diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UAudio_bass.pas | 1297 |
1 files changed, 648 insertions, 649 deletions
diff --git a/Game/Code/Classes/UAudio_bass.pas b/Game/Code/Classes/UAudio_bass.pas index 9ef3b789..bcf01f92 100644 --- a/Game/Code/Classes/UAudio_bass.pas +++ b/Game/Code/Classes/UAudio_bass.pas @@ -1,649 +1,648 @@ -unit UAudio_bass; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - - -uses Classes, - {$IFDEF win32} - windows, - {$ENDIF} - Messages, - SysUtils, - {$IFNDEF FPC} - Forms, - {$ENDIF} - - bass, - ULog, - UMusic; - -implementation - -uses - {$IFDEF LAZARUS} - lclintf, - {$ENDIF} - URecord, - UIni, - UMain, - UCommon, - UThemes; - -const - RecordSystem = 1; - -type - TMPModes = (mpNotReady, mpStopped, mpPlaying, mpRecording, mpSeeking, - mpPaused, mpOpen); - -const - ModeStr: array[TMPModes] of string = ('Not ready', 'Stopped', 'Playing', 'Recording', 'Seeking', 'Paused', 'Open'); - -type - TAudio_bass = class( TInterfacedObject, IAudioPlayback, IAudioInput ) - private - BassStart: hStream; // Wait, I've replaced this with BASS - BassBack: hStream; // It has almost all features we need - BassSwoosh: hStream; - BassChange: hStream; // Almost? It aleady has them all :) - BassOption: hStream; - BassClick: hStream; - BassDrum: hStream; - BassHihat: hStream; - BassClap: hStream; - BassShuffle: hStream; - - //Custom Sounds - CustomSounds: array of TCustomSoundEntry; - Loaded: boolean; - Loop: boolean; - fHWND: THandle; - - public - Bass: hStream; - function GetName: String; - procedure InitializePlayback; - procedure InitializeRecord; - procedure SetVolume(Volume: integer); - procedure SetMusicVolume(Volume: integer); - procedure SetLoop(Enabled: boolean); - function Open(Name: string): boolean; // true if succeed - procedure Rewind; - procedure MoveTo(Time: real); - procedure Play; - procedure Pause; //Pause Mod - procedure Stop; - procedure Close; - function Finished: boolean; - function Length: real; - function getPosition: real; - procedure PlayStart; - procedure PlayBack; - procedure PlaySwoosh; - procedure PlayChange; - procedure PlayOption; - procedure PlayClick; - procedure PlayDrum; - procedure PlayHihat; - procedure PlayClap; - procedure PlayShuffle; - procedure StopShuffle; - procedure CaptureStart; - procedure CaptureStop; - procedure CaptureCard(RecordI, PlayerLeft, PlayerRight: byte); - procedure StopCard(Card: byte); - function LoadSoundFromFile(var hStream: hStream; Name: string): boolean; - - //Equalizer - function GetFFTData: TFFTData; - - //Custom Sounds - function LoadCustomSound(const Filename: String): Cardinal; - procedure PlayCustomSound(const Index: Cardinal ); -end; - -var - singleton_MusicBass : IAudioPlayback; - -function TAudio_bass.GetName: String; -begin - result := 'BASS'; -end; - -procedure TAudio_bass.InitializePlayback; -var - Pet: integer; - S: integer; -begin - writeln( 'TAudio_bass.InitializePlayback' ); -// Log.BenchmarkStart(4); -// Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize'); - - Loaded := false; - Loop := false; - - - writeln( 'TAudio_bass AllocateHWND' ); - {$ifdef win32} - // TODO : JB_Linux ... is this needed ? :) - fHWND := AllocateHWND( nil); // TODO : JB_lazarus - can we do something different here ?? lazarus didnt like this function - {$ENDIF} - - - writeln( 'TAudio_bass BASS_Init' ); - // TODO : jb_linux replace with something other than bass - if not BASS_Init(1, 44100, 0, fHWND, nil) then - begin - {$IFNDEF FPC} - // TODO : JB_linux find a way to do this nice.. - Application.MessageBox ('Could not initialize BASS', 'Error'); - {$ENDIF} - Exit; - end; - -// Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4); - - // config playing buffer -// BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10); -// BASS_SetConfig(BASS_CONFIG_BUFFER, 100); - -// Log.LogStatus('Loading Sounds', 'Music Initialize'); - - writeln( 'TAudio_bass LoadSoundFromFile' ); -// Log.BenchmarkStart(4); - LoadSoundFromFile(BassStart, SoundPath + 'Common Start.mp3'); - LoadSoundFromFile(BassBack, SoundPath + 'Common Back.mp3'); - LoadSoundFromFile(BassSwoosh, SoundPath + 'menu swoosh.mp3'); - LoadSoundFromFile(BassChange, SoundPath + 'select music change music 50.mp3'); - LoadSoundFromFile(BassOption, SoundPath + 'option change col.mp3'); - LoadSoundFromFile(BassClick, SoundPath + 'rimshot022b.mp3'); - -// LoadSoundFromFile(BassDrum, SoundPath + 'bassdrumhard076b.mp3'); -// LoadSoundFromFile(BassHihat, SoundPath + 'hihatclosed068b.mp3'); -// LoadSoundFromFile(BassClap, SoundPath + 'claps050b.mp3'); - -// LoadSoundFromFile(BassShuffle, SoundPath + 'Shuffle.mp3'); - -// Log.BenchmarkEnd(4); -// Log.LogBenchmark('--> Loading Sounds', 4); -end; - -procedure TAudio_bass.InitializeRecord; -var - S: integer; - device: integer; - descr: string; - input: integer; - input2: integer; - flags: integer; - mic: array[0..15] of integer; - SC: integer; // soundcard - SCI: integer; // soundcard input -begin - if RecordSystem = 1 then begin - SetLength(Sound, 6 {max players});//Ini.Players+1); - for S := 0 to High(Sound) do begin //Ini.Players do begin - Sound[S] := TSound.Create; - Sound[S].Num := S; - Sound[S].BufferNew := TMemoryStream.Create; - SetLength(Sound[S].BufferLong, 1); - Sound[S].BufferLong[0] := TMemoryStream.Create; - Sound[S].n := 4*1024; - end; - - - // check for recording devices; - {device := 0; - descr := BASS_RecordGetDeviceDescription(device); - - SetLength(SoundCard, 0); - while (descr <> '') do begin - SC := High(SoundCard) + 1; - SetLength(SoundCard, SC+1); - - Log.LogAnalyze('Device #'+IntToStr(device)+': '+ descr); - SoundCard[SC].Description := Descr; - - // check for recording inputs - mic[device] := -1; // default to no change - input := 0; - BASS_RecordInit(device); - Log.LogAnalyze('Input #' + IntToStr(Input) + ': ' + BASS_RecordGetInputName(input)); - flags := BASS_RecordGetInput(input); - - SetLength(SoundCard[SC].Input, 0); - while (flags <> -1) do begin - SCI := High(SoundCard[SC].Input) + 1; - SetLength(SoundCard[SC].Input, SCI+1); - - Log.LogAnalyze('Input #' + IntToStr(Input) + ': ' + BASS_RecordGetInputName(input)); - SoundCard[SC].Input[SCI].Name := BASS_RecordGetInputName(Input); - - if (flags and BASS_INPUT_TYPE_MASK) = BASS_INPUT_TYPE_MIC then begin - mic[device] := input; // auto set microphone - end; - Inc(Input); - flags := BASS_RecordGetInput(input); - end; - - if mic[device] <> -1 then begin - Log.LogAnalyze('Found the mic at input ' + IntToStr(Mic[device])) - end else begin - Log.LogAnalyze('Mic not found'); - mic[device] := 0; // setting to the first one (for kxproject) - end; - SoundCard[SC].InputSeleceted := Mic[Device]; - - - BASS_RecordFree; - - inc(Device); - descr := BASS_RecordGetDeviceDescription(Device); - end; // while} - end; // if -end; - -procedure TAudio_bass.SetVolume(Volume: integer); -begin - //Old Sets Wave Volume - //BASS_SetVolume(Volume); - //New: Sets Volume only for this Application - - - // TODO : jb_linux replace with something other than bass - BASS_SetConfig(BASS_CONFIG_GVOL_SAMPLE, Volume); - BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, Volume); - BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC, Volume); -end; - -procedure TAudio_bass.SetMusicVolume(Volume: Integer); -begin - //Max Volume Prevention - if Volume > 100 then - Volume := 100; - - if Volume < 0 then - Volume := 0; - - - //Set Volume - // TODO : jb_linux replace with something other than bass - BASS_ChannelSetAttributes (Bass, -1, Volume, -101); -end; - -procedure TAudio_bass.SetLoop(Enabled: boolean); -begin - Loop := Enabled; -end; - -function TAudio_bass.Open(Name: string): boolean; -begin - Loaded := false; - if FileExists(Name) then - begin - // TODO : jb_linux replace with something other than bass - Bass := Bass_StreamCreateFile(false, pchar(Name), 0, 0, 0); - - Loaded := true; - //Set Max Volume - SetMusicVolume (100); - end; - - Result := Loaded; -end; - -procedure TAudio_bass.Rewind; -begin - if Loaded then begin - end; -end; - -procedure TAudio_bass.MoveTo(Time: real); -var - bytes: integer; -begin - // TODO : jb_linux replace with something other than bass - bytes := BASS_ChannelSeconds2Bytes(Bass, Time); - BASS_ChannelSetPosition(Bass, bytes); -end; - -procedure TAudio_bass.Play; -begin - // TODO : jb_linux replace with something other than bass - if Loaded then - begin - if Loop then - BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TAudio_bass Class - - BASS_ChannelPlay(Bass, False); // for setting position before playing - end; -end; - -procedure TAudio_bass.Pause; //Pause Mod -begin - // TODO : jb_linux replace with something other than bass - if Loaded then begin - BASS_ChannelPause(Bass); // Pauses Song - end; -end; - -procedure TAudio_bass.Stop; -begin - // TODO : jb_linux replace with something other than bass - Bass_ChannelStop(Bass); -end; - -procedure TAudio_bass.Close; -begin - // TODO : jb_linux replace with something other than bass - Bass_StreamFree(Bass); -end; - -function TAudio_bass.Length: real; -var - bytes: integer; -begin - Result := 60; - - // TODO : jb_linux replace with something other than bass - bytes := BASS_ChannelGetLength(Bass); - Result := BASS_ChannelBytes2Seconds(Bass, bytes); -end; - -function TAudio_bass.getPosition: real; -var - bytes: integer; -begin - Result := 0; - - // TODO : jb_linux replace with something other than bass - bytes := BASS_ChannelGetPosition(BASS); - Result := BASS_ChannelBytes2Seconds(BASS, bytes); -end; - -function TAudio_bass.Finished: boolean; -begin - Result := false; - - // TODO : jb_linux replace with something other than bass - if BASS_ChannelIsActive(BASS) = BASS_ACTIVE_STOPPED then - begin - Result := true; - end; -end; - -procedure TAudio_bass.PlayStart; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassStart, True); -end; - -procedure TAudio_bass.PlayBack; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassBack, True);// then -end; - -procedure TAudio_bass.PlaySwoosh; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassSwoosh, True); -end; - -procedure TAudio_bass.PlayChange; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassChange, True); -end; - -procedure TAudio_bass.PlayOption; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassOption, True); -end; - -procedure TAudio_bass.PlayClick; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassClick, True); -end; - -procedure TAudio_bass.PlayDrum; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassDrum, True); -end; - -procedure TAudio_bass.PlayHihat; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassHihat, True); -end; - -procedure TAudio_bass.PlayClap; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassClap, True); -end; - -procedure TAudio_bass.PlayShuffle; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelPlay(BassShuffle, True); -end; - -procedure TAudio_bass.StopShuffle; -begin - // TODO : jb_linux replace with something other than bass - BASS_ChannelStop(BassShuffle); -end; - -procedure TAudio_bass.CaptureStart; -var - S: integer; - SC: integer; - P1: integer; - P2: integer; -begin - for S := 0 to High(Sound) do - Sound[S].BufferLong[0].Clear; - - for SC := 0 to High(Ini.CardList) do begin - P1 := Ini.CardList[SC].ChannelL; - P2 := Ini.CardList[SC].ChannelR; - if P1 > PlayersPlay then P1 := 0; - if P2 > PlayersPlay then P2 := 0; - if (P1 > 0) or (P2 > 0) then - CaptureCard(SC, P1, P2); - end; -end; - -procedure TAudio_bass.CaptureStop; -var - SC: integer; - P1: integer; - P2: integer; -begin - - for SC := 0 to High(Ini.CardList) do begin - P1 := Ini.CardList[SC].ChannelL; - P2 := Ini.CardList[SC].ChannelR; - if P1 > PlayersPlay then P1 := 0; - if P2 > PlayersPlay then P2 := 0; - if (P1 > 0) or (P2 > 0) then StopCard(SC); - end; - -end; - -//procedure TAudio_bass.CaptureCard(RecordI, SoundNum, PlayerLeft, PlayerRight: