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-rw-r--r--Game/Code/Classes/UIni.pas10
1 files changed, 9 insertions, 1 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index 86ce7361..5d599eab 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -264,12 +264,20 @@ begin
SetLength(IResolution, 0);
Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available
repeat
-// Log.LogError(Format( ' %d x %d', [ modes^.w, modes^.h ] ) );
SetLength(IResolution, Length(IResolution) + 1);
IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h);
Inc(Modes);
until Modes^ = nil;
+ // if no modes were set, then failback to 800x600
+ // as per http://sourceforge.net/forum/message.php?msg_id=4544965
+ // THANKS : linnex at users.sourceforge.net
+ if Length(IResolution) < 1 then
+ begin
+ SetLength(IResolution, Length(IResolution) + 1);
+ IResolution[High(IResolution)] := IntToStr(800) + 'x' + IntToStr(600);
+ end;
+
// reverse order
for I := 0 to (Length(IResolution) div 2) - 1 do begin
S := IResolution[I];