diff options
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 43 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 22 | ||||
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 3 | ||||
-rw-r--r-- | Tools/USDXResCompiler.lpi | 71 | ||||
-rw-r--r-- | Tools/USDXResCompiler.lpr | 88 |
5 files changed, 202 insertions, 25 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index a8728fa7..3fbef8b1 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -245,6 +245,12 @@ uses UMain, {$ENDIF}
Classes;
+procedure LoadFontTextures;
+begin
+ Log.LogStatus('Building Fonts', 'LoadTextures');
+ BuildFont;
+end;
+
procedure LoadTextures;
@@ -261,6 +267,8 @@ begin Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0); //brauch man die noch?
// P1-6
+ // TODO... do it once for each player... this is a bit crappy !!
+ // can we make it any better !?
for P := 1 to 6 do
begin
LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
@@ -307,8 +315,8 @@ begin //PhrasenBonus - Line Bonus Mod End
// tworzenie czcionek
- Log.LogStatus('Building Fonts', 'LoadTextures');
- BuildFont;
+// Log.LogStatus('Building Fonts', 'LoadTextures');
+// BuildFont;
end;
procedure Initialize3D (Title: string);
@@ -320,12 +328,13 @@ var I: Integer;
begin
Log.LogStatus('LoadOpenGL', 'Initialize3D');
- Log.BenchmarkStart(2);
+// Log.BenchmarkStart(2);
LoadOpenGL;
Log.LogStatus('SDL_Init', 'Initialize3D');
- if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then begin
+ if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then
+ begin
Log.LogError('SDL_Init Failed', 'Initialize3D');
exit;
end;
@@ -355,17 +364,17 @@ begin InitializeScreen;
- Log.BenchmarkEnd(2);
- Log.LogBenchmark('--> Setting Screen', 2);
+// Log.BenchmarkEnd(2);
+// Log.LogBenchmark('--> Setting Screen', 2);
// ladowanie tekstur
- Log.BenchmarkStart(2);
+// Log.BenchmarkStart(2);
Texture := TTextureUnit.Create;
Texture.Limit := 1024*1024;
- LoadTextures;
- Log.BenchmarkEnd(2);
- Log.LogBenchmark('--> Loading Textures', 2);
+// LoadTextures;
+// Log.BenchmarkEnd(2);
+// Log.LogBenchmark('--> Loading Textures', 2);
{ Log.BenchmarkStart(2);
Lyric:= TLyric.Create;
@@ -373,21 +382,23 @@ begin Log.LogBenchmark('--> Loading Fonts', 2);
}
- Log.BenchmarkStart(2);
+// Log.BenchmarkStart(2);
Display := TDisplay.Create;
SDL_EnableUnicode(1);
- Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
+// Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
- Log.LogStatus('Loading Screens', 'Initialize3D');
- Log.BenchmarkStart(3);
+// Log.LogStatus('Loading Screens', 'Initialize3D');
+// Log.BenchmarkStart(3);
+
+ LoadFontTextures();
// Show the Loading Screen -------------
LoadLoadingScreen;
Log.LogStatus('Loading Screens', 'Initialize3D');
-// LoadTextures; // jb
-// Log.LogStatus(' Loading Textures', '');
+ LoadTextures; // jb
+ Log.LogStatus(' Loading Textures', '');
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index f01cfd23..1c436f04 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -154,32 +154,36 @@ begin // find texture entry
T := FindTexture(Name);
- if T = -1 then begin
+ if T = -1 then
+ begin
// create texture entry
T := Length(TextureDatabase.Texture);
SetLength(TextureDatabase.Texture, T+1);
+
TextureDatabase.Texture[T].Name := Name;
- TextureDatabase.Texture[T].Typ := Typ;
+ TextureDatabase.Texture[T].Typ := Typ;
// inform database that no textures have been loaded into memory
- TextureDatabase.Texture[T].Texture.TexNum := -1;
+ TextureDatabase.Texture[T].Texture.TexNum := -1;
TextureDatabase.Texture[T].TextureCache.TexNum := -1;
end;
// use preloaded texture
- if (not FromCache) or (FromCache and not Covers.CoverExists(Name)) then begin
+ if (not FromCache) or (FromCache and not Covers.CoverExists(Name)) then
+ begin
// use full texture
- if TextureDatabase.Texture[T].Texture.TexNum = -1 then begin
+ if TextureDatabase.Texture[T].Texture.TexNum = -1 then
+ begin
// load texture
TextureDatabase.Texture[T].Texture := LoadTexture(false, pchar(Name), 'JPG', pchar(Typ), $0);
end;
// use texture
Result := TextureDatabase.Texture[T].Texture;
-
end;
- if FromCache and Covers.CoverExists(Name) then begin
+ if FromCache and Covers.CoverExists(Name) then
+ begin
// use cache texture
C := Covers.CoverNumber(Name);
@@ -381,7 +385,7 @@ var begin
lTextureStream := nil;
-// Log.LogStatus( 'From Resource - ' + inttostr( integer( FromRegistry ) ) , Identifier +' '+ Format +' '+ Typ );
+ Log.LogStatus( 'From Resource - ' + inttostr( integer( FromRegistry ) ) , Identifier +' '+ Format +' '+ Typ );
// {$IFNDEF FPC}
// TODO : JB_lazarus eeeew this is a nasty one...
