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-rw-r--r--Game/Code/Classes/UAudioPlayback_Bass.pas731
1 files changed, 0 insertions, 731 deletions
diff --git a/Game/Code/Classes/UAudioPlayback_Bass.pas b/Game/Code/Classes/UAudioPlayback_Bass.pas
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--- a/Game/Code/Classes/UAudioPlayback_Bass.pas
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@@ -1,731 +0,0 @@
-unit UAudioPlayback_Bass;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-implementation
-
-uses
- Classes,
- SysUtils,
- Math,
- UIni,
- UMain,
- UMusic,
- UAudioPlaybackBase,
- UAudioCore_Bass,
- ULog,
- sdl,
- bass;
-
-type
- PHDSP = ^HDSP;
-
-type
- TBassPlaybackStream = class(TAudioPlaybackStream)
- private
- Handle: HSTREAM;
- NeedsRewind: boolean;
- PausedSeek: boolean; // true if a seek was performed in pause state
-
- procedure Reset();
- function IsEOF(): boolean;
- protected
- function GetLatency(): double; override;
- function GetLoop(): boolean; override;
- procedure SetLoop(Enabled: boolean); override;
- function GetLength(): real; override;
- function GetStatus(): TStreamStatus; override;
- function GetVolume(): single; override;
- procedure SetVolume(Volume: single); override;
- function GetPosition: real; override;
- procedure SetPosition(Time: real); override;
- public
- constructor Create();
- destructor Destroy(); override;
-
- function Open(SourceStream: TAudioSourceStream): boolean; override;
- procedure Close(); override;
-
- procedure Play(); override;
- procedure Pause(); override;
- procedure Stop(); override;
- procedure FadeIn(Time: real; TargetVolume: single); override;
-
- procedure AddSoundEffect(Effect: TSoundEffect); override;
- procedure RemoveSoundEffect(Effect: TSoundEffect); override;
-
- procedure GetFFTData(var Data: TFFTData); override;
- function GetPCMData(var Data: TPCMData): Cardinal; override;
-
- function GetAudioFormatInfo(): TAudioFormatInfo; override;
-
- function ReadData(Buffer: PChar; BufferSize: integer): integer;
-
- property EOF: boolean READ IsEOF;
- end;
-
-const
- MAX_VOICE_DELAY = 0.020; // 20ms
-
-type
- TBassVoiceStream = class(TAudioVoiceStream)
- private
- Handle: HSTREAM;
- public
- function Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean; override;
- procedure Close(); override;
-
- procedure WriteData(Buffer: PChar; BufferSize: integer); override;
- function ReadData(Buffer: PChar; BufferSize: integer): integer; override;
- function IsEOF(): boolean; override;
- function IsError(): boolean; override;
- end;
-
-type
- TAudioPlayback_Bass = class(TAudioPlaybackBase)
- private
- function EnumDevices(): boolean;
- protected
- function GetLatency(): double; override;
- function CreatePlaybackStream(): TAudioPlaybackStream; override;
- public
- function GetName: String; override;
- function InitializePlayback(): boolean; override;
- function FinalizePlayback: boolean; override;
- procedure SetAppVolume(Volume: single); override;
- function CreateVoiceStream(ChannelMap: integer; FormatInfo: TAudioFormatInfo): TAudioVoiceStream; override;
- end;
-
- TBassOutputDevice = class(TAudioOutputDevice)
- private
- BassDeviceID: DWORD; // DeviceID used by BASS
- end;
-
-var
- BassCore: TAudioCore_Bass;
-
-
-{ TBassPlaybackStream }
-
-function PlaybackStreamHandler(handle: HSTREAM; buffer: Pointer; length: DWORD; user: Pointer): DWORD;
-{$IFDEF MSWINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-var
- PlaybackStream: TBassPlaybackStream;
- BytesRead: integer;
-begin
- PlaybackStream := TBassPlaybackStream(user);
