diff options
-rw-r--r-- | Game/Code/Classes/UPlatformLinux.pas | 11 | ||||
-rw-r--r-- | Game/Code/UltraStarDeluxe.control | 2 | ||||
-rwxr-xr-x | Game/Code/linux-build.sh | 8 | ||||
-rw-r--r-- | Game/Code/switches.inc | 142 |
4 files changed, 84 insertions, 79 deletions
diff --git a/Game/Code/Classes/UPlatformLinux.pas b/Game/Code/Classes/UPlatformLinux.pas index 2115428f..882376a2 100644 --- a/Game/Code/Classes/UPlatformLinux.pas +++ b/Game/Code/Classes/UPlatformLinux.pas @@ -128,7 +128,7 @@ end; function TPlatformLinux.GetLogPath : WideString; begin if FindCmdLineSwitch( cUseLocalPaths ) then - result := inherited + result := ExtractFilePath(ParamStr(0)) else result := '/var/log/UltraStarDeluxe/'; end; @@ -136,7 +136,7 @@ end; function TPlatformLinux.GetGameSharedPath : WideString; begin if FindCmdLineSwitch( cUseLocalPaths ) then - result := inherited + result := ExtractFilePath(ParamStr(0)) else result := '/usr/share/UltraStarDeluxe/'; end; @@ -144,7 +144,7 @@ end; function TPlatformLinux.GetGameUserPath : WideString; begin if FindCmdLineSwitch( cUseLocalPaths ) then - result := inherited + result := ExtractFilePath(ParamStr(0)) else result := get_homedir()+'/.UltraStarDeluxe/'; end; @@ -164,7 +164,7 @@ end; // Maybe this should be TPlatformBase.Halt() procedure TPlatformLinux.Halt; begin - application.terminate; + halt(); end; function TPlatformLinux.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; @@ -182,7 +182,8 @@ var SR: TSearchRec; // for parsing song directory begin Result := ''; - if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin + if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then + begin Result := SR.Name; end; // if SysUtils.FindClose(SR); diff --git a/Game/Code/UltraStarDeluxe.control b/Game/Code/UltraStarDeluxe.control index cfbbfc13..f85408f1 100644 --- a/Game/Code/UltraStarDeluxe.control +++ b/Game/Code/UltraStarDeluxe.control @@ -1,7 +1,7 @@ Package: UltraStar-Deluxe Priority: optional Section: games -Installed-Size: 45 +Installed-Size: 18400 Maintainer: Jay Binks <jaybinks@gmail.com> Architecture: i386 Version: 1.1.1 diff --git a/Game/Code/linux-build.sh b/Game/Code/linux-build.sh index 54938479..7a1b82a2 100755 --- a/Game/Code/linux-build.sh +++ b/Game/Code/linux-build.sh @@ -1,4 +1,6 @@ -clear -fpc -S2cgi -OG1 -gl -vewnhi -l -Filib/JEDI-SDLv1.0/SDL/Pas/ -Fu/usr/bin/lazarus/components/images/lib/i386-linux/ -Fu/usr/bin/lazarus/lcl/units/i386-linux/ -Fu/usr/bin/lazarus/lcl/units/i386-linux/gtk2/ -Fu/usr/bin/lazarus/packager/units/i386-linux/ -Fu. -oUltraStar -dLCL -dLCLgtk2 UltraStar.lpr -mv ./UltraStar /home/jay/src/ultrastardx/output/ +fpc -S2cgi -OG1 -gl -vewnhi -l -Filib/JEDI-SDLv1.0/SDL/Pas/ -Fu/usr/share/lazarus/components/images/lib/i386-linux/ -Fu/usr/share/lazarus/lcl/units/i386-linux/ -Fu/usr/share/lazarus/lcl/units/i386-linux/gtk2/ -Fu/usr/share/lazarus/packager/units/i386-linux/ -Fu. -oUltraStar -dLCL -dLCLgtk2 UltraStar.lpr + +cp ./UltraStar ../../../output/ + + diff --git a/Game/Code/switches.inc b/Game/Code/switches.inc index d89e89b3..fc21a373 100644 --- a/Game/Code/switches.inc +++ b/Game/Code/switches.inc @@ -1,70 +1,72 @@ -{$DEFINE DEBUG} // to-do : Remove b4 release
-
-// Comment by eddie:
-// The mac port currently also uses the WIN32 define.
-// Once I get the beast compiled, linked and running
-// I will change this.
-// There are some parts where the WIN32 define could not
-// be used. I changed the WIN32 to MSWINDOWS.
