diff options
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 14 | ||||
-rw-r--r-- | Game/Code/Classes/UTextClasses.pas | 2 | ||||
-rw-r--r-- | Game/Code/UltraStar.dpr | 4 |
4 files changed, 12 insertions, 10 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 2e186793..3521c5be 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -17,7 +17,7 @@ uses SDL, UTexture, Classes, - SDL_ttf, +// SDL_ttf, ULog; procedure BuildFont; // build our bitmap font diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index d045ee34..d9440144 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -125,7 +125,7 @@ uses math, UCommandLine, ULanguage, - SDL_ttf, +// SDL_ttf, USkins, UCovers, UCatCovers, @@ -194,11 +194,11 @@ begin Log.LogBenchmark('Loading Language', 1); // SDL_ttf - Log.BenchmarkStart(1); - Log.LogStatus('Initialize SDL_ttf', 'Initialization'); - TTF_Init(); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing SDL_ttf', 1); +// Log.BenchmarkStart(1); +// Log.LogStatus('Initialize SDL_ttf', 'Initialization'); +// TTF_Init(); +// Log.BenchmarkEnd(1); +// Log.LogBenchmark('Initializing SDL_ttf', 1); // Skin Log.BenchmarkStart(1); @@ -356,7 +356,7 @@ begin FinalizeMedia(); - TTF_Quit(); +// TTF_Quit(); SDL_Quit(); (* diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas index fb74f34e..9a12e1f5 100644 --- a/Game/Code/Classes/UTextClasses.pas +++ b/Game/Code/Classes/UTextClasses.pas @@ -9,7 +9,7 @@ uses SDL, UTexture, Classes, - SDL_ttf, +// SDL_ttf, ULog; { diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index 12f5cc13..f021bc6a 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -10,6 +10,8 @@ program UltraStar; {$I switches.inc} +//{$DEFINE CONSOLE} + // TODO: check if this is needed for MacOSX too {$IFDEF MSWINDOWS} // Set global application-type (GUI/CONSOLE) switch for Windows. @@ -44,7 +46,7 @@ uses glext in 'lib\JEDI-SDL\OpenGL\Pas\glext.pas', sdl in 'lib\JEDI-SDL\SDL\Pas\sdl.pas', sdl_image in 'lib\JEDI-SDL\SDL_Image\Pas\sdl_image.pas', - sdl_ttf in 'lib\JEDI-SDL\SDL_ttf\Pas\sdl_ttf.pas', +// sdl_ttf in 'lib\JEDI-SDL\SDL_ttf\Pas\sdl_ttf.pas', sdlutils in 'lib\JEDI-SDL\SDL\Pas\sdlutils.pas', UMediaCore_SDL in 'Classes\UMediaCore_SDL.pas', |