diff options
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 33 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 4 | ||||
-rw-r--r-- | Game/Output/Sounds/Applause.mp3 | bin | 59794 -> 59968 bytes | |||
-rw-r--r-- | Game/Output/Sounds/Common back.mp3 | bin | 23431 -> 23637 bytes | |||
-rw-r--r-- | Game/Output/Sounds/Common start.mp3 | bin | 23431 -> 23637 bytes | |||
-rw-r--r-- | Game/Output/Sounds/credits-outro-tune.mp3 | bin | 156212 -> 156418 bytes | |||
-rw-r--r-- | Game/Output/Sounds/dismissed.mp3 | bin | 5433 -> 5639 bytes | |||
-rw-r--r-- | Game/Output/Sounds/menu swoosh.mp3 | bin | 5246 -> 5246 bytes | |||
-rw-r--r-- | Game/Output/Sounds/option change col.mp3 | bin | 3734 -> 3734 bytes | |||
-rw-r--r-- | Game/Output/Sounds/rimshot022b.mp3 | bin | 2090 -> 2296 bytes | |||
-rw-r--r-- | Game/Output/Sounds/select music change music 50.mp3 | bin | 17580 -> 17786 bytes | |||
-rw-r--r-- | Game/Output/Sounds/select music change music.mp3 | bin | 8565 -> 8565 bytes | |||
-rw-r--r-- | Game/Output/Sounds/wome-credits-tune.mp3 | bin | 1682311 -> 1682517 bytes |
13 files changed, 4 insertions, 33 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index c304cc0a..162164d6 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -269,14 +269,6 @@ begin begin
st := Czesci[CP].Czesc[Czesci[CP].Akt].StartNote;
end_ := Czesci[CP].Czesc[Czesci[CP].Akt].Koniec;
- {if AktSong.isDuet and (Length(Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].Nuta)>0)then
- begin
- if (Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].Koniec > end_) then
- end_ := Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].Koniec;
-
- if (Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].StartNote < st) then
- st := Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].StartNote;
- end;}
end;
glColor4f(1, 1, 1, Alpha);
@@ -377,14 +369,6 @@ begin begin
st := Czesci[CP].Czesc[Czesci[CP].Akt].StartNote;
end_ := Czesci[CP].Czesc[Czesci[CP].Akt].Koniec;
- {if AktSong.isDuet and (Length(Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].Nuta)>0)then
- begin
- if (Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].Koniec > end_) then
- end_ := Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].Koniec;
-
- if (Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].StartNote < st) then
- st := Czesci[(CP+1) mod 2].Czesc[Czesci[CP].Akt].StartNote;
- end; }
end;
glEnable(GL_TEXTURE_2D);
@@ -408,9 +392,8 @@ begin end else
begin
NotesH2 := int(NotesH * 0.65);
- end; //if
+ end;
- // if True then
Rec.Top := Y - (Ton-Czesci[CP].Czesc[Czesci[CP].Akt].BaseNote)*Space/2 - NotesH2;
Rec.Bottom := Rec.Top + 2 *NotesH2;
@@ -432,9 +415,6 @@ begin if Rec.Right <= Rec.Left then Rec.Right := Rec.Left;
-
-// glColor3f(R, G, B);
-// glBindTexture(GL_TEXTURE_2D, Tex_MidGray.TexNum);
glBindTexture(GL_TEXTURE_2D, Tex_Mid[NrGracza+1].TexNum);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
@@ -455,20 +435,9 @@ begin glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
-
-
- //Rec.Right := X + (Start+Dlugosc-Czesci[0].Czesc[Czesci[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
- //if (Start+Dlugosc-1 = Czas.AktBeatD) then
if Perfect and (Ini.EffectSing=1) then begin
-// A := sqrt((1+sin(Music.Position * 3))/2);
- //A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Dlugosc));
if not (Start+Dlugosc-1 = Czas.AktBeatD) then
