diff options
-rw-r--r-- | Game/Code/Classes/UDataBase.pas | 17 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 108 | ||||
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 14 |
3 files changed, 83 insertions, 56 deletions
diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas index b5636d52..2bd29e75 100644 --- a/Game/Code/Classes/UDataBase.pas +++ b/Game/Code/Classes/UDataBase.pas @@ -74,7 +74,7 @@ const Procedure TDataBaseSystem.Init(const Filename: string); begin - writeln( 'TDataBaseSystem.Init' ); + writeln( 'TDataBaseSystem.Init ('+Filename+') @ '+ floattostr( now() ) ); //Open Database ScoreDB := TSqliteDatabase.Create( Filename ); @@ -251,8 +251,8 @@ begin Case Typ of 0: Query := 'SELECT `Player` , `Difficulty` , `Score` , `Artist` , `Title` FROM `'+cUS_Scores+'` INNER JOIN `US_Songs` ON (`SongID` = `ID`) ORDER BY `Score`'; 1: Query := 'SELECT `Player` , ROUND (Sum(`Score`) / COUNT(`Score`)) FROM `'+cUS_Scores+'` GROUP BY `Player` ORDER BY (Sum(`Score`) / COUNT(`Score`))'; - 2: Query := 'SELECT `Artist` , `Title` , `TimesPlayed` FROM `'+cUS_Scores+'` ORDER BY `TimesPlayed`'; - 3: Query := 'SELECT `Artist` , Sum(`TimesPlayed`) FROM `'+cUS_Scores+'` GROUP BY `Artist` ORDER BY Sum(`TimesPlayed`)'; + 2: Query := 'SELECT `Artist` , `Title` , `TimesPlayed` FROM `'+cUS_Songs+'` ORDER BY `TimesPlayed`'; + 3: Query := 'SELECT `Artist` , Sum(`TimesPlayed`) FROM `'+cUS_Songs+'` GROUP BY `Artist` ORDER BY Sum(`TimesPlayed`)'; end; //Add Order Direction @@ -265,11 +265,12 @@ begin Query := Query + ' LIMIT ' + InttoStr(Count * Page) + ', ' + InttoStr(Count) + ';'; //Execute Query - //try + try TableData := ScoreDB.GetTable(Query); - {except - exit; - end;} + except + exit; // this has a try except, because ( on linux at least ) it seems that doing a GetTable, that returns nothing + // causes an exception. and in the case of a new Database file, with no scores stored yet... this seems to except here. + end; //if Result empty -> Exit if (TableData.RowCount < 1) then @@ -337,7 +338,7 @@ begin exit; end; 2: begin - Query := 'SELECT COUNT(`ID`) FROM `'+cUS_Scores+'`;'; + Query := 'SELECT COUNT(`ID`) FROM `'+cUS_Songs+'`;'; if not ScoreDB.TableExists( cUS_Songs ) then exit; end; diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index 165084a8..f76e822e 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -509,10 +509,26 @@ begin with Line^.Words[Line^.CurWord] do begin Progress:=(Beat-Start)/Length; + if Progress >= 1 then + Progress := 1; + + if Progress <= 0 then + Progress := 0; + CurWordStartTx:=TexPos; CurWordEndTx:=TexPos+TexWidth; CurWordStart:=X; CurWordEnd:=X+Width; + + // Slide Effect + // simply paint the active texture to the current position + if HoverEffekt = 3 then + begin + CurWordStartTx := CurWordStartTx + TexWidth * progress; + CurWordEndTx := CurWordStartTx; + CurWordStart := CurWordStart + Width * progress; + CurWordEnd := CurWordStart; + end; end; //Get Start Position: @@ -561,7 +577,12 @@ begin glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, Line^.Tex); - glColorRGB(LineColor_act); + if HoverEffekt = 4 then + // ball lyric effect - only highlight current word and not that ones before in this line + glColorRGB(LineColor_en) + else + glColorRGB(LineColor_act); + glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(LyricX, Y); glTexCoord2f(0, 1-realfontsize/64); glVertex2f(LyricX, Y + realfontsize); @@ -569,42 +590,55 @@ begin glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); glEnd; -{ // draw active word - type 1: farbwechsel - HoverEffect=3 oder so? - glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); - glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); - glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); - glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); - glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); - glEnd; - glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,progress); - glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); - glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); - glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); - glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); - glEnd; -} - - // draw active word - type 2: zoom + farbwechsel - HoverEffect=4 ??? - glPushMatrix; - glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+realfontsize/2,0); - glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0); - glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); - glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); - glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); - glEnd; - glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1); - glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); - glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); - glEnd; - glPopMatrix; + // draw active word: + // type 1: simple lyric effect + // type 4: ball lyric effect + // only change the color of the current word + if (HoverEffekt = 1) or (HoverEffekt = 4) then + begin + { + glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); + glBegin(GL_QUADS); + glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); + glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); + glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); + glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); + glEnd; + } + + glColor3f(LineColor_act.r,LineColor_act.g,LineColor_act.b); + glBegin(GL_QUADS); + glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); + glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); + glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); + glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); + glEnd; + end + + // draw active word: + // type 1: zoom lyric effect + // change color and zoom current word + else if HoverEffekt = 2 then + begin + glPushMatrix; + glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+realfontsize/2,0); + glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0); + glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); + glBegin(GL_QUADS); + glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); + glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); + glEnd; + glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1); + glBegin(GL_QUADS); + glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); + glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); + glEnd; + glPopMatrix; + end; // draw rest of sentence glColorRGB(LineColor_en); diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 8b7bfff3..69ecda44 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -894,11 +894,8 @@ begin Int := (Int + 1) Mod Length(Interactions); //If no Interaction is Selectable Simply Select Next - if (Int = Interaction) then - begin - Int := (Int + 1) Mod Length(Interactions); - Break; - end; + if (Int = Interaction) then Break; + Until IsSelectable(Int); //Set Interaction @@ -918,12 +915,7 @@ begin if Int = -1 then Int := High(Interactions); //If no Interaction is Selectable Simply Select Next - if (Int = Interaction) then - begin - Int := SelInteraction - 1; - if Int = -1 then Int := High(Interactions); - Break; - end; + if (Int = Interaction) then Break; Until IsSelectable(Int); //Set Interaction |