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-rw-r--r--Game/Code/Classes/UMusic.pas53
1 files changed, 39 insertions, 14 deletions
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index b06e226d..8bbd297a 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -341,18 +341,14 @@ begin
result := singleton_AudioDecoder;
end;
-procedure InitializeSound;
+procedure AssignSingletonObjects();
var
lTmpInterface : IInterface;
iCount : Integer;
begin
lTmpInterface := nil;
+
- singleton_AudioPlayback := nil;
- singleton_AudioInput := nil;
- singleton_AudioDecoder := nil;
- singleton_VideoPlayback := nil;
- singleton_Visualization := nil;
for iCount := 0 to AudioManager.Count - 1 do
begin
@@ -361,34 +357,34 @@ begin
// if this interface is a Playback, then set it as the default used
if ( AudioManager[iCount].QueryInterface( IAudioPlayback, lTmpInterface ) = 0 ) AND
- ( true ) then
+ ( true ) then //not assigned( singleton_AudioPlayback ) ) then
begin
singleton_AudioPlayback := IAudioPlayback( lTmpInterface );
end;
// if this interface is a Input, then set it as the default used
if ( AudioManager[iCount].QueryInterface( IAudioInput, lTmpInterface ) = 0 ) AND
- ( true ) then
+ ( true ) then //not assigned( singleton_AudioInput ) ) then
begin
singleton_AudioInput := IAudioInput( lTmpInterface );
end;
// if this interface is a Decoder, then set it as the default used
if ( AudioManager[iCount].QueryInterface( IAudioDecoder, lTmpInterface ) = 0 ) AND
- ( true ) then
+ ( true ) then //not assigned( singleton_AudioDecoder ) ) then
begin
singleton_AudioDecoder := IAudioDecoder( lTmpInterface );
end;
// if this interface is a Input, then set it as the default used
if ( AudioManager[iCount].QueryInterface( IVideoPlayback, lTmpInterface ) = 0 ) AND
- ( true ) then
+ ( true ) then //not assigned( singleton_VideoPlayback ) ) then
begin
singleton_VideoPlayback := IVideoPlayback( lTmpInterface );
end;
if ( AudioManager[iCount].QueryInterface( IVideoVisualization, lTmpInterface ) = 0 ) AND
- ( true ) then
+ ( true ) then //not assigned( singleton_Visualization ) ) then
begin
singleton_Visualization := IVideoPlayback( lTmpInterface );
end;
@@ -396,6 +392,17 @@ begin
end;
end;
+end;
+
+procedure InitializeSound;
+begin
+ singleton_AudioPlayback := nil;
+ singleton_AudioInput := nil;
+ singleton_AudioDecoder := nil;
+ singleton_VideoPlayback := nil;
+ singleton_Visualization := nil;
+
+ AssignSingletonObjects();
if VideoPlayback <> nil then
@@ -404,17 +411,35 @@ begin
if AudioDecoder <> nil then
begin
- AudioDecoder.InitializeDecoder;
+ while not AudioDecoder.InitializeDecoder do
+ begin
+ //writeln('Initialize failed, Removing - '+ AudioDecoder.GetName );
+ AudioManager.remove( AudioDecoder );
+ singleton_AudioDecoder := nil;
+ AssignSingletonObjects();
+ end;
end;
if AudioPlayback <> nil then
begin
- AudioPlayback.InitializePlayback;
+ while not AudioPlayback.InitializePlayback do
+ begin
+ writeln('Initialize failed, Removing - '+ AudioPlayback.GetName );
+ AudioManager.remove( AudioPlayback );
+ singleton_AudioPlayback := nil;
+ AssignSingletonObjects();
+ end;
end;
if AudioInput <> nil then
begin
- AudioInput.InitializeRecord;
+ while not AudioInput.InitializeRecord do
+ begin
+ writeln('Initialize failed, Removing - '+ AudioInput.GetName );
+ AudioManager.remove( AudioInput );
+ singleton_AudioInput := nil;
+ AssignSingletonObjects();
+ end;
end;
// Load in-game sounds