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-rw-r--r--Game/Code/Classes/UIni.pas26
-rw-r--r--Game/Code/Classes/UMusic.pas31
-rw-r--r--Game/Code/Classes/UThemes.pas2
-rw-r--r--Game/Code/Screens/UScreenMain.pas278
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas107
-rw-r--r--Game/Code/Screens/UScreenScore.pas6
-rw-r--r--Game/Code/Screens/UScreenSong.pas7
-rw-r--r--Languages/English.ini1
-rw-r--r--Languages/German.ini1
-rw-r--r--Sounds/Bebeto_-_Loop010.mp3bin0 -> 157920 bytes
-rw-r--r--Themes/Deluxe.ini762
11 files changed, 629 insertions, 592 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index c66a10c7..b286c917 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -41,8 +41,8 @@ type
//Options
- TVisualizerOption = (voOff, voWhenNoVideo, voOn);
-
+ TVisualizerOption = (voOff, voWhenNoVideo, voOn);
+ TBackgroundMusicOption = (bmoOff, bmoOn);
TIni = class
private
function RemoveFileExt(FullName: string): string;
@@ -113,7 +113,8 @@ type
Theme: integer;
SkinNo: integer;
Color: integer;
-
+ BackgroundMusicOption:integer;
+
// Record
InputDeviceConfig: array of TInputDeviceConfig;
@@ -168,6 +169,9 @@ const
IDepth: array[0..1] of string = ('16 bit', '32 bit');
IVisualizer: array[0..2] of string = ('Off', 'WhenNoVideo','On');
+ IBackgroundMusic: array[0..1] of string = ('Off', 'On');
+
+
ITextureSize: array[0..2] of string = ('128', '256', '512');
ITextureSizeVals: array[0..2] of integer = ( 128, 256, 512);
@@ -716,6 +720,11 @@ begin
// || VisualizerOption := TVisualizerOption(GetArrayIndex(IVisualizer, IniFile.ReadString('Graphics', 'Visualization', 'Off')));
VisualizerOption := GetArrayIndex(IVisualizer, IniFile.ReadString('Graphics', 'Visualization', 'Off'));
+{**
+ * Background music
+ *}
+ BackgroundMusicOption := GetArrayIndex(IBackgroundMusic, IniFile.ReadString('Sound', 'BackgroundMusic', 'Off'));
+
// EffectSing
EffectSing := GetArrayIndex(IEffectSing, IniFile.ReadString('Advanced', 'EffectSing', 'On'));
@@ -811,6 +820,9 @@ begin
// AudioOutputBufferSize
IniFile.WriteString('Sound', 'AudioOutputBufferSize', IAudioOutputBufferSize[AudioOutputBufferSizeIndex]);
+ // Background music
+ IniFile.WriteString('Sound', 'BackgroundMusic', IBackgroundMusic[BackgroundMusicOption]);
+
// Song Preview
IniFile.WriteString('Sound', 'PreviewVolume', IPreviewVolume[PreviewVolume]);
@@ -820,11 +832,11 @@ begin
// SavePlayback
IniFile.WriteString('Sound', 'SavePlayback', ISavePlayback[SavePlayback]);
- // VoicePasstrough
- IniFile.WriteString('Sound', 'VoicePassthrough', IVoicePassthrough[VoicePassthrough]);
+ // VoicePasstrough
+ IniFile.WriteString('Sound', 'VoicePassthrough', IVoicePassthrough[VoicePassthrough]);
- // Lyrics Font
- IniFile.WriteString('Lyrics', 'LyricsFont', ILyricsFont[LyricsFont]);
+ // Lyrics Font
+ IniFile.WriteString('Lyrics', 'LyricsFont', ILyricsFont[LyricsFont]);
// Lyrics Effect
IniFile.WriteString('Lyrics', 'LyricsEffect', ILyricsEffect[LyricsEffect]);
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index f3474e30..4090bd2f 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -503,6 +503,8 @@ type
procedure LoadSounds();
procedure UnloadSounds();
+ procedure StartBgMusic();
+ procedure PauseBgMusic();
// TODO
//function AddSound(Filename: string): integer;
//procedure RemoveSound(ID: integer);
@@ -536,6 +538,7 @@ implementation
uses
sysutils,
math,
+ UIni,
UMain,
UCommandLine,
URecord,
@@ -709,7 +712,6 @@ begin
// Load in-game sounds
SoundLib := TSoundLibrary.Create;
- AudioPlayback.PlaySound(SoundLib.BGMusic);
end;
procedure InitializeVideo();
@@ -860,9 +862,6 @@ end;
procedure TSoundLibrary.LoadSounds();
begin
- //Log.LogStatus('Loading Sounds', 'Music Initialize');
- //Log.BenchmarkStart(4);
-
UnloadSounds();
Start := AudioPlayback.OpenSound(SoundPath + 'Common start.mp3');
@@ -872,11 +871,10 @@ begin
Option := AudioPlayback.OpenSound(SoundPath + 'option change col.mp3');
Click := AudioPlayback.OpenSound(SoundPath + 'rimshot022b.mp3');
- //BGMusic := AudioPlayback.OpenSound(SoundPath + '18982__bebeto__Loop010_ambient.mp3');
- //BGMusic.SetLoop(true);
+ BGMusic := AudioPlayback.OpenSound(SoundPath + 'Bebeto_-_Loop010.mp3');
- //Log.BenchmarkEnd(4);
- //Log.LogBenchmark('--> Loading Sounds', 4);
+ if (BGMusic <> nil) then
+ BGMusic.Loop := True;
end;
procedure TSoundLibrary.UnloadSounds();
@@ -900,6 +898,23 @@ begin
end;
*)
+procedure TSoundLibrary.StartBgMusic();
+begin
+ if (TBackgroundMusicOption(Ini.BackgroundMusicOption) = bmoOn) and