@@ -396,10 +400,12 @@ begin if FromRegistry then
begin
try
+ {$IFNDEF FPC}
lTextureStream := TResourceStream.Create(HInstance, Identifier, Format);
// TEmp, untill all code is moved to refactord way..
Res := TResourceStream( lTextureStream );
+ {$ENDIF}
except
Log.LogStatus( 'ERROR Could not load from resource' , Identifier +' '+ Format +' '+ Typ );
beep;
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 1e6c1e87..ccce325e 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -288,7 +288,8 @@ end; procedure TMenu.AddBackground(Name: string);
begin
- if Name <> '' then begin
+ if Name <> '' then
+ begin
// BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system
BackImg := Texture.GetTexture(Skin.GetTextureFileName(Name), 'Plain');
BackImg.W := 800;
diff --git a/Tools/USDXResCompiler.lpi b/Tools/USDXResCompiler.lpi new file mode 100644 index 00000000..b7c068be --- /dev/null +++ b/Tools/USDXResCompiler.lpi @@ -0,0 +1,71 @@ +<?xml version="1.0"?>
+<CONFIG>
+ <ProjectOptions>
+ <PathDelim Value="\"/>
+ <Version Value="5"/>
+ <General>
+ <MainUnit Value="0"/>
+ <IconPath Value="./"/>
+ <TargetFileExt Value=".exe"/>
+ <ActiveEditorIndexAtStart Value="0"/>
+ </General>
+ <VersionInfo>
+ <ProjectVersion Value=""/>
+ <Language Value=""/>
+ <CharSet Value=""/>
+ </VersionInfo>
+ <PublishOptions>
+ <Version Value="2"/>
+ <IgnoreBinaries Value="False"/>
+ <IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
+ <ExcludeFileFilter Value="*.(bak|ppu|ppw|o|so);*~;backup"/>
+ </PublishOptions>
+ <RunParams>
+ <local>
+ <FormatVersion Value="1"/>
+ <LaunchingApplication PathPlusParams="/usr/X11R6/bin/xterm -T 'Lazarus Run Output' -e $(LazarusDir)/tools/runwait.sh $(TargetCmdLine)"/>
+ </local>
+ </RunParams>
+ <RequiredPackages Count="1">
+ <Item1>
+ <PackageName Value="lcl"/>
+ </Item1>
+ </RequiredPackages>
+ <Units Count="1">
+ <Unit0>
+ <Filename Value="USDXResCompiler.lpr"/>
+ <IsPartOfProject Value="True"/>
+ <UnitName Value="USDXResCompiler"/>
+ <CursorPos X="47" Y="34"/>
+ <TopLine Value="1"/>
+ <EditorIndex Value="0"/>
+ <UsageCount Value="20"/>
+ <Loaded Value="True"/>
+ </Unit0>
+ </Units>
+ <JumpHistory Count="1" HistoryIndex="0">
+ <Position1>
+ <Filename Value="USDXResCompiler.lpr"/>
+ <Caret Line="6" Column="1" TopLine="1"/>
+ </Position1>
+ </JumpHistory>
+ </ProjectOptions>
+ <CompilerOptions>
+ <Version Value="5"/>
+ <PathDelim Value="\"/>
+ <CodeGeneration>
+ <Generate Value="Faster"/>
+ </CodeGeneration>
+ <Other>
+ <CompilerPath Value="$(CompPath)"/>
+ </Other>
+ </CompilerOptions>
+ <Debugging>
+ <BreakPoints Count="1">
+ <Item1>
+ <Source Value="USDXResCompiler.lpr"/>
+ <Line Value="14"/>
+ </Item1>
+ </BreakPoints>
+ </Debugging>
+</CONFIG>
diff --git a/Tools/USDXResCompiler.lpr b/Tools/USDXResCompiler.lpr new file mode 100644 index 00000000..b6d0ef7d --- /dev/null +++ b/Tools/USDXResCompiler.lpr @@ -0,0 +1,88 @@ +program USDXResCompiler;
+
+{$mode objfpc}{$H+}
+
+uses
