diff options
-rw-r--r-- | Game/Code/Classes/UCovers.pas | 3 | ||||
-rw-r--r-- | Game/Code/Classes/UJoystick.pas | 11 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics_bak.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 9 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 9 | ||||
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 15 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenEditSub.pas | 2 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenScore.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 1 |
9 files changed, 22 insertions, 34 deletions
diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas index 4068e02b..1d3f737c 100644 --- a/Game/Code/Classes/UCovers.pas +++ b/Game/Code/Classes/UCovers.pas @@ -262,7 +262,8 @@ begin C := CoverNumber(FileName); SetLength(Data, Cover[C].Size); - if Length(Data) < 6 then beep; + if Length(Data) < 6 then + Log.LogStatus('Length(Data) < 6', 'TCovers.PrepareData'); Seek(F, Cover[C].Position); BlockRead(F, Data[0], Cover[C].Size); CloseFile(F); diff --git a/Game/Code/Classes/UJoystick.pas b/Game/Code/Classes/UJoystick.pas index 6b4ea63f..fbbcaebd 100644 --- a/Game/Code/Classes/UJoystick.pas +++ b/Game/Code/Classes/UJoystick.pas @@ -57,12 +57,15 @@ begin {// joystick support SDL_JoystickEventState(SDL_IGNORE); SDL_InitSubSystem(SDL_INIT_JOYSTICK); - if SDL_NumJoysticks <> 1 then beep; + if SDL_NumJoysticks <> 1 then + Log.LogStatus('Joystick count <> 1', 'TJoy.Create'); SDL_Joy := SDL_JoystickOpen(0); - if SDL_Joy = nil then beep; + if SDL_Joy = nil then + Log.LogError('SDL_JoystickOpen failed', 'TJoy.Create'); - if SDL_JoystickNumButtons(SDL_Joy) <> 16 then beep; + if SDL_JoystickNumButtons(SDL_Joy) <> 16 then + Log.LogStatus('Joystick button count <> 16', 'TJoy.Create'); // SDL_JoystickEventState(SDL_ENABLE); // Events don't work - thay hang the whole application with SDL_JoystickEventState(SDL_ENABLE) @@ -109,7 +112,7 @@ begin exit; end; N := SDL_JoystickNumButtons(SDL_Joy); - //if N < 6 then beep; + //if N < 6 then Log.LogStatus('Joystick button count < 6', 'TJoy.Create'); for B := 0 to 5 do begin JoyUnit.Button[B].Enabled := true; diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas index 7db7e0d9..0fba05d2 100644 --- a/Game/Code/Classes/ULyrics_bak.pas +++ b/Game/Code/Classes/ULyrics_bak.pas @@ -143,7 +143,7 @@ end; procedure TLyric.SetAlign(Value: integer); begin AlignI := Value; -// if AlignInt = 0 then beep; +// if AlignInt = 0 then Log.LogStatus('AlignInt = 0', 'TLyric.SetAlign'); end; function TLyric.GetSize: real; diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index a68445b0..9459334d 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -502,12 +502,12 @@ begin { SDL_JOYAXISMOTION: begin - beep + // not implemented end; } SDL_JOYBUTTONDOWN: begin - beep + // not implemented end; end; // Case end; // While @@ -880,8 +880,7 @@ var Range: integer; NoteHit:boolean; begin -// Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat'); -// beep; + // Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat'); // On linux we get an AV @ NEWNOTE, line 600 of Classes/UMain.pas if not assigned( AudioInputProcessor.Sound ) then @@ -1043,7 +1042,7 @@ begin Player[CP].Note[Player[CP].HighNote].Perfect := true; end; end; - end;// else beep; // if S = SMax + end; // if S = SMax end; // if moze end; // for CP diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index 48628176..1047ebd3 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -297,7 +297,6 @@ begin Log.LogStatus( ' '+inttostr( integer( Result ) ), ' LoadImage' ); except Log.LogStatus( 'ERROR Could not load from file' , Identifier); - beep; Exit; end; end @@ -323,7 +322,6 @@ begin TexRWops.type_ := 2; except Log.LogStatus( 'ERROR Could not assign resource ('+Identifier+')' , Identifier); - beep; Exit; end; @@ -342,7 +340,6 @@ begin if dHandle=0 then begin Log.LogStatus( 'ERROR Could not find resource' , ' '+ Identifier); - beep; Exit; end; @@ -352,7 +349,6 @@ begin TexStream := TResourceStream.Create(HInstance, Identifier, 'TEX'); except Log.LogStatus( 'ERROR Could not load from resource' , Identifier); - beep; Exit; end; @@ -368,7 +364,6 @@ begin TexRWops.type_ := 2; except Log.LogStatus( 'ERROR Could not assign resource' , Identifier); - beep; Exit; end; @@ -559,7 +554,6 @@ begin if not assigned(TexSurface) then begin Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ Format +' '+ TextureTypeToStr(Typ) ); - beep; Exit; end; @@ -861,7 +855,8 @@ begin glTexImage2D(GL_TEXTURE_2D, 0, 3, W, H, 0, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]); if Mipmapping then begin Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 3, W, H, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]); - if Error > 0 then beep; + if Error > 0 then + Log.LogError('gluBuild2DMipmaps() failed', 'TTextureUnit.CreateTexture'); end; Result.X := 0; diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index a4f9f9bf..7ffce9d1 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -1531,8 +1531,7 @@ end; procedure TMenu.onShow; begin -// nothing -// beep; + // nothing (* if fileexists( fFileName ) then begin @@ -1544,8 +1543,7 @@ end; procedure TMenu.onShowFinish; begin -// nothing -// beep; + // nothing end; function TMenu.WideCharUpperCase(const wchar : WideChar) : WideString; @@ -1580,21 +1578,18 @@ end; procedure TMenu.onHide; begin -// nothing -// beep; + // nothing end; function TMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin -// nothing -// Beep; + // nothing Result := true; end; procedure TMenu.SetAnimationProgress(Progress: real); begin -// nothing -//beep; + // nothing end; end. diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 743fd45d..ea116cfa 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -175,7 +175,7 @@ begin if Lines[0].Line[Lines[0].Current].IlNut >= Lines[0].Line[CopySrc].IlNut then PasteText else - beep; + Log.LogStatus('PasteText: invalid range', 'TScreenEditSub.ParseInput'); end; if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas index 23ff86a5..18ed4494 100644 --- a/Game/Code/Screens/UScreenScore.pas +++ b/Game/Code/Screens/UScreenScore.pas @@ -178,10 +178,6 @@ begin Fadeout := true;
end;
end;
-{ SDLK_SYSREQ:
- begin
- beep;
- end;}
SDLK_SYSREQ:
begin
Display.PrintScreen;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 4afea262..5d25027d 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -531,7 +531,6 @@ begin SongCurrent := SongCurrent - I + I2;
SongTarget := SongTarget - I + I2; }
-// if I<>I2 then beep;
// SetScroll4;
//Show Wrong Song when Tabs on Fix
|