byte); -procedure TAudio_bass.CaptureCard(RecordI, PlayerLeft, PlayerRight: byte); -var - Error: integer; - ErrorMsg: string; -begin - if not BASS_RecordInit(RecordI) then - begin - Error := BASS_ErrorGetCode; - - ErrorMsg := IntToStr(Error); - if Error = BASS_ERROR_DX then ErrorMsg := 'No DX5'; - if Error = BASS_ERROR_ALREADY then ErrorMsg := 'The device has already been initialized'; - if Error = BASS_ERROR_DEVICE then ErrorMsg := 'The device number specified is invalid'; - if Error = BASS_ERROR_DRIVER then ErrorMsg := 'There is no available device driver'; - - {Log.LogAnalyze('Error initializing record [' + IntToStr(RecordI) + ', ' - + IntToStr(PlayerLeft) + ', '+ IntToStr(PlayerRight) + ']: ' - + ErrorMsg);} - Log.LogError('Error initializing record [' + IntToStr(RecordI) + ', ' - + IntToStr(PlayerLeft) + ', '+ IntToStr(PlayerRight) + ']: ' - + ErrorMsg); - Log.LogError('Music -> CaptureCard: Error initializing record: ' + ErrorMsg); - - - end - else - begin - Recording.SoundCard[RecordI].BassRecordStream := BASS_RecordStart(44100, 2, MakeLong(0, 20) , @GetMicrophone, PlayerLeft + PlayerRight*256); - end; -end; - -procedure TAudio_bass.StopCard(Card: byte); -begin - // TODO : jb_linux replace with something other than bass - BASS_RecordSetDevice(Card); - BASS_RecordFree; -end; - -function TAudio_bass.LoadSoundFromFile(var hStream: hStream; Name: string): boolean; -var - L: Integer; -begin - if FileExists(Name) then - begin - Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadSoundFromFile'); - try - // TODO : jb_linux replace with something other than bass - hStream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0); - - //Add CustomSound - L := High(CustomSounds) + 1; - SetLength (CustomSounds, L + 1); - CustomSounds[L].Filename := Name; - CustomSounds[L].Handle := hStream; - except - Log.LogError('Failed to open using BASS', 'LoadSoundFromFile'); - end; - end - else - begin - Log.LogError('Sound not found: "' + Name + '"', 'LoadSoundFromFile'); - exit; - end; -end; - -//Equalizer -function TAudio_bass.GetFFTData: TFFTData; -var - Data: TFFTData; -begin - //Get Channel Data Mono and 256 Values - BASS_ChannelGetData(Bass, @Result, BASS_DATA_FFT512); -end; - -function TAudio_bass.LoadCustomSound(const Filename: String): Cardinal; -var - S: hStream; - I: Integer; - F: String; -begin - //Search for Sound in already loaded Sounds - F := UpperCase(SoundPath + FileName); - For I := 0 to High(CustomSounds) do - begin - if (UpperCase(CustomSounds[I].Filename) = F) then - begin - Result := I; - Exit; - end; - end; - - if LoadSoundFromFile(S, SoundPath + Filename) then - Result := High(CustomSounds) - else - Result := 0; -end; - -procedure TAudio_bass.PlayCustomSound(const Index: Cardinal ); -begin - if Index <= High(CustomSounds) then - BASS_ChannelPlay(CustomSounds[Index].Handle, True); -end; - - -{* - -Sorry guys... this is my mess :( -Im going to try and get ffmpeg to handle audio playback ( at least for linux ) -and Im going to implement it nicly along side BASS, in TAudio_bass ( where I can ) - -http://www.dranger.com/ffmpeg/ffmpeg.html -http://www.dranger.com/ffmpeg/ffmpegtutorial_all.html - -http://www.inb.uni-luebeck.de/~boehme/using_libavcodec.html - -*} -{* -function TAudio_bass.FFMPeg_StreamCreateFile(abool : boolean; aFileName : pchar ): THandle; -var - lFormatCtx : PAVFormatContext; -begin - -(* - if(SDL_OpenAudio(&wanted_spec, &spec) < 0) - begin - fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError()); - writeln( 'SDL_OpenAudio' ); - exit; - end; -*) - -(* - if ( av_open_input_file( lFormatCtx, aFileName, NULL, 0, NULL ) <> 0 ) - begin - writeln( 'Unable to open file '+ aFileName ); - exit; - end; - - // Retrieve stream information - if ( av_find_stream_info(pFormatCtx) < 0 ) - begin - writeln( 'Unable to Retrieve stream information' ); - exit; - end; -*) - -end; *} - -initialization - singleton_MusicBass := TAudio_bass.create(); - - writeln( 'UAudio_Bass - Register Playback' ); - AudioManager.add( IAudioPlayback( singleton_MusicBass ) ); - - writeln( 'UAudio_Bass - Register Input' ); - AudioManager.add( IAudioInput( singleton_MusicBass ) ); - -finalization - writeln( 'UAudio_Bass - UnRegister Playback' ); - AudioManager.Remove( IAudioPlayback( singleton_MusicBass ) ); - - writeln( 'UAudio_Bass - UnRegister Input' ); - AudioManager.Remove( IAudioInput( singleton_MusicBass ) ); - -end. +unit UAudio_bass;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+
