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-rw-r--r--DisplayChanges.patch88
1 files changed, 0 insertions, 88 deletions
diff --git a/DisplayChanges.patch b/DisplayChanges.patch
deleted file mode 100644
index 9cb00a18..00000000
--- a/DisplayChanges.patch
+++ /dev/null
@@ -1,88 +0,0 @@
-Index: src/menu/UDisplay.pas
-===================================================================
---- src/menu/UDisplay.pas (revision 1702)
-+++ src/menu/UDisplay.pas (working copy)
-@@ -42,8 +42,65 @@
- SysUtils;
-
- type
-+ { this is a effect for screen fade that in fact does nothing
-+ and should be used as parent for new fade effect.
-+ It will also be used if fading is disabled }
-+ TFadeEffect = class
-+ private
-+
-+ public
-+ constructor Create;
-+
-+ { this procedure is called when a screen change starts }
-+ procedure StartFade;
-+
-+ { this function is called during a screen change, before screen
-+ is drawn. screenchange is finished if this function returns
-+ true. DoFadePostDraw will be called in every case after this
-+ function was called, but fading will be finished regardless
-+ what is returned DoFadePostDraw.}
-+ function DoFadePreDraw: Boolean;
-+
-+ { this function is called during a screen change, after screen
-+ was drawn. screenchange is finished if this function returns
-+ true. }
-+ function DoFadePostDraw: Boolean;
-+
-+
-+
-+ destructor Destroy;
-+ end;
-+
-+ { class representing a kind of screen that is drawn over
-+ one or more other screens. it has focus before the
-+ screens that it is overlaying }
-+ TOverlay = class(TMenu);
-+
- TDisplay = class
- private
-+ FadeInProgress: Boolean;
-+ CurrentMenu: TMenu;
-+
-+ FadeEffect: TFadeEffect;
-+ public
-+ constructor Create(Caption: String);
-+
-+ { changes displayed screen, starts fading }
-+ procedure ChangeMenu(NewScreen: TMenu);
-+ property Menu: TMenu read CurrentMenu write ChangeMenu;
-+
-+
-+
-+
-+
-+ { calls draw procedures of Screen and overlays, it
-+ returns false if application should be closed }
-+ function Draw: Boolean;
-+
-+ destructor Destroy;
-+
-+ {TDisplay = class
-+ private
- //fade-to-black-hack
- BlackScreen: boolean;
-
-@@ -53,7 +110,7 @@
- LastFadeTime: cardinal; // last fade update time
-
- FadeTex: array[1..2] of GLuint;
--
-+
- FPSCounter: cardinal;
- LastFPS: cardinal;
- NextFPSSwap: cardinal;
-@@ -78,7 +135,7 @@
- procedure SaveScreenShot;
-
- function Draw: boolean;
-- end;
-+ end; }
-
- var
- Display: TDisplay;