+ (Soundlib.BGMusic <> nil) and not (Soundlib.BGMusic.Status = ssPlaying) then
+ begin
+ AudioPlayback.PlaySound(Soundlib.BGMusic);
+ end;
+end;
+
+procedure TSoundLibrary.PauseBgMusic();
+begin
+ If (Soundlib.BGMusic <> nil) then
+ begin
+ Soundlib.BGMusic.Pause;
+ end;
+end;
+
{ TVoiceRemoval }
procedure TVoiceRemoval.Callback(Buffer: PChar; BufSize: integer);
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index 46327b7c..8a31b21a 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -408,6 +408,7 @@ type
TThemeOptionsSound = class(TThemeBasic)
SelectMicBoost: TThemeSelectSlide;
+ SelectBackgroundMusic: TThemeSelectSlide;
SelectClickAssist: TThemeSelectSlide;
SelectBeatClick: TThemeSelectSlide;
SelectThreshold: TThemeSelectSlide;
@@ -1159,6 +1160,7 @@ begin
// Options Sound
ThemeLoadBasic(OptionsSound, 'OptionsSound');
+ ThemeLoadSelectSlide(OptionsSound.SelectBackgroundMusic, 'OptionsSoundSelectBackgroundMusic');
ThemeLoadSelectSlide(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost');
ThemeLoadSelectSlide(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist');
ThemeLoadSelectSlide(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick');
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 108f811c..4dbdaaa1 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -16,25 +16,22 @@ uses
UFiles,
SysUtils,
UThemes;
- //ULCD, //TODO: maybe LCD Support as Plugin?
- //ULight //TODO: maybe Light Support as Plugin?
type
TScreenMain = class(TMenu)
- public
- TextDescription: integer;
- TextDescriptionLong: integer;
-
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure InteractNext; override;
- procedure InteractPrev; override;
- procedure InteractInc; override;
- procedure InteractDec; override;
- //procedure UpdateLCD; //TODO: maybe LCD Support as Plugin?
- procedure SetAnimationProgress(Progress: real); override;
- //function Draw: boolean; override;
+ public
+ TextDescription: integer;
+ TextDescriptionLong: integer;
+
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: widechar;
+ PressedDown: boolean): boolean; override;
+ procedure onShow; override;
+ procedure InteractNext; override;
+ procedure InteractPrev; override;
+ procedure InteractInc; override;
+ procedure InteractDec; override;
+ procedure SetAnimationProgress(Progress: real); override;
end;
implementation
@@ -46,170 +43,158 @@ uses
UTexture,
USongs,
Textgl,
- //opengl,
ULanguage,
UParty,
UDLLManager,
UScreenCredits,
USkins;
-
-function TScreenMain.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenMain.ParseInput(PressedKey: cardinal; CharCode: widechar;
+ PressedDown: boolean): boolean;
var
- SDL_ModState: Word;
+ SDL_ModState: word;
begin
- Result := true;
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
- + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
+ Result := True;
- //Deactivate Credits when Key is pressed
-// if Credits_Visible then
-// begin
-// Credits_Visible := False;
-// exit;
-// end;
+ SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT +
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
- // check normal keys
+ // check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
- begin
- Result := false;
- Exit;
- end;
+ begin
+ Result := False;
+ Exit;
+ end;
'C':
+ begin
+ if (SDL_ModState = KMOD_LALT) then
begin
- if (SDL_ModState = KMOD_LALT) then
- begin
- //Credits_Y := 600;
- //Credits_Alpha := 0;
- //Credits_Visible := True;
- FadeTo(@ScreenCredits , SoundLib.Start );
- Exit;
- end;
+ FadeTo(@ScreenCredits, SoundLib.Start);
+ Exit;
end;
+ end;
'M':
+ begin
+ if (Ini.Players >= 1) and (Length(DLLMan.Plugins) >= 1) then
begin
- if (Ini.Players >= 1) AND (Length(DLLMan.Plugins)>=1) then
- begin
- FadeTo(@ScreenPartyOptions, SoundLib.Start);
- Exit;
- end;
+ FadeTo(@ScreenPartyOptions, SoundLib.Start);
+ Exit;
end;
+ end;
'S':
- begin
- FadeTo(@ScreenStatMain, SoundLib.Start);
- Exit;
- end;
+ begin
+ FadeTo(@ScreenStatMain, SoundLib.Start);
+ Exit;
+ end;
'E':
- begin
- FadeTo(@ScreenEdit, SoundLib.Start);
- Exit;
- end;
+ begin
+ FadeTo(@ScreenEdit, SoundLib.Start);
+ Exit;
+ end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- Result := False;
- end;
+ SDLK_BACKSPACE:
+ begin
+ Result := False;
+ end;
SDLK_RETURN:
+ begin
+ //Solo
+ if (Interaction = 0) then
begin
- //Solo
- if (Interaction = 0) then
+ if (Songs.SongList.Count >= 1) then
begin
- if (Songs.SongList.Count >= 1) then
- begin
