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-rw-r--r--game/LuaCommands.odtbin15967 -> 17390 bytes
-rw-r--r--src/lua/ULuaGl.pas64
-rw-r--r--src/lua/ULuaLog.pas14
-rw-r--r--src/lua/ULuaTextGL.pas15
4 files changed, 35 insertions, 58 deletions
diff --git a/game/LuaCommands.odt b/game/LuaCommands.odt
index 46ac00fe..f024b8be 100644
--- a/game/LuaCommands.odt
+++ b/game/LuaCommands.odt
Binary files differ
diff --git a/src/lua/ULuaGl.pas b/src/lua/ULuaGl.pas
index cc30aa88..8339232b 100644
--- a/src/lua/ULuaGl.pas
+++ b/src/lua/ULuaGl.pas
@@ -41,48 +41,6 @@ uses
function luaopen_gl (L: Plua_State): Integer; cdecl;
function ULuaGl_StringToEnum(Str: String): GLenum;
-function ULuaGl_Begin(L: Plua_State): Integer; cdecl;
-function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl;
-function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl;
-function ULuaGl_Clear(L: Plua_State): Integer; cdecl;
-function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl;
-function ULuaGl_Color(L: Plua_State): Integer; cdecl;
-function ULuaGl_CullFace(L: Plua_State): Integer; cdecl;
-function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl;
-function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl;
-function ULuaGl_Disable(L: Plua_State): Integer; cdecl;
-function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl;
-function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl;
-function ULuaGl_Enable(L: Plua_State): Integer; cdecl;
-function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl;
-function ULuaGl_End(L: Plua_State): Integer; cdecl;
-function ULuaGl_EndList(L: Plua_State): Integer; cdecl;
-function ULuaGl_Finish(L: Plua_State): Integer; cdecl;
-function ULuaGl_Flush(L: Plua_State): Integer; cdecl;
-function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl;
-function ULuaGl_InitNames(L: Plua_State): Integer; cdecl;
-function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl;
-function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl;
-function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
-function ULuaGl_Ortho(L: Plua_State): Integer; cdecl;
-function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl;
-function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl;
-function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl;
-function ULuaGl_PopName(L: Plua_State): Integer; cdecl;
-function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl;
-function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl;
-function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl;
-function ULuaGl_Rect(L: Plua_State): Integer; cdecl;
-function ULuaGl_Rotate(L: Plua_State): Integer; cdecl;
-function ULuaGl_Scale(L: Plua_State): Integer; cdecl;
-function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl;
-function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl;
-function ULuaGl_Translate(L: Plua_State): Integer; cdecl;
-function ULuaGl_Vertex(L: Plua_State): Integer; cdecl;
-function ULuaGl_Viewport(L: Plua_State): Integer; cdecl;
-
-function ULuaGl_Dummy(L: Plua_State): Integer; cdecl;
-
implementation
uses
@@ -154,6 +112,24 @@ begin
result:=0; // number of results
end;
+function ULuaGl_ClearAccum(L: Plua_State): Integer; cdecl;
+var
+ i: Integer;
+begin
+ if lua_istable(L, 1) then
+ for i := 1 to lua_objlen(L,1) do
+ lua_rawgeti(L,1,i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
+ glClearAccum(lual_checknumber(L,-4),
+ lual_checknumber(L,-3),
+ lual_checknumber(L,-2),
+ lual_checknumber(L,-1))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.ClearAccum''');
+ result:=0; // number of results
+end;
+
function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl;
var
i: Integer;
@@ -623,11 +599,12 @@ begin
end;
const
- ULuaGl_Lib_f: array [0..39] of lual_reg = (
+ ULuaGl_Lib_f: array [0..40] of lual_reg = (
(name:'Begin';func:ULuaGl_Begin),
(name:'BindTexture';func:ULuaGl_BindTexture),
(name:'BlendFunc';func:ULuaGl_BlendFunc),
(name:'Clear';func:ULuaGl_Clear),
+ (name:'ClearAccum';func:ULuaGl_ClearAccum),
(name:'ClearColor';func:ULuaGl_ClearColor),
(name:'Color';func:ULuaGl_Color),
(name:'CullFace';func:ULuaGl_CullFace),
@@ -680,7 +657,6 @@ end;
glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glCallList: procedure(list: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glClearAccum: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glClearDepth: procedure(depth: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glClearIndex: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glClearStencil: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
diff --git a/src/lua/ULuaLog.pas b/src/lua/ULuaLog.pas
index f4673ed9..51b9797d 100644
--- a/src/lua/ULuaLog.pas
+++ b/src/lua/ULuaLog.pas
@@ -40,20 +40,6 @@ uses
function luaopen_Log (L: Plua_State): Integer; cdecl;
-function ULuaLog_LogError(L: Plua_State): Integer; cdecl;
-function ULuaLog_LogMsg(L: Plua_State): Integer; cdecl;
-function ULuaLog_BenchmarkStart(L: Plua_State): Integer; cdecl;
-function ULuaLog_BenchmarkEnd(L: Plua_State): Integer; cdecl;
-function ULuaLog_LogBenchmark(L: Plua_State): Integer; cdecl;
-function ULuaLog_LogDebug(L: Plua_State): Integer; cdecl;
-function ULuaLog_LogInfo(L: Plua_State): Integer; cdecl;
-function ULuaLog_LogStatus(L: Plua_State): Integer; cdecl;
-function ULuaLog_LogWarn(L: Plua_State): Integer; cdecl;
-function ULuaLog_LogCritical(L: Plua_State): Integer; cdecl;
-function ULuaLog_CriticalError(L: Plua_State): Integer; cdecl;
-function ULuaLog_GetLogLevel(L: Plua_State): Integer; cdecl;
-function ULuaLog_SetLogLevel(L: Plua_State): Integer; cdecl;
-
implementation
function ULuaLog_LogError(L: Plua_State): Integer; cdecl;
diff --git a/src/lua/ULuaTextGL.pas b/src/lua/ULuaTextGL.pas
index ffc88154..287695f9 100644
--- a/src/lua/ULuaTextGL.pas
+++ b/src/lua/ULuaTextGL.pas
@@ -61,3 +61,18 @@ begin
result:=1;
end;
end.
+
+{
+procedure BuildFont; // build our bitmap font
+procedure KillFont; // delete the font
+function glTextWidth(const text: string): real; // returns text width
+procedure glPrint(const text: string); // custom GL "Print" routine
+procedure ResetFont(); // reset font settings of active font
+procedure SetFontPos(X, Y: real); // sets X and Y
+procedure SetFontZ(Z: real); // sets Z
+procedure SetFontSize(Size: real);
+procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
+procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
+procedure SetFontAspectW(Aspect: real);
+procedure SetFontReflection(Enable:boolean;Spacing: real); // enables/disables text reflection
+}