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-rw-r--r--Game/Code/Classes/UMusic.pas3
-rw-r--r--Game/Code/Screens/UScreenSong.pas9
-rw-r--r--Game/Code/UltraStar.dpr2
3 files changed, 9 insertions, 5 deletions
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index c4f80235..33e182e3 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -502,7 +502,7 @@ procedure TMusic.Rewind;
begin
if Loaded then begin
// MediaPlayer.Position := 0;
-
+
end;
end;
@@ -521,6 +521,7 @@ procedure TMusic.Play;
begin
if Loaded then begin
// MediaPlayer.Play;
+ DSP_VocalRemover:=0;
if Loop then BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TMusic Class
BASS_ChannelPlay(Bass, False); // for setting position before playing
end;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index bd4c7c87..001ff860 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -3131,11 +3131,14 @@ begin
begin
for I := 0 to Length(CatSongs.Song) - 1 do
begin
- if CatSongs.Song[I].Visible and (CatSongs.Song[I].Medley.Source >= MinS) and not PartyPlayedMedley(I)
+ if (CatSongs.Song[I].Medley.Source >= MinS) and not PartyPlayedMedley(I)
and not SongSkipped(I) then
begin
- SetLength(res, Length(res)+1);
- res[Length(res)-1] := I;
+ if (PlaylistMan.Mode<>0) or ((PlaylistMan.Mode=0) and CatSongs.Song[I].Visible) then
+ begin
+ SetLength(res, Length(res)+1);
+ res[Length(res)-1] := I;
+ end;
end;
end;
end else
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index f13bc474..b597ff95 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -124,7 +124,7 @@ uses
acinerella in 'lib\acinerella\acinerella.pas';
const
- Version = 'UltraStar Deluxe v1.0.1a Challenge-MOD r7 alpha 2010-02-19';
+ Version = 'UltraStar Deluxe v1.0.1a Challenge-MOD r7 alpha 2010-02-21';
var
WndTitle: string;