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-rw-r--r--src/base/UFont.pas2
-rw-r--r--src/base/UTexture.pas10
2 files changed, 2 insertions, 10 deletions
diff --git a/src/base/UFont.pas b/src/base/UFont.pas
index e680811b..0249b665 100644
--- a/src/base/UFont.pas
+++ b/src/base/UFont.pas
@@ -2835,7 +2835,7 @@ constructor TBitmapFont.Create(const Filename: IPath; Outline: integer;
begin
inherited Create(Filename);
- fTex := Texture.LoadTexture(true, Filename, TEXTURE_TYPE_TRANSPARENT, 0);
+ fTex := Texture.LoadTexture(Filename, TEXTURE_TYPE_TRANSPARENT, 0);
fTexSize := 1024;
fOutline := Outline;
fBaseline := Baseline;
diff --git a/src/base/UTexture.pas b/src/base/UTexture.pas
index c1334dd7..fb31a9b0 100644
--- a/src/base/UTexture.pas
+++ b/src/base/UTexture.pas
@@ -119,7 +119,6 @@ type
procedure AddTexture(var Tex: TTexture; Typ: TTextureType; Color: cardinal; Cache: boolean = false); overload;
function GetTexture(const Name: IPath; Typ: TTextureType; FromCache: boolean = false): TTexture; overload;
function GetTexture(const Name: IPath; Typ: TTextureType; Col: LongWord; FromCache: boolean = false): TTexture; overload;
- function LoadTexture(FromRegistry: boolean; const Identifier: IPath; Typ: TTextureType; Col: LongWord): TTexture; overload;
function LoadTexture(const Identifier: IPath; Typ: TTextureType; Col: LongWord): TTexture; overload;
function LoadTexture(const Identifier: IPath): TTexture; overload;
function CreateTexture(Data: PChar; const Name: IPath; Width, Height: word; BitsPerPixel: byte): TTexture;
@@ -236,12 +235,6 @@ begin
TextureDatabase.AddTexture(Tex, Typ, Color, Cache);
end;
-function TTextureUnit.LoadTexture(FromRegistry: boolean; const Identifier: IPath; Typ: TTextureType; Col: LongWord): TTexture;
-begin
- // FIXME: what is the FromRegistry parameter supposed to do?
- Result := LoadTexture(Identifier, Typ, Col);
-end;
-
function TTextureUnit.LoadTexture(const Identifier: IPath): TTexture;
begin
Result := LoadTexture(Identifier, TEXTURE_TYPE_PLAIN, 0);
@@ -382,7 +375,6 @@ begin
if (FromCache) then
begin
- // use texture
TextureIndex := TextureDatabase.FindTexture(Name, Typ, Col);
if (TextureIndex > -1) then
Result := TextureDatabase.Texture[TextureIndex].TextureCache;
@@ -408,7 +400,7 @@ begin
// load full texture
if (TextureDatabase.Texture[TextureIndex].Texture.TexNum = 0) then
- TextureDatabase.Texture[TextureIndex].Texture := LoadTexture(false, Name, Typ, Col);
+ TextureDatabase.Texture[TextureIndex].Texture := LoadTexture(Name, Typ, Col);
// use texture
Result := TextureDatabase.Texture[TextureIndex].Texture;