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-rw-r--r--Game/Code/Classes/TextGL.pas2
-rw-r--r--Game/Code/Classes/UTexture.pas8
-rw-r--r--Game/Code/UltraStar.cfg43
3 files changed, 49 insertions, 4 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 12a9a8dc..b61e2657 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -73,12 +73,14 @@ procedure BuildFont; // Build Our Bitmap Font
var
Rejestr: TResourceStream;
begin
+ {$IFNDEF FPC}
Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
Rejestr.Read(Fonts[ aID ].Width, 256);
finally
Rejestr.Free;
end;
+ {$ENDIF}
end;
var
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index c1862828..6895a250 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -870,10 +870,10 @@ begin
Result.TexW := TexOrigW / TexNewW;
Result.TexH := TexOrigH / TexNewH;
- Result.Int := 1;
- Result.ColR := 1;
- Result.ColG := 1;
- Result.ColB := 1;
+ Result.Int := 1;
+ Result.ColR := 1;
+ Result.ColG := 1;
+ Result.ColB := 1;
Result.Alpha := 1;
// 0.4.2 new test - default use whole texure, taking TexW and TexH as const and changing these
diff --git a/Game/Code/UltraStar.cfg b/Game/Code/UltraStar.cfg
new file mode 100644
index 00000000..23f26b7f
--- /dev/null
+++ b/Game/Code/UltraStar.cfg
@@ -0,0 +1,43 @@
+-$A8
+-$B-
+-$C+
+-$D+
+-$E-
+-$F-
+-$G+
+-$H+
+-$I+
+-$J-
+-$K-
+-$L+
+-$M-
+-$N+
+-$O+
+-$P+
+-$Q-
+-$R-
+-$S-
+-$T-
+-$U-
+-$V+
+-$W-
+-$X+
+-$YD
+-$Z1
+-cg
+-AWinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE;
+-H+
+-W+
+-M
+-$M16384,1048576
+-K$00400000
+-E"../../"
+-LE"C:\Documents and Settings\Jay Binks\My Documents\Borland Studio Projects\Bpl"
+-LN"C:\Documents and Settings\Jay Binks\My Documents\Borland Studio Projects\Bpl"
+-U"lib\JEDI-SDLv1.0\SDL\Pas"
+-O"lib\JEDI-SDLv1.0\SDL\Pas"
+-I"lib\JEDI-SDLv1.0\SDL\Pas"
+-R"lib\JEDI-SDLv1.0\SDL\Pas"
+-w-UNSAFE_TYPE
+-w-UNSAFE_CODE
+-w-UNSAFE_CAST