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-rw-r--r--game/LuaCommands.odtbin15724 -> 15967 bytes
-rw-r--r--src/base/UMain.pas12
-rw-r--r--src/lua/ULuaGl.pas113
-rw-r--r--src/lua/ULuaTextGL.pas63
-rw-r--r--src/lua/ULuaTexture.pas63
-rw-r--r--src/ultrastardx.dpr4
6 files changed, 229 insertions, 26 deletions
diff --git a/game/LuaCommands.odt b/game/LuaCommands.odt
index fcbcc426..46ac00fe 100644
--- a/game/LuaCommands.odt
+++ b/game/LuaCommands.odt
Binary files differ
diff --git a/src/base/UMain.pas b/src/base/UMain.pas
index 99127b76..0f9daa6e 100644
--- a/src/base/UMain.pas
+++ b/src/base/UMain.pas
@@ -182,8 +182,10 @@ uses
UGraphicClasses,
UPluginDefs,
UPlatform,
- ULuaLog,
ULuaGl,
+ ULuaLog,
+ ULuaTexture,
+ ULuaTextGL,
UThemes;
@@ -390,8 +392,14 @@ begin
Log.LogError('Lua init failed','Lua');
luaL_openlibs(Lua);
- luaopen_Log(Lua); // Log + Benchmark (Lua)
luaopen_gl(Lua); // gl (Lua)
+ lua_pop(Lua, 1); // remove table from stack
+ luaopen_Log(Lua); // Log + Benchmark (Lua)
+ lua_pop(Lua, 1); // remove table from stack
+ luaopen_TextGL(Lua); // TextGL (Lua)
+ lua_pop(Lua, 1); // remove table from stack
+ luaopen_Texture(Lua); // Texture (Lua)
+ lua_pop(Lua, 1); // remove table from stack
Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing Lua', 1);
diff --git a/src/lua/ULuaGl.pas b/src/lua/ULuaGl.pas
index 74fa1a9e..cc30aa88 100644
--- a/src/lua/ULuaGl.pas
+++ b/src/lua/ULuaGl.pas
@@ -49,6 +49,7 @@ function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl;
function ULuaGl_Color(L: Plua_State): Integer; cdecl;
function ULuaGl_CullFace(L: Plua_State): Integer; cdecl;
function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl;
+function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl;
function ULuaGl_Disable(L: Plua_State): Integer; cdecl;
function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl;
function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl;
@@ -63,6 +64,7 @@ function ULuaGl_InitNames(L: Plua_State): Integer; cdecl;
function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl;
function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl;
function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
+function ULuaGl_Ortho(L: Plua_State): Integer; cdecl;
function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl;
function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl;
function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl;
@@ -71,8 +73,11 @@ function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl;
function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl;
function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl;
function ULuaGl_Rect(L: Plua_State): Integer; cdecl;
+function ULuaGl_Rotate(L: Plua_State): Integer; cdecl;
+function ULuaGl_Scale(L: Plua_State): Integer; cdecl;
function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl;
function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl;
+function ULuaGl_Translate(L: Plua_State): Integer; cdecl;
function ULuaGl_Vertex(L: Plua_State): Integer; cdecl;
function ULuaGl_Viewport(L: Plua_State): Integer; cdecl;
@@ -217,6 +222,23 @@ begin
result:=0; // number of results
end;
+function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl;
+var
+ i: Integer;
+begin
+ if lua_istable(L, 1) then
+ for i := 1 to lua_objlen(L,1) do
+ lua_rawgeti(L,1,i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L,1) = 2))
+ or (lua_gettop(L) = 2) then
+ glDepthRange(lual_checkinteger(L,-2),
+ lual_checkinteger(L,-1))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.DepthRange''');
+ result:=0; // number of results
+end;
+
function ULuaGl_Disable(L: Plua_State): Integer; cdecl;
