diff options
-rw-r--r-- | Game/Code/Classes/UMain.pas | 34 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenCredits.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenMain.pas | 35 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenScore.pas | 1 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 10 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSingModi.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 29 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenTop5.pas | 2 | ||||
-rw-r--r-- | Game/Code/UltraStar.dpr | 4 |
9 files changed, 70 insertions, 53 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 67690706..fd0c9eb5 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -23,10 +23,10 @@ uses USong,
OpenGL12,
{$IFDEF UseSerialPort}
- zlportio, //you can disable it and all PortWriteB calls
+ //zlportio, //you can disable it and all PortWriteB calls
{$ENDIF}
- ULCD,
- ULight,
+ //ULCD, //TODO: maybe LCD Support as Plugin?
+ //ULight, //TODO: maybe Light Support as Plugin?
UThemes;
type
@@ -225,10 +225,11 @@ begin Log.BenchmarkEnd(1);
Log.LogBenchmark('Load Sound Settings', 1);
- // LCD
- Log.BenchmarkStart(1);
- Log.LogStatus('Load LCD', 'Initialization');
- LCD := TLCD.Create;
+ // LCD //TODO: maybe LCD Support as Plugin?
+ //Log.BenchmarkStart(1);
+ //Log.LogStatus('Load LCD', 'Initialization');
+ //LCD := TLCD.Create;
+ (*
if Ini.LPT = 1 then
begin
//LCD.HalfInterface := true;
@@ -239,8 +240,9 @@ begin end;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading LCD', 1);
-
- // Light
+ *)
+ // Light //TODO: maybe Light Support as Plugin?
+ (*
Log.BenchmarkStart(1);
Log.LogStatus('Load Light', 'Initialization');
Light := TLight.Create;
@@ -250,7 +252,7 @@ begin end;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Light', 1);
-
+ *)
// Theme
@@ -379,12 +381,14 @@ begin //TTF_quit();
SDL_Quit();
+ (*
{$ifdef WIN32}
if assigned(LCD) and (Ini.LPT = 1) then
LCD.Clear;
if assigned(Light) and (Ini.LPT = 2) then
Light.TurnOff;
{$endif}
+ *)
if assigned(Log) then
begin
@@ -416,7 +420,7 @@ begin SwapBuffers;
// light
- Light.Refresh;
+ //Light.Refresh;
// delay
CountMidTime;
@@ -795,7 +799,7 @@ begin Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]);
end;
- Sender.UpdateLCD;
+ //Sender.UpdateLCD;
//On Sentence Change...
Sender.onSentenceChange(Lines[0].Current);
@@ -819,7 +823,7 @@ begin // LCD.ShowCursor;
//LCD.MoveCursorBR(Sender.LyricMain.SelectedLetter);
- LCD.ShowCursor;
+ //LCD.ShowCursor;
end;
end;
@@ -842,9 +846,11 @@ begin //LPT_1 := 0;
// Light.LightOne(0, 150);
+ (*
Light.LightOne(1, 200); // beat light
if ParamStr(1) = '-doublelights' then
Light.LightOne(0, 200); // beat light
+ *)
{ if ((LineState.CurrentBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod (Lines[0].Resolution * 2) = 0) then
@@ -862,8 +868,10 @@ begin AudioPlayback.PlaySound(SoundLib.Click);
//LPT_2 := 0;
+ (*
if ParamStr(1) <> '-doublelights' then
Light.LightOne(0, 150); //125
+ *)
// drum machine
(*
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas index e12a54e3..271c0f5e 100644 --- a/Game/Code/Screens/UScreenCredits.pas +++ b/Game/Code/Screens/UScreenCredits.pas @@ -20,8 +20,8 @@ uses UFiles, SysUtils, UThemes, - ULCD, - ULight, + //ULCD, + //ULight, UGraphicClasses; type diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas index fd95a768..54a6f47d 100644 --- a/Game/Code/Screens/UScreenMain.pas +++ b/Game/Code/Screens/UScreenMain.pas @@ -15,9 +15,9 @@ uses UMusic, UFiles, SysUtils, - UThemes, - ULCD, - ULight; + UThemes; + //ULCD, //TODO: maybe LCD Support as Plugin? + //ULight //TODO: maybe Light Support as Plugin? type TScreenMain = class(TMenu) @@ -32,7 +32,7 @@ type procedure InteractPrev; override; procedure InteractInc; override; procedure InteractDec; override; - procedure UpdateLCD; + //procedure UpdateLCD; //TODO: maybe LCD Support as Plugin? procedure SetAnimationProgress(Progress: real); override; //function Draw: