diff options
-rw-r--r-- | Game/Code/Classes/UTextClasses.pas | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas index 5f66d0e8..5a0655e5 100644 --- a/Game/Code/Classes/UTextClasses.pas +++ b/Game/Code/Classes/UTextClasses.pas @@ -25,7 +25,7 @@ type deconstructor procedure ReleaseTextures();
end;
-// okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
+// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
GlyphTexture = record
textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one
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