-
- //Star animation counter
- //inc(Starfr);
- //Starfr := Starfr mod 128;
GoldenRec.SavePerfectNotePos(Rec.Left, Rec.Top);
- { SingDrawStar(Rec.Left+2, Rec.Top+4, A);}
end;
end; // with
end; // for
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 9b472528..4e0ffef4 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -612,6 +612,7 @@ begin // Half size Notes Patch
NoteHit := false;
+ AktTon := Sound[CP].Ton;
Range := 2 - Ini.Difficulty;
if (abs(Czesci[P].Czesc[S].Nuta[Pet].Ton - Sound[CP].Ton) <= Range) or
@@ -790,7 +791,8 @@ begin // Half size Notes Patch
NoteHit := false;
-
+ AktTon := Sound[CP].Ton;
+
Range := 2 - Ini.Difficulty;
if (abs(Czesci[P].Czesc[S].Nuta[Pet].Ton - Sound[CP].Ton) <= Range) or
DEBUG_NOTE_HIT then
diff --git a/Game/Output/Sounds/Applause.mp3 b/Game/Output/Sounds/Applause.mp3 Binary files differindex 8c7f78bb..d5eeb881 100644 --- a/Game/Output/Sounds/Applause.mp3 +++ b/Game/Output/Sounds/Applause.mp3 diff --git a/Game/Output/Sounds/Common back.mp3 b/Game/Output/Sounds/Common back.mp3 Binary files differindex 34354740..232c075c 100644 --- a/Game/Output/Sounds/Common back.mp3 +++ b/Game/Output/Sounds/Common back.mp3 diff --git a/Game/Output/Sounds/Common start.mp3 b/Game/Output/Sounds/Common start.mp3 Binary files differindex 34354740..232c075c 100644 --- a/Game/Output/Sounds/Common start.mp3 +++ b/Game/Output/Sounds/Common start.mp3 diff --git a/Game/Output/Sounds/credits-outro-tune.mp3 b/Game/Output/Sounds/credits-outro-tune.mp3 Binary files differindex fc23561c..e7bcd442 100644 --- a/Game/Output/Sounds/credits-outro-tune.mp3 +++ b/Game/Output/Sounds/credits-outro-tune.mp3 diff --git a/Game/Output/Sounds/dismissed.mp3 b/Game/Output/Sounds/dismissed.mp3 Binary files differindex f478e7a3..b45e6546 100644 --- a/Game/Output/Sounds/dismissed.mp3 +++ b/Game/Output/Sounds/dismissed.mp3 diff --git a/Game/Output/Sounds/menu swoosh.mp3 b/Game/Output/Sounds/menu swoosh.mp3 Binary files differindex 1025a86f..c22e89f6 100644 --- a/Game/Output/Sounds/menu swoosh.mp3 +++ b/Game/Output/Sounds/menu swoosh.mp3 diff --git a/Game/Output/Sounds/option change col.mp3 b/Game/Output/Sounds/option change col.mp3 Binary files differindex c2fcb43b..f0fa86d5 100644 --- a/Game/Output/Sounds/option change col.mp3 +++ b/Game/Output/Sounds/option change col.mp3 diff --git a/Game/Output/Sounds/rimshot022b.mp3 b/Game/Output/Sounds/rimshot022b.mp3 Binary files differindex 9f49bab4..0694432b 100644 --- a/Game/Output/Sounds/rimshot022b.mp3 +++ b/Game/Output/Sounds/rimshot022b.mp3 diff --git a/Game/Output/Sounds/select music change music 50.mp3 b/Game/Output/Sounds/select music change music 50.mp3 Binary files differindex ade19a70..cb470a34 100644 --- a/Game/Output/Sounds/select music change music 50.mp3 +++ b/Game/Output/Sounds/select music change music 50.mp3 diff --git a/Game/Output/Sounds/select music change music.mp3 b/Game/Output/Sounds/select music change music.mp3 Binary files differindex 86a7218d..21bdaaa0 100644 --- a/Game/Output/Sounds/select music change music.mp3 +++ b/Game/Output/Sounds/select music change music.mp3 diff --git a/Game/Output/Sounds/wome-credits-tune.mp3 b/Game/Output/Sounds/wome-credits-tune.mp3 Binary files differindex 564e8d6f..8e3b227e 100644 --- a/Game/Output/Sounds/wome-credits-tune.mp3 +++ b/Game/Output/Sounds/wome-credits-tune.mp3 |