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-rw-r--r--Game/Code/Classes/UIni.pas26
-rw-r--r--Game/Code/Classes/UThemes.pas2
-rw-r--r--Game/Code/Screens/UScreenOptionsGraphics.pas12
-rw-r--r--Game/Code/Screens/UScreenSing.pas49
4 files changed, 68 insertions, 21 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index c7160ac0..c66a10c7 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -38,6 +38,11 @@ type
end;
type
+
+//Options
+
+ TVisualizerOption = (voOff, voWhenNoVideo, voOn);
+
TIni = class
private
function RemoveFileExt(FullName: string): string;
@@ -76,6 +81,7 @@ type
Screens: integer;
Resolution: integer;
Depth: integer;
+ VisualizerOption:integer;
FullScreen: integer;
TextureSize: integer;
SingWindow: integer;
@@ -90,8 +96,8 @@ type
BeatClick: integer;
SavePlayback: integer;
ThresholdIndex: integer;
- AudioOutputBufferSizeIndex: integer;
- VoicePassthrough: integer;
+ AudioOutputBufferSizeIndex:integer;
+ VoicePassthrough:integer;
//Song Preview
PreviewVolume: integer;
@@ -136,6 +142,8 @@ var
ITheme: array of string;
ISkin: array of string;
+
+
const
IPlayers: array[0..4] of string = ('1', '2', '3', '4', '6');
IPlayersVals: array[0..4] of integer = ( 1 , 2 , 3 , 4 , 6 );
@@ -158,6 +166,7 @@ const
IScreens: array[0..1] of string = ('1', '2');
IFullScreen: array[0..1] of string = ('Off', 'On');
IDepth: array[0..1] of string = ('16 bit', '32 bit');
+ IVisualizer: array[0..2] of string = ('Off', 'WhenNoVideo','On');
ITextureSize: array[0..2] of string = ('128', '256', '512');
ITextureSizeVals: array[0..2] of integer = ( 128, 256, 512);
@@ -699,6 +708,14 @@ begin
// ScreenFade
ScreenFade := GetArrayIndex(IScreenFade, IniFile.ReadString('Advanced', 'ScreenFade', 'On'));
+ // Visualizations
+ // <mog> this could be of use later..
+ // VisualizerOption :=
+ // TVisualizerOption(GetEnumValue(TypeInfo(TVisualizerOption),
+ // IniFile.ReadString('Graphics', 'Visualization', 'Off')));
+ // || VisualizerOption := TVisualizerOption(GetArrayIndex(IVisualizer, IniFile.ReadString('Graphics', 'Visualization', 'Off')));
+ VisualizerOption := GetArrayIndex(IVisualizer, IniFile.ReadString('Graphics', 'Visualization', 'Off'));
+
// EffectSing
EffectSing := GetArrayIndex(IEffectSing, IniFile.ReadString('Advanced', 'EffectSing', 'On'));
@@ -758,6 +775,9 @@ begin
// FullScreen
IniFile.WriteString('Graphics', 'FullScreen', IFullScreen[FullScreen]);
+ // Visualization
+ IniFile.WriteString('Graphics', 'Visualization', IVisualizer[VisualizerOption]);
+
// Resolution
IniFile.WriteString('Graphics', 'Resolution', IResolution[Resolution]);
@@ -800,7 +820,7 @@ begin
// SavePlayback
IniFile.WriteString('Sound', 'SavePlayback', ISavePlayback[SavePlayback]);
- // NoteLines
+ // VoicePasstrough
IniFile.WriteString('Sound', 'VoicePassthrough', IVoicePassthrough[VoicePassthrough]);
// Lyrics Font
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index f5e15103..46327b7c 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -399,6 +399,7 @@ type
SelectFullscreen: TThemeSelectSlide;
SelectResolution: TThemeSelectSlide;
SelectDepth: TThemeSelectSlide;
+ SelectVisualizer: TThemeSelectSlide;
SelectOscilloscope: TThemeSelectSlide;
SelectLineBonus: TThemeSelectSlide;
SelectMovieSize: TThemeSelectSlide;
@@ -1149,6 +1150,7 @@ begin
ThemeLoadSelectSlide(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen');
ThemeLoadSelectSlide(OptionsGraphics.SelectResolution, 'OptionsGraphicsSelectSlideResolution');
ThemeLoadSelectSlide(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth');
+ ThemeLoadSelectSlide(OptionsGraphics.SelectVisualizer, 'OptionsGraphicsSelectVisualizer');
ThemeLoadSelectSlide(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope');
ThemeLoadSelectSlide(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus');
ThemeLoadSelectSlide(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize');
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas
index 08fca99d..f2b6faa2 100644
--- a/Game/Code/Screens/UScreenOptionsGraphics.pas