boolean; override; end; @@ -218,12 +218,13 @@ begin Interaction := 0; end; -procedure TScreenMain.onShow; +procedure TScreenMain.onShow; //TODO: maybe LCD Support as Plugin? begin inherited; - + (* LCD.WriteText(1, ' Choose mode: '); UpdateLCD; + *) end; procedure TScreenMain.InteractNext; @@ -231,8 +232,8 @@ begin inherited InteractNext; Text[TextDescription].Text := Theme.Main.Description[Interaction]; Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; - UpdateLCD; - Light.LightOne(1, 200); + //UpdateLCD; + //Light.LightOne(1, 200); end; procedure TScreenMain.InteractPrev; @@ -240,8 +241,8 @@ begin inherited InteractPrev; Text[TextDescription].Text := Theme.Main.Description[Interaction]; Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; - UpdateLCD; - Light.LightOne(0, 200); + //UpdateLCD; + //Light.LightOne(0, 200); end; procedure TScreenMain.InteractDec; @@ -249,8 +250,8 @@ begin inherited InteractDec; Text[TextDescription].Text := Theme.Main.Description[Interaction]; Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; - UpdateLCD; - Light.LightOne(0, 200); + //UpdateLCD; + //Light.LightOne(0, 200); end; procedure TScreenMain.InteractInc; @@ -258,19 +259,23 @@ begin inherited InteractInc; Text[TextDescription].Text := Theme.Main.Description[Interaction]; Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; - UpdateLCD; - Light.LightOne(1, 200); + //UpdateLCD; + //Light.LightOne(1, 200); end; -procedure TScreenMain.UpdateLCD; +(* +procedure TScreenMain.UpdateLCD; //TODO: maybe LCD Support as Plugin? begin + case Interaction of 0: LCD.WriteText(2, ' sing '); 1: LCD.WriteText(2, ' editor '); 2: LCD.WriteText(2, ' options '); 3: LCD.WriteText(2, ' exit '); end + end; +*) procedure TScreenMain.SetAnimationProgress(Progress: real); begin diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas index 5bba9691..6939cee2 100644 --- a/Game/Code/Screens/UScreenScore.pas +++ b/Game/Code/Screens/UScreenScore.pas @@ -18,7 +18,6 @@ uses UThemes,
OpenGL12,
math,
- ULCD,
UTexture;
// OpenGL;
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index d50d4360..608bae72 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -23,7 +23,7 @@ uses UMenu, TextGL, OpenGL12, UThemes, - ULCD, + //ULCD, //TODO: maybe LCD Support as Plugin? UGraphicClasses, USingScores; @@ -108,7 +108,7 @@ type function Draw: boolean; override; procedure Finish; virtual; - procedure UpdateLCD; + //procedure UpdateLCD; //TODO: maybe LCD Support as Plugin? procedure Pause; //Pause Mod(Toggles Pause) procedure onSentenceEnd(S: Cardinal); //OnSentenceEnd for LineBonus + Singbar @@ -637,7 +637,7 @@ begin While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Lines[0].Line)) do Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]); - UpdateLCD; + //UpdateLCD; //TODO: maybe LCD Support as Plugin? //Deactivate Pause Paused := False; @@ -1286,7 +1286,8 @@ begin SetFontItalic (False); end; -procedure TScreenSing.UpdateLCD; +(* +procedure TScreenSing.UpdateLCD; //TODO: maybe LCD Support as Plugin? var T: string; begin @@ -1302,6 +1303,7 @@ begin if Copy(T, Length(T), 1) <> ' ' then T := T + ' '; LCD.AddTextBR(T);} end; +*) procedure TScreenSing.onSentenceEnd(S: Cardinal); var diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 2e4f8240..c2b1be79 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -24,7 +24,7 @@ uses UMenu, OpenGL12, UThemes, - ULCD, + //ULCD, //TODO: maybe LCD Support as Plugin? UScreenSing, ModiSDK; @@ -71,7 +71,7 @@ type function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure Finish; override; - //procedure UpdateLCD; + //procedure UpdateLCD; //TODO: maybe LCD Support as Plugin? //procedure Pause; //Pause Mod(Toggles Pause) end; diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index f481bad6..16432dfa 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -22,8 +22,8 @@ uses UThemes,
UTexture,
ULanguage,
- ULCD,
- ULight,
+ //ULCD, //TODO: maybe LCD Support as Plugin?
