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-rw-r--r--Game/Code/Classes/TextGL.pas4
-rw-r--r--Game/Code/Menu/UDisplay.pas1
2 files changed, 3 insertions, 2 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 5ce3ebf7..c73908f8 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -245,7 +245,7 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
glBindTexture(GL_TEXTURE_2D, TexNum);
glBegin(GL_QUADS);
@@ -304,7 +304,7 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
glBindTexture(GL_TEXTURE_2D, TexNum);
glBegin(GL_QUADS);
glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 6181fab1..077342d3 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -363,6 +363,7 @@ procedure TDisplay.ScreenShot;
FileName: String;
Num: Integer;
begin
+ Exit; // something broken in here... quick fix... disabled it
//bilddatei Suchen
for Num := 1 to 9999 do begin
FileName := IntToStr(Num);