+ Classes,
+ SysUtils,
+ LResources;
+
+var
+ lResourceFile : TMemoryStream;
+
+procedure AddFile( aResName, aResTye, aFile : string );
+var
+ lTmpStream : TmemoryStream;
+begin
+ writeln();
+ writeln( aFile );
+ if not fileexists( aFile ) then
+ begin
+ writeln( 'NOT FOUND' );
+ exit;
+ end;
+
+ lTmpStream := TmemoryStream.create();
+ try
+ lTmpStream.loadfromfile( aFile );
+ lTmpStream.position := 0;
+
+ BinaryToLazarusResourceCode(lTmpStream, lResourceFile, aResName, aResTye);
+ writeln( 'Added' );
+ finally
+ freeandnil( lTmpStream );
+ end;
+end;
+
+
+begin
+
+ lResourceFile := TMemoryStream.create();
+ try
+ AddFile( 'Font', 'PNG', '..\Fonts\Normal\eurostar_regular.png' );
+ AddFile( 'Font', 'FNT', '.\Fonts\Normal\eurostar_regular.dat' );
+
+ AddFile( 'FontB', 'PNG', '..\Fonts\Bold\eurostar_regular_bold.png' );
+ AddFile( 'FontB', 'FNT', '..\Fonts\Bold\eurostar_regular_bold.dat' );
+
+ AddFile( 'FontO', 'PNG', '..\Fonts\Outline 1\Outline 1.PNG' );
+ AddFile( 'FontO', 'FNT', '..\Fonts\Outline 1\Outline 1.dat' );
+
+ AddFile( 'FontO2', 'PNG', '..\Fonts\Outline 2\Outline 2.PNG' );
+ AddFile( 'FontO2', 'FNT', '..\Fonts\Outline 2\Outline 2.dat' );
+
+ AddFile( 'MAINICON', 'ICON', '..\Graphics\ustar-icon_v01.ico' );
+
+ AddFile( 'MAINICON', 'ICON', '..\Graphics\ustar-icon_v01.ico' );
+
+ AddFile( 'CRDTS_BG', 'PNG', '..\Graphics\credits_v5_bg.png' );
+ AddFile( 'CRDTS_OVL', 'PNG', '..\Graphics\credits_v5_overlay.png"' );
+ AddFile( 'CRDTS_blindguard', 'PNG', '..\Graphics\names_blindguard.png' );
+ AddFile( 'CRDTS_blindy', 'PNG', '..\Graphics\names_blindy.png' );
+ AddFile( 'CRDTS_canni', 'PNG', '..\Graphics\names_canni.png' );
+ AddFile( 'CRDTS_commandio', 'PNG', '..\Graphics\names_commandio.png' );
+ AddFile( 'CRDTS_lazyjoker', 'PNG', '..\Graphics\names_lazyjoker.png' );
+ AddFile( 'CRDTS_mog', 'PNG', '..\Graphics\names_mog.png' );
+ AddFile( 'CRDTS_mota', 'PNG', '..\Graphics\names_mota.png' );
+ AddFile( 'CRDTS_skillmaste', 'PNG', '..\Graphics\names_skillmaster.png' );
+ AddFile( 'CRDTS_whiteshark', 'PNG', '..\Graphics\names_whiteshark.png' );
+ AddFile( 'INTRO_L01', 'PNG', '..\Graphics\intro-l-01.png' );
+ AddFile( 'INTRO_L02', 'PNG', '..\Graphics\intro-l-02.png' );
+ AddFile( 'INTRO_L03', 'PNG', '..\Graphics\intro-l-03.png' );
+ AddFile( 'INTRO_L04', 'PNG', '..\Graphics\intro-l-04.png' );
+ AddFile( 'INTRO_L05', 'PNG', '..\Graphics\intro-l-05.png' );
+ AddFile( 'INTRO_L06', 'PNG', '..\Graphics\intro-l-06.png' );
+ AddFile( 'INTRO_L07', 'PNG', '..\Graphics\intro-l-07.png' );
+ AddFile( 'INTRO_L08', 'PNG', '..\Graphics\intro-l-08.png' );
+ AddFile( 'INTRO_L09', 'PNG', '..\Graphics\intro-l-09.png' );
+ AddFile( 'OUTRO_BG', 'PNG', '..\Graphics\outro-bg.png' );
+ AddFile( 'OUTRO_ESC', 'PNG', '..\Graphics\outro-esc.png' );
+ AddFile( 'OUTRO_EXD', 'PNG', '..\Graphics\outro-exit-dark.png' );
+
+
+ finally
+ lResourceFile.SaveToFile( 'UltraStar.lrs' );
+ freeandnil( lResourceFile );
+ end;
+end.
+
|