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path: root/Game/Code/Classes/UAudio_FFMpeg.pas
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-rw-r--r--Game/Code/Classes/UAudio_FFMpeg.pas13
1 files changed, 6 insertions, 7 deletions
diff --git a/Game/Code/Classes/UAudio_FFMpeg.pas b/Game/Code/Classes/UAudio_FFMpeg.pas
index ca91f095..fb25b0f9 100644
--- a/Game/Code/Classes/UAudio_FFMpeg.pas
+++ b/Game/Code/Classes/UAudio_FFMpeg.pas
@@ -289,13 +289,12 @@ begin
Pa_Initialize();
StartSoundStream := LoadSoundFromFile(SoundPath + 'Common start.mp3');
- {
- BackSoundStream := LoadSoundFromFile(SoundPath + 'Common Back.mp3');
+ BackSoundStream := LoadSoundFromFile(SoundPath + 'Common back.mp3');
SwooshSoundStream := LoadSoundFromFile(SoundPath + 'menu swoosh.mp3');
ChangeSoundStream := LoadSoundFromFile(SoundPath + 'select music change music 50.mp3');
OptionSoundStream := LoadSoundFromFile(SoundPath + 'option change col.mp3');
ClickSoundStream := LoadSoundFromFile(SoundPath + 'rimshot022b.mp3');
- }
+
// DrumSoundStream := LoadSoundFromFile(SoundPath + 'bassdrumhard076b.mp3');
// HihatSoundStream := LoadSoundFromFile(SoundPath + 'hihatclosed068b.mp3');
// ClapSoundStream := LoadSoundFromFile(SoundPath + 'claps050b.mp3');
@@ -537,8 +536,8 @@ begin
break;
end;
- audio_pkt_data := audio_pkt_data + len1;
- audio_pkt_size := audio_pkt_size + len1;
+ Inc(audio_pkt_data, len1);
+ Dec(audio_pkt_size, len1);
if (data_size <= 0) then
begin
@@ -603,7 +602,7 @@ begin
begin
audio_buf_size := audio_size;
end;
- audio_buf_index := 0; // Todo : jb - SegFault ?
+ audio_buf_index := 0;
end;
len1 := audio_buf_size - audio_buf_index;
@@ -833,7 +832,7 @@ begin
exit;
end;
- Log.LogStatus('SDL opened audio device', 'UAudio_FFMpeg');
+ Log.LogStatus('Opened audio device', 'UAudio_FFMpeg');
//Add CustomSound
csIndex := High(CustomSounds) + 1;