- if (not assigned (PlaybackStream)) then
- begin
- Result := BASS_STREAMPROC_END;
- Exit;
- end;
-
- BytesRead := PlaybackStream.ReadData(buffer, length);
- // check for errors
- if (BytesRead < 0) then
- Result := BASS_STREAMPROC_END
- // check for EOF
- else if (PlaybackStream.EOF) then
- Result := BytesRead or BASS_STREAMPROC_END
- // no error/EOF
- else
- Result := BytesRead;
-end;
-
-function TBassPlaybackStream.ReadData(Buffer: PChar; BufferSize: integer): integer;
-var
- AdjustedSize: integer;
- RequestedSourceSize, SourceSize: integer;
- SkipCount: integer;
- SourceFormatInfo: TAudioFormatInfo;
- FrameSize: integer;
- PadFrame: PChar;
- //Info: BASS_INFO;
- //Latency: double;
-begin
- Result := -1;
-
- if (not assigned(SourceStream)) then
- Exit;
-
- // sanity check
- if (BufferSize = 0) then
- begin
- Result := 0;
- Exit;
- end;
-
- SourceFormatInfo := SourceStream.GetAudioFormatInfo();
- FrameSize := SourceFormatInfo.FrameSize;
-
- // check how much data to fetch to be in synch
- AdjustedSize := Synchronize(BufferSize, SourceFormatInfo);
-
- // skip data if we are too far behind
- SkipCount := AdjustedSize - BufferSize;
- while (SkipCount > 0) do
- begin
- RequestedSourceSize := Min(SkipCount, BufferSize);
- SourceSize := SourceStream.ReadData(Buffer, RequestedSourceSize);
- // if an error or EOF occured stop skipping and handle error/EOF with the next ReadData()
- if (SourceSize <= 0) then
- break;
- Dec(SkipCount, SourceSize);
- end;
-
- // get source data (e.g. from a decoder)
- RequestedSourceSize := Min(AdjustedSize, BufferSize);
- SourceSize := SourceStream.ReadData(Buffer, RequestedSourceSize);
- if (SourceSize < 0) then
- Exit;
-
- // set preliminary result
- Result := SourceSize;
-
- // if we are to far ahead, fill output-buffer with last frame of source data
- // Note that AdjustedSize is used instead of SourceSize as the SourceSize might
- // be less than expected because of errors etc.
- if (AdjustedSize < BufferSize) then
- begin
- // use either the last frame for padding or fill with zero
- if (SourceSize >= FrameSize) then
- PadFrame := @Buffer[SourceSize-FrameSize]
- else
- PadFrame := nil;
-
- FillBufferWithFrame(@Buffer[SourceSize], BufferSize - SourceSize,
- PadFrame, FrameSize);
- Result := BufferSize;
- end;
-end;
-
-constructor TBassPlaybackStream.Create();
-begin
- inherited;
- Reset();
-end;
-
-destructor TBassPlaybackStream.Destroy();
-begin
- Close();
- inherited;
-end;
-
-function TBassPlaybackStream.Open(SourceStream: TAudioSourceStream): boolean;
-var
- FormatInfo: TAudioFormatInfo;
- FormatFlags: DWORD;
-begin
- Result := false;
-
- // close previous stream and reset state
- Reset();
-
- // sanity check if stream is valid
- if not assigned(SourceStream) then
- Exit;
-
- Self.SourceStream := SourceStream;
- FormatInfo := SourceStream.GetAudioFormatInfo();
- if (not BassCore.ConvertAudioFormatToBASSFlags(FormatInfo.Format, FormatFlags)) then
- begin
- Log.LogError('Unhandled sample-format', 'TBassPlaybackStream.Open');
- Exit;
- end;
-
- // create matching playback stream
- Handle := BASS_StreamCreate(Round(FormatInfo.SampleRate), FormatInfo.Channels, formatFlags,
- @PlaybackStreamHandler, Self);
- if (Handle = 0) then
- begin
- Log.LogError('BASS_StreamCreate failed: ' + BassCore.ErrorGetString(BASS_ErrorGetCode()),
- 'TBassPlaybackStream.Open');
- Exit;
- end;
-
- Result := true;
-end;
-
-procedure TBassPlaybackStream.Close();
-begin
- // stop and free stream
- if (Handle <> 0) then
- begin
- Bass_StreamFree(Handle);
- Handle := 0;
- end;
-
