diff options
-rw-r--r-- | ScoreConverter/ScoreConverter.dpr | 17 | ||||
-rw-r--r-- | ScoreConverter/ScoreConverter.ico | bin | 0 -> 766 bytes | |||
-rw-r--r-- | ScoreConverter/ScoreConverter.res | bin | 0 -> 876 bytes | |||
-rw-r--r-- | ScoreConverter/ToDo.txt | 2 | ||||
-rw-r--r-- | ScoreConverter/UScores.pas | 102 | ||||
-rw-r--r-- | ScoreConverter/USongs.pas | 160 | ||||
-rw-r--r-- | ScoreConverter/Umainform.dfm | 123 | ||||
-rw-r--r-- | ScoreConverter/Umainform.pas | 228 |
8 files changed, 632 insertions, 0 deletions
diff --git a/ScoreConverter/ScoreConverter.dpr b/ScoreConverter/ScoreConverter.dpr new file mode 100644 index 00000000..5736b733 --- /dev/null +++ b/ScoreConverter/ScoreConverter.dpr @@ -0,0 +1,17 @@ +program ScoreConverter;
+
+uses
+ Forms,
+ Umainform in 'Umainform.pas' {mainform},
+ UScores in 'UScores.pas',
+ UDataBase in '..\Game\Code\Classes\UDataBase.pas',
+ USongs in 'USongs.pas';
+
+{$R *.res}
+
+begin
+ Application.Initialize;
+ Application.Title := 'Score Converter';
+ Application.CreateForm(Tmainform, mainform);
+ Application.Run;
+end.
diff --git a/ScoreConverter/ScoreConverter.ico b/ScoreConverter/ScoreConverter.ico Binary files differnew file mode 100644 index 00000000..80319014 --- /dev/null +++ b/ScoreConverter/ScoreConverter.ico diff --git a/ScoreConverter/ScoreConverter.res b/ScoreConverter/ScoreConverter.res Binary files differnew file mode 100644 index 00000000..2d3bea87 --- /dev/null +++ b/ScoreConverter/ScoreConverter.res diff --git a/ScoreConverter/ToDo.txt b/ScoreConverter/ToDo.txt new file mode 100644 index 00000000..e8987f87 --- /dev/null +++ b/ScoreConverter/ToDo.txt @@ -0,0 +1,2 @@ +There is still a Bug when Writing Scores from DB back to SCo files.
+Most high entrys are duplicated don't know why...
\ No newline at end of file diff --git a/ScoreConverter/UScores.pas b/ScoreConverter/UScores.pas new file mode 100644 index 00000000..3e2c4e92 --- /dev/null +++ b/ScoreConverter/UScores.pas @@ -0,0 +1,102 @@ +unit UScores;
+
+interface
+
+uses USongs;
+
+procedure ReadScore(var Song: TSong);
+procedure WriteScore(var Song: TSong);
+procedure AddScore(var Song: TSong; Level: integer; Name: string; Score: integer);
+
+implementation
+
+uses IniFiles, SysUtils;
+
+procedure ReadScore(var Song: TSong);
+var
+ F: TIniFile;
+ S: string;
+ P: integer;
+ Lev: integer;
+ LevS: string;
+begin
+ F := TIniFile.Create(Song.Path + ChangeFileExt(Song.FileName, '.sco'));
+
+ for Lev := 0 to 2 do begin
+ case Lev of
+ 0: LevS := 'Easy';
+ 1: LevS := 'Normal';
+ 2: LevS := 'Hard';
+ end;
+
+ P := 1;
+ S := F.ReadString(LevS + IntToStr(P), 'Name', '');
+ while (S <> '') and (P<=5) do begin
+ SetLength(Song.Score[Lev], P);
+ Song.Score[Lev, P-1].Name := S;
+ Song.Score[Lev, P-1].Score := F.ReadInteger(LevS + IntToStr(P), 'Score', 0);
+
+ Inc(P);
+ S := F.ReadString(LevS + IntToStr(P), 'Name', '');
+ end;
+ end;
+end;
+
+procedure AddScore(var Song: TSong; Level: integer; Name: string; Score: integer);
+var
+ S: integer;
+ S2: integer;
+begin
+ S := 0;
+ while (S <= High(Song.Score[Level])) and (Score <= Song.Score[Level, S].Score) do