+uses Classes,
+ {$IFDEF win32}
+ windows,
+ {$ENDIF}
+ Messages,
+ SysUtils,
+ {$IFNDEF FPC}
+ Forms,
+ {$ENDIF}
+ bass,
+ ULog,
+ UMusic;
+
+implementation
+
+uses
+ {$IFDEF LAZARUS}
+ lclintf,
+ {$ENDIF}
+ URecord,
+ UIni,
+ UMain,
+ UCommon,
+ UThemes;
+
+type
+ TMPModes = (mpNotReady, mpStopped, mpPlaying, mpRecording, mpSeeking,
+ mpPaused, mpOpen);
+
+const
+ ModeStr: array[TMPModes] of string = ('Not ready', 'Stopped', 'Playing', 'Recording', 'Seeking', 'Paused', 'Open');
+
+type
+{$IFDEF UseBASSInput}
+ TAudio_bass = class( TInterfacedObject, IAudioPlayback, IAudioInput)
+{$ELSE}
+ TAudio_bass = class( TInterfacedObject, IAudioPlayback)
+{$ENDIF}
+ private
+ BassStart: hStream; // Wait, I've replaced this with BASS
+ BassBack: hStream; // It has almost all features we need
+ BassSwoosh: hStream;
+ BassChange: hStream; // Almost? It aleady has them all :)
+ BassOption: hStream;
+ BassClick: hStream;
+ BassDrum: hStream;
+ BassHihat: hStream;
+ BassClap: hStream;
+ BassShuffle: hStream;
+
+ //Custom Sounds
+ CustomSounds: array of TCustomSoundEntry;
+ Loaded: boolean;
+ Loop: boolean;
+
+ public
+ Bass: hStream;
+ function GetName: String;
+
+ {IAudioOutput interface}
+
+ procedure InitializePlayback;
+ procedure SetVolume(Volume: integer);
+ procedure SetMusicVolume(Volume: integer);
+ procedure SetLoop(Enabled: boolean);
+ function Open(Name: string): boolean; // true if succeed
+ procedure Rewind;
+ procedure MoveTo(Time: real);
+ procedure Play;
+ procedure Pause; //Pause Mod
+ procedure Stop;
+ procedure Close;
+ function Finished: boolean;
+ function Length: real;
+ function getPosition: real;
+ procedure PlayStart;
+ procedure PlayBack;
+ procedure PlaySwoosh;
+ procedure PlayChange;
+ procedure PlayOption;
+ procedure PlayClick;
+ procedure PlayDrum;
+ procedure PlayHihat;
+ procedure PlayClap;
+ procedure PlayShuffle;
+ procedure StopShuffle;
+ function LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
+
+ //Equalizer
+ function GetFFTData: TFFTData;
+
+ //Custom Sounds
+ function LoadCustomSound(const Filename: String): Cardinal;
+ procedure PlayCustomSound(const Index: Cardinal );
+
+ {IAudioInput interface}
+ {$IFDEF UseBASSInput}
+ procedure InitializeRecord;
+
+ procedure CaptureStart;
+ procedure CaptureStop;
+ procedure CaptureCard(Card: byte; CaptureSoundLeft, CaptureSoundRight: TSound);
+ procedure StopCard(Card: byte);
+ {$ENDIF}
+ end;
+
+{$IFDEF UseBASSInput}
+ TBassSoundCard = class(TGenericSoundCard)
+ RecordStream: HSTREAM;
+ end;
+{$ENDIF}
+
+
+var
+ singleton_MusicBass : IAudioPlayback;
+
+function TAudio_bass.GetName: String;
+begin
+ result := 'BASS';
+end;
+
+procedure TAudio_bass.InitializePlayback;
+var
+ Pet: integer;
+ S: integer;
+begin
+ writeln( 'TAudio_bass.InitializePlayback' );
+// Log.BenchmarkStart(4);
+// Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize');
+
+ Loaded := false;
+ Loop := false;
+
+ writeln( 'TAudio_bass BASS_Init' );
+ if not BASS_Init(1, 44100, 0, 0, nil) then
+ begin
+ Log.LogError('Could not initialize BASS', 'Error');
+ Exit;
+ end;
+
+// Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4);
+
+ // config playing buffer
+// BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10);
+// BASS_SetConfig(BASS_CONFIG_BUFFER, 100);
+
+// Log.LogStatus('Loading Sounds', 'Music Initialize');
+
+ writeln( 'TAudio_bass LoadSoundFromFile' );
+// Log.BenchmarkStart(4);
