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-rw-r--r--src/base/TextGL.pas2
-rw-r--r--src/base/UDraw.pas2
-rw-r--r--src/base/ULyrics.pas6
-rw-r--r--src/base/USingScores.pas196
-rw-r--r--src/base/UThemes.pas6
-rw-r--r--src/media/UVideo.pas4
-rw-r--r--src/menu/UDisplay.pas2
-rw-r--r--src/menu/UMenu.pas12
-rw-r--r--src/menu/UMenuSelectSlide.pas2
-rw-r--r--src/menu/UMenuText.pas8
-rw-r--r--src/screens/UScreenCredits.pas6
-rw-r--r--src/screens/UScreenEditConvert.pas6
-rw-r--r--src/screens/UScreenEditSub.pas50
-rw-r--r--src/screens/UScreenOpen.pas10
-rw-r--r--src/screens/UScreenOptionsRecord.pas2
-rw-r--r--src/screens/UScreenSingModi.pas4
16 files changed, 161 insertions, 157 deletions
diff --git a/src/base/TextGL.pas b/src/base/TextGL.pas
index 03351adf..ad4c0ee2 100644
--- a/src/base/TextGL.pas
+++ b/src/base/TextGL.pas
@@ -359,7 +359,7 @@ end;
procedure SetFontSize(Size: real);
begin
- Fonts[ActFont].Tex.H := 30 * (Size/10);
+ Fonts[ActFont].Tex.H := Size;
end;
procedure SetFontStyle(Style: integer);
diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas
index a28543b8..61335a53 100644
--- a/src/base/UDraw.pas
+++ b/src/base/UDraw.pas
@@ -1222,7 +1222,7 @@ begin
//Set Font Propertys
SetFontStyle(2); //Font: Outlined1
-if Age < 5 then SetFontSize(Age + 1) else SetFontSize(6);
+if Age < 5 then SetFontSize((Age + 1) * 3) else SetFontSize(18);
SetFontItalic(False);
//Check Font Size
diff --git a/src/base/ULyrics.pas b/src/base/ULyrics.pas
index ece9f1d4..5c5449b1 100644
--- a/src/base/ULyrics.pas
+++ b/src/base/ULyrics.pas
@@ -463,7 +463,7 @@ begin
// set font size to a reasonable value
LyricLine.Height := RequestHeight * 0.9;
- SetFontSize(LyricLine.Height/3);
+ SetFontSize(LyricLine.Height);
LyricLine.Width := glTextWidth(PChar(LyricLine.Text));
// change font-size to fit into the lyric bar
@@ -474,7 +474,7 @@ begin
if (LyricLine.Height < 1) then
LyricLine.Height := 1;
- SetFontSize(LyricLine.Height/3);
+ SetFontSize(LyricLine.Height);
LyricLine.Width := glTextWidth(PChar(LyricLine.Text));
end;
@@ -539,7 +539,7 @@ begin
// set font size and style
SetFontStyle(FontStyle);
ResetFont();
- SetFontSize(Line.Height/3);
+ SetFontSize(Line.Height);
glColor4f(1, 1, 1, 1);
// center lyrics
diff --git a/src/base/USingScores.pas b/src/base/USingScores.pas
index 71ae2651..8e2455e1 100644
--- a/src/base/USingScores.pas
+++ b/src/base/USingScores.pas
@@ -93,19 +93,19 @@ type
RBW: Real; //Width of the Rating Bar
RBH: Real; //Height of the Rating Bar
- TextX: Real; //X Position of the Score Text
- TextY: Real; //Y Position of the Score Text
- TextFont: Byte; //Font of the Score Text
- TextSize: Byte; //Size of the Score Text
-
- PUW: Real; //Width of the LineBonus Popup
- PUH: Real; //Height of the LineBonus Popup
- PUFont: Byte; //Font for the PopUps
- PUFontSize: Byte; //FontSize for the PopUps
- PUStartX: Real; //X Start Position of the LineBonus Popup
- PUStartY: Real; //Y Start Position of the LineBonus Popup
- PUTargetX: Real; //X Target Position of the LineBonus Popup
- PUTargetY: Real; //Y Target Position of the LineBonus Popup
