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-rw-r--r--Game/Code/Classes/UVideo.pas38
1 files changed, 38 insertions, 0 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index a38788c1..7378aa92 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -437,6 +437,44 @@ begin
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
+// showmessage('Ini.MovieSize = '+inttostr(Ini.MovieSize));
+ if (Ini.MovieSize < 1) then //HalfSize BG
+ begin
+ // draw fading bars over top and bottom of background/video
+ glEnable(GL_BLEND);
+ glBegin(GL_QUADS);
+ (* black top *)
+ glColor4f(0,0,0,1);
+ glVertex2f(0, 0);
+ glVertex2f(800,0);
+ glVertex2f(800,110);
+ glVertex2f(0,110);
+ (* top gradient *)
+ glVertex2f(0, 110);
+ glVertex2f(800,110);
+ glColor4f(0,0,0,0);
+ glVertex2f(800,130);
+ glVertex2f(0,130);
+
+ (* bottom gradient *)
+ glColor4f(0,0,0,0);
+ glVertex2f(0, 600-130);
+ glVertex2f(800,600-130);
+ glColor4f(0,0,0,1);
+ glVertex2f(800,600-110);
+ glVertex2f(0,600-110);
+ (* black bottom *)
+ glVertex2f(0, 600-110);
+ glVertex2f(800,600-110);
+ glVertex2f(800,600);
+ glVertex2f(0,600);
+
+ glEnd;
+ glDisable(GL_BLEND);
+ end
+
+// info-stuff
+
{$ifdef Info}
if VideoSkipTime+VideoTime+VideoTimeBase < 0 then begin
glColor4f(0.7, 1, 0.3, 1);