+ LoadSoundFromFile(BassStart, SoundPath + 'Common Start.mp3');
+ LoadSoundFromFile(BassBack, SoundPath + 'Common Back.mp3');
+ LoadSoundFromFile(BassSwoosh, SoundPath + 'menu swoosh.mp3');
+ LoadSoundFromFile(BassChange, SoundPath + 'select music change music 50.mp3');
+ LoadSoundFromFile(BassOption, SoundPath + 'option change col.mp3');
+ LoadSoundFromFile(BassClick, SoundPath + 'rimshot022b.mp3');
+
+// LoadSoundFromFile(BassDrum, SoundPath + 'bassdrumhard076b.mp3');
+// LoadSoundFromFile(BassHihat, SoundPath + 'hihatclosed068b.mp3');
+// LoadSoundFromFile(BassClap, SoundPath + 'claps050b.mp3');
+
+// LoadSoundFromFile(BassShuffle, SoundPath + 'Shuffle.mp3');
+
+// Log.BenchmarkEnd(4);
+// Log.LogBenchmark('--> Loading Sounds', 4);
+end;
+
+procedure TAudio_bass.SetVolume(Volume: integer);
+begin
+ //Old Sets Wave Volume
+ //BASS_SetVolume(Volume);
+ //New: Sets Volume only for this Application
+
+ BASS_SetConfig(BASS_CONFIG_GVOL_SAMPLE, Volume);
+ BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, Volume);
+ BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC, Volume);
+end;
+
+procedure TAudio_bass.SetMusicVolume(Volume: Integer);
+begin
+ //Max Volume Prevention
+ if Volume > 100 then
+ Volume := 100;
+
+ if Volume < 0 then
+ Volume := 0;
+
+
+ //Set Volume
+ // TODO : jb_linux replace with something other than bass
+ BASS_ChannelSetAttributes (Bass, -1, Volume, -101);
+end;
+
+procedure TAudio_bass.SetLoop(Enabled: boolean);
+begin
+ Loop := Enabled;
+end;
+
+function TAudio_bass.Open(Name: string): boolean;
+begin
+ Loaded := false;
+ if FileExists(Name) then
+ begin
+ Bass := Bass_StreamCreateFile(false, pchar(Name), 0, 0, 0);
+
+ Loaded := true;
+ //Set Max Volume
+ SetMusicVolume (100);
+ end;
+
+ Result := Loaded;
+end;
+
+procedure TAudio_bass.Rewind;
+begin
+ if Loaded then begin
+ end;
+end;
+
+procedure TAudio_bass.MoveTo(Time: real);
+var
+ bytes: integer;
+begin
+ bytes := BASS_ChannelSeconds2Bytes(Bass, Time);
+ BASS_ChannelSetPosition(Bass, bytes);
+end;
+
+procedure TAudio_bass.Play;
+begin
+ if Loaded then
+ begin
+ if Loop then
+ BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TAudio_bass Class
+
+ BASS_ChannelPlay(Bass, False); // for setting position before playing
+ end;
+end;
+
+procedure TAudio_bass.Pause; //Pause Mod
+begin
+ if Loaded then begin
+ BASS_ChannelPause(Bass); // Pauses Song
+ end;
+end;
+
+procedure TAudio_bass.Stop;
+begin
+ Bass_ChannelStop(Bass);
+end;
+
+procedure TAudio_bass.Close;
+begin
+ Bass_StreamFree(Bass);
+end;
+
+function TAudio_bass.Length: real;
+var
+ bytes: integer;
+begin
+ Result := 60;
+
+ bytes := BASS_ChannelGetLength(Bass);
+ Result := BASS_ChannelBytes2Seconds(Bass, bytes);
+end;
+
+function TAudio_bass.getPosition: real;
+var
+ bytes: integer;
+begin
+ Result := 0;
+
+ bytes := BASS_ChannelGetPosition(BASS);
+ Result := BASS_ChannelBytes2Seconds(BASS, bytes);
+end;
+
+function TAudio_bass.Finished: boolean;
+begin
+ Result := false;
+
+ if BASS_ChannelIsActive(BASS) = BASS_ACTIVE_STOPPED then
+ begin
+ Result := true;
+ end;
+end;
+
+procedure TAudio_bass.PlayStart;
+begin
+ BASS_ChannelPlay(BassStart, True);
+end;
+
+procedure TAudio_bass.PlayBack;
+begin
+ BASS_ChannelPlay(BassBack, True);// then
+end;
+
+procedure TAudio_bass.PlaySwoosh;
+begin
+ BASS_ChannelPlay(BassSwoosh, True);
+end;
+
+procedure TAudio_bass.PlayChange;
+begin
+ BASS_ChannelPlay(BassChange, True);
+end;
+
+procedure TAudio_bass.PlayOption;
+begin
+ BASS_ChannelPlay(BassOption, True);
+end;
+
+procedure TAudio_bass.PlayClick;
+begin
+ BASS_ChannelPlay(BassClick, True);
+end;
+
+procedure TAudio_bass.PlayDrum;
+begin
+ BASS_ChannelPlay(BassDrum, True);
+end;
+
+procedure TAudio_bass.PlayHihat;
+begin
+ BASS_ChannelPlay(BassHihat, True);
+end;
+
+procedure TAudio_bass.PlayClap;
+begin
+ BASS_ChannelPlay(BassClap, True);
+end;
+
+procedure TAudio_bass.PlayShuffle;
+begin
+ BASS_ChannelPlay(BassShuffle, True);
+end;
+
+procedure TAudio_bass.StopShuffle;