-// So, for Windows-only code use the MSWINDOWS define.
-
-
-{$IFDEF FPC}
- {$IFDEF DARWIN}
- {$H+}
- {$R-}
- {$DEFINE WIN32}
- {$DEFINE TRANSLATE}
- {$DEFINE UTF8_FILENAMES}
- {$ELSE}
- {$DEFINE LAZARUS}
- {$ENDIF}
-
-// {$MODE DELPHI} // JB - This is not allowed by the free pascal compiler for some reason ( At least on linux )
-
- {$DEFINE DLL_CDECL}
- {$UNDEF UseSerialPort}
- {$UNDEF UseMIDIPort}
-{$ELSE}
- {$DEFINE Delphi}
- {$DEFINE DLL_STDCALL}
- {$UNDEF UseSerialPort}
- {$DEFINE UseMIDIPort}
-{$ENDIF}
-
-
-{$IFDEF win32}
- {$DEFINE UseBASSPlayback}
- {$DEFINE UseBASSInput}
-
- //{$DEFINE UseFFMpegDecoder}
- //{$DEFINE UsePortaudioPlayback}
- //{$DEFINE UsePortaudioInput}
- //{$DEFINE UsePortmixer}
-
- {$DEFINE UseProjectM_0_9}
- //{$DEFINE UseProjectM_1_0}
-
- {$IFDEF DEBUG}
- {$IFNDEF DARWIN}
- {$APPTYPE CONSOLE}
- {$ENDIF}
- {$ENDIF}
-{$ELSE}
- {$DEFINE UseFFMpegAudio}
- {$DEFINE UsePortaudio}
- {$DEFINE UseProjectM_0_9}
-{$ENDIF}
-
-{$IF Defined(UseBASSInput) or Defined(UseBASSPlayback)}
- {$DEFINE UseBASS}
-{$IFEND}
-
-{$IF Defined(UsePortaudioInput) or Defined(UsePortaudioPlayback)}
- {$DEFINE UsePortaudio}
-{$IFEND}
-
-{$IF Defined(UseProjectM_0_9) or Defined(UseProjectM_1_0)}
- {$DEFINE UseProjectM}
-{$IFEND}
-
+{$DEFINE DEBUG} // to-do : Remove b4 release + +// Comment by eddie: +// The mac port currently also uses the WIN32 define. +// Once I get the beast compiled, linked and running +// I will change this. +// There are some parts where the WIN32 define could not +// be used. I changed the WIN32 to MSWINDOWS. +// So, for Windows-only code use the MSWINDOWS define. + + +{$IFDEF FPC} + {$IFDEF DARWIN} + {$H+} + {$R-} + {$DEFINE WIN32} + {$DEFINE TRANSLATE} + {$DEFINE UTF8_FILENAMES} + {$ELSE} + {$DEFINE LAZARUS} + {$ENDIF} + + {$DEFINE DLL_CDECL} + {$UNDEF UseSerialPort} + {$UNDEF UseMIDIPort} +{$ELSE} + {$DEFINE Delphi} + {$DEFINE DLL_STDCALL} + {$UNDEF UseSerialPort} + {$DEFINE UseMIDIPort} +{$ENDIF} + + +{$IFDEF win32} + {$DEFINE UseBASSPlayback} + {$DEFINE UseBASSInput} + + //{$DEFINE UseFFMpegDecoder} + //{$DEFINE UsePortaudioPlayback} + //{$DEFINE UsePortaudioInput} + //{$DEFINE UsePortmixer} + + {$DEFINE UseProjectM_0_9} + //{$DEFINE UseProjectM_1_0} + + {$IFDEF DEBUG} + {$IFNDEF DARWIN} + {$APPTYPE CONSOLE} + {$ENDIF} + {$ENDIF} +{$ELSE} + {$DEFINE UseFFMpegAudio} + {$DEFINE UsePortaudio} + {$DEFINE UseProjectM_0_9} +{$ENDIF} + +{$IF Defined(UseBASSInput) or Defined(UseBASSPlayback)} + {$DEFINE UseBASS} +{$IFEND} + +{$IF Defined(UsePortaudioInput) or Defined(UsePortaudioPlayback)} + {$DEFINE UsePortaudio} +{$IFEND} + +{$IF Defined(UseProjectM_0_9) or Defined(UseProjectM_1_0)} + {$DEFINE UseProjectM} +{$IFEND} + +// I had to add these (jay)... but maybe henny has some way that the config script is meant to do this ? +// Ill need to check with him. +//{$DEFINE FPC_V220} +//{$DEFINE LAZARUS_V0924} |