+ Inc(S);
+ // S has the number for new score
+
+
+ // we create new score
+ SetLength(Song.Score[Level], Length(Song.Score[Level]) + 1);
+
+ // we move down old scores
+ for S2 := High(Song.Score[Level])-1 downto S do
+ Song.Score[Level, S2+1] := Song.Score[Level, S2];
+
+ // we fill new score
+ Song.Score[Level, S].Name := Name;
+ Song.Score[Level, S].Score := Score;
+
+ if Length(Song.Score[Level]) > 5 then begin
+ SetLength(Song.Score[Level], 5);
+ end;
+end;
+
+procedure WriteScore(var Song: TSong);
+var
+ F: TIniFile;
+ S: integer;
+ Lev: integer;
+ LevS: string;
+ FileName: string;
+begin
+ FileName := Song.Path + ChangeFileExt(Song.FileName, '.sco');
+ if (not FileExists(FileName)) or (FileExists(FileName) and DeleteFile(FileName)) then begin
+ // file has been deleted -> creating new file
+ F := TIniFile.Create(FileName);
+
+ for Lev := 0 to 2 do begin
+ case Lev of
+ 0: LevS := 'Easy';
+ 1: LevS := 'Normal';
+ 2: LevS := 'Hard';
+ end;
+
+ for S := 0 to high(Song.Score[Lev]) do begin
+ F.WriteString(LevS + IntToStr(S+1), 'Name', Song.Score[Lev, S].Name);
+ F.WriteInteger(LevS + IntToStr(S+1), 'Score', Song.Score[Lev, S].Score);
+
+ end; // for S
+ end; // for Lev
+ F.Free;
+ end; // if
+end;
+
+end.
diff --git a/ScoreConverter/USongs.pas b/ScoreConverter/USongs.pas new file mode 100644 index 00000000..a43ea61e --- /dev/null +++ b/ScoreConverter/USongs.pas @@ -0,0 +1,160 @@ +unit USongs;
+
+interface
+
+type
+ TScore = record
+ Name: string;
+ Score: integer;
+ Length: string;
+ end;
+
+ TSong = record
+ Path: string;
+ FileName: string;
+
+ Title: string;
+ Artist: string;
+
+ Score: array[0..2] of array of TScore;
+ end;
+
+ TSongs = class
+ LastCount: Integer;
+ Song: array of TSong; // array of songs
+
+ function ReadHeader(var rSong: TSong): boolean;
+ procedure BrowseDir(Dir: string); // Browse a dir + subdirs for songfiles
+ end;
+
+ var Songs: TSongs;
+
+implementation
+uses Sysutils, UMainForm, Dialogs;
+
+function TSongs.ReadHeader(var rSong: TSong): boolean;
+var
+ Line, Identifier, Value: String;
+ Temp: word;
+ Done: byte;
+ SongFile: Textfile;
+begin
+ Result := False;
+
+
+ //Open File and set File Pointer to the beginning
+ AssignFile(SongFile, rSong.Path + rSong.FileName);
+ Reset(SongFile);
+
+ //Read Header
+ Result := true;
+
+ //Read first Line
+ ReadLn (SongFile, Line);
+
+ if (Length(Line)<=0) then
+ begin
+ Result := False;
+ Exit;
+ end;
+ Done := 0;
+ //Read Lines while Line starts with #
+ While (Line[1] = '#') do
+ begin
+ Temp := Pos(':', Line);
+
+ //Line has a Seperator-> Headerline
+ if (Temp <> 0) then
+ begin
+ //Read Identifier and Value
+ Identifier := Uppercase(Trim(Copy(Line, 2, Temp - 2))); //Uppercase is for Case Insensitive Checks
+ Value := Trim(Copy(Line, Temp + 1,Length(Line) - Temp));
+
+ //Check the Identifier (If Value is given)
+ if (Length(Value) <> 0) then
+ begin
+
+ //-----------
+ //Required Attributes
+ //-----------
+
+ //Title
+ if (Identifier = 'TITLE') then
+ begin
+ rSong.Title := Value;
+
+ //Add Title Flag to Done
+ Done := Done or 1;
+ end
+
+ //Artist
+ else if (Identifier = 'ARTIST') then
