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-rw-r--r--Game/Code/Classes/UConfig.pas37
1 files changed, 35 insertions, 2 deletions
diff --git a/Game/Code/Classes/UConfig.pas b/Game/Code/Classes/UConfig.pas
index f850b00f..ee4685d3 100644
--- a/Game/Code/Classes/UConfig.pas
+++ b/Game/Code/Classes/UConfig.pas
@@ -78,7 +78,7 @@ const
// with IncludeConstants undefined and in UConfig.pas with
// IncludeConstants defined (see the note above).
{$DEFINE IncludeConstants}
-
+
// include config-file (defines + constants)
{$IF Defined(MSWindows)}
{$I ../config-win.inc}
@@ -96,7 +96,16 @@ const
VERSION_MINOR = 1000;
VERSION_RELEASE = 1;
- (*
+ (*
+ * Current version of UltraStar Deluxe
+ *)
+ USDX_VERSION_MAJOR = 1;
+ USDX_VERSION_MINOR = 1;
+ USDX_VERSION_RELEASE = 0;
+ USDX_VERSION_STATE = 'Alpha';
+ USDX_STRING = 'UltraStar Deluxe';
+
+ (*
* FPC_VERSION is already defined as a macro by FPC itself.
* You should use the built-in macros
* FPC_VERSION (=PPC_MAJOR)
@@ -181,6 +190,30 @@ const
(PORTAUDIO_VERSION_RELEASE * VERSION_RELEASE);
{$ENDIF}
+function USDXVersionStr(): string;
+function USDXShortVersionStr(): string;
+
implementation
+uses
+ StrUtils;
+
+function USDXShortVersionStr(): string;
+begin
+ Result :=
+ USDX_STRING +
+ IfThen(USDX_VERSION_STATE <> '', ' '+USDX_VERSION_STATE);
+end;
+
+function USDXVersionStr(): string;
+begin
+ Result :=
+ USDX_STRING + ' V ' +
+ IntToStr(USDX_VERSION_MAJOR) + '.' +
+ IntToStr(USDX_VERSION_MINOR) + '.' +
+ IntToStr(USDX_VERSION_RELEASE) +
+ IfThen(USDX_VERSION_STATE <> '', ' '+USDX_VERSION_STATE) +
+ ' Build';
+end;
+
end.