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-rw-r--r--Game/Code/Classes/UGraphic.pas39
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas51
2 files changed, 86 insertions, 4 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index bfad2d73..e13fdf43 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -230,6 +230,7 @@ procedure LoadTextures;
procedure InitializeScreen;
procedure LoadLoadingScreen;
procedure LoadScreens;
+procedure UnLoadScreens;
function LoadingThreadFunction: integer;
@@ -692,7 +693,7 @@ begin
ScreenCredits := TScreenCredits.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
- end;
+end;
function LoadingThreadFunction: integer;
begin
@@ -700,4 +701,40 @@ begin
Result:= 1;
end;
+procedure UnLoadScreens;
+begin
+ freeandnil( ScreenMain );
+ freeandnil( ScreenName );
+ freeandnil( ScreenLevel);
+ freeandnil( ScreenSong );
+ freeandnil( ScreenSongMenu );
+ freeandnil( ScreenSing );
+ freeandnil( ScreenScore);
+ freeandnil( ScreenTop5 );
+ freeandnil( ScreenOptions );
+ freeandnil( ScreenOptionsGame );
+ freeandnil( ScreenOptionsGraphics );
+ freeandnil( ScreenOptionsSound );
+ freeandnil( ScreenOptionsLyrics );
+// freeandnil( ScreenOptionsThemes );
+ freeandnil( ScreenOptionsRecord );
+ freeandnil( ScreenOptionsAdvanced );
+ freeandnil( ScreenEditSub );
+ freeandnil( ScreenEdit );
+ freeandnil( ScreenEditConvert );
+ freeandnil( ScreenOpen );
+ freeandnil( ScreenSingModi );
+ freeandnil( ScreenSongMenu );
+ freeandnil( ScreenSongJumpto);
+ freeandnil( ScreenPopupCheck );
+ freeandnil( ScreenPopupError );
+ freeandnil( ScreenPartyNewRound );
+ freeandnil( ScreenPartyScore );
+ freeandnil( ScreenPartyWin );
+ freeandnil( ScreenPartyOptions );
+ freeandnil( ScreenPartyPlayer );
+ freeandnil( ScreenStatMain );
+ freeandnil( ScreenStatDetail );
+end;
+
end.
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index 750e8859..5b7e4d43 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -37,13 +37,28 @@ begin
SDLK_BACKSPACE :
begin
Ini.Save;
+
+ // Reload all screens, after Theme changed
+ // Todo : JB - Check if theme was actually changed
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens();
+
AudioPlayback.PlayBack;
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
- if SelInteraction = 3 then begin
+ if SelInteraction = 3 then
+ begin
Ini.Save;
+
+ // Reload all screens, after Theme changed
+ // Todo : JB - Check if theme was actually changed
+ UGraphic.UnLoadScreens();
+ UGraphic.LoadScreens();
+
+ UGraphic.LoadScreens();
+
AudioPlayback.PlayBack;
FadeTo(@ScreenOptions);
end;
@@ -54,14 +69,16 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 2) then
+ begin
AudioPlayback.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 2) then begin
+ if (SelInteraction >= 0) and (SelInteraction <= 2) then
+ begin
AudioPlayback.PlayOption;
InteractDec;
end;
@@ -78,6 +95,20 @@ begin
begin
Skin.OnThemeChange;
UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
+
+ Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
+
+ ScreenOptionsThemes := TScreenOptionsThemes.create();
+ ScreenOptionsThemes.onshow;
+ Display.ActualScreen := @ScreenOptionsThemes;
+ ScreenOptionsThemes.Draw;
+
+
+ Display.Draw;
+ SwapBuffers;
+
+ freeandnil( self );
+
end;
end;
@@ -89,6 +120,20 @@ begin
begin
Skin.OnThemeChange;
UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
+
+ Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
+
+ ScreenOptionsThemes := TScreenOptionsThemes.create();
+ ScreenOptionsThemes.onshow;
+ Display.ActualScreen := @ScreenOptionsThemes;
+ ScreenOptionsThemes.Draw;
+
+
+ Display.Draw;
+ SwapBuffers;
+
+ freeandnil( self );
+
end;
end;