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-rw-r--r--Game/Code/Classes/UAudioInput_Bass.pas2
1 files changed, 0 insertions, 2 deletions
diff --git a/Game/Code/Classes/UAudioInput_Bass.pas b/Game/Code/Classes/UAudioInput_Bass.pas
index adc3bf3e..cfb77038 100644
--- a/Game/Code/Classes/UAudioInput_Bass.pas
+++ b/Game/Code/Classes/UAudioInput_Bass.pas
@@ -244,11 +244,9 @@ begin
Inc(SourceIndex);
end;
- //Writeln('BASS_RecordFree');
// FIXME: this call hangs in FPC (windows) every 2nd time USDX is called.
// Maybe because the sound-device was not released properly?
BASS_RecordFree;
- //Writeln('BASS_RecordFree - Done');
Inc(DeviceIndex);
end;