+ TextX: Real; //X Position of the Score Text
+ TextY: Real; //Y Position of the Score Text
+ TextFont: Byte; //Font of the Score Text
+ TextSize: integer; //Size of the Score Text
+
+ PUW: Real; //Width of the LineBonus Popup
+ PUH: Real; //Height of the LineBonus Popup
+ PUFont: Byte; //Font for the PopUps
+ PUFontSize: integer; //FontSize for the PopUps
+ PUStartX: Real; //X Start Position of the LineBonus Popup
+ PUStartY: Real; //Y Start Position of the LineBonus Popup
+ PUTargetX: Real; //X Target Position of the LineBonus Popup
+ PUTargetY: Real; //Y Target Position of the LineBonus Popup
end;
aScorePosition = array[0..MaxPositions-1] of TScorePosition;
@@ -138,17 +138,17 @@ type
FirstPopUp: PScorePopUp;
LastPopUp: PScorePopUp;
- //Procedure Draws a Popup by Pointer
- Procedure DrawPopUp(const PopUp: PScorePopUp);
+ // Draws a Popup by Pointer
+ procedure DrawPopUp(const PopUp: PScorePopUp);
- //Procedure Draws a Score by Playerindex
- Procedure DrawScore(const Index: Integer);
+ // Draws a Score by Playerindex
+ procedure DrawScore(const Index: Integer);
- //Procedure Draws the RatingBar by Playerindex
- Procedure DrawRatingBar(const Index: Integer);
+ // Draws the RatingBar by Playerindex
+ procedure DrawRatingBar(const Index: Integer);
- //Procedure Removes a PopUp w/o destroying the List
- Procedure KillPopUp(const last, cur: PScorePopUp);
+ // Removes a PopUp w/o destroying the List
+ procedure KillPopUp(const last, cur: PScorePopUp);
public
Settings: record //Record containing some Displaying Options
Phase1Time: Real; //time for Phase 1 to complete (in msecs)
@@ -158,7 +158,7 @@ type
Phase3Time: Real; //time for Phase 3 to complete (in msecs)
//The Fade out and Score adding
- PopUpTex: Array [0..8] of TTexture; //Textures for every Popup Rating
+ PopUpTex: array [0..8] of TTexture; //Textures for every Popup Rating
RatingBar_BG_Tex: TTexture; //Rating Bar Texs
RatingBar_FG_Tex: TTexture;
@@ -171,44 +171,44 @@ type
RBVisible: Boolean; //Visibility of all Rating Bars
//Propertys for Reading Position and Playercount
- Property PositionCount: Byte read oPositionCount;
- Property PlayerCount: Byte read oPlayerCount;
- Property Players: aScorePlayer read aPlayers;
+ property PositionCount: Byte read oPositionCount;
+ property PlayerCount: Byte read oPlayerCount;
+ property Players: aScorePlayer read aPlayers;
//Constructor just sets some standard Settings
- Constructor Create;
+ constructor Create;
- //Procedure Adds a Position to Array and Increases Position Count
- Procedure AddPosition(const pPosition: PScorePosition);
+ // Adds a Position to Array and Increases Position Count
+ procedure AddPosition(const pPosition: PScorePosition);
- //Procedure Adds a Player to Array and Increases Player Count
- Procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word = 0; const Enabled: Boolean = True; const Visible: Boolean = True);
+ // Adds a Player to Array and Increases Player Count
+ procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word = 0; const Enabled: Boolean = True; const Visible: Boolean = True);
//Change a Players Visibility, Enable
