diff options
-rw-r--r-- | plugins/SDK/ModiSDK.pas | 161 |
1 files changed, 80 insertions, 81 deletions
diff --git a/plugins/SDK/ModiSDK.pas b/plugins/SDK/ModiSDK.pas index fe050be2..7fc50bb8 100644 --- a/plugins/SDK/ModiSDK.pas +++ b/plugins/SDK/ModiSDK.pas @@ -6,94 +6,93 @@ interface {$MODE Delphi} {$ENDIF} -type //PluginInfo, for Init +type // PluginInfo, for init TPluginInfo = record - //Info - Name : Array [0..32] of Char; //Modi to Register for the Plugin - Creator : Array [0..32] of Char; //Name of the Author - PluginDesc : Array [0..64] of Char; //Plugin Description + // Info + Name: array [0..32] of char; // modi to register for the plugin + Creator: array [0..32] of char; // name of the author + PluginDesc: array [0..64] of char; // plugin description - //Plugin Typ, atm: 8 only for PartyMode Modi + // plugin type, atm: 8 only for partymode modi Case Typ: byte of 8: ( - //Options - LoadSong: boolean; //Whether or not a Song should be Loaded - //Only When Song is Loaded: - ShowNotes: boolean; //Whether the Note Lines should be displayed - LoadVideo: boolean; //Should the Video be loaded ? - LoadBack: boolean; //Should the Background be loaded ? - - ShowRateBar: boolean; //Whether the Bar that shows how good the player was sould be displayed - ShowRateBar_O: boolean; //Load from Ini whether the Bar should be Displayed - - EnLineBonus: boolean; //Whether LineBonus Should be enabled - EnLineBonus_O: boolean; //Load from Ini whether LineBonus Should be enabled - - BGShowFull: boolean; //Whether the Background or the Video should be shown Fullsize - BGShowFull_O: boolean; //Whether the Background or the Video should be shown Fullsize - - //Options -> everytime - ShowScore: boolean; //Whether or not the Score should be shown - ShowBars: boolean; //Whether the White Bars on Top and Bottom should be Drawn - TeamModeOnly: boolean; //If True the Plugin can only be Played in Team Mode - GetSoundData: boolean; //If True the RData Procedure is called when new SoundData is available - Dummy: boolean; //Should be Set to False... for Updateing Plugin Interface - - NumPlayers: Byte //Number of Available Players for Modi - //Set different Bits - //1 -> One Player - //2 -> Two Players - //4 -> Three Players - //8 -> Four Players - //16-> Six Players - //e.g. : 10 -> Playable with 2 and 4 Players + // Options + LoadSong: boolean; // Whether or not a song should be loaded + // Only when song is loaded: + ShowNotes: boolean; // Whether the note lines should be displayed + LoadVideo: boolean; // Should the video be loaded? + LoadBack: boolean; // Should the background be loaded? + + ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed + ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed + + EnLineBonus: boolean; // Whether line bonus should be enabled + EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled + + BGShowFull: boolean; // Whether the background or the video should be shown full size + BGShowFull_O: boolean; // Whether the background or the video should be shown full size + + // Options -> everytime + ShowScore: boolean; // Whether or not the score should be shown + ShowBars: boolean; // Whether the white bars on top and bottom should be drawn + TeamModeOnly: boolean; // If true the plugin can only be played in team mode + GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available + Dummy: boolean; // Should be set to false... for updateing plugin interface + + NumPlayers: byte // Number of available players for modus + // Set different bits + // 1 -> one player + // 2 -> two players + // 4 -> three players + // 8 -> four players + // 16-> six players + // e.g. : 10 -> playable with 2 and 4 players ); end; TPlayerInfo = record - NumPlayers: Byte; + NumPlayers: byte; Playerinfo: array[0..5] of record - Name: PChar; //Name of the Player - Score:Word; //Players Score - Bar: Byte; //Percentage of the SingBar filled - PosX: Real; //PosX of Players SingBar - PosY: Real; //PosY " - Enabled: Boolean; //Whether the Player could get Points - Percentage: Byte; //Percentage Shown on the Score Screen + Name: PChar; // Name of the player + Score: word; // Players score + Bar: byte; // Percentage of the singbar filled + PosX: real; // PosX of players singbar + PosY: real; // PosY " + Enabled: boolean; // Whether the player could get points + Percentage: byte; // Percentage shown on the score screen end; end; TTeamInfo = record - NumTeams: Byte; + NumTeams: byte; Teaminfo: array[0..5] of record - Name: PChar; - Score: Word; - Joker: Byte; - CurPlayer: Byte; - NumPlayers: Byte; + Name: PChar; + Score: word; + Joker: byte; + CurPlayer: byte; + NumPlayers: byte; Playerinfo: array[0..3] of record - Name: PChar; - TimesPlayed: Byte; - + Name: PChar; + TimesPlayed: byte; end; end; end; TsmallTexture = record - TexNum: integer; - W: real; - H: real; + TexNum: integer; + W: real; + H: real; end; TSentences = record - Current: integer; // aktualna czesc utworu do rysowania - High: integer; - Number: integer; - Resolution: integer; - NotesGAP: integer; - TotalLength:integer; - Sentence: array of record + Current: integer; // aktualna czesc utworu do rysowania + High: integer; + Number: integer; + Resolution: integer; + NotesGAP: integer; + TotalLength: integer; + Sentence: array of record Start: integer; StartNote: integer; Lyric: string; @@ -109,14 +108,14 @@ type //PluginInfo, for Init Length: integer; Tone: integer; //Text: string; - FreeStyle: boolean; - Typ: integer; // zwykla nuta x1, zlota nuta x2 + FreeStyle: boolean; + Typ: integer; // zwykla nuta x1, zlota nuta x2 end; end; end; - DWORD = Longword; - HSTREAM = DWORD; + dword = longword; + hstream = dword; TTextureType = ( TEXTURE_TYPE_PLAIN, // Plain (alpha = 1) @@ -124,17 +123,17 @@ type //PluginInfo, for Init TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value ); - //Routines to gave to the Plugin - fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; //Pointer to Texture Loader + // Routines to give to the plugin + fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - //fModi_Translate = function (const Name, Translation: AChar): Integer; //Pointer to Translator + //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); //Procedure to Print Text //Now translated automatically + fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - fModi_LoadSound = function (const Name: PChar): Cardinal; //Procedure that loads a Custom Sound + fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - pModi_PlaySound = procedure (const Index: Cardinal); //Plays a Custom Sound + pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} TMethodRec = record @@ -143,20 +142,20 @@ type //PluginInfo, for Init LoadSound: fModi_LoadSound; PlaySound: pModi_PlaySound; end; - //DLL Funktionen - //Gave the Plugins Info + // DLL functions + // Give the plugins info pModi_PluginInfo = procedure (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - //Executed on Game Start //If True Game begins, else Failure + // Executed on game start // if true game begins, else failure fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - //Executed everytime the Screen is Drawed //If False The Game finishes - fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; + // Executed everytime the screen is drawn // if false the game finishes + fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - //Is Executed on Finish, Returns the Playernum of the Winner + // Is executed on finish, returns the player num of the winner fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - //Procedure called when new Sound Data is available + // Procedure called when new sound data is available pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} |