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-rw-r--r--Game/Code/Classes/UDraw.pas42
1 files changed, 21 insertions, 21 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 986c3ea8..8c4f53f3 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -202,10 +202,10 @@ var
Pet: integer;
TempR: real;
begin
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
glEnable(GL_BLEND);
glBegin(GL_LINES);
- for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec do begin
+ for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ do begin
if (Pet mod Lines[NrCzesci].Resolution) = Lines[NrCzesci].NotesGAP then
glColor4f(0, 0, 0, 1)
else
@@ -248,7 +248,7 @@ begin
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
{$IFDEF LAZARUS}
(*
@@ -278,18 +278,18 @@ begin
if Ini.EffectSing = 0 then
// If Golden note Effect of then Change not Color
begin
- case Wartosc of
+ case NoteType of
1: glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
2: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could
end; // case
end //Else all Notes same Color
else
glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
- // Czesci == teil, element == piece, element | koniec == ende, schluss
+ // Czesci == teil, element == piece, element | koniec == end / ending
// lewa czesc - left part
Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
- Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH;
+ Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
glBindTexture(GL_TEXTURE_2D, Tex_plain_Left[PlayerNumber].TexNum);
glBegin(GL_QUADS);
@@ -305,7 +305,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == länge
+ Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == lenght
glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -330,7 +330,7 @@ begin
glEnd;
// Golden Star Patch
- if (Wartosc = 2) AND (Ini.EffectSing=1) then
+ if (NoteType = 2) AND (Ini.EffectSing=1) then
begin
GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
end;
@@ -373,7 +373,7 @@ var
//// if Player[NrGracza].IlNut > 0 then
begin
- TempR := W / (Lines[0].Line[Lines[0].Akt].Koniec - Lines[0].Line[Lines[0].Akt].StartNote);
+ TempR := W / (Lines[0].Line[Lines[0].Akt].End_ - Lines[0].Line[Lines[0].Akt].StartNote);
for N := 0 to Player[NrGracza].HighNut do
begin
with Player[NrGracza].Note[N] do
@@ -392,7 +392,7 @@ var
NotesH2 := int(NotesH * 0.65);
end;
- Rec.Top := Y - (Ton-Lines[0].Line[Lines[0].Akt].BaseNote)*Space/2 - NotesH2;
+ Rec.Top := Y - (Tone-Lines[0].Line[Lines[0].Akt].BaseNote)*Space/2 - NotesH2;
Rec.Bottom := Rec.Top + 2 *NotesH2;
// draw the left part
@@ -407,10 +407,10 @@ var
// Middle part of the note
Rec.Left := Rec.Right;
- Rec.Right := X + (Start+Dlugosc-Lines[0].Line[Lines[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := X + (Start+Lenght-Lines[0].Line[Lines[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
// (nowe) - dunno
- if (Start+Dlugosc-1 = Czas.AktBeatD) then
+ if (Start+Lenght-1 = Czas.AktBeatD) then
Rec.Right := Rec.Right - (1-Frac(Czas.MidBeatD)) * TempR;
// the left note is more right than the right note itself, sounds weird - so we fix that xD
if Rec.Right <= Rec.Left then Rec.Right := Rec.Left;
@@ -442,8 +442,8 @@ var
// Perfect note is stored
if Perfect and (Ini.EffectSing=1) then
begin
- A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Dlugosc));
- if not (Start+Dlugosc-1 = Czas.AktBeatD) then
+ A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Lenght));
+ if not (Start+Lenght-1 = Czas.AktBeatD) then
//Star animation counter
//inc(Starfr);
@@ -484,7 +484,7 @@ begin
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
if ( lTmpA > 0 ) AND
@@ -509,13 +509,13 @@ begin
X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
X1 := X2-W;
- X3 := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
+ X3 := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
X4 := X3+W;
// left
Rec.Left := X1;
Rec.Right := X2;
- Rec.Top := Top - (Ton-BaseNote)*Space/2 - H;
+ Rec.Top := Top - (Tone-BaseNote)*Space/2 - H;
Rec.Bottom := Rec.Top + 2 * H;
glBindTexture(GL_TEXTURE_2D, Tex_BG_Left[NrGracza+1].TexNum);
@@ -1239,13 +1239,13 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
with Lines[NrCzesci].Line[Lines[NrCzesci].Akt] do begin
for Pet := 0 to HighNote do begin
with Note[Pet] do begin
// Golden Note Patch
- case Wartosc of
+ case NoteType of
0: glColor4f(1, 1, 1, 0.35);
1: glColor4f(1, 1, 1, 0.85);
2: glColor4f(1, 1, 0.3, 0.85);
@@ -1256,7 +1256,7 @@ begin
// lewa czesc - left part
Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
- Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH;
+ Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
glBindTexture(GL_TEXTURE_2D, Tex_Left[Color].TexNum);
glBegin(GL_QUADS);
@@ -1268,7 +1268,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum);
glBegin(GL_QUADS);