- Procedure ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
- Procedure ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
+ procedure ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
+ procedure ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
- //Procedure Deletes all Player Information
- Procedure ClearPlayers;
+ // Deletes all Player Information
+ procedure ClearPlayers;
- //Procedure Deletes Positions and Playerinformation
- Procedure Clear;
+ // Deletes Positions and Playerinformation
+ procedure Clear;
- //Procedure Loads some Settings and the Positions from Theme
- Procedure LoadfromTheme;
+ // Loads some Settings and the Positions from Theme
+ procedure LoadfromTheme;
- //Procedure has to be called after Positions and Players have been added, before first call of Draw
+ // has to be called after Positions and Players have been added, before first call of Draw
//It gives every Player a Score Position
- Procedure Init;
+ procedure Init;
//Spawns a new Line Bonus PopUp for the Player
- Procedure SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
+ procedure SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
//Removes all PopUps from Mem
- Procedure KillAllPopUps;
+ procedure KillAllPopUps;
- //Procedure Draws Scores and Linebonus PopUps
- Procedure Draw;
+ // Draws Scores and Linebonus PopUps
+ procedure Draw;
end;
@@ -220,9 +220,9 @@ uses SDL,
UGraphic,
TextGL;
-//-----------
-//Constructor just sets some standard Settings
-//-----------
+{**
+ * Sets some standard Settings
+ *}
Constructor TSingScores.Create;
begin
inherited;
@@ -259,9 +259,9 @@ begin
Settings.RatingBar_Bar_Tex.TexNum := 0;
end;
-//-----------
-//Procedure Adds a Position to Array and Increases Position Count
-//-----------
+{**
+ * Adds a Position to Array and Increases Position Count
+ *}
Procedure TSingScores.AddPosition(const pPosition: PScorePosition);
begin
if (PositionCount < MaxPositions) then
@@ -272,9 +272,9 @@ begin
end;
end;
-//-----------
-//Procedure Adds a Player to Array and Increases Player Count
-//-----------
+{**
+ * Adds a Player to Array and Increases Player Count
+ *}
Procedure TSingScores.AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word; const Enabled: Boolean; const Visible: Boolean);
begin
if (PlayerCount < MaxPlayers) then
@@ -294,46 +294,46 @@ begin
end;
end;
-//-----------
-//Change a Players Visibility
-//-----------
+{**
+ * Change a Players Visibility
+ *}
Procedure TSingScores.ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
begin
if (Index < MaxPlayers) then
aPlayers[Index].Visible := pVisible;
end;
-//-----------
-//Change Player Enabled
-//-----------
+{**
+ * Change Player Enabled
+ *}
Procedure TSingScores.ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
begin
if (Index < MaxPlayers) then
aPlayers[Index].Enabled := pEnabled;
end;
-//-----------
-//Procedure Deletes all Player Information
-//-----------
-Procedure TSingScores.ClearPlayers;
+{**
+ * Procedure Deletes all Player Information
+ *}
+Procedure TSingScores.ClearPlayers;
begin
KillAllPopUps;
oPlayerCount := 0;
end;
