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-rw-r--r--src/base/UPlatformWindows.pas15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/base/UPlatformWindows.pas b/src/base/UPlatformWindows.pas
index cf69a359..30bad264 100644
--- a/src/base/UPlatformWindows.pas
+++ b/src/base/UPlatformWindows.pas
@@ -121,32 +121,31 @@ end;
{**
* Detects whether the game was executed locally or globally.
- * - It is local if a config.ini exists in the directory of the
- * executable. In config files like config.ini or score db
+ * - It is local if config.ini exists in the directory of the
+ * executable. Config files like config.ini or score db
* reside in the directory of the executable. This is useful
* to enable windows users to have a portable installation
* e.g. on an external hdd. This is also the default behaviour
* of usdx prior to version 1.1
* - It is global if no config.ini exists in the directory of the
- * executable the config files are in a separate folder
+ * executable. The config files are in a separate folder
* (e.g. %APPDATA%\ultrastardx)
- * On windows resources (themes, language-files)
- * reside in the directory of the executable in every case
+ * On windows, resources (themes, language-files)
+ * reside in the directory of the executable in any case
*
* Sets UseLocalDirs to true if the game is executed locally, false otherwise.
*}
procedure TPlatformWindows.DetectLocalExecution();
var
LocalDir, ConfigIni: IPath;
- OSVerInfo: TOSVersionInfo;
begin
// we just check if 'config.ini' exists in the
- // directory of the executable or if windows version
+ // directory of the executable or if the windows version
// is less than Windows Vista (major version = 6).
// If so -> local execution.
LocalDir := GetExecutionDir();
ConfigIni := LocalDir.Append('config.ini');
- UseLocalDirs := ((ConfigIni.IsFile and ConfigIni.Exists) and (OSVerInfo.dwMajorVersion < 6));
+ UseLocalDirs := (ConfigIni.IsFile and ConfigIni.Exists and (Win32MajorVersion < 6));
end;
function TPlatformWindows.GetLogPath: IPath;