- if (Ini.Players >= 0) and (Ini.Players <= 3) then PlayersPlay := Ini.Players + 1;
- if (Ini.Players = 4) then PlayersPlay := 6;
-
- ScreenName.Goto_SingScreen := False;
- FadeTo(@ScreenName, SoundLib.Start);
- end
- else //show error message
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
- end;
+ if (Ini.Players >= 0) and (Ini.Players <= 3) then
+ PlayersPlay := Ini.Players + 1;
+ if (Ini.Players = 4) then
+ PlayersPlay := 6;
+
+ ScreenName.Goto_SingScreen := False;
+ FadeTo(@ScreenName, SoundLib.Start);
+ end
+ else //show error message
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
+ end;
- //Multi
- if Interaction = 1 then
+ //Multi
+ if Interaction = 1 then
+ begin
+ if (Songs.SongList.Count >= 1) then
begin
- if (Songs.SongList.Count >= 1) then
+ if (Length(DLLMan.Plugins) >= 1) then
begin
- if (Length(DLLMan.Plugins)>=1) then
- begin
- FadeTo(@ScreenPartyOptions, SoundLib.Start);
- end
- else //show error message, No Plugins Loaded
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS'));
+ FadeTo(@ScreenPartyOptions, SoundLib.Start);
end
- else //show error message, No Songs Loaded
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
- end;
+ else //show error message, No Plugins Loaded
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS'));
+ end
+ else //show error message, No Songs Loaded
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
+ end;
- //Stats
- if Interaction = 2 then
- begin
- FadeTo(@ScreenStatMain, SoundLib.Start);
- end;
+ //Stats
+ if Interaction = 2 then
+ begin
+ FadeTo(@ScreenStatMain, SoundLib.Start);
+ end;
- //Editor
- if Interaction = 3 then
- begin
- FadeTo(@ScreenEdit, SoundLib.Start);
- end;
+ //Editor
+ if Interaction = 3 then
+ begin
+ FadeTo(@ScreenEdit, SoundLib.Start);
+ end;
- //Options
- if Interaction = 4 then
- begin
- FadeTo(@ScreenOptions, SoundLib.Start);
- end;
+ //Options
+ if Interaction = 4 then
+ begin
+ FadeTo(@ScreenOptions, SoundLib.Start);
+ end;
- //Exit
- if Interaction = 5 then
- begin
- Result := false;
- end;
+ //Exit
+ if Interaction = 5 then
+ begin
+ Result := False;
end;
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN: InteractInc;
- SDLK_UP: InteractDec;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
+ end;
+ {**
+ * Up and Down could be done at the same time,
+ * but I don't want to declare variables inside
+ * functions like this one, called so many times
+ *}
+ SDLK_DOWN: InteractInc;
+ SDLK_UP: InteractDec;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
end;
end
else // Key Up
case PressedKey of
- SDLK_RETURN :
- begin
- end;
+ SDLK_RETURN:
+ begin
+ end;
end;
end;
constructor TScreenMain.Create;
-var
- I: integer;
begin
inherited Create;
-
- //----------------
- //Attention ^^:
- //New Creation Order needed because of LoadFromTheme
- //and Button Collections.
- //At First Custom Texts and Statics
- //Then LoadFromTheme
- //after LoadFromTheme the Buttons and Selects
- //----------------
-
-
+{**
+ * Attention ^^:
+ * New Creation Order needed because of LoadFromTheme
+ * and Button Collections.
+ * At First Custom Texts and Statics
+ * Then LoadFromTheme
+ * after LoadFromTheme the Buttons and Selects
+ *}
TextDescription := AddText(Theme.Main.TextDescription);
TextDescriptionLong := AddText(Theme.Main.TextDescriptionLong);
@@ -225,13 +210,13 @@ begin
Interaction := 0;
end;
-procedure TScreenMain.onShow; //TODO: maybe LCD Support as Plugin?
+procedure TScreenMain.onShow;
begin
inherited;
- (*
- LCD.WriteText(1, ' Choose mode: ');
- UpdateLCD;
- *)
+{**
+ * Start background music
+ *}
+ SoundLib.StartBgMusic;
end;
procedure TScreenMain.InteractNext;
@@ -239,8 +224,6 @@ begin
inherited InteractNext;
Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- //UpdateLCD;
- //Light.LightOne(1, 200);
end;
procedure TScreenMain.InteractPrev;
@@ -248,8 +231,6 @@ begin
inherited InteractPrev;
Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- //UpdateLCD;
- //Light.LightOne(0, 200);
end;
procedure TScreenMain.InteractDec;
@@ -257,36 +238,19 @@ begin
inherited InteractDec;
Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- //UpdateLCD;
- //Light.LightOne(0, 200);
end;
procedure TScreenMain.InteractInc;
begin
inherited InteractInc;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
+ Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
- //UpdateLCD;
- //Light.LightOne(1, 200);
end;
-(*
-procedure TScreenMain.UpdateLCD; //TODO: maybe LCD Support as Plugin?