-//-----------
-//Procedure Deletes Positions and Playerinformation
-//-----------
-Procedure TSingScores.Clear;
+{**
+ * Procedure Deletes Positions and Playerinformation
+ *}
+Procedure TSingScores.Clear;
begin
KillAllPopUps;
oPlayerCount := 0;
oPositionCount := 0;
end;
-//-----------
-//Procedure Loads some Settings and the Positions from Theme
-//-----------
+{**
+ * Procedure Loads some Settings and the Positions from Theme
+ *}
Procedure TSingScores.LoadfromTheme;
var I: Integer;
Procedure AddbyStatics(const PC: Byte; const ScoreStatic, SingBarStatic: TThemeStatic; ScoreText: TThemeText);
@@ -360,7 +360,7 @@ var I: Integer;
nPosition.PUH := nPosition.BGH;
nPosition.PUFont := 2;
- nPosition.PUFontSize := 6;
+ nPosition.PUFontSize := 18;
nPosition.PUStartX := nPosition.BGX;
nPosition.PUStartY := nPosition.TextY + 65;
@@ -398,9 +398,9 @@ begin
AddByStatics(4, Theme.Sing.StaticP3RScoreBG, Theme.Sing.StaticP3SingBar, Theme.Sing.TextP3RScore);
end;
-//-----------
-//Spawns a new Line Bonus PopUp for the Player
-//-----------
+{**
+ * Spawns a new Line Bonus PopUp for the Player
+ *}
Procedure TSingScores.SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
var Cur: PScorePopUp;
begin
@@ -446,9 +446,9 @@ begin
Log.LogError('TSingScores: Try to add PopUp for not existing player');
end;
-//-----------
-// Removes a PopUp w/o destroying the List
-//-----------
+{**
+ * Removes a PopUp w/o destroying the List
+ *}
Procedure TSingScores.KillPopUp(const last, cur: PScorePopUp);
begin
//Give Player the Last Points that missing till now
@@ -488,9 +488,9 @@ begin
FreeMem(Cur, SizeOf(TScorePopUp));
end;
-//-----------
-//Removes all PopUps from Mem
-//-----------
+{**
+ * Removes all PopUps from Mem
+ *}
Procedure TSingScores.KillAllPopUps;
var
Cur: PScorePopUp;
@@ -510,10 +510,10 @@ begin
LastPopUp := nil;
end;
-//-----------
-//Init - has to be called after Positions and Players have been added, before first call of Draw
-//It gives every Player a Score Position
-//-----------
+{**
+ * Has to be called after Positions and Players have been added, before first call of Draw
+ * It gives every Player a Score Position
+ *}
Procedure TSingScores.Init;
var
PlC: Array [0..1] of Byte; //Playercount First Screen and Second Screen
@@ -602,9 +602,9 @@ begin
end;
end;
-//-----------
-//Procedure Draws Scores and Linebonus PopUps
-//-----------
+{**
+ * Draws Scores and Linebonus PopUps
+ *}
Procedure TSingScores.Draw;
var
I: Integer;
@@ -655,15 +655,15 @@ begin
end; //eo Visible
end;
-//-----------
-//Procedure Draws a Popup by Pointer
-//-----------
+{**
+ * Draws a Popup by Pointer
+ *}
Procedure TSingScores.DrawPopUp(const PopUp: PScorePopUp);
var
Progress: Real;
CurTime: Cardinal;
X, Y, W, H, Alpha: Real;
- FontSize: Byte;
+ FontSize: integer;
FontOffset: Real;
TimeDiff: Cardinal;
PIndex: Byte;
@@ -706,7 +706,7 @@ begin
Y := Positions[PIndex].PUStartY + (Positions[PIndex].PUH - H)/2;
FontSize := Round(Progress * Positions[PIndex].PUFontSize);
- FontOffset := H / 2 - FontSize;
+ FontOffset := (H - FontSize) / 2;
Alpha := 1;
end
@@ -729,7 +729,7 @@ begin