+++ b/Game/Code/Screens/UScreenOptionsGraphics.pas
@@ -17,7 +17,7 @@ type
implementation
-uses UGraphic, UMain, SysUtils;
+uses UGraphic, UMain, SysUtils, TypInfo;
function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
@@ -48,7 +48,7 @@ begin
{ if SelInteraction <= 1 then begin
Restart := true;
end;}
- if SelInteraction = 5 then begin
+ if SelInteraction = 6 then begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
// FIXME: changing the video mode does not work this way in windows
@@ -66,14 +66,14 @@ begin
InteractPrev;
SDLK_RIGHT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
+ if (SelInteraction >= 0) and (SelInteraction < 6) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
- if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
+ if (SelInteraction >= 0) and (SelInteraction < 6) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
@@ -87,12 +87,12 @@ constructor TScreenOptionsGraphics.Create;
// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
-
LoadFromTheme(Theme.OptionsGraphics);
AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution);
AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen);
- AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
+ AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
+ AddSelectSlide(Theme.OptionsGraphics.SelectVisualizer, Ini.VisualizerOption, IVisualizer);
AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope);
AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize);
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 8edd2be4..911d122e 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -423,23 +423,38 @@ begin
// reset video playback engine, to play video clip...
fCurrentVideoPlaybackEngine.Close;
fCurrentVideoPlaybackEngine := VideoPlayback;
-
- // set movie
+{**
+ * == Background ==
+ * We have four types of backgrounds:
+ * + Blank : Nothing has been set, this is our fallback
+ * + Picture : Picture has been set, and exists - otherwise we fallback
+ * + Video : Video has been set, and exists - otherwise we fallback
+ * + Visualization: + Off : No Visialization
+ * + WhenNoVideo: Overwrites Blank and Picture
+ * + On : Overwrites Blank, Picture and Video
+ *}
+{**
+ * set background to: video
+ *}
CurrentSong.VideoLoaded := False;
fShowVisualization := False;
if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then
- //and not (TVisualizerOption(Ini.VisualizerOption) in [voOn, voWhenNoVideo]) then
begin
if (fCurrentVideoPlaybackEngine.Open(CurrentSong.Path + CurrentSong.Video)) then
begin
+ fShowVisualization := False;
+ fCurrentVideoPlaybackEngine := VideoPlayback;
fCurrentVideoPlaybackEngine.Position := CurrentSong.VideoGAP + CurrentSong.Start;
CurrentSong.VideoLoaded := True;
+ fCurrentVideoPlaybackEngine.play;
end;
end;
- // set background
- if (CurrentSong.Background <> '') and (CurrentSong.VideoLoaded = False) then
- //and (TVisualizerOption(Ini.VisualizerOption) = voOff) then
+{**
+ * set background to: picture
+ *}
+ if (CurrentSong.Background <> '') and (CurrentSong.VideoLoaded = False)
+ and (TVisualizerOption(Ini.VisualizerOption) = voOff) then
try
Tex_Background := Texture.LoadTexture(CurrentSong.Path + CurrentSong.Background);
except
@@ -449,17 +464,27 @@ begin
end
else
Tex_Background.TexNum := 0;
- {**
- * set visualization
- *}
- {*
- if (TVisualizerOption(Ini.VisualizerOption) in [voOn, voWhenNoVideo]) then
+{**
+ * set background to: visualization (Overwrites all)
+ *}
+ if (TVisualizerOption(Ini.VisualizerOption) in [voOn]) then
+ begin
+ fShowVisualization := True;
+ fCurrentVideoPlaybackEngine := Visualization;
+ fCurrentVideoPlaybackEngine.play;
+ end;
+
+{**
+ * set background to: visualization (Videos are still shown)
+ *}
+ if ((TVisualizerOption(Ini.VisualizerOption) in [voWhenNoVideo]) and
+ (CurrentSong.VideoLoaded = False)) then
begin
fShowVisualization := True;
fCurrentVideoPlaybackEngine := Visualization;
fCurrentVideoPlaybackEngine.play;
end;
- *}
+
// prepare lyrics timer
LyricsState.Reset();
LyricsState.SetCurrentTime(CurrentSong.Start);