-begin
-
- case Interaction of
- 0: LCD.WriteText(2, ' sing ');
- 1: LCD.WriteText(2, ' editor ');
- 2: LCD.WriteText(2, ' options ');
- 3: LCD.WriteText(2, ' exit ');
- end
-
-end;
-*)
-
procedure TScreenMain.SetAnimationProgress(Progress: real);
begin
Static[0].Texture.ScaleW := Progress;
Static[0].Texture.ScaleH := Progress;
end;
+
end.
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index 3a457b7a..9c602788 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -13,90 +13,112 @@ uses
type
TScreenOptionsSound = class(TMenu)
- public
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
+ public
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: widechar;
+ PressedDown: boolean): boolean; override;
+ procedure onShow; override;
end;
implementation
uses UGraphic, SysUtils;
-function TScreenOptionsSound.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenOptionsSound.ParseInput(PressedKey: cardinal;
+ CharCode: widechar; PressedDown: boolean): boolean;
begin
- Result := true;
- If (PressedDown) Then
+ Result := True;
+ if (PressedDown) then
begin // Key Down
- // check normal keys
+ // check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
- begin
- Result := false;
- Exit;
- end;
+ begin
+ Result := False;
+ Exit;
+ end;
end;
-
+
// check special keys
case PressedKey of
SDLK_ESCAPE,
- SDLK_BACKSPACE :
+ SDLK_BACKSPACE:
+ begin
+ // Escape -> save nothing - just leave this screen
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenOptions);
+ end;
+ SDLK_RETURN:
+ begin
+ if SelInteraction = 8 then
begin
- // Escape -> save nothing - just leave this screen
-
+ Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
- SDLK_RETURN:
- begin
- if SelInteraction = 7 then begin
- Ini.Save;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenOptions);
- end;
- end;
+ end;
SDLK_DOWN:
InteractNext;
- SDLK_UP :
+ SDLK_UP:
InteractPrev;
SDLK_RIGHT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction < 8) then
begin
- if (SelInteraction >= 0) and (SelInteraction <= 7) then begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractInc;
- end;
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractInc;
end;
+ end;
SDLK_LEFT:
+ begin
+ if (SelInteraction >= 0) and (SelInteraction < 8) then
begin
- if (SelInteraction >= 0) and (SelInteraction <= 7) then begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractDec;
- end;
+ AudioPlayback.PlaySound(SoundLib.Option);
+ InteractDec;
end;
+ end;
end;
end;
+
+{**
+ * Actually this one isn't pretty - but it does the trick of
+ * turning the background music on/off in "real time"
+ * bgm = background music
+ * TODO: - Fetching the SelectInteraction via something more descriptive
+ * - Obtaining the current value of a select is imho ugly
+ *}
+ if (SelInteraction = 1) then
+ begin
+ if TBackgroundMusicOption(SelectsS[1].SelectedOption) = bmoOn then
+ SoundLib.StartBgMusic
+ else
+ SoundLib.PauseBgMusic;
+ end;
+
end;
constructor TScreenOptionsSound.Create;
-//var
-// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
LoadFromTheme(Theme.OptionsSound);
- AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough, Ini.VoicePassthrough, IVoicePassthrough);
-
- AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
+ AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough,
+ Ini.VoicePassthrough, IVoicePassthrough);
+ AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic,
+ Ini.BackgroundMusicOption, IBackgroundMusic);
+ AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
+ // TODO: - MicBoost needs to be moved to ScreenOptionsRecord
AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
- //Song Preview
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume);
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading);
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume,
+ Ini.PreviewVolume, IPreviewVolume);
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading,
+ Ini.PreviewFading, IPreviewFading);
AddButton(Theme.OptionsSound.ButtonExit);
- if (Length(Button[0].Text)=0) then
+ if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
@@ -105,7 +127,6 @@ end;
procedure TScreenOptionsSound.onShow;
begin
inherited;
-
Interaction := 0;
end;
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 57c37283..ab6c020d 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -236,6 +236,12 @@ var
V: array[1..6] of boolean; // visibility array
begin
+
+{**
+ * Turn backgroundmusic on
+ *}
+ SoundLib.StartBgMusic;
+
inherited;
// all statics / texts are loaded at start - so that we have them all even if we change the amount of players
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 5e374568..be1320f2 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -23,8 +23,6 @@ uses
UThemes,
UTexture,
ULanguage,
- //ULCD, //TODO: maybe LCD Support as Plugin?
- //ULight, //TODO: maybe Light Support as Plugin?