Y := Positions[PIndex].PUStartY + PosDiff * sqr(Progress);
FontSize := Positions[PIndex].PUFontSize;
- FontOffset := H / 2 - FontSize;
+ FontOffset := (H - FontSize) / 2;
Alpha := 1 - 0.3 * Progress;
end
@@ -776,7 +776,7 @@ begin
Y := Positions[PIndex].PUTargetY - PosDiff * (1-Progress);
FontSize := Positions[PIndex].PUFontSize;
- FontOffset := H / 2 - FontSize;
+ FontOffset := (H - FontSize) / 2;
end
else
begin
@@ -820,7 +820,7 @@ begin
TextLen := glTextWidth(PChar(Theme.Sing.LineBonusText[PopUp.Rating]));
//Color and Pos
- SetFontPos (X + (W - TextLen) / 2, Y + FontOffset{12});
+ SetFontPos (X + (W - TextLen) / 2, Y + FontOffset);
glColor4f(1, 1, 1, Alpha);
//Draw
@@ -833,9 +833,9 @@ begin
Log.LogError('TSingScores: Try to Draw a not existing PopUp');
end;
-//-----------
-//Procedure Draws a Score by Playerindex
-//-----------
+{**
+ * Draws a Score by Playerindex
+ *}
Procedure TSingScores.DrawScore(const Index: Integer);
var
Position: PScorePosition;
diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas
index 745a5d9b..02fdf10a 100644
--- a/src/base/UThemes.pas
+++ b/src/base/UThemes.pas
@@ -1526,7 +1526,8 @@ begin
ThemeText.ColB := ThemeIni.ReadFloat(Name, 'ColB', 0);
ThemeText.Font := ThemeIni.ReadInteger(Name, 'Font', 0);
- ThemeText.Size := ThemeIni.ReadInteger(Name, 'Size', 0);
+ // FIXME: FONTSIZE
+ ThemeText.Size := ThemeIni.ReadInteger(Name, 'Size', 0) * 3;
ThemeText.Align := ThemeIni.ReadInteger(Name, 'Align', 0);
ThemeText.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
@@ -1739,7 +1740,8 @@ begin
ThemeSelectS.Z := ThemeIni.ReadFloat(Name, 'Z', 0);
- ThemeSelectS.TextSize := ThemeIni.ReadInteger(Name, 'TextSize', 10);
+ // FIXME: FONTSIZE
+ ThemeSelectS.TextSize := ThemeIni.ReadInteger(Name, 'TextSize', 10) * 3;
ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);
diff --git a/src/media/UVideo.pas b/src/media/UVideo.pas
index 32484d5e..84949766 100644
--- a/src/media/UVideo.pas
+++ b/src/media/UVideo.pas
@@ -764,7 +764,7 @@ begin
glColor4f(0.7, 1, 0.3, 1);
SetFontStyle (1);
SetFontItalic(False);
- SetFontSize(9);
+ SetFontSize(27);
SetFontPos (300, 0);
glPrint('Delay due to negative VideoGap');
glColor4f(1, 1, 1, 1);
@@ -783,7 +783,7 @@ begin
glColor4f(1, 1, 1, 1);
SetFontStyle (1);
SetFontItalic(False);
- SetFontSize(9);
+ SetFontSize(27);
SetFontPos (5, 0);
glPrint('delaying frame');
SetFontPos (5, 20);
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas
index ebd25e50..bea9b58d 100644
--- a/src/menu/UDisplay.pas
+++ b/src/menu/UDisplay.pas
@@ -378,7 +378,7 @@ begin
//Set Font Specs
SetFontStyle(0);
- SetFontSize(7);
+ SetFontSize(21);
SetFontItalic(False);
glColor4f(0, 0, 0, 1);
diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas
index c660b585..88f00e30 100644
--- a/src/menu/UMenu.pas
+++ b/src/menu/UMenu.pas
@@ -574,9 +574,9 @@ begin
for BT := 0 to BTLen-1 do
begin
AddButtonText(ButtonCollection[Num], ThemeCollection.Style.Text[BT].X, ThemeCollection.Style.Text[BT].Y,
- ThemeCollection.Style.Text[BT].ColR, ThemeCollection.Style.Text[BT].ColG, ThemeCollection.Style.Text[BT].ColB,