- // Note: PerformOnClose must be called before SourceStream is invalidated
- PerformOnClose();
- // unset source-stream
- SourceStream := nil;
-end;
-
-procedure TBassPlaybackStream.Reset();
-begin
- Close();
- NeedsRewind := false;
- PausedSeek := false;
-end;
-
-procedure TBassPlaybackStream.Play();
-var
- NeedsFlush: boolean;
-begin
- if (not assigned(SourceStream)) then
- Exit;
-
- NeedsFlush := true;
-
- if (BASS_ChannelIsActive(Handle) = BASS_ACTIVE_PAUSED) then
- begin
- // only paused (and not seeked while paused) streams are not flushed
- if (not PausedSeek) then
- NeedsFlush := false;
- // paused streams do not need a rewind
- NeedsRewind := false;
- end;
-
- // rewind if necessary. Cases that require no rewind are:
- // - stream was created and never played
- // - stream was paused and is resumed now
- // - stream was stopped and set to a new position already
- if (NeedsRewind) then
- SourceStream.Position := 0;
-
- NeedsRewind := true;
- PausedSeek := false;
-
- // start playing and flush buffers on rewind
- BASS_ChannelPlay(Handle, NeedsFlush);
-end;
-
-procedure TBassPlaybackStream.FadeIn(Time: real; TargetVolume: single);
-begin
- // start stream
- Play();
- // start fade-in: slide from fadeStart- to fadeEnd-volume in FadeInTime
- BASS_ChannelSlideAttribute(Handle, BASS_ATTRIB_VOL, TargetVolume, Trunc(Time * 1000));
-end;
-
-procedure TBassPlaybackStream.Pause();
-begin
- BASS_ChannelPause(Handle);
-end;
-
-procedure TBassPlaybackStream.Stop();
-begin
- BASS_ChannelStop(Handle);
-end;
-
-function TBassPlaybackStream.IsEOF(): boolean;
-begin
- if (assigned(SourceStream)) then
- Result := SourceStream.EOF
- else
- Result := true;
-end;
-
-function TBassPlaybackStream.GetLatency(): double;
-begin
- // TODO: should we consider output latency for synching (needs BASS_DEVICE_LATENCY)?
- //if (BASS_GetInfo(Info)) then
- // Latency := Info.latency / 1000
- //else
- // Latency := 0;
- Result := 0;
-end;
-
-function TBassPlaybackStream.GetVolume(): single;
-var
- lVolume: single;
-begin
- if (not BASS_ChannelGetAttribute(Handle, BASS_ATTRIB_VOL, lVolume)) then
- begin
- Log.LogError('BASS_ChannelGetAttribute: ' + BassCore.ErrorGetString(),
- 'TBassPlaybackStream.GetVolume');
- Result := 0;
- Exit;
- end;
- Result := Round(lVolume);
-end;
-
-procedure TBassPlaybackStream.SetVolume(Volume: single);
-begin
- // clamp volume
- if Volume < 0 then
- Volume := 0;
- if Volume > 1.0 then
- Volume := 1.0;
- // set volume
- BASS_ChannelSetAttribute(Handle, BASS_ATTRIB_VOL, Volume);
-end;
-
-function TBassPlaybackStream.GetPosition: real;
-var
- BufferPosByte: QWORD;
- BufferPosSec: double;
-begin
- if assigned(SourceStream) then
- begin
- BufferPosByte := BASS_ChannelGetData(Handle, nil, BASS_DATA_AVAILABLE);
- BufferPosSec := BASS_ChannelBytes2Seconds(Handle, BufferPosByte);
- // decrease the decoding position by the amount buffered (and hence not played)
- // in the BASS playback stream.
- Result := SourceStream.Position - BufferPosSec;
- end
- else
- begin
- Result := -1;
- end;
-end;
-
-procedure TBassPlaybackStream.SetPosition(Time: real);
-var
- ChannelState: DWORD;
-begin
- if assigned(SourceStream) then
- begin
- ChannelState := BASS_ChannelIsActive(Handle);
- if (ChannelState = BASS_ACTIVE_STOPPED) then
- begin
- // if the stream is stopped, do not rewind when the stream is played next time
- NeedsRewind := false
- end
- else if (ChannelState = BASS_ACTIVE_PAUSED) then
- begin
- // buffers must be flushed if in paused state but there is no
- // BASS_ChannelFlush() function so we have to use BASS_ChannelPlay() called in Play().
