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-rw-r--r--src/base/TextGL.pas3
-rw-r--r--src/menu/UDisplay.pas4
2 files changed, 7 insertions, 0 deletions
diff --git a/src/base/TextGL.pas b/src/base/TextGL.pas
index 799a0ab8..8569fadf 100644
--- a/src/base/TextGL.pas
+++ b/src/base/TextGL.pas
@@ -474,6 +474,9 @@ begin
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, intermediary.pixels);
+// on big endian machines (powerpc) this may need to be changed to
+// Needs to be tests. KaMiSchi Sept 2008
+// glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, intermediary.pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas
index 0f8344d7..cd8241ae 100644
--- a/src/menu/UDisplay.pas
+++ b/src/menu/UDisplay.pas
@@ -336,6 +336,10 @@ begin
GetMem(ScreenData, RowSize * ScreenH);
glReadPixels(0, 0, ScreenW, ScreenH, GL_RGB, GL_UNSIGNED_BYTE, ScreenData);
+// on big endian machines (powerpc) this may need to be changed to
+// Needs to be tests. KaMiSchi Sept 2008
+// in this case one may have to add " glext, " to the list of used units
+// glReadPixels(0, 0, ScreenW, ScreenH, GL_BGR, GL_UNSIGNED_BYTE, ScreenData);
Surface := SDL_CreateRGBSurfaceFrom(
ScreenData, ScreenW, ScreenH, 24, RowSize,
$0000FF, $00FF00, $FF0000, 0);