USong,
UIni;
@@ -792,7 +790,6 @@ end;
procedure TScreenSong.GenerateThumbnails();
var
I: Integer;
- OldTextureLimit: integer;
CoverButtonIndex: integer;
CoverButton: TButton;
CoverName: string;
@@ -1340,6 +1337,10 @@ end;
procedure TScreenSong.onShow;
begin
inherited;
+{**
+ * Pause background music, so we can play it again on scorescreen
+ *}
+ SoundLib.PauseBgMusic;
AudioPlayback.Stop;
diff --git a/Languages/English.ini b/Languages/English.ini
index 62b85eb6..3ab987fd 100644
--- a/Languages/English.ini
+++ b/Languages/English.ini
@@ -57,6 +57,7 @@ SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Movie size
SING_OPTIONS_SOUND_WHEREAMI=Options Sound
SING_OPTIONS_SOUND_DESC=sound settings
SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Microphone Playback
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Background music
SING_OPTIONS_SOUND_MIC_BOOST=Mic boost
SING_OPTIONS_SOUND_CLICK_ASSIST=Click assist
SING_OPTIONS_SOUND_BEAT_CLICK=Beat click
diff --git a/Languages/German.ini b/Languages/German.ini
index 167f6d32..1db702dc 100644
--- a/Languages/German.ini
+++ b/Languages/German.ini
@@ -57,6 +57,7 @@ SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Videogröße
SING_OPTIONS_SOUND_WHEREAMI=Optionen Sound
SING_OPTIONS_SOUND_DESC=Einstellungen für den Sound
SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Mikrofon Wiedergabe
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Hintergrundmusik
SING_OPTIONS_SOUND_MIC_BOOST=Mic-Anhebung
SING_OPTIONS_SOUND_CLICK_ASSIST=Click-Assistent
SING_OPTIONS_SOUND_BEAT_CLICK=Beat-Click
diff --git a/Sounds/Bebeto_-_Loop010.mp3 b/Sounds/Bebeto_-_Loop010.mp3
new file mode 100644
index 00000000..18c2fcd6
--- /dev/null
+++ b/Sounds/Bebeto_-_Loop010.mp3
Binary files differ
diff --git a/Themes/Deluxe.ini b/Themes/Deluxe.ini
index 4a10fa04..e1edbd04 100644
--- a/Themes/Deluxe.ini
+++ b/Themes/Deluxe.ini
@@ -2457,7 +2457,7 @@ Tex = IconOption
Type = Colorized
[OptionsText1]
-X = 93
+X = 95
Y = 135
Color = White
Font = 0
@@ -2466,7 +2466,7 @@ Text = SING_OPTIONS
Align = 0
[OptionsText2]
-X = 93
+X = 95
Y = 175
Color = ColorLightest
Font = 0
@@ -2475,7 +2475,7 @@ Align = 0
Text = SING_OPTIONS_DESC
[OptionsTextDescription]
-X = 93
+X = 95
Y = 195
Color = White
Font = 0
@@ -2787,11 +2787,32 @@ Tex = OptionsBG
[OptionsGameStatic1]
X = 65
Y = 22
-W = 27
-H = 27
+W = 25
+H = 23
Color = White
Tex = IconOption
-Type = Colorized
+Type = Transparent
+
+[OptionsGameText1]
+X = 95
+Y = 5
+Color = White
+Size = 18
+Text = SING_OPTIONS
+
+[OptionsGameText2]
+X = 95
+Y = 45
+Color = ColorLightest
+Size = 10
+Text = SING_OPTIONS_GAME_DESC
+
+[OptionsGameText3]
+X = 95
+Y = 65
+Color = White
+Size = 10
+Text = SING_OPTIONS_GAME_WHEREAMI
[OptionsGameStatic2]
X = 0
@@ -2817,66 +2838,44 @@ ReflectionSpacing = 2
[OptionsGameStatic4]
X = 260
-Y = 552
-W = 24
-H = 23
+Y = 545
+W = 32
+H = 30
Tex = ButtonNavi
Color = White
Type = Transparent
-Style = 5
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGameText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 8
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_NAVIGATE
[OptionsGameStatic5]
-X = 388
-Y = 552
+X = 400
+Y = 545
W = 32
-H = 23
+H = 30
Tex = ButtonEsc
Color = White
Type = Transparent
-
-[OptionsGameText1]
-X = 70
-Y = 6
-Color = White
-Font = 0
-Size = 20
-Text = SING_OPTIONS
-Align = 0
-
-[OptionsGameText2]
-X = 238
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 2
-Text = SING_OPTIONS_GAME_WHEREAMI
-
-[OptionsGameText3]
-X = 70
-Y = 53
-Color = White
-Font = 0
-Size = 10
-Align = 0
-Text = SING_OPTIONS_GAME_DESC
-
-[OptionsGameText4]
-X = 294
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 0
-Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 2
[OptionsGameText5]
-X = 418
-Y = 552
+X = 440
+Y = 548
+Z = 0.5
Color = Black
-Font = 0
-Size = 7
-Align = 0
+Size = 8
+Reflection = 1
+ReflectionSpacing = 20
Text = SING_LEGEND_ESC
[OptionsGameSelectPlayers]
@@ -3024,13 +3023,34 @@ Texts = 5
Tex = OptionsBG
