diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index b47047a5..f798efb3 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -161,9 +161,11 @@ Begin SDL_KEYDOWN:
begin
//ScreenShot hack. If Print is pressed-> Make screenshot and Save to Screenshots Path
- if (Event.key.keysym.sym = SDLK_SYSREQ) then
- Display.ScreenShot
-
+ if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then
+ begin
+// ScreenPopupError.ShowPopup('How dare you press the <Print> key'); //show error message
+ Display.ScreenShot;
+ end
// popup hack... if there is a visible popup then let it handle input instead of underlying screen
// shoud be done in a way to be sure the topmost popup has preference (maybe error, then check)
else if (ScreenPopupError <> NIL) and (ScreenPopupError.Visible) then
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