- ThemeCollection.Style.Text[BT].Font, ThemeCollection.Style.Text[BT].Size, ThemeCollection.Style.Text[BT].Align,
- ThemeCollection.Style.Text[BT].Text);
+ ThemeCollection.Style.Text[BT].ColR, ThemeCollection.Style.Text[BT].ColG, ThemeCollection.Style.Text[BT].ColB,
+ ThemeCollection.Style.Text[BT].Font, ThemeCollection.Style.Text[BT].Size, ThemeCollection.Style.Text[BT].Align,
+ ThemeCollection.Style.Text[BT].Text);
end;
end;
@@ -1269,7 +1269,7 @@ begin
SelectsS[S].Text.X := X + 20;
SelectsS[S].Text.Y := Y + (SelectsS[S].TextureSBG.H / 2) - 15;
SelectsS[S].Text.Text := Caption;
- SelectsS[S].Text.Size := 10;
+ SelectsS[S].Text.Size := 30;
SelectsS[S].Text.Visible := true;
SelectsS[S].TColR := TColR;
SelectsS[S].TColG := TColG;
@@ -1303,7 +1303,7 @@ begin
SelectsS[S].PData := @Data;
// Configures Select options
{//SelectsS[S].TextOpt[0].Text := IntToStr(I+1);
- SelectsS[S].TextOpt[0].Size := 10;
+ SelectsS[S].TextOpt[0].Size := 30;
SelectsS[S].TextOpt[0].Align := 1;
SelectsS[S].TextOpt[0].ColR := SelectsS[S].STDColR;
@@ -1324,7 +1324,7 @@ begin
SelectsS[S].TextOpt[I].X := SelectsS[S].TextureSBG.X + 20 + (50 + 20) + (150 - 20) * I;
SelectsS[S].TextOpt[I].Y := SelectsS[S].TextureSBG.Y + 20;
SelectsS[S].TextOpt[I].Text := IntToStr(I+1);
- SelectsS[S].TextOpt[I].Size := 10;
+ SelectsS[S].TextOpt[I].Size := 30;
SelectsS[S].TextOpt[I].Align := 1;
SelectsS[S].TextOpt[I].ColR := SelectsS[S].STDColR;
diff --git a/src/menu/UMenuSelectSlide.pas b/src/menu/UMenuSelectSlide.pas
index 4779094c..ed1db6cf 100644
--- a/src/menu/UMenuSelectSlide.pas
+++ b/src/menu/UMenuSelectSlide.pas
@@ -370,7 +370,7 @@ begin
else
TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength;
- TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20};
+ TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2;
//Better Look with 2 Options
if (Lines=2) AND (Length(TextOptT)= 2) then
diff --git a/src/menu/UMenuText.pas b/src/menu/UMenuText.pas
index bc3d5ebd..1a7c15a1 100644
--- a/src/menu/UMenuText.pas
+++ b/src/menu/UMenuText.pas
@@ -328,12 +328,12 @@ begin
glPrint(PChar(Text2));
{if Size >= 10 then
- Y2 := Y2 + Size * 2.8
+ Y2 := Y2 + Size * 0.93
else}
if (Style = 1) then
- Y2 := Y2 + Size * 2.8
+ Y2 := Y2 + Size * 0.93
else
- Y2 := Y2 + Size * 2.15;
+ Y2 := Y2 + Size * 0.72;
end;
SetFontStyle(0); // reset to default
@@ -348,7 +348,7 @@ end;
constructor TText.Create(X, Y: real; Tekst: string);
begin
- Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst, false, 0, 0);
+ Create(X, Y, 0, 0, 30, 0, 0, 0, 0, Tekst, false, 0, 0);
end;
constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real);
diff --git a/src/screens/UScreenCredits.pas b/src/screens/UScreenCredits.pas
index 197fb076..fca65359 100644
--- a/src/screens/UScreenCredits.pas
+++ b/src/screens/UScreenCredits.pas
@@ -329,7 +329,7 @@ var
X,Y,A: Real;
visibleText: PChar;
begin
- SetFontSize(10);
+ SetFontSize(30);
//Init ScrollingText
if (CTime = Timings[7]) then
begin
@@ -367,7 +367,7 @@ begin
X:=5;
SetFontStyle (2);
SetFontItalic(False);
- SetFontSize(9);
+ SetFontSize(27);
glColor4f(1, 1, 1, 1);
for S:=0 to high(CTime_hold) do begin
