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-rw-r--r--Game/Code/Classes/UAudioPlayback_SDL.pas113
1 files changed, 113 insertions, 0 deletions
diff --git a/Game/Code/Classes/UAudioPlayback_SDL.pas b/Game/Code/Classes/UAudioPlayback_SDL.pas
new file mode 100644
index 00000000..5dc664fa
--- /dev/null
+++ b/Game/Code/Classes/UAudioPlayback_SDL.pas
@@ -0,0 +1,113 @@
+unit UAudioPlayback_SDL;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+
+uses
+ Classes,
+ SysUtils,
+ UMusic;
+
+implementation
+
+uses
+ sdl,
+ UAudioPlayback_SoftMixer,
+ ULog,
+ UIni,
+ UMain;
+
+type
+ TAudioPlayback_SDL = class(TAudioPlayback_SoftMixer)
+ protected
+ function InitializeAudioPlaybackEngine(): boolean; override;
+ function StartAudioPlaybackEngine(): boolean; override;
+ procedure StopAudioPlaybackEngine(); override;
+ public
+ function GetName: String; override;
+ end;
+
+var
+ singleton_AudioPlaybackSDL : IAudioPlayback;
+
+
+{ TAudioPlayback_SDL }
+
+procedure SDLAudioCallback(userdata: Pointer; stream: PChar; len: integer); cdecl;
+var
+ engine: TAudioPlayback_SDL;
+begin
+ engine := TAudioPlayback_SDL(userdata);
+ engine.AudioCallback(stream, len);
+end;
+
+function TAudioPlayback_SDL.GetName: String;
+begin
+ result := 'SDL_Playback';
+end;
+
+function TAudioPlayback_SDL.InitializeAudioPlaybackEngine(): boolean;
+var
+ desiredAudioSpec, obtainedAudioSpec: TSDL_AudioSpec;
+ err: integer;
+begin
+ result := false;
+
+ SDL_InitSubSystem(SDL_INIT_AUDIO);
+
+ FillChar(desiredAudioSpec, sizeof(desiredAudioSpec), 0);
+ with desiredAudioSpec do
+ begin
+ freq := 44100;
+ format := AUDIO_S16SYS;
+ channels := 2;
+ samples := 1024; // latency: 23 ms
+ callback := @SDLAudioCallback;
+ userdata := Self;
+ end;
+
+ if(SDL_OpenAudio(@desiredAudioSpec, @obtainedAudioSpec) = -1) then
+ begin
+ Log.LogStatus('SDL_OpenAudio: ' + SDL_GetError(), 'UAudioPlayback_SDL');
+ exit;
+ end;
+
+ FormatInfo := TAudioFormatInfo.Create(
+ obtainedAudioSpec.channels,
+ obtainedAudioSpec.freq,
+ asfS16
+ );
+
+ Log.LogStatus('Opened audio device', 'UAudioPlayback_SDL');
+
+ result := true;
+end;
+
+function TAudioPlayback_SDL.StartAudioPlaybackEngine(): boolean;
+begin
+ SDL_PauseAudio(0);
+ result := true;
+end;
+
+procedure TAudioPlayback_SDL.StopAudioPlaybackEngine();
+begin
+ SDL_CloseAudio();
+end;
+
+
+
+initialization
+ singleton_AudioPlaybackSDL := TAudioPlayback_SDL.create();
+ AudioManager.add( singleton_AudioPlaybackSDL );
+
+finalization
+ AudioManager.Remove( singleton_AudioPlaybackSDL );
+
+
+end.