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-rw-r--r--Modis/Don't_Get_Worse/Hold_The_Line.dpr19
1 files changed, 11 insertions, 8 deletions
diff --git a/Modis/Don't_Get_Worse/Hold_The_Line.dpr b/Modis/Don't_Get_Worse/Hold_The_Line.dpr
index 87fea3db..a6eb9a3a 100644
--- a/Modis/Don't_Get_Worse/Hold_The_Line.dpr
+++ b/Modis/Don't_Get_Worse/Hold_The_Line.dpr
@@ -52,26 +52,28 @@ function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sen
var
I: Integer;
Texname, TexType: PChar;
-begin {
+begin
TexName := CreateStr(PChar('HDL_Pointer'));
TexType := CreateStr(PChar('Plain'));
- //PointerTex := LoadTex(TexName, TexType);
+ PointerTex := LoadTex(TexName, TexType);
FreeStr(TexName);
FreeStr(TexType);
- //CountSentences := Sentences.High;
+ CountSentences := Sentences.High;
Limit := 0;
Frame := 0;
fPrint := Print;
- {for I := 0 to PlayerInfo.NumPlayers-1 do
+ for I := 0 to PlayerInfo.NumPlayers-1 do
begin
PlayerInfo.Playerinfo[I].Enabled := True;
PlayerInfo.Playerinfo[I].Percentage := 100;
PlayerTimes[I] := 0;
- end; }
+ end;
+
+ LoadOpenGL;
Result := True;
end;
@@ -110,12 +112,12 @@ begin
begin
PlayerInfo.Playerinfo[I].Enabled := False;
Inc(C);
- PlayerTimes[I] := Frame; //Save Tiem of Dismission
+ PlayerTimes[I] := Frame; //Save Time of Dismission
//ToDo: PlaySound
end;
//Draw Pointer;
- //glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
+ glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
glBegin(GL_QUADS);
glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4);
@@ -131,7 +133,7 @@ begin
//Draw Dismissed
Text := CreateStr(PChar('PARTY_DISMISSED'));
//Str := 'Test123';
- //fPrint (1, 6, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text);
+ fPrint (1, 6, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text);
FreeStr(Text);
end;
end;
@@ -150,6 +152,7 @@ for I := 0 to PlayerInfo.NumPlayers-1 do
PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div Frame;
if (PlayerInfo.Playerinfo[I].Enabled) then
begin
+ PlayerInfo.Playerinfo[I].Percentage := 100;
Case I of
0: Result := Result OR 1;
1: Result := Result OR 2;