visibleText:=pchar(inttostr(CTime_hold[S]));
@@ -1352,7 +1352,7 @@ begin
// draw credits runtime counter
SetFontStyle (2);
SetFontItalic(False);
- SetFontSize(9);
+ SetFontSize(27);
SetFontPos (5, 5);
glColor4f(1, 1, 1, 1);
//RuntimeStr:='CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10);
diff --git a/src/screens/UScreenEditConvert.pas b/src/screens/UScreenEditConvert.pas
index 4173fac2..9efa1a92 100644
--- a/src/screens/UScreenEditConvert.pas
+++ b/src/screens/UScreenEditConvert.pas
@@ -558,12 +558,12 @@ begin
for Pet := 0 to High(ATrack) do begin
if ((ATrack[Pet].Status div 1) and 1) = 1 then begin
SetFontPos(25, Y + Pet*YSkip + 10);
- SetFontSize(5);
+ SetFontSize(15);
glPrint('N');
end;
if ((ATrack[Pet].Status div 2) and 1) = 1 then begin
SetFontPos(40, Y + Pet*YSkip + 10);
- SetFontSize(5);
+ SetFontSize(15);
glPrint('L');
end;
end;
@@ -577,7 +577,7 @@ begin
for Pet := 0 to High(ATrack) do begin
SetFontPos(11, Y + 10 + Pet*YSkip);
- SetFontSize(5);
+ SetFontSize(15);
glPrint(pchar(ATrack[Pet].Name));
end;
diff --git a/src/screens/UScreenEditSub.pas b/src/screens/UScreenEditSub.pas
index 09951e28..3eefc680 100644
--- a/src/screens/UScreenEditSub.pas
+++ b/src/screens/UScreenEditSub.pas
@@ -1115,30 +1115,30 @@ begin
inherited Create;
SetLength(Player, 1);
- // linijka
+ // line
AddStatic(20, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), TEXTURE_TYPE_COLORIZED);
- AddText(40, 17, 1, 6, 1, 1, 1, 'Line');
- TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');
+ AddText(40, 17, 1, 18, 1, 1, 1, 'Line');
+ TextSentence := AddText(120, 14, 1, 24, 0, 0, 0, '0 / 0');
// Note
AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), TEXTURE_TYPE_COLORIZED);
- AddText(242, 17, 1, 6, 1, 1, 1, 'Note');
- TextNote := AddText(320, 14, 1, 8, 0, 0, 0, '0 / 0');
+ AddText(242, 17, 1, 18, 1, 1, 1, 'Note');
+ TextNote := AddText(320, 14, 1, 24, 0, 0, 0, '0 / 0');
// file info
AddStatic(150, 50, 500, 150, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
AddStatic(151, 52, 498, 146, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
- AddText(180, 65, 0, 8, 0, 0, 0, 'Title:');
- AddText(180, 90, 0, 8, 0, 0, 0, 'Artist:');
- AddText(180, 115, 0, 8, 0, 0, 0, 'Mp3:');
- AddText(180, 140, 0, 8, 0, 0, 0, 'BPM:');
- AddText(180, 165, 0, 8, 0, 0, 0, 'GAP:');
-
- TextTitle := AddText(250, 65, 0, 8, 0, 0, 0, 'a');
- TextArtist := AddText(250, 90, 0, 8, 0, 0, 0, 'b');
- TextMp3 := AddText(250, 115, 0, 8, 0, 0, 0, 'c');
- TextBPM := AddText(250, 140, 0, 8, 0, 0, 0, 'd');
- TextGAP := AddText(250, 165, 0, 8, 0, 0, 0, 'e');
+ AddText(180, 65, 0, 24, 0, 0, 0, 'Title:');
+ AddText(180, 90, 0, 24, 0, 0, 0, 'Artist:');
+ AddText(180, 115, 0, 24, 0, 0, 0, 'Mp3:');
+ AddText(180, 140, 0, 24, 0, 0, 0, 'BPM:');
+ AddText(180, 165, 0, 24, 0, 0, 0, 'GAP:');
+
+ TextTitle := AddText(250, 65, 0, 24, 0, 0, 0, 'a');
+ TextArtist := AddText(250, 90, 0, 24, 0, 0, 0, 'b');
+ TextMp3 := AddText(250, 115, 0, 24, 0, 0, 0, 'c');
+ TextBPM := AddText(250, 140, 0, 24, 0, 0, 0, 'd');
+ TextGAP := AddText(250, 165, 0, 24, 0, 0, 0, 'e');
{ AddInteraction(2, TextTitle);