+ begin
+ rSong.Artist := Value;
+
+ //Add Artist Flag to Done
+ Done := Done or 2;
+ end;
+
+ end;
+ end;
+
+ if not EOf(SongFile) then
+ ReadLn (SongFile, Line)
+ else
+ begin
+ Result := False;
+ break;
+ end;
+
+ //End on first empty Line
+ if (Length(Line) = 0) then
+ break;
+ end;
+
+ //Check if all Required Values are given
+ if (Done <> 3) then
+ begin
+ Result := False;
+ end;
+
+ //And Close File
+ CloseFile(SongFile);
+end;
+
+procedure TSongs.BrowseDir(Dir: string);
+var
+ SR: TSearchRec; // for parsing Songs Directory
+ SLen: integer;
+begin
+ if FindFirst(Dir + '*', faDirectory, SR) = 0 then begin
+ repeat
+ if (SR.Name <> '.') and (SR.Name <> '..') then
+ BrowseDir(Dir + Sr.Name + '\');
+ until FindNext(SR) <> 0;
+ end;
+ FindClose(SR);
+
+ if FindFirst(Dir + '*.txt', 0, SR) = 0 then begin
+ repeat
+ SLen := Length(Song);
+ SetLength(Song, SLen + 1);
+
+ Song[SLen].Path := Dir;
+ Song[SLen].FileName := SR.Name;
+
+ if (ReadHeader(Song[SLen]) = false) then SetLength(Song, SLen);
+
+ //update Songs Label
+ if LastCount <> SLen div 30 then
+ begin
+ LastCount := SLen div 30;
+ MainForm.UpdateLoadedSongs(Dir, SLen);
+ end;
+
+ until FindNext(SR) <> 0;
+ end; // if FindFirst
+ FindClose(SR);
+end;
+
+end.
diff --git a/ScoreConverter/Umainform.dfm b/ScoreConverter/Umainform.dfm new file mode 100644 index 00000000..a4291e7b --- /dev/null +++ b/ScoreConverter/Umainform.dfm @@ -0,0 +1,123 @@ +object mainform: Tmainform
+ Left = 328
+ Top = 228
+ HorzScrollBar.Visible = False
+ VertScrollBar.Visible = False
+ BorderIcons = [biSystemMenu, biMinimize]
+ BorderStyle = bsSingle
+ Caption = 'Ultrastar Deluxe Score Converter'
+ ClientHeight = 159
+ ClientWidth = 449
+ Color = clBtnFace
+ Font.Charset = DEFAULT_CHARSET
+ Font.Color = clWindowText
+ Font.Height = -11
+ Font.Name = 'MS Sans Serif'
+ Font.Style = []
+ OldCreateOrder = False
+ Position = poDesktopCenter
+ OnCreate = FormCreate
+ PixelsPerInch = 96
+ TextHeight = 13
+ object Label1: TLabel
+ Left = 8
+ Top = 8
+ Width = 60
+ Height = 13
+ Caption = 'SongFolder: '
+ end
+ object lFolder: TLabel
+ Left = 8
+ Top = 24
+ Width = 29
+ Height = 13
+ Caption = 'Folder'
+ end
+ object Label2: TLabel
+ Left = 8
+ Top = 48
+ Width = 49
+ Height = 13
+ Caption = 'Database:'
+ end
+ object lDatabase: TLabel
+ Left = 8
+ Top = 64
+ Width = 46
+ Height = 13
+ Caption = 'Database'
+ end
+ object lDatabase2: TLabel
+ Left = 72
+ Top = 48
+ Width = 54
+ Height = 13
+ Caption = 'lDatabase2'
+ end
+ object lFolder2: TLabel
+ Left = 72
+ Top = 8
+ Width = 37
+ Height = 13
+ Caption = 'lFolder2'
+ end
+ object lStatus: TLabel
+ Left = 0
+ Top = 96
+ Width = 449
+ Height = 13
+ Alignment = taCenter
+ AutoSize = False
+ Caption = 'lStatus'
+ end
+ object bFLoad: TButton
+ Left = 176
+ Top = 8
+ Width = 57
+ Height = 17
+ Caption = 'Load'
+ TabOrder = 0
+ OnClick = bFLoadClick
+ end
+ object bDLoad: TButton
+ Left = 176
+ Top = 48
+ Width = 57
+ Height = 17
+ Caption = 'Load'
+ TabOrder = 1
+ OnClick = bDLoadClick
+ end
+ object bToDB: TButton
+ Left = 16
+ Top = 112
+ Width = 153
+ Height = 17