+begin
+ BASS_ChannelStop(BassShuffle);
+end;
+
+function TAudio_bass.LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
+var
+ L: Integer;
+begin
+ if FileExists(Name) then
+ begin
+ Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadSoundFromFile');
+ try
+ hStream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0);
+
+ //Add CustomSound
+ L := High(CustomSounds) + 1;
+ SetLength (CustomSounds, L + 1);
+ CustomSounds[L].Filename := Name;
+ CustomSounds[L].Handle := hStream;
+ except
+ Log.LogError('Failed to open using BASS', 'LoadSoundFromFile');
+ end;
+ end
+ else
+ begin
+ Log.LogError('Sound not found: "' + Name + '"', 'LoadSoundFromFile');
+ exit;
+ end;
+end;
+
+//Equalizer
+function TAudio_bass.GetFFTData: TFFTData;
+var
+ Data: TFFTData;
+begin
+ //Get Channel Data Mono and 256 Values
+ BASS_ChannelGetData(Bass, @Result, BASS_DATA_FFT512);
+end;
+
+function TAudio_bass.LoadCustomSound(const Filename: String): Cardinal;
+var
+ S: hStream;
+ I: Integer;
+ F: String;
+begin
+ //Search for Sound in already loaded Sounds
+ F := UpperCase(SoundPath + FileName);
+ For I := 0 to High(CustomSounds) do
+ begin
+ if (UpperCase(CustomSounds[I].Filename) = F) then
+ begin
+ Result := I;
+ Exit;
+ end;
+ end;
+
+ if LoadSoundFromFile(S, SoundPath + Filename) then
+ Result := High(CustomSounds)
+ else
+ Result := 0;
+end;
+
+procedure TAudio_bass.PlayCustomSound(const Index: Cardinal );
+begin
+ if Index <= High(CustomSounds) then
+ BASS_ChannelPlay(CustomSounds[Index].Handle, True);
+end;
+
+{$IFDEF UseBASSInput}
+
+procedure TAudio_bass.InitializeRecord;
+var
+ device: integer;
+ Descr: string;
+ input: integer;
+ input2: integer;
+ InputName: PChar;
+ Flags: integer;
+ mic: array[0..15] of integer;
+ SC: integer; // soundcard
+ SCI: integer; // soundcard input
+ No: integer;
+
+function isDuplicate(Desc: String): Boolean;
+var
+ I: Integer;
+begin
+ Result := False;
+ //Check for Soundcard with same Description
+ For I := 0 to SC-1 do
+ begin
+ if (Recording.SoundCard[I].Description = Desc) then
+ begin
+ Result := True;
+ Break;
+ end;
+ end;
+end;
+
+begin
+ with Recording do
+ begin
+ // checks for recording devices and puts them into an array
+ SetLength(SoundCard, 0);
+
+ SC := 0;
+ Descr := BASS_RecordGetDeviceDescription(SC);
+
+ while (Descr <> '') do
+ begin
+ //If there is another SoundCard with the Same ID, Search an available Name
+ if (IsDuplicate(Descr)) then
+ begin
+ No:= 1; //Count of SoundCards with same Name
+ Repeat
+ Inc(No)
+ Until not IsDuplicate(Descr + ' (' + InttoStr(No) + ')');
+
+ //Set Description
+ Descr := Descr + ' (' + InttoStr(No) + ')';
+ end;
+
+ SetLength(SoundCard, SC+1);
+
+ // TODO: free object on termination
+ SoundCard[SC] := TBassSoundCard.Create();
+ SoundCard[SC].Description := Descr;
+
+ //Get Recording Inputs
+ SCI := 0;
+ BASS_RecordInit(SC);
+
+ InputName := BASS_RecordGetInputName(SCI);
+
+ {$IFDEF DARWIN}
+ // Under MacOSX the SingStar Mics have an empty
+ // InputName. So, we have to add a hard coded
+ // Workaround for this problem
+ if (InputName = nil) and (Pos( 'USBMIC Serial#', Descr) > 0) then
+ begin
+ InputName := 'Microphone';
+ end;
+ {$ENDIF}
+
+ SetLength(SoundCard[SC].Input, 1);
+ SoundCard[SC].Input[SCI].Name := InputName;
+
+ // process each input
+ while (InputName <> nil) do
+ begin
+ Flags := BASS_RecordGetInput(SCI);
+ if (SCI >= 1) {AND (Flags AND BASS_INPUT_OFF = 0)} then
+ begin
+ SetLength(SoundCard[SC].Input, SCI+1);
+ SoundCard[SC].Input[SCI].Name := InputName;
+ end;
+
+ //Set Mic Index
+ if ((Flags and BASS_INPUT_TYPE_MIC) = 1) then
+ SoundCard[SC].MicInput := SCI;
+
+ Inc(SCI);
+ InputName := BASS_RecordGetInputName(SCI);
+ end;
+
+ BASS_RecordFree;
+
+ Inc(SC);
+ Descr := BASS_RecordGetDeviceDescription(SC);
+ end; // while
+ end; // with Recording
+end;
+
+// TODO: code is used by all IAudioInput implementors
+// -> move to a common superclass (TAudioInput_Generic?)
