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-rw-r--r--src/screens/UScreenSong.pas19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas
index 34589963..a4fde5f6 100644
--- a/src/screens/UScreenSong.pas
+++ b/src/screens/UScreenSong.pas
@@ -1344,13 +1344,19 @@ begin
Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
Button[B].Z := 0.95 - Abs(Pos) * 0.01;
end
- else
+ { only draw 3 visible covers in the background
+ (the 3 that are on the opposite of the front covers}
+ else if (Abs(Pos) > floor(VS/2) - 1.5) then
begin
- // Transform Pos to range [-1..-1/2, +1/2..+1]
+ // Transform Pos to range [-1..-3/4, +3/4..+1]
+ { the 3 covers at the back will show up in the gap between the
+ front cover and its neighbors
+ one cover will be hiddenbehind the front cover,
+ but this will not be a lack of performance ;) }
if Pos < 0 then
- Pos := Pos/VS - 0.5
+ Pos := (Pos - 2 + ceil(VS/2))/8 - 0.75
else
- Pos := Pos/VS + 0.5;
+ Pos := (Pos + 2 - floor(VS/2))/8 + 0.75;
// angle in radians [-2Pi..-Pi, +Pi..+2Pi]
Angle := 2*Pi * Pos;
@@ -1366,7 +1372,10 @@ begin
//Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- end;
+ end
+ { all other covers are not visible }
+ else
+ Button[B].Visible := false;
end;
end;
end;