[OptionsGraphicsStatic1]
-X = 40
+X = 65
Y = 22
-W = 27
-H = 27
+W = 25
+H = 23
Color = White
Tex = IconOption
-Type = Colorized
+Type = Transparent
+
+[OptionsGraphicsText1]
+X = 95
+Y = 5
+Color = White
+Size = 18
+Text = SING_OPTIONS
+
+[OptionsGraphicsText2]
+X = 95
+Y = 45
+Color = ColorLightest
+Size = 10
+Text = SING_OPTIONS_GRAPHICS_DESC
+
+[OptionsGraphicsText3]
+X = 95
+Y = 65
+Color = White
+Size = 10
+Text = SING_OPTIONS_GRAPHICS_WHEREAMI
[OptionsGraphicsStatic2]
X = 0
@@ -3056,67 +3076,46 @@ ReflectionSpacing = 2
[OptionsGraphicsStatic4]
X = 260
-Y = 552
-W = 24
-H = 23
+Y = 545
+W = 32
+H = 30
Tex = ButtonNavi
Color = White
Type = Transparent
-Style = 5
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsGraphicsText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 8
+Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 20
[OptionsGraphicsStatic5]
-X = 388
-Y = 552
+X = 400
+Y = 545
W = 32
-H = 23
+H = 30
+Z = 0.5
Tex = ButtonEsc
Color = White
Type = Transparent
-
-[OptionsGraphicsText1]
-X = 70
-Y = 6
-Color = White
-Font = 0
-Size = 20
-Text = SING_OPTIONS
-Align = 0
-
-[OptionsGraphicsText2]
-X = 238
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 2
-Text = SING_OPTIONS_GRAPHICS_WHEREAMI
-
-[OptionsGraphicsText3]
-X = 70
-Y = 53
-Color = White
-Font = 0
-Size = 10
-Align = 0
-Text = SING_OPTIONS_GRAPHICS_DESC
-
-[OptionsGraphicsText4]
-X = 294
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 0
-Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 2
[OptionsGraphicsText5]
-X = 418
-Y = 552
+X = 440
+Y = 548
+Z = 0.5
Color = Black
-Font = 0
-Size = 7
-Align = 0
+Size = 8
Text = SING_LEGEND_ESC
+Reflection = 1
+ReflectionSpacing = 20
[OptionsGraphicsSelectSlideResolution]
Text = SING_OPTIONS_GRAPHICS_RESOLUTION
@@ -3263,13 +3262,34 @@ Texts = 5
Tex = OptionsBG
[OptionsSoundStatic1]
-X = 40
+X = 65
Y = 22
-W = 27
-H = 27
+W = 25
+H = 23
Color = White
Tex = IconOption
-Type = Colorized
+Type = Transparent
+
+[OptionsSoundText1]
+X = 95
+Y = 5
+Color = White
+Size = 18
+Text = SING_OPTIONS
+
+[OptionsSoundText2]
+X = 95
+Y = 45
+Color = ColorLightest
+Size = 10
+Text = SING_OPTIONS_SOUND_DESC
+
+[OptionsSoundText3]
+X = 95
+Y = 65
+Color = White
+Size = 10
+Text = SING_OPTIONS_SOUND_WHEREAMI
[OptionsSoundStatic2]
X = 0
@@ -3295,67 +3315,45 @@ ReflectionSpacing = 2
[OptionsSoundStatic4]
X = 260
-Y = 552
-W = 24
-H = 23
+Y = 545
+W = 32
+H = 30
Tex = ButtonNavi
Color = White
Type = Transparent
-Style = 5
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsSoundText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 8
+Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 20
[OptionsSoundStatic5]
-X = 388
-Y = 552
+X = 400
+Y = 545
W = 32
-H = 23
+H = 30
Tex = ButtonEsc
Color = White
Type = Transparent
-
-[OptionsSoundText1]
-X = 70
-Y = 6
-Color = White
-Font = 0
-Size = 20
-Text = SING_OPTIONS
-Align = 0
-
-[OptionsSoundText2]
-X = 238
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 2
-Text = SING_OPTIONS_SOUND_WHEREAMI
-
-[OptionsSoundText3]
-X = 70
-Y = 53
-Color = White
-Font = 0
-Size = 10
-Align = 0
-Text = SING_OPTIONS_SOUND_DESC
-
-[OptionsSoundText4]
-X = 294
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 0
-Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 2
[OptionsSoundText5]
-X = 418
-Y = 552
+X = 440
+Y = 548
+Z = 0.5
Color = Black
-Font = 0
-Size = 7
-Align = 0
+Size = 8
Text = SING_LEGEND_ESC
+Reflection = 1
+ReflectionSpacing = 20
[OptionsSoundSelectVoicePassthrough]
Tex = MainBar
@@ -3377,12 +3375,32 @@ SBGDColor = Gray
STColor = White
STDColor = GrayDark
+[OptionsSoundSelectBackgroundMusic]
+Tex = MainBar
+TexSBG = SelectBG
+Text = SING_OPTIONS_SOUND_BACKGROUNDMUSIC
+X = 70
+Y = 135
+W = 230
+H = 40
+SkipX = 10
+
+Color = ColorDark
+DColor = Gray
+TColor = White
+TDColor = White
+SBGTex = MainBar
+SBGColor = ColorDark
+SBGDColor = Gray
+STColor = White
+STDColor = GrayDark
+
[OptionsSoundSelectMicBoost]
Tex = MainBar
TexSBG = SelectBG
