diff options
Diffstat (limited to 'Game/Code/Classes/TextGL.pas')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index d791e0cd..bdde514a 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -134,7 +134,7 @@ begin //Log.LogStatus( 'Font' , '---------------------------');
SetLength(Fonts, 5);
- Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ Fonts[0].Tex := Texture.LoadTexture(true, 'Font', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[0].Tex.H := 30;
Fonts[0].AspectW := 0.9;
Fonts[0].Done := -1;
@@ -142,27 +142,27 @@ begin //Log.LogStatus( 'FontB' , '---------------------------');
- Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[1].Tex.H := 30;
Fonts[1].AspectW := 1;
Fonts[1].Done := -1;
Fonts[1].Outline := 0;
//Log.LogStatus( 'FontO' , '---------------------------');
- Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[2].Tex.H := 30;
Fonts[2].AspectW := 0.95;
Fonts[2].Done := -1;
Fonts[2].Outline := 5;
//Log.LogStatus( 'FontO2' , '---------------------------');
- Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[3].Tex.H := 30;
Fonts[3].AspectW := 0.95;
Fonts[3].Done := -1;
Fonts[3].Outline := 4;
-{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen
+{ Fonts[4].Tex := Texture.LoadTexture('FontO', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen
Fonts[4].Tex.H := 30;
Fonts[4].AspectW := 0.95;
Fonts[4].Done := -1;
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