diff options
Diffstat (limited to 'Game/Code/Classes/UAudioInput_Bass.pas')
-rw-r--r-- | Game/Code/Classes/UAudioInput_Bass.pas | 481 |
1 files changed, 0 insertions, 481 deletions
diff --git a/Game/Code/Classes/UAudioInput_Bass.pas b/Game/Code/Classes/UAudioInput_Bass.pas deleted file mode 100644 index 65a4704d..00000000 --- a/Game/Code/Classes/UAudioInput_Bass.pas +++ /dev/null @@ -1,481 +0,0 @@ -unit UAudioInput_Bass; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - - -uses - Classes, - SysUtils, - URecord, - UMusic; - -implementation - -uses - UMain, - UIni, - ULog, - UAudioCore_Bass, - UCommon, // (Note: for MakeLong on non-windows platforms) - {$IFDEF MSWINDOWS} - Windows, // (Note: for MakeLong) - {$ENDIF} - bass; // (Note: DWORD is redefined here -> insert after Windows-unit) - -type - TAudioInput_Bass = class(TAudioInputBase) - private - function EnumDevices(): boolean; - public - function GetName: String; override; - function InitializeRecord: boolean; override; - function FinalizeRecord: boolean; override; - end; - - TBassInputDevice = class(TAudioInputDevice) - private - RecordStream: HSTREAM; - BassDeviceID: DWORD; // DeviceID used by BASS - SingleIn: boolean; - - function SetInputSource(SourceIndex: integer): boolean; - function GetInputSource(): integer; - public - function Open(): boolean; - function Close(): boolean; - function Start(): boolean; override; - function Stop(): boolean; override; - - function GetVolume(): single; override; - procedure SetVolume(Volume: single); override; - end; - -var - BassCore: TAudioCore_Bass; - - -{ Global } - -{* - * Bass input capture callback. - * Params: - * stream - BASS input stream - * buffer - buffer of captured samples - * len - size of buffer in bytes - * user - players associated with left/right channels - *} -function MicrophoneCallback(stream: HSTREAM; buffer: Pointer; - len: Cardinal; inputDevice: Pointer): boolean; {$IFDEF MSWINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} -begin - AudioInputProcessor.HandleMicrophoneData(buffer, len, inputDevice); - Result := true; -end; - - -{ TBassInputDevice } - -function TBassInputDevice.GetInputSource(): integer; -var - SourceCnt: integer; - i: integer; - flags: DWORD; -begin - // get input-source config (subtract virtual device to get BASS indices) - SourceCnt := Length(Source)-1; - - // find source - Result := -1; - for i := 0 to SourceCnt-1 do - begin - // get input settings - flags := BASS_RecordGetInput(i, PSingle(nil)^); - if (flags = DWORD(-1)) then - begin - Log.LogError('BASS_RecordGetInput: ' + BassCore.ErrorGetString(), 'TBassInputDevice.GetInputSource'); - Exit; - end; - - // check if current source is selected - if ((flags and BASS_INPUT_OFF) = 0) then - begin - // selected source found - Result := i; - Exit; - end; - end; -end; - -function TBassInputDevice.SetInputSource(SourceIndex: integer): boolean; -var - SourceCnt: integer; - i: integer; - flags: DWORD; -begin - Result := false; - - // check for invalid source index - if (SourceIndex < 0) then - Exit; - - // get input-source config (subtract virtual device to get BASS indices) - SourceCnt := Length(Source)-1; - - // turn on selected source (turns off the others for single-in devices) - if (not BASS_RecordSetInput(SourceIndex, BASS_INPUT_ON, -1)) then - begin - Log.LogError('BASS_RecordSetInput: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Start'); - Exit; - end; - - // turn off all other sources (not needed for single-in devices) - if (not SingleIn) then - begin - for i := 0 to SourceCnt-1 do - begin - if (i = SourceIndex) then - continue; - // get input settings - flags := BASS_RecordGetInput(i, PSingle(nil)^); - if (flags = DWORD(-1)) then - begin - Log.LogError('BASS_RecordGetInput: ' + BassCore.ErrorGetString(), 'TBassInputDevice.GetInputSource'); - Exit; - end; - // deselect source if selected - if ((flags and BASS_INPUT_OFF) = 0) then - BASS_RecordSetInput(i, BASS_INPUT_OFF, -1); - end; - end; - - Result := true; -end; - -function TBassInputDevice.Open(): boolean; -var - FormatFlags: DWORD; - SourceIndex: integer; -const - latency = 20; // 20ms callback period (= latency) -begin - Result := false; - - if (not BASS_RecordInit(BassDeviceID)) then - begin - Log.LogError('BASS_RecordInit['+Name+']: ' + - BassCore.ErrorGetString(), 