Text = SING_OPTIONS_SOUND_MIC_BOOST
X = 70
-Y = 135
+Y = 185
W = 230
H = 40
SkipX = 10
@@ -3402,7 +3420,7 @@ Tex = MainBar
TexSBG = SelectBG
Text = SING_OPTIONS_SOUND_CLICK_ASSIST
X = 70
-Y = 185
+Y = 235
W = 230
H = 40
SkipX = 10
@@ -3422,7 +3440,7 @@ Tex = MainBar
TexSBG = SelectBG
Text = SING_OPTIONS_SOUND_BEAT_CLICK
X = 70
-Y = 235
+Y = 285
W = 230
H = 40
SkipX = 10
@@ -3442,7 +3460,7 @@ Tex = MainBar
TexSBG = SelectBG
Text = SING_OPTIONS_SOUND_THRESHOLD
X = 70
-Y = 285
+Y = 335
W = 230
H = 40
SkipX = 10
@@ -3462,7 +3480,7 @@ Tex = MainBar
TexSBG = SelectBG
Text = SING_OPTIONS_SOUND_PREVIEWVOLUME
X = 70
-Y = 335
+Y = 385
W = 230
H = 40
SkipX = 10
@@ -3482,7 +3500,7 @@ Tex = MainBar
TexSBG = SelectBG
Text = SING_OPTIONS_SOUND_PREVIEWFADING
X = 70
-Y = 385
+Y = 435
W = 230
H = 40
SkipX = 10
@@ -3499,9 +3517,9 @@ STDColor = GrayDark
[OptionsSoundButtonExit]
X = 40
-Y = 415
+Y = 465
W = 230
-H = 70
+H = 50
Tex = Button
Color = ColorLight
DColor = ColorDark
@@ -3516,13 +3534,34 @@ Texts = 1
Tex = OptionsBG
[OptionsLyricsStatic1]
-X = 40
+X = 65
Y = 22
-W = 27
-H = 27
+W = 25
+H = 23
Color = White
Tex = IconOption
-Type = Colorized
+Type = Transparent
+
+[OptionsLyricsText1]
+X = 95
+Y = 5
+Color = White
+Size = 18
+Text = SING_OPTIONS
+
+[OptionsLyricsText2]
+X = 95
+Y = 45
+Color = ColorLightest
+Size = 10
+Text = SING_OPTIONS_LYRICS_DESC
+
+[OptionsLyricsText3]
+X = 95
+Y = 65
+Color = White
+Size = 10
+Text = SING_OPTIONS_LYRICS_WHEREAMI
[OptionsLyricsStatic2]
X = 0
@@ -3548,67 +3587,45 @@ ReflectionSpacing = 2
[OptionsLyricsStatic4]
X = 260
-Y = 552
-W = 24
-H = 23
+Y = 545
+W = 32
+H = 30
Tex = ButtonNavi
Color = White
Type = Transparent
-Style = 5
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsLyricsText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 8
+Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 20
[OptionsLyricsStatic5]
-X = 388
-Y = 552
+X = 400
+Y = 545
W = 32
-H = 23
+H = 30
Tex = ButtonEsc
Color = White
Type = Transparent
-
-[OptionsLyricsText1]
-X = 70
-Y = 6
-Color = White
-Font = 0
-Size = 20
-Text = SING_OPTIONS
-Align = 0
-
-[OptionsLyricsText2]
-X = 238
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 2
-Text = SING_OPTIONS_LYRICS_WHEREAMI
-
-[OptionsLyricsText3]
-X = 70
-Y = 53
-Color = White
-Font = 0
-Size = 10
-Align = 0
-Text = SING_OPTIONS_LYRICS_DESC
-
-[OptionsLyricsText4]
-X = 294
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 0
-Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 2
[OptionsLyricsText5]
-X = 418
-Y = 552
+X = 440
+Y = 548
+Z = 0.5
Color = Black
-Font = 0
-Size = 7
-Align = 0
+Size = 8
Text = SING_LEGEND_ESC
+Reflection = 1
+ReflectionSpacing = 20
[OptionsLyricsSelectLyricsFont]
Tex = MainBar
@@ -3689,13 +3706,34 @@ Texts = 5
Tex = OptionsBG
[OptionsThemesStatic1]
-X = 40
+X = 65
Y = 22
-W = 27
-H = 27
+W = 25
+H = 23
Color = White
Tex = IconOption
-Type = Colorized
+Type = Transparent
+
+[OptionsThemesText1]
+X = 95
+Y = 5
+Color = White
+Size = 18
+Text = SING_OPTIONS
+
+[OptionsThemesText2]
+X = 95
+Y = 45
+Color = ColorLightest
+Size = 10
+Text = SING_OPTIONS_THEMES_DESC
+
+[OptionsThemesText3]
+X = 95
+Y = 65
+Color = White
+Size = 10
+Text = SING_OPTIONS_THEMES_WHEREAMI
[OptionsThemesStatic2]
X = 0
@@ -3721,66 +3759,44 @@ ReflectionSpacing = 2
[OptionsThemesStatic4]
X = 260
-Y = 552
-W = 24
-H = 23
+Y = 545
+W = 32
+H = 30
Tex = ButtonNavi
Color = White
Type = Transparent
-Style = 5
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsThemesText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 8
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_NAVIGATE
[OptionsThemesStatic5]
-X = 388
-Y = 552
+X = 400
+Y = 545
W = 32
-H = 23
+H = 30
Tex = ButtonEsc
Color = White
Type = Transparent
-
-[OptionsThemesText1]
-X = 70
-Y = 6
-Color = White
-Font = 0
-Size = 20
-Text = SING_OPTIONS
-Align = 0
-
-[OptionsThemesText2]
-X = 238
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 2
-Text = SING_OPTIONS_THEMES_WHEREAMI
-
-[OptionsThemesText3]