- PausedSeek := true;
- end;
-
- // set new position
- SourceStream.Position := Time;
- end;
-end;
-
-function TBassPlaybackStream.GetLength(): real;
-begin
- if assigned(SourceStream) then
- Result := SourceStream.Length
- else
- Result := -1;
-end;
-
-function TBassPlaybackStream.GetStatus(): TStreamStatus;
-var
- State: DWORD;
-begin
- State := BASS_ChannelIsActive(Handle);
- case State of
- BASS_ACTIVE_PLAYING,
- BASS_ACTIVE_STALLED:
- Result := ssPlaying;
- BASS_ACTIVE_PAUSED:
- Result := ssPaused;
- BASS_ACTIVE_STOPPED:
- Result := ssStopped;
- else
- begin
- Log.LogError('Unknown status', 'TBassPlaybackStream.GetStatus');
- Result := ssStopped;
- end;
- end;
-end;
-
-function TBassPlaybackStream.GetLoop(): boolean;
-begin
- if assigned(SourceStream) then
- Result := SourceStream.Loop
- else
- Result := false;
-end;
-
-procedure TBassPlaybackStream.SetLoop(Enabled: boolean);
-begin
- if assigned(SourceStream) then
- SourceStream.Loop := Enabled;
-end;
-
-procedure DSPProcHandler(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: Pointer);
-{$IFDEF MSWINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
-var
- Effect: TSoundEffect;
-begin
- Effect := TSoundEffect(user);
- if assigned(Effect) then
- Effect.Callback(buffer, length);
-end;
-
-procedure TBassPlaybackStream.AddSoundEffect(Effect: TSoundEffect);
-var
- DspHandle: HDSP;
-begin
- if assigned(Effect.engineData) then
- begin
- Log.LogError('TSoundEffect.engineData already set', 'TBassPlaybackStream.AddSoundEffect');
- Exit;
- end;
-
- DspHandle := BASS_ChannelSetDSP(Handle, @DSPProcHandler, Effect, 0);
- if (DspHandle = 0) then
- begin
- Log.LogError(BassCore.ErrorGetString(), 'TBassPlaybackStream.AddSoundEffect');
- Exit;
- end;
-
- GetMem(Effect.EngineData, SizeOf(HDSP));
- PHDSP(Effect.EngineData)^ := DspHandle;
-end;
-
-procedure TBassPlaybackStream.RemoveSoundEffect(Effect: TSoundEffect);
-begin
- if not assigned(Effect.EngineData) then
- begin
- Log.LogError('TSoundEffect.engineData invalid', 'TBassPlaybackStream.RemoveSoundEffect');
- Exit;
- end;
-
- if not BASS_ChannelRemoveDSP(Handle, PHDSP(Effect.EngineData)^) then
- begin
- Log.LogError(BassCore.ErrorGetString(), 'TBassPlaybackStream.RemoveSoundEffect');
- Exit;
- end;
-
- FreeMem(Effect.EngineData);
- Effect.EngineData := nil;
-end;
-
-procedure TBassPlaybackStream.GetFFTData(var Data: TFFTData);
-begin
- // get FFT channel data (Mono, FFT512 -> 256 values)
- BASS_ChannelGetData(Handle, @Data, BASS_DATA_FFT512);
-end;
-
-{*
- * Copies interleaved PCM SInt16 stereo samples into data.
- * Returns the number of frames
- *}
-function TBassPlaybackStream.GetPCMData(var Data: TPCMData): Cardinal;
-var
- Info: BASS_CHANNELINFO;
- nBytes: DWORD;
-begin
- Result := 0;
-
- FillChar(Data, SizeOf(TPCMData), 0);
-
- // no support for non-stereo files at the moment
- BASS_ChannelGetInfo(Handle, Info);
- if (Info.chans <> 2) then
- Exit;
-
- nBytes := BASS_ChannelGetData(Handle, @Data, SizeOf(TPCMData));
- if(nBytes <= 0) then
- Result := 0
- else
- Result := nBytes div SizeOf(TPCMStereoSample);
-end;
-
-function TBassPlaybackStream.GetAudioFormatInfo(): TAudioFormatInfo;
-begin
- if assigned(SourceStream) then
- Result := SourceStream.GetAudioFormatInfo()
- else
- Result := nil;
-end;
-
-
-{ TBassVoiceStream }
-
-function TBassVoiceStream.Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean;
-var
- Flags: DWORD;
-begin
- Result := false;
-
- Close();
-
- if (not inherited Open(ChannelMap, FormatInfo)) then
- Exit;
-
- // get channel flags
- BassCore.ConvertAudioFormatToBASSFlags(FormatInfo.Format, Flags);
-
- (*
- // distribute the mics equally to both speakers
- if ((ChannelMap and CHANNELMAP_LEFT) <> 0) then
- Flags := Flags or BASS_SPEAKER_FRONTLEFT;
- if ((ChannelMap and CHANNELMAP_RIGHT) <> 0) then