'TBassInputDevice.Open'); - Exit; - end; - - if (not BassCore.ConvertAudioFormatToBASSFlags(AudioFormat.Format, FormatFlags)) then - begin - Log.LogError('Unhandled sample-format', 'TBassInputDevice.Open'); - Exit; - end; - - // start capturing in paused state - RecordStream := BASS_RecordStart(Round(AudioFormat.SampleRate), AudioFormat.Channels, - MakeLong(FormatFlags or BASS_RECORD_PAUSE, latency), - @MicrophoneCallback, Self); - if (RecordStream = 0) then - begin - Log.LogError('BASS_RecordStart: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Open'); - BASS_RecordFree; - Exit; - end; - - // save current source selection and select new source - SourceIndex := Ini.InputDeviceConfig[CfgIndex].Input-1; - if (SourceIndex = -1) then - begin - // nothing to do if default source is used - SourceRestore := -1; - end - else - begin - // store current source-index and select new source - SourceRestore := GetInputSource(); - SetInputSource(SourceIndex); - end; - - Result := true; -end; - -{* Start input-capturing on this device. *} -function TBassInputDevice.Start(): boolean; -begin - Result := false; - - // recording already started -> stop first - if (RecordStream <> 0) then - Stop(); - - // TODO: Do not open the device here (takes too much time). - if not Open() then - Exit; - - if (not BASS_ChannelPlay(RecordStream, true)) then - begin - Log.LogError('BASS_ChannelPlay: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Start'); - Exit; - end; - - Result := true; -end; - -{* Stop input-capturing on this device. *} -function TBassInputDevice.Stop(): boolean; -begin - Result := false; - - if (RecordStream = 0) then - Exit; - if (not BASS_RecordSetDevice(BassDeviceID)) then - Exit; - - if (not BASS_ChannelStop(RecordStream)) then - begin - Log.LogError('BASS_ChannelStop: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Stop'); - end; - - // TODO: Do not close the device here (takes too much time). - Result := Close(); -end; - -function TBassInputDevice.Close(): boolean; -begin - // restore source selection - if (SourceRestore >= 0) then - begin - SetInputSource(SourceRestore); - end; - - // free data - if (not BASS_RecordFree()) then - begin - Log.LogError('BASS_RecordFree: ' + BassCore.ErrorGetString(), 'TBassInputDevice.Close'); - Result := false; - end - else - begin - Result := true; - end; - - RecordStream := 0; -end; - -function TBassInputDevice.GetVolume(): single; -var - SourceIndex: integer; - lVolume: Single; -begin - Result := 0; - - SourceIndex := Ini.InputDeviceConfig[CfgIndex].Input-1; - if (SourceIndex = -1) then - begin - // if default source used find selected source - SourceIndex := GetInputSource(); - if (SourceIndex = -1) then - Exit; - end; - - if (BASS_RecordGetInput(SourceIndex, lVolume) = DWORD(-1)) then - begin - Log.LogError('BASS_RecordGetInput: ' + BassCore.ErrorGetString() , 'TBassInputDevice.GetVolume'); - Exit; - end; - Result := lVolume; -end; - -procedure TBassInputDevice.SetVolume(Volume: single); -var - SourceIndex: integer; -begin - SourceIndex := Ini.InputDeviceConfig[CfgIndex].Input-1; - if (SourceIndex = -1) then - begin - // if default source used find selected source - SourceIndex := GetInputSource(); - if (SourceIndex = -1) then - Exit; - end; - - // clip volume to valid range - if (Volume > 1.0) then - Volume := 1.0 - else if (Volume < 0) then - Volume := 0; - - if (not BASS_RecordSetInput(SourceIndex, 0, Volume)) then - begin - Log.LogError('BASS_RecordSetInput: ' + BassCore.ErrorGetString() , 'TBassInputDevice.SetVolume'); - end; -end; - - -{ TAudioInput_Bass } - -function TAudioInput_Bass.GetName: String; -begin - result := 'BASS_Input'; -end; - -function TAudioInput_Bass.EnumDevices(): boolean; -var - Descr: PChar; - SourceName: PChar; - Flags: integer; - BassDeviceID: integer; - BassDevice: TBassInputDevice; - DeviceIndex: integer; - DeviceInfo: BASS_DEVICEINFO; - SourceIndex: integer; - RecordInfo: BASS_RECORDINFO; - SelectedSourceIndex: integer; -begin - result := false; - - DeviceIndex := 0; - BassDeviceID := 0; - SetLength(AudioInputProcessor.DeviceList, 0); - - // checks for recording devices and puts them into an array - while true do - begin - if (not BASS_RecordGetDeviceInfo(BassDeviceID, DeviceInfo)) then - break; - - // try to initialize