AddInteraction(2, TextArtist);
@@ -1147,15 +1147,15 @@ begin
AddInteraction(2, TextGAP);}
// note info
- AddText(20, 190, 0, 8, 0, 0, 0, 'Start:');
- AddText(20, 215, 0, 8, 0, 0, 0, 'Duration:');
- AddText(20, 240, 0, 8, 0, 0, 0, 'Tone:');
- AddText(20, 265, 0, 8, 0, 0, 0, 'Text:');
+ AddText(20, 190, 0, 24, 0, 0, 0, 'Start:');
+ AddText(20, 215, 0, 24, 0, 0, 0, 'Duration:');
+ AddText(20, 240, 0, 24, 0, 0, 0, 'Tone:');
+ AddText(20, 265, 0, 24, 0, 0, 0, 'Text:');
- TextNStart := AddText(120, 190, 0, 8, 0, 0, 0, 'a');
- TextNLength := AddText(120, 215, 0, 8, 0, 0, 0, 'b');
- TextNTon := AddText(120, 240, 0, 8, 0, 0, 0, 'c');
- TextNText := AddText(120, 265, 0, 8, 0, 0, 0, 'd');
+ TextNStart := AddText(120, 190, 0, 24, 0, 0, 0, 'a');
+ TextNLength := AddText(120, 215, 0, 24, 0, 0, 0, 'b');
+ TextNTon := AddText(120, 240, 0, 24, 0, 0, 0, 'c');
+ TextNText := AddText(120, 265, 0, 24, 0, 0, 0, 'd');
// debug
TextDebug := AddText(30, 550, 0, 8, 0, 0, 0, '');
@@ -1209,7 +1209,7 @@ begin
Lyric.X := 400;
Lyric.Y := 500;
Lyric.Align := 1;
- Lyric.Size := 14;
+ Lyric.Size := 42;
Lyric.ColR := 0;
Lyric.ColG := 0;
Lyric.ColB := 0;
diff --git a/src/screens/UScreenOpen.pas b/src/screens/UScreenOpen.pas
index ee77f34e..116fd175 100644
--- a/src/screens/UScreenOpen.pas
+++ b/src/screens/UScreenOpen.pas
@@ -145,18 +145,18 @@ begin
// linijka
{ AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED);
- AddText(35, 17, 1, 6, 1, 1, 1, 'Linijka');
- TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');}
+ AddText(35, 17, 1, 18, 1, 1, 1, 'Linijka');
+ TextSentence := AddText(120, 14, 1, 24, 0, 0, 0, '0 / 0');}
// file list
// AddBox(400, 100, 350, 450);
-// TextF[0] := AddText(430, 155, 0, 8, 0, 0, 0, 'a');
-// TextF[1] := AddText(430, 180, 0, 8, 0, 0, 0, 'a');
+// TextF[0] := AddText(430, 155, 0, 24, 0, 0, 0, 'a');
+// TextF[1] := AddText(430, 180, 0, 24, 0, 0, 0, 'a');
// file name
AddBox(20, 540, 500, 40);
- TextN := AddText(50, 548, 0, 8, 0, 0, 0, ConversionFileName);
+ TextN := AddText(50, 548, 0, 24, 0, 0, 0, ConversionFileName);
AddInteraction(iText, TextN);
// buttons
diff --git a/src/screens/UScreenOptionsRecord.pas b/src/screens/UScreenOptionsRecord.pas
index 8670d23f..541400fd 100644
--- a/src/screens/UScreenOptionsRecord.pas
+++ b/src/screens/UScreenOptionsRecord.pas
@@ -723,7 +723,7 @@ begin
// initialize font
// TODO: what about reflection, italic etc.?
- SetFontSize(ToneStringHeight/3);
+ SetFontSize(ToneStringHeight);
// center
// Note: for centering let us assume that G#4 has the max. horizontal extent
diff --git a/src/screens/UScreenSingModi.pas b/src/screens/UScreenSingModi.pas
index 948dc29c..1002b964 100644
--- a/src/screens/UScreenSingModi.pas
+++ b/src/screens/UScreenSingModi.pas
@@ -686,7 +686,9 @@ procedure Print(const Style, Size: Byte; const X, Y: Real; const Text: PChar); s
begin
SetFontItalic ((Style and 128) = 128);
SetFontStyle(Style and 7);
- SetFontSize(Size);
+ // FIXME: FONTSIZE
+ // used by Hold_The_Line / TeamDuell
+ SetFontSize(Size * 3);
SetFontPos (X, Y);
glPrint (PChar(Language.Translate(String(Text))));
end;