var
e : GLenum;
@@ -350,6 +372,34 @@ begin
result:=0; // number of results
end;
+function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.MatrixMode''');
+
+ glMatrixMode(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_Ortho(L: Plua_State): Integer; cdecl;
+begin
+ if (lua_gettop(L) = 6) then
+ glOrtho(lual_checkinteger(L,-6),
+ lual_checkinteger(L,-5),
+ lual_checkinteger(L,-4),
+ lual_checkinteger(L,-3),
+ lual_checkinteger(L,-2),
+ lual_checkinteger(L,-1))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.Ortho''');
+ result:=0; // number of results
+end;
+
function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl;
begin
glPopAttrib();
@@ -380,20 +430,6 @@ begin
result:=0; // number of results
end;
-function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
-var
- e : GLenum;
-begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
-
- if (e = ULuaGl_EnumERROR) then
- luaL_error(L, 'incorrect string argument to function ''gl.MatrixMode''');
-
- glMatrixMode(e);
-
- result:=0; // number of results
-end;
-
function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl;
var
i: Integer;
@@ -457,6 +493,29 @@ begin
result:=0; // number of results
end;
+function ULuaGl_Rotate(L: Plua_State): Integer; cdecl;
+begin
+ if (lua_gettop(L) = 3) then
+ glRotated(lual_checkinteger(L,-4),
+ lual_checkinteger(L,-3),
+ lual_checkinteger(L,-2),
+ lual_checkinteger(L,-1))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.Rotate''');
+ result:=0; // number of results
+end;
+
+function ULuaGl_Scale(L: Plua_State): Integer; cdecl;
+begin
+ if (lua_gettop(L) = 3) then
+ glScaled(lual_checkinteger(L,-3),
+ lual_checkinteger(L,-2),
+ lual_checkinteger(L,-1))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.Scale''');
+ result:=0; // number of results
+end;
+
function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl;
var
e : GLenum;
@@ -498,6 +557,17 @@ begin
result:=0; // number of results
end;
+function ULuaGl_Translate(L: Plua_State): Integer; cdecl;
+begin
+ if (lua_gettop(L) = 3) then
+ glTranslated(lual_checkinteger(L,-3),
+ lual_checkinteger(L,-2),
+ lual_checkinteger(L,-1))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.Translate''');
+ result:=0; // number of results
+end;
+
function ULuaGl_Vertex(L: Plua_State): Integer; cdecl;
var
i: Integer;
@@ -553,7 +623,7 @@ begin
end;
const
- ULuaGl_Lib_f: array [0..34] of lual_reg = (
+ ULuaGl_Lib_f: array [0..39] of lual_reg = (
(name:'Begin';func:ULuaGl_Begin),
(name:'BindTexture';func:ULuaGl_BindTexture),
(name:'BlendFunc';func:ULuaGl_BlendFunc),
@@ -562,6 +632,7 @@ const
(name:'Color';func:ULuaGl_Color),
(name:'CullFace';func:ULuaGl_CullFace),
(name:'DepthFunc';func:ULuaGl_DepthFunc),
+ (name:'DepthRange';func:ULuaGl_DepthRange),
(name:'Disable';func:ULuaGl_Disable),
(name:'DisableClientState';func:ULuaGl_DisableClientState),
(name:'DrawBuffer';func:ULuaGl_DrawBuffer),
@@ -576,6 +647,7 @@ const
(name:'LoadIdentity';func:ULuaGl_LoadIdentity),
(name:'LogicOp';func:ULuaGl_LogicOp),
(name:'MatrixMode';func:ULuaGl_MatrixMode),
+ (name:'Ortho';func:ULuaGl_Ortho),
(name:'PopAttrib';func:ULuaGl_PopAttrib),
(name:'PopClientAttrib';func:ULuaGl_PopClientAttrib),
(name:'PopMatrix';func:ULuaGl_PopMatrix),
@@ -583,9 +655,12 @@ const
(name:'PushMatrix';func:ULuaGl_PushMatrix),
(name:'RasterPos';func:ULuaGl_RasterPos),
(name:'ReadBuffer';func:ULuaGl_ReadBuffer),
+ (name:'Rotate';func:ULuaGl_Rotate),
(name:'Rect';func:ULuaGl_Rect),
+ (name:'Scale';func:ULuaGl_Scale),
(name:'ShadeModel';func:ULuaGl_ShadeModel),
(name:'TexCoord';func:ULuaGl_TexCoord),
+ (name:'Translate';func:ULuaGl_Translate),