the device - if not BASS_RecordInit(BassDeviceID) then - begin - Log.LogStatus('Failed to initialize BASS Capture-Device['+inttostr(BassDeviceID)+']', - 'TAudioInput_Bass.InitializeRecord'); - end - else - begin - SetLength(AudioInputProcessor.DeviceList, DeviceIndex+1); - - // TODO: free object on termination - BassDevice := TBassInputDevice.Create(); - AudioInputProcessor.DeviceList[DeviceIndex] := BassDevice; - - Descr := DeviceInfo.name; - - BassDevice.BassDeviceID := BassDeviceID; - BassDevice.Name := UnifyDeviceName(Descr, DeviceIndex); - - // zero info-struct as some fields might not be set (e.g. freq is just set on Vista and MacOSX) - FillChar(RecordInfo, SizeOf(RecordInfo), 0); - // retrieve recording device info - BASS_RecordGetInfo(RecordInfo); - - // check if BASS has capture-freq. info - if (RecordInfo.freq > 0) then - begin - // use current input sample rate (available only on Windows Vista and OSX). - // Recording at this rate will give the best quality and performance, as no resampling is required. - // FIXME: does BASS use LSB/MSB or system integer values for 16bit? - BassDevice.AudioFormat := TAudioFormatInfo.Create(2, RecordInfo.freq, asfS16) - end - else - begin - // BASS does not provide an explizit input channel count (except BASS_RECORDINFO.formats) - // but it doesn't fail if we use stereo input on a mono device - // -> use stereo by default - BassDevice.AudioFormat := TAudioFormatInfo.Create(2, 44100, asfS16) - end; - - // get info if multiple input-sources can be selected at once - BassDevice.SingleIn := RecordInfo.singlein; - - // init list for capture buffers per channel - SetLength(BassDevice.CaptureChannel, BassDevice.AudioFormat.Channels); - - BassDevice.MicSource := -1; - BassDevice.SourceRestore := -1; - - // add a virtual default source (will not change mixer-settings) - SetLength(BassDevice.Source, 1); - BassDevice.Source[0].Name := DEFAULT_SOURCE_NAME; - - // add real input sources - SourceIndex := 1; - - // process each input - while true do - begin - SourceName := BASS_RecordGetInputName(SourceIndex-1); - - {$IFDEF DARWIN} - // Under MacOSX the SingStar Mics have an empty InputName. - // So, we have to add a hard coded Workaround for this problem - // FIXME: - Do we need this anymore? Doesn't the (new) default source already solve this problem? - // - Normally a nil return value of BASS_RecordGetInputName() means end-of-list, so maybe - // BASS is not able to detect any mic-sources (the default source will work then). - // - Does BASS_RecordGetInfo() return true or false? If it returns true in this case - // we could use this value to check if the device exists. - // Please check that, eddie. - // If it returns false, then the source is not detected and it does not make sense to add a second - // fake device here. - // What about BASS_RecordGetInput()? Does it return a value <> -1? - // - Does it even work at all with this fake source-index, now that input switching works? - // This info was not used before (sources were never switched), so it did not matter what source-index was used. - // But now BASS_RecordSetInput() will probably fail. - if ((SourceName = nil) and (SourceIndex = 1) and (Pos('USBMIC Serial#', Descr) > 0)) then - SourceName := 'Microphone' - {$ENDIF} - - if (SourceName = nil) then - break; - - SetLength(BassDevice.Source, Length(BassDevice.Source)+1); - BassDevice.Source[SourceIndex].Name := SourceName; - - // get input-source info - Flags := BASS_RecordGetInput(SourceIndex, PSingle(nil)^); - if (Flags <> -1) then - begin - // is the current source a mic-source? - if ((Flags and BASS_INPUT_TYPE_MIC) <> 0) then - BassDevice.MicSource := SourceIndex; - end; - - Inc(SourceIndex); - end; - - // FIXME: this call hangs in FPC (windows) every 2nd time USDX is called. - // Maybe because the sound-device was not released properly? - BASS_RecordFree; - - Inc(DeviceIndex); - end; - - Inc(BassDeviceID); - end; - - result := true; -end; - -function TAudioInput_Bass.InitializeRecord(): boolean; -begin - BassCore := TAudioCore_Bass.GetInstance(); - Result := EnumDevices(); -end; - -function TAudioInput_Bass.FinalizeRecord(): boolean; -begin - CaptureStop; - Result := inherited FinalizeRecord; -end; - - -initialization - MediaManager.Add(TAudioInput_Bass.Create); - -end. |