+ //ULight, //TODO: maybe Light Support as Plugin?
USong,
UIni;
@@ -99,7 +99,7 @@ type procedure onHide; override;
procedure SelectNext;
procedure SelectPrev;
- procedure UpdateLCD;
+ //procedure UpdateLCD; //TODO: maybe LCD Support as Plugin?
procedure SkipTo(Target: Cardinal);
procedure FixSelected; //Show Wrong Song when Tabs on Fix
procedure FixSelected2; //Show Wrong Song when Tabs on Fix
@@ -274,7 +274,7 @@ begin ChangeMusic;
SetScroll4;
- UpdateLCD;
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
//Break and Exit
Exit;
end;
@@ -295,7 +295,7 @@ begin ChangeMusic;
SetScroll4;
- UpdateLCD;
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
//Break and Exit
Exit;
@@ -565,8 +565,8 @@ begin // SongTarget := Interaction;
ChangeMusic;
SetScroll4;
- UpdateLCD;
- Light.LightOne(1, 200);
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
+ //Light.LightOne(1, 200); //TODO: maybe Light Support as Plugin?
end;
end;
@@ -577,8 +577,8 @@ begin SelectPrev;
ChangeMusic;
SetScroll4;
- UpdateLCD;
- Light.LightOne(0, 200);
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
+ //Light.LightOne(0, 200); //TODO: maybe Light Support as Plugin?
end;
end;
@@ -659,7 +659,7 @@ begin ChangeMusic;
SetScroll4;
- UpdateLCD;
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
end;
end;
@@ -1542,7 +1542,7 @@ begin end;
SetScroll;
- UpdateLCD;
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
end;
//Playlist Mode
@@ -1757,13 +1757,16 @@ begin end;
end;
-procedure TScreenSong.UpdateLCD;
+(*
+procedure TScreenSong.UpdateLCD; //TODO: maybe LCD Support as Plugin?
begin
LCD.HideCursor;
LCD.Clear;
LCD.WriteText(1, Text[TextArtist].Text);
LCD.WriteText(2, Text[TextTitle].Text);
+
end;
+*)
//Procedure Change current played Preview
procedure TScreenSong.ChangeMusic;
@@ -1977,7 +1980,7 @@ begin AudioPlayback.PlaySound(SoundLib.Change);
ChangeMusic;
SetScroll;
- UpdateLCD;
+ //UpdateLCD; //TODO: maybe LCD Support as Plugin?
end;
procedure TScreenSong.SetJoker;
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas index 27881120..d241499a 100644 --- a/Game/Code/Screens/UScreenTop5.pas +++ b/Game/Code/Screens/UScreenTop5.pas @@ -9,7 +9,7 @@ interface {$I switches.inc} uses - UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD; + UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes; type TScreenTop5 = class(TMenu) diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index 4acb5d1f..79f9675e 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -106,8 +106,8 @@ uses UThemes in 'Classes\UThemes.pas', ULog in 'Classes\ULog.pas', UJoystick in 'Classes\UJoystick.pas', - ULCD in 'Classes\ULCD.pas', - ULight in 'Classes\ULight.pas', + //ULCD in 'Classes\ULCD.pas', + //ULight in 'Classes\ULight.pas', UDataBase in 'Classes\UDataBase.pas', UCovers in 'Classes\UCovers.pas', UCatCovers in 'Classes\UCatCovers.pas', |