(name:'Vertex';func:ULuaGl_Vertex),
(name:'Viewport';func:ULuaGl_Viewport),
(name:nil;func:nil)
@@ -622,7 +697,6 @@ end;
glDeleteLists: procedure(list: GLuint; range: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDepthMask: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glDepthRange: procedure(zNear, zFar: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
@@ -739,7 +813,6 @@ end;
glNormal3s: procedure(nx, ny, nz: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glOrtho: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPassThrough: procedure(token: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelMapfv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelMapuiv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
@@ -760,10 +833,6 @@ end;
glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glRenderMode: function(mode: GLint): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRotated: procedure(angle, x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glRotatef: procedure(angle, x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glScaled: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glScalef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glScissor: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
@@ -789,8 +858,6 @@ end;
glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTranslated: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
- glTranslatef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
{$IFDEF WINDOWS}
ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
diff --git a/src/lua/ULuaTextGL.pas b/src/lua/ULuaTextGL.pas
new file mode 100644
index 00000000..ffc88154
--- /dev/null
+++ b/src/lua/ULuaTextGL.pas
@@ -0,0 +1,63 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit ULuaTextGL;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ TextGL,
+ ULua;
+
+function luaopen_TextGL (L: Plua_State): Integer; cdecl;
+
+function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl;
+
+implementation
+
+function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl;
+begin
+ result:=0; // number of results
+end;
+
+const
+ ULuaTextGL_Lib_f: array [0..1] of lual_reg = (
+ (name:'Print';func:ULuaTextGL_Dummy),
+ (name:nil;func:nil)
+ );
+
+function luaopen_TextGL (L: Plua_State): Integer; cdecl;
+begin
+ luaL_register(L,'TextGL',@ULuaTextGL_Lib_f[0]);
+ result:=1;
+end;
+end.
diff --git a/src/lua/ULuaTexture.pas b/src/lua/ULuaTexture.pas
new file mode 100644
index 00000000..931c0405
--- /dev/null
+++ b/src/lua/ULuaTexture.pas
@@ -0,0 +1,63 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit ULuaTexture;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ ULua,
+ UTexture;
+
+function luaopen_Texture (L: Plua_State): Integer; cdecl;
+
+function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl;
+
+implementation
+
+function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl;
+begin
+ result:=0; // number of results
+end;
+
+const
+ ULuaTexture_Lib_f: array [0..1] of lual_reg = (
+ (name:'Add';func:ULuaTexture_Dummy),
+ (name:nil;func:nil)
+ );
+
+function luaopen_Texture (L: Plua_State): Integer; cdecl;
+begin
+ luaL_register(L,'Texture',@ULuaTexture_Lib_f[0]);
+ result:=1;
+end;
+end.
diff --git a/src/ultrastardx.dpr b/src/ultrastardx.dpr
index 54dbd58c..c42d8215 100644
--- a/src/ultrastardx.dpr
+++ b/src/ultrastardx.dpr
@@ -145,8 +145,10 @@ uses
//------------------------------
ULua in 'lib\Lua\ULua.pas',
- ULuaLog in 'lua\ULuaLog.pas',
ULuaGl in 'lua\ULuaGl.pas',
+ ULuaLog in 'lua\ULuaLog.pas',
+ ULuaTextGL in 'lua\ULuaTextGL.pas',
+ ULuaTexture in 'lua\ULuaTexture.pas',
//------------------------------
//Includes - Menu System