diff options
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 7 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 2 |
2 files changed, 2 insertions, 7 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index fcda137c..38ae707c 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -604,13 +604,6 @@ begin // SDL_SetRefreshrate(85);
// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
- {$ifndef win32}
- // Todo : jb_linux remove this for linux... but helps for debugging
- Ini.FullScreen := 0;
- W := 800;
- H := 600;
- {$endif}
-
{$IFDEF DARWIN}
// Todo : eddie: remove before realease
Ini.FullScreen := 0;
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index bbd4a5ee..b6e151eb 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -361,6 +361,8 @@ begin //Finish Application
//------------------------------
+ SDL_Quit();
+
{$ifdef WIN32}
if Ini.LPT = 1 then LCD.Clear;
if Ini.LPT = 2 then Light.TurnOff;
|