+procedure TAudio_bass.CaptureStart;
+var
+ S: integer;
+ SC: integer;
+ PlayerLeft, PlayerRight: integer;
+ CaptureSoundLeft, CaptureSoundRight: TSound;
+begin
+ for S := 0 to High(Recording.Sound) do
+ Recording.Sound[S].BufferLong[0].Clear;
+
+ for SC := 0 to High(Ini.CardList) do begin
+ PlayerLeft := Ini.CardList[SC].ChannelL-1;
+ PlayerRight := Ini.CardList[SC].ChannelR-1;
+ if PlayerLeft >= PlayersPlay then PlayerLeft := -1;
+ if PlayerRight >= PlayersPlay then PlayerRight := -1;
+ if (PlayerLeft > -1) or (PlayerRight > -1) then begin
+ if (PlayerLeft > -1) then
+ CaptureSoundLeft := Recording.Sound[PlayerLeft]
+ else
+ CaptureSoundLeft := nil;
+ if (PlayerRight > -1) then
+ CaptureSoundRight := Recording.Sound[PlayerRight]
+ else
+ CaptureSoundRight := nil;
+
+ CaptureCard(SC, CaptureSoundLeft, CaptureSoundRight);
+ end;
+ end;
+end;
+
+// TODO: code is used by all IAudioInput implementors
+// -> move to a common superclass (TAudioInput_Generic?)
+procedure TAudio_bass.CaptureStop;
+var
+ SC: integer;
+ PlayerLeft: integer;
+ PlayerRight: integer;
+begin
+
+ for SC := 0 to High(Ini.CardList) do begin
+ PlayerLeft := Ini.CardList[SC].ChannelL-1;
+ PlayerRight := Ini.CardList[SC].ChannelR-1;
+ if PlayerLeft >= PlayersPlay then PlayerLeft := -1;
+ if PlayerRight >= PlayersPlay then PlayerRight := -1;
+ if (PlayerLeft > -1) or (PlayerRight > -1) then
+ StopCard(SC);
+ end;
+
+end;
+
+{*
+ * Bass input capture callback.
+ * Params:
+ * stream - BASS input stream
+ * buffer - buffer of captured samples
+ * len - size of buffer in bytes
+ * user - players associated with left/right channels
+ *}
+function MicrophoneCallback(stream: HSTREAM; buffer: Pointer;
+ len: Cardinal; Card: Cardinal): boolean; stdcall;
+begin
+ Recording.HandleMicrophoneData(buffer, len, Recording.SoundCard[Card]);
+ Result := true;
+end;
+
+{*
+ * Start input-capturing on Soundcard specified by Card.
+ * Params:
+ * Card - soundcard index in Recording.SoundCard array
+ * CaptureSoundLeft - sound(-buffer) used for left channel capture data
+ * CaptureSoundRight - sound(-buffer) used for right channel capture data
+ *}
+procedure TAudio_bass.CaptureCard(Card: byte; CaptureSoundLeft, CaptureSoundRight: TSound);
+var
+ Error: integer;
+ ErrorMsg: string;
+ bassSoundCard: TBassSoundCard;
+begin
+ if not BASS_RecordInit(Card) then
+ begin
+ Error := BASS_ErrorGetCode;
+ ErrorMsg := IntToStr(Error);
+ if Error = BASS_ERROR_DX then ErrorMsg := 'No DX5';
+ if Error = BASS_ERROR_ALREADY then ErrorMsg := 'The device has already been initialized';
+ if Error = BASS_ERROR_DEVICE then ErrorMsg := 'The device number specified is invalid';
+ if Error = BASS_ERROR_DRIVER then ErrorMsg := 'There is no available device driver';
+ Log.LogError('Error initializing record [' + IntToStr(Card) + ']');
+ Log.LogError('TAudio_bass.CaptureCard: Error initializing record: ' + ErrorMsg);
+ end
+ else
+ begin
+ bassSoundCard := TBassSoundCard(Recording.SoundCard[Card]);
+ bassSoundCard.CaptureSoundLeft := CaptureSoundLeft;
+ bassSoundCard.CaptureSoundRight := CaptureSoundRight;
+
+ // capture in 44.1kHz/stereo/16bit and a 20ms callback period
+ bassSoundCard.RecordStream :=
+ BASS_RecordStart(44100, 2, MakeLong(0, 20) , @MicrophoneCallback, Card);
+ end;
+end;
+
+{*
+ * Stop input-capturing on Soundcard specified by Card.
+ * Params:
+ * Card - soundcard index in Recording.SoundCard array
+ *}
+procedure TAudio_bass.StopCard(Card: byte);
+begin
+ BASS_RecordSetDevice(Card);
+ BASS_RecordFree;
+end;
+
+{$ENDIF}
+
+
+initialization
+ singleton_MusicBass := TAudio_bass.create();
+
+ writeln( 'UAudio_Bass - Register' );
+ AudioManager.add( singleton_MusicBass );
+
+finalization
+ writeln( 'UAudio_Bass - UnRegister' );
+ AudioManager.Remove( singleton_MusicBass );
+
+end.
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