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-rw-r--r--Game/Code/Classes/UDraw.pas10
1 files changed, 7 insertions, 3 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index e405ec07..ff0920f5 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -173,13 +173,17 @@ begin;
MaxX := W-1;
MaxY := (H-1) / 2;
+ Sound.LockAnalysisBuffer();
+
glBegin(GL_LINE_STRIP);
- for SampleIndex := 0 to High(Sound.BufferArray) do
+ for SampleIndex := 0 to High(Sound.AnalysisBuffer) do
begin
- glVertex2f(X + MaxX * SampleIndex/High(Sound.BufferArray),
- Y + MaxY * (1 - Sound.BufferArray[SampleIndex]/-Low(Smallint)));
+ glVertex2f(X + MaxX * SampleIndex/High(Sound.AnalysisBuffer),
+ Y + MaxY * (1 - Sound.AnalysisBuffer[SampleIndex]/-Low(Smallint)));
end;
glEnd;
+
+ Sound.UnlockAnalysisBuffer();
end;