+ Caption = 'Convert *.SCO to Database'
+ Enabled = False
+ TabOrder = 2
+ OnClick = bToDBClick
+ end
+ object bFromDB: TButton
+ Left = 288
+ Top = 112
+ Width = 145
+ Height = 17
+ Caption = 'Convert Database to *.SCO'
+ Enabled = False
+ TabOrder = 3
+ OnClick = bFromDBClick
+ end
+ object pProgress: TProgressBar
+ Left = 8
+ Top = 136
+ Width = 433
+ Height = 17
+ TabOrder = 4
+ end
+ object oDatabase: TOpenDialog
+ Filter = 'Ultrastar Deluxe Database|ultrastar.db'
+ Left = 136
+ Top = 48
+ end
+end
diff --git a/ScoreConverter/Umainform.pas b/ScoreConverter/Umainform.pas new file mode 100644 index 00000000..20c3e494 --- /dev/null +++ b/ScoreConverter/Umainform.pas @@ -0,0 +1,228 @@ +unit Umainform;
+
+interface
+
+uses
+ Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
+ Dialogs, StdCtrls, ComCtrls, UDataBase, ShellAPI, ShlObj, USongs;
+
+type
+ Tmainform = class(TForm)
+ Label1: TLabel;
+ lFolder: TLabel;
+ bFLoad: TButton;
+ Label2: TLabel;
+ lDatabase: TLabel;
+ bDLoad: TButton;
+ lDatabase2: TLabel;
+ lFolder2: TLabel;
+ bToDB: TButton;
+ bFromDB: TButton;
+ pProgress: TProgressBar;
+ oDatabase: TOpenDialog;
+ lStatus: TLabel;
+ procedure FormCreate(Sender: TObject);
+ procedure bDLoadClick(Sender: TObject);
+ function BrowseDialog (const Title: string; const Flag: integer): string;
+ procedure bFLoadClick(Sender: TObject);
+ procedure UpdateLoadedSongs(Path: String; Count: integer);
+ procedure bToDBClick(Sender: TObject);
+ procedure bFromDBClick(Sender: TObject);
+ private
+ { Private-Deklarationen }
+ public
+ { Public-Deklarationen }
+ end;
+
+var
+ mainform: Tmainform;
+ DBLoaded: Boolean;
+ SFLoaded: Boolean;
+
+
+implementation
+
+uses UScores;
+
+{$R *.dfm}
+
+function Tmainform.BrowseDialog
+ (const Title: string; const Flag: integer): string;
+var
+ lpItemID : PItemIDList;
+ BrowseInfo : TBrowseInfo;
+ DisplayName : array[0..MAX_PATH] of char;
+ TempPath : array[0..MAX_PATH] of char;
+begin
+ Result:='';
+ FillChar(BrowseInfo, sizeof(TBrowseInfo), #0);
+ with BrowseInfo do begin
+ hwndOwner := Application.Handle;
+ pszDisplayName := @DisplayName;
+ lpszTitle := PChar(Title);
+ ulFlags := Flag;
+ end;
+ lpItemID := SHBrowseForFolder(BrowseInfo);
+ if lpItemId <> nil then begin
+ SHGetPathFromIDList(lpItemID, TempPath);
+ Result := TempPath;
+ GlobalFreePtr(lpItemID);
+ end;
+end;
+
+procedure Tmainform.FormCreate(Sender: TObject);
+begin
+ Database := TDataBaseSystem.Create;
+ Songs := TSongs.Create;
+ lStatus.Caption := 'Welcome to USD Score Converter';
+ lFolder2.Caption := 'No Songs loaded';
+ lFolder.Caption := '';
+ lDataBase2.Caption := 'No Database loaded';
+ lDataBase.Caption := '';
+end;
+
+procedure Tmainform.bDLoadClick(Sender: TObject);
+begin
+ if oDatabase.Execute then
+ begin
+ try
+ Database.Init(oDataBase.FileName);
+ lDataBase2.Caption := 'Database loaded';
+ lDataBase.Caption := oDataBase.FileName;
+ DBLoaded := True;
+ except
+ lDataBase2.Caption := 'No Database loaded';
+ lDataBase.Caption := '';
+ DBLoaded := False;
+ end;
+ end;
+ bToDB.Enabled := DBLoaded and SFLoaded;
+ bFromDB.Enabled := bToDB.Enabled;
