diff options
-rw-r--r-- | Game/Code/Classes/UMain.pas | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index f83830bb..46d86447 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -464,24 +464,23 @@ begin begin Ini.FullScreen := integer( not boolean( Ini.FullScreen ) ); + // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to + // reload all texture data (-> whitescreen bug). + // Only Linux is able to handle screen-switching this way. + {$IFDEF LINUX} if boolean( Ini.FullScreen ) then begin SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN); - // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to - // reload all texture data (-> whitescreen bug). - // Only Linux is able to handle screen-switching this way. SDL_ShowCursor(0); end else begin SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE); - // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to - // reload all texture data (-> whitescreen bug). - // Only Linux is able to handle screen-switching this way. SDL_ShowCursor(1); end; glViewPort(0, 0, ScreenW, ScreenH); + {$ENDIF} end // if print is pressed -> make screenshot and save to screenshot path else if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then |