diff options
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index e00388a4..949ad211 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -213,7 +213,7 @@ procedure glPrintLetter(Letter: char); var
TexX, TexY: real;
TexR, TexB: real;
- TestHeight: real;
+ TexHeight: real;
FWidth: real;
PL, PT: real;
PR, PB: real;
@@ -232,7 +232,7 @@ begin TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
- TestHeight := TexB - TexY;
+ TexHeight := TexB - TexY;
// set vector positions
PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2;
@@ -274,7 +274,7 @@ begin glBegin(GL_QUADS);
try
glColor4f(TempColor[0], TempColor[1], TempColor[2], 0);
- glTexCoord2f(TexX, TexY + TestHeight/2);
+ glTexCoord2f(TexX, TexY + TexHeight/2);
glVertex3f(PL, PB + ReflectionSpacing - H/2, z);
glColor4f(TempColor[0], TempColor[1], TempColor[2], Alpha-0.3);
@@ -285,7 +285,7 @@ begin glVertex3f(PR + XItal, PT + ReflectionSpacing, z);
glColor4f(TempColor[0], TempColor[1], TempColor[2], 0);
- glTexCoord2f(TexR, TexY + TestHeight/2);
+ glTexCoord2f(TexR, TexY + TexHeight/2);
glVertex3f(PR, PB + ReflectionSpacing - H/2, z);
finally
glEnd;
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