+end;
+
+procedure Tmainform.bFLoadClick(Sender: TObject);
+var
+ Path: String;
+begin
+ Path := BrowseDialog('Select UltraStar SongFolder', BIF_RETURNONLYFSDIRS);
+
+ if Path <> '' then
+ begin
+ SetLength(Songs.Song, 0);
+ try
+ Songs.BrowseDir(Path + '\');
+ lFolder2.Caption := Inttostr(Length(Songs.Song)) + ' Songs loaded';
+ lFolder.Caption := Path;
+ SFLoaded := True;
+ except
+ lFolder2.Caption := 'No Songs loaded';
+ lFolder.Caption := '';
+ SFLoaded := False;
+ end;
+ end;
+
+ bToDB.Enabled := DBLoaded and SFLoaded;
+ bFromDB.Enabled := bToDB.Enabled;
+end;
+
+procedure Tmainform.UpdateLoadedSongs(Path: String; Count: integer);
+begin
+ lFolder2.Caption := Inttostr(Count) + ' Songs loaded';
+ lFolder.Caption := Path;
+ Application.ProcessMessages;
+end;
+
+procedure Tmainform.bToDBClick(Sender: TObject);
+var
+ I, J, K: Integer;
+ LastI: integer;
+begin
+ pProgress.Max := high(Songs.Song);
+ pProgress.Position := 0;
+ // Go through all Songs
+ For I := 0 to high(Songs.Song) do
+ begin
+ try
+ //Read Scores from .SCO File
+ ReadScore (Songs.Song[I]);
+
+ //Go from Easy to Difficult
+ For J := 0 to 2 do
+ begin
+ //Go through all Score Entrys with Difficulty J
+ For K := 0 to high(Songs.Song[I].Score[J]) do
+ begin
+ //Add to DataBase
+ DataBase.AddScore(Songs.Song[I], J, Songs.Song[I].Score[J][K].Name, Songs.Song[I].Score[J][K].Score);
+ end;
+ end;
+
+ except
+ showmessage ('Error Converting Score From Song: ' + Songs.Song[I].Path + Songs.Song[I].FileName);
+ end;
+
+ //Update ProgressBar
+ if (LastI <> I div 30) then
+ begin
+ LastI := I div 30;
+ pProgress.Position := I;
+ lStatus.Caption := 'Adding Songscore: ' + Songs.Song[I].Artist + ' - ' + Songs.Song[I].Title;
+ Application.ProcessMessages;
+ end;
+ end;
+
+ pProgress.Position := pProgress.Max;
+ lStatus.Caption := 'Finished';
+end;
+
+procedure Tmainform.bFromDBClick(Sender: TObject);
+var
+ I, J, K: Integer;
+ LastI: integer;
+ anyScoreinthere: boolean;
+begin
+ pProgress.Max := high(Songs.Song);
+ pProgress.Position := 0;
+ // Go through all Songs
+ For I := 0 to high(Songs.Song) do
+ begin
+ try
+ //Not Write ScoreFile when there are no Scores for this File
+ anyScoreinthere := false;
+ //Read Scores from DB File
+ Database.ReadScore (Songs.Song[I]);
+
+ //Go from Easy to Difficult
+ For J := 0 to 2 do
+ begin
+ //Go through all Score Entrys with Difficulty J
+ For K := 0 to high(Songs.Song[I].Score[J]) do
+ begin
+ //Add to ScoreFile
+ AddScore(Songs.Song[I], J, Songs.Song[I].Score[J][K].Name, Songs.Song[I].Score[J][K].Score);
+ anyScoreinthere := True;
+ end;
+ end;
+
+ if AnyScoreinThere then
+ WriteScore(Songs.Song[I]);
+
+ except
+ showmessage ('Error Converting Score From Song: ' + Songs.Song[I].Path + Songs.Song[I].FileName);
+ end;
+
+ //Update ProgressBar
+ if (LastI <> I div 30) then
+ begin
+ LastI := I div 30;
+ pProgress.Position := I;
+ lStatus.Caption := 'Writing ScoreFile: ' + Songs.Song[I].Artist + ' - ' + Songs.Song[I].Title;
+ Application.ProcessMessages;
+ end;
+ end;
+
+ pProgress.Position := pProgress.Max;
+ lStatus.Caption := 'Finished';
+end;
+
+end.
|