diff options
-rw-r--r-- | Game/Code/Classes/UVideo.pas | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index 6e16a7a3..05496fbc 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -83,7 +83,7 @@ type WantedAudioCodecContext, AudioCodecContext : PSDL_AudioSpec; - aCodecCtx : PAVCodecContext; + aCodecCtx : PAVCodecContext; function find_stream_ids( const aFormatCtx : PAVFormatContext; Out aFirstVideoStream, aFirstAudioStream : integer ): boolean; @@ -471,16 +471,19 @@ begin end; aCodecCtx := VideoFormatContext.streams[ AudioStreamIndex ].codec; -(* + if aCodecCtx <> nil then + begin + WantedAudioCodecContext.freq := aCodecCtx^.sample_rate; - WantedAudioCodecContext.format := AUDIO_S16SYS; - WantedAudioCodecContext.channels := aCodecCtx^.channels; - WantedAudioCodecContext.silence := 0; +// WantedAudioCodecContext.format := AUDIO_S16SYS; +// WantedAudioCodecContext.channels := aCodecCtx^.channels; +(* WantedAudioCodecContext.silence := 0; WantedAudioCodecContext.samples := 1024;//SDL_AUDIO_BUFFER_SIZE; // WantedAudioCodecContext.callback := audio_callback; WantedAudioCodecContext.userdata := aCodecCtx; *) + end; (* if(SDL_OpenAudio(WantedAudioCodecContext, AudioCodecContext) < 0) then begin |