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-rw-r--r--Game/Code/Classes/UAudioCore_Portaudio.pas25
1 files changed, 21 insertions, 4 deletions
diff --git a/Game/Code/Classes/UAudioCore_Portaudio.pas b/Game/Code/Classes/UAudioCore_Portaudio.pas
index bb0635b3..cd228982 100644
--- a/Game/Code/Classes/UAudioCore_Portaudio.pas
+++ b/Game/Code/Classes/UAudioCore_Portaudio.pas
@@ -16,9 +16,12 @@ uses
type
TAudioCore_Portaudio = class
+ private
+ constructor Create();
public
- class function GetPreferredApiIndex(): TPaHostApiIndex;
- class function TestDevice(inParams, outParams: PPaStreamParameters; var sampleRate: Double): boolean;
+ class function GetInstance(): TAudioCore_Portaudio;
+ function GetPreferredApiIndex(): TPaHostApiIndex;
+ function TestDevice(inParams, outParams: PPaStreamParameters; var sampleRate: Double): boolean;
end;
implementation
@@ -57,10 +60,24 @@ const
array[0..0] of TPaHostApiTypeId = ( paDefaultApi );
{$IFEND}
+var
+ Instance: TAudioCore_Portaudio;
{ TAudioInput_Portaudio }
-class function TAudioCore_Portaudio.GetPreferredApiIndex(): TPaHostApiIndex;
+constructor TAudioCore_Portaudio.Create();
+begin
+ inherited;
+end;
+
+class function TAudioCore_Portaudio.GetInstance(): TAudioCore_Portaudio;
+begin
+ if not assigned(Instance) then
+ Instance := TAudioCore_Portaudio.Create();
+ Result := Instance;
+end;
+
+function TAudioCore_Portaudio.GetPreferredApiIndex(): TPaHostApiIndex;
var
i: integer;
apiIndex: TPaHostApiIndex;
@@ -148,7 +165,7 @@ end;
* So we have to provide the possibility to manually select an output device
* in the UltraStar options if we want to use portaudio instead of SDL.
*)
-class function TAudioCore_Portaudio.TestDevice(inParams, outParams: PPaStreamParameters; var sampleRate: Double): boolean;
+function TAudioCore_Portaudio.TestDevice(inParams, outParams: PPaStreamParameters; var sampleRate: Double): boolean;
var
stream: PPaStream;
err: TPaError;