-X = 70
-Y = 53
-Color = White
-Font = 0
-Size = 10
-Align = 0
-Text = SING_OPTIONS_THEMES_DESC
-
-[OptionsThemesText4]
-X = 294
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 0
-Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 2
[OptionsThemesText5]
-X = 418
-Y = 552
+X = 440
+Y = 548
+Z = 0.5
Color = Black
-Font = 0
-Size = 7
-Align = 0
+Size = 8
+Reflection = 1
+ReflectionSpacing = 20
Text = SING_LEGEND_ESC
[OptionsThemesSelectTheme]
@@ -3862,13 +3878,34 @@ Texts = 5
Tex = OptionsBG
[OptionsRecordStatic1]
-X = 40
+X = 65
Y = 22
-W = 27
-H = 27
+W = 25
+H = 23
Color = White
Tex = IconOption
-Type = Colorized
+Type = Transparent
+
+[OptionsRecordText1]
+X = 95
+Y = 5
+Color = White
+Size = 18
+Text = SING_OPTIONS
+
+[OptionsRecordText2]
+X = 95
+Y = 45
+Color = ColorLightest
+Size = 10
+Text = SING_OPTIONS_RECORD_DESC
+
+[OptionsRecordText3]
+X = 95
+Y = 65
+Color = White
+Size = 10
+Text = SING_OPTIONS_RECORD_WHEREAMI
[OptionsRecordStatic2]
X = 0
@@ -3894,66 +3931,44 @@ ReflectionSpacing = 2
[OptionsRecordStatic4]
X = 260
-Y = 552
-W = 24
-H = 23
+Y = 545
+W = 32
+H = 30
Tex = ButtonNavi
Color = White
Type = Transparent
-Style = 5
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsRecordText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 8
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_NAVIGATE
[OptionsRecordStatic5]
-X = 388
-Y = 552
+X = 400
+Y = 545
W = 32
-H = 23
+H = 30
Tex = ButtonEsc
Color = White
Type = Transparent
-
-[OptionsRecordText1]
-X = 70
-Y = 6
-Color = White
-Font = 0
-Size = 20
-Text = SING_OPTIONS
-Align = 0
-
-[OptionsRecordText2]
-X = 238
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 2
-Text = SING_OPTIONS_RECORD_WHEREAMI
-
-[OptionsRecordText3]
-X = 70
-Y = 53
-Color = White
-Font = 0
-Size = 10
-Align = 0
-Text = SING_OPTIONS_RECORD_DESC
-
-[OptionsRecordText4]
-X = 294
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 0
-Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 2
[OptionsRecordText5]
-X = 418
-Y = 552
+X = 440
+Y = 548
+Z = 0.5
Color = Black
-Font = 0
-Size = 7
-Align = 0
+Size = 8
+Reflection = 1
+ReflectionSpacing = 20
Text = SING_LEGEND_ESC
[OptionsRecordSelectSlideCard]
@@ -4035,13 +4050,34 @@ Texts = 5
Tex = OptionsBG
[OptionsAdvancedStatic1]
-X = 40
+X = 65
Y = 22
-W = 27
-H = 27
+W = 25
+H = 23
Color = White
Tex = IconOption
-Type = Colorized
+Type = Transparent
+
+[OptionsAdvancedText1]
+X = 95
+Y = 5
+Color = White
+Size = 18
+Text = SING_OPTIONS
+
+[OptionsAdvancedText3]
+X = 95
+Y = 45
+Color = ColorLightest
+Size = 10
+Text = SING_OPTIONS_ADVANCED_DESC
+
+[OptionsAdvancedText2]
+X = 95
+Y = 65
+Color = White
+Size = 10
+Text = SING_OPTIONS_ADVANCED_WHEREAMI
[OptionsAdvancedStatic2]
X = 0
@@ -4067,66 +4103,44 @@ ReflectionSpacing = 2
[OptionsAdvancedStatic4]
X = 260
-Y = 552
-W = 24
-H = 23
+Y = 545
+W = 32
+H = 30
Tex = ButtonNavi
Color = White
Type = Transparent
-Style = 5
+Reflection = 1
+ReflectionSpacing = 2
+
+[OptionsAdvancedText4]
+X = 300
+Y = 548
+Z = 0.5
+Color = Black
+Size = 8
+Reflection = 1
+ReflectionSpacing = 20
+Text = SING_LEGEND_NAVIGATE
[OptionsAdvancedStatic5]
-X = 388
-Y = 552
+X = 400
+Y = 545
W = 32
-H = 23
+H = 30
Tex = ButtonEsc
Color = White
Type = Transparent
-
-[OptionsAdvancedText1]
-X = 70
-Y = 6
-Color = White
-Font = 0
-Size = 20
-Text = SING_OPTIONS
-Align = 0
-
-[OptionsAdvancedText2]
-X = 238
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 2
-Text = SING_OPTIONS_ADVANCED_WHEREAMI
-
-[OptionsAdvancedText3]
-X = 70
-Y = 53
-Color = White
-Font = 0
-Size = 10
-Align = 0
-Text = SING_OPTIONS_ADVANCED_DESC
-
-[OptionsAdvancedText4]
-X = 294
-Y = 552
-Color = Black
-Font = 0
-Size = 7
-Align = 0
-Text = SING_LEGEND_NAVIGATE
+Reflection = 1
+ReflectionSpacing = 2
[OptionsAdvancedText5]
-X = 418
-Y = 552
+X = 440
+Y = 548
+Z = 0.5
Color = Black
-Font = 0
-Size = 7
-Align = 0
+Size = 8
+Reflection = 1
+ReflectionSpacing = 20
Text = SING_LEGEND_ESC
#########unused at the moment#########