- Flags := Flags or BASS_SPEAKER_FRONTRIGHT;
- *)
-
- // create the channel
- Handle := BASS_StreamCreate(Round(FormatInfo.SampleRate), 1, Flags, STREAMPROC_PUSH, nil);
-
- // start the channel
- BASS_ChannelPlay(Handle, true);
-
- Result := true;
-end;
-
-procedure TBassVoiceStream.Close();
-begin
- if (Handle <> 0) then
- begin
- BASS_ChannelStop(Handle);
- BASS_StreamFree(Handle);
- end;
- inherited Close();
-end;
-
-procedure TBassVoiceStream.WriteData(Buffer: PChar; BufferSize: integer);
-var QueueSize: DWORD;
-begin
- if ((Handle <> 0) and (BufferSize > 0)) then
- begin
- // query the queue size (normally 0)
- QueueSize := BASS_StreamPutData(Handle, nil, 0);
- // flush the buffer if the delay would be too high
- if (QueueSize > MAX_VOICE_DELAY * FormatInfo.BytesPerSec) then
- BASS_ChannelPlay(Handle, true);
- // send new data to playback buffer
- BASS_StreamPutData(Handle, Buffer, BufferSize);
- end;
-end;
-
-// Note: we do not need the read-function for the BASS implementation
-function TBassVoiceStream.ReadData(Buffer: PChar; BufferSize: integer): integer;
-begin
- Result := -1;
-end;
-
-function TBassVoiceStream.IsEOF(): boolean;
-begin
- Result := false;
-end;
-
-function TBassVoiceStream.IsError(): boolean;
-begin
- Result := false;
-end;
-
-
-{ TAudioPlayback_Bass }
-
-function TAudioPlayback_Bass.GetName: String;
-begin
- Result := 'BASS_Playback';
-end;
-
-function TAudioPlayback_Bass.EnumDevices(): boolean;
-var
- BassDeviceID: DWORD;
- DeviceIndex: integer;
- Device: TBassOutputDevice;
- DeviceInfo: BASS_DEVICEINFO;
-begin
- Result := true;
-
- ClearOutputDeviceList();
-
- // skip "no sound"-device (ID = 0)
- BassDeviceID := 1;
-
- while (true) do
- begin
- // check for device
- if (not BASS_GetDeviceInfo(BassDeviceID, DeviceInfo)) then
- Break;
-
- // set device info
- Device := TBassOutputDevice.Create();
- Device.Name := DeviceInfo.name;
- Device.BassDeviceID := BassDeviceID;
-
- // add device to list
- SetLength(OutputDeviceList, BassDeviceID);
- OutputDeviceList[BassDeviceID-1] := Device;
-
- Inc(BassDeviceID);
- end;
-end;
-
-function TAudioPlayback_Bass.InitializePlayback(): boolean;
-begin
- result := false;
-
- BassCore := TAudioCore_Bass.GetInstance();
-
- EnumDevices();
-
- //Log.BenchmarkStart(4);
- //Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize');
-
- // TODO: use BASS_DEVICE_LATENCY to determine the latency
- if not BASS_Init(-1, 44100, 0, 0, nil) then
- begin
- Log.LogError('Could not initialize BASS', 'TAudioPlayback_Bass.InitializePlayback');
- Exit;
- end;
-
- //Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4);
-
- // config playing buffer
- //BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10);
- //BASS_SetConfig(BASS_CONFIG_BUFFER, 100);
-
- result := true;
-end;
-
-function TAudioPlayback_Bass.FinalizePlayback(): boolean;
-begin
- Close;
- BASS_Free;
- inherited FinalizePlayback();
- Result := true;
-end;
-
-function TAudioPlayback_Bass.CreatePlaybackStream(): TAudioPlaybackStream;
-begin
- Result := TBassPlaybackStream.Create();
-end;
-
-procedure TAudioPlayback_Bass.SetAppVolume(Volume: single);
-begin
- // set volume for this application (ranges from 0..10000 since BASS 2.4)
- BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, Round(Volume*10000));
-end;
-
-function TAudioPlayback_Bass.CreateVoiceStream(ChannelMap: integer; FormatInfo: TAudioFormatInfo): TAudioVoiceStream;
-var
- VoiceStream: TAudioVoiceStream;
-begin
- Result := nil;
-
- VoiceStream := TBassVoiceStream.Create();
- if (not VoiceStream.Open(ChannelMap, FormatInfo)) then
- begin
- VoiceStream.Free;
- Exit;
- end;
-
- Result := VoiceStream;
-end;
-
-function TAudioPlayback_Bass.GetLatency(): double;
-begin
- Result := 0;
-end;
-
-
-initialization
- MediaManager.Add(TAudioPlayback_Bass.Create);
-
-end.