diff options
-rw-r--r-- | game/languages/English.ini | 3 | ||||
-rw-r--r-- | game/languages/German.ini | 3 | ||||
-rw-r--r-- | src/base/UIni.pas | 2 | ||||
-rw-r--r-- | src/base/UMain.pas | 5 | ||||
-rw-r--r-- | src/base/URecord.pas | 47 | ||||
-rw-r--r-- | src/screens/UScreenOptionsRecord.pas | 20 |
6 files changed, 70 insertions, 10 deletions
diff --git a/game/languages/English.ini b/game/languages/English.ini index cff7e7a3..5ac41efc 100644 --- a/game/languages/English.ini +++ b/game/languages/English.ini @@ -428,4 +428,5 @@ ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Song could not be loaded: File not found ERROR_CORRUPT_SONG_NO_NOTES=Song could not be loaded: Can''t find any notes ERROR_CORRUPT_SONG_NO_BREAKS=Song could not be loaded: Can''t find any linebreaks ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song could not be loaded: Error parsing line %0:d -ERROR_NO_EDITOR=This feature is not available on Linux/Mac
\ No newline at end of file +ERROR_NO_EDITOR=This feature is not available on Linux/Mac +ERROR_PLAYER_DEVICE_ASSIGNMENT=Player %d was assigned to multiple microphones. Please check your record options diff --git a/game/languages/German.ini b/game/languages/German.ini index bbd936c9..02124805 100644 --- a/game/languages/German.ini +++ b/game/languages/German.ini @@ -426,4 +426,5 @@ ERROR_CORRUPT_SONG_FILE_NOT_FOUND=Song konnte nicht geladen werden: Datei wurde ERROR_CORRUPT_SONG_NO_NOTES=Song konnte nicht geladen werden: Es wurden keine Noten gefunden. ERROR_CORRUPT_SONG_NO_BREAKS=Song konnte nicht geladen werden: Es wurden keine Satzwechsel gefunden. ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=Song konnte nicht geladen werden: Fehler beim parsen der Zeile %0:d -ERROR_NO_EDITOR=Diese Funktion ist unter Linux/Mac noch nicht verfügbar
\ No newline at end of file +ERROR_NO_EDITOR=Diese Funktion ist unter Linux/Mac noch nicht verfügbar +ERROR_PLAYER_DEVICE_ASSIGNMENT=Mehrere Mikrofone für Spieler %d gewählt.\nAufnahmeoptionen überprüfen.
\ No newline at end of file diff --git a/src/base/UIni.pas b/src/base/UIni.pas index ec229c54..a4c85a3b 100644 --- a/src/base/UIni.pas +++ b/src/base/UIni.pas @@ -632,7 +632,7 @@ begin if (DeviceIndex >= 0) then begin if not IniFile.ValueExists('Record', Format('DeviceName[%d]', [DeviceIndex])) then - break; + Continue; // resize list SetLength(InputDeviceConfig, Length(InputDeviceConfig)+1); diff --git a/src/base/UMain.pas b/src/base/UMain.pas index 53518d1e..8e938e52 100644 --- a/src/base/UMain.pas +++ b/src/base/UMain.pas @@ -78,6 +78,7 @@ uses UPathUtils, UPlaylist, UMusic, + URecord, UBeatTimer, UPlatform, USkins, @@ -294,6 +295,10 @@ begin Log.BenchmarkEnd(0); Log.LogBenchmark('Loading Time', 0); + // check microphone settings, goto record options if they are corrupt + if (not AudioInputProcessor.ValidateSettings) then + Display.CurrentScreen^.FadeTo( @ScreenOptionsRecord ); + //------------------------------ // Start Mainloop //------------------------------ diff --git a/src/base/URecord.pas b/src/base/URecord.pas index 245d85a6..c183875c 100644 --- a/src/base/URecord.pas +++ b/src/base/URecord.pas @@ -133,6 +133,7 @@ type destructor Destroy; override; procedure UpdateInputDeviceConfig; + function ValidateSettings: boolean; // handle microphone input procedure HandleMicrophoneData(Buffer: PByteArray; Size: integer; @@ -162,6 +163,8 @@ implementation uses ULog, + UGraphic, + ULanguage, UNote; var @@ -594,6 +597,50 @@ begin end; end; +function TAudioInputProcessor.ValidateSettings: boolean; +const + MAX_PLAYER_COUNT = 6; // FIXME: there should be a global variable for this +var + I, J: integer; + PlayerID: integer; + PlayerMap: array [0 .. MAX_PLAYER_COUNT] of boolean; + InputDevice: TAudioInputDevice; + InputDeviceCfg: PInputDeviceConfig; +begin + // mark all players as unassigned + for I := 0 to High(PlayerMap) do + PlayerMap[I] := false; + + // iterate over all active devices + for I := 0 to High(DeviceList) do + begin + InputDevice := DeviceList[I]; + InputDeviceCfg := @Ini.InputDeviceConfig[InputDevice.CfgIndex]; + // iterate over all channels of the current devices + for J := 0 to High(InputDeviceCfg.ChannelToPlayerMap) do + begin + // get player that was mapped to the current device channel + PlayerID := InputDeviceCfg.ChannelToPlayerMap[J]; + if (PlayerID <> 0) then + begin + // check if player is already assigned to another device/channel + if (PlayerMap[PlayerID]) then + begin + ScreenPopupError.ShowPopup( + Format(Language.Translate('ERROR_PLAYER_DEVICE_ASSIGNMENT'), + [PlayerID])); + Result := false; + Exit; + end; + + // mark player as assigned to a device + PlayerMap[PlayerID] := true; + end; + end; + end; + Result := true; +end; + {* * Handles captured microphone input data. * Params: diff --git a/src/screens/UScreenOptionsRecord.pas b/src/screens/UScreenOptionsRecord.pas index b7a40676..0f9cd49a 100644 --- a/src/screens/UScreenOptionsRecord.pas +++ b/src/screens/UScreenOptionsRecord.pas @@ -168,17 +168,23 @@ begin SDLK_BACKSPACE: begin // TODO: Show Save/Abort screen - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); + if (AudioInputProcessor.ValidateSettings()) then + begin + Ini.Save; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenOptions); + end; end; SDLK_RETURN: begin if (SelInteraction = ExitButtonIID) then begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); + if (AudioInputProcessor.ValidateSettings()) then + begin + Ini.Save; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenOptions); + end; end; end; SDLK_DOWN: @@ -434,7 +440,7 @@ begin SetLength(ChannelPeak, MaxChannelCount); - StartPreview(); + UpdateInputDevice(); end; procedure TScreenOptionsRecord.OnHide; |