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-rw-r--r--Game/Code/Screens/UScreenSing.pas23
1 files changed, 11 insertions, 12 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index e3b7c7ad..e4fd7add 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1084,12 +1084,12 @@ begin
//PhrasenBonus - Line Bonus Mod
+ //Generate Steps 0 to 8
+ A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
+
If (Ini.LineBonus > 0) then
begin
- //Generate Steps 0 to 8
- A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
-
//Generate Text
if A >= 8 then
Player[I].LineBonus_Text := Theme.Sing.LineBonusText[8]
@@ -1111,21 +1111,21 @@ begin
Player[I].LineBonus_PosY := Player[I].LineBonus_StartY;
Player[I].LineBonus_Alpha := 0.92;
Player[I].LineBonus_Visible := True;
+ end;
+ //PhrasenBonus - Line Bonus Mod End// }
-
-
+ //PerfectLineTwinkle Mod (effect) Pt.1
+ If (Ini.EffectPerfect>=1) then
+ begin
+ if A >= 8 then Player[I].LastSentencePerfect := True
+ else Player[I].LastSentencePerfect := False;
end;
+ //PerfectLineTwinkle Mod end
//Refresh LastScore
Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden;
- //PerfectLineTwinkle Mod (effect) Pt.1
- if A >= 8 then Player[I].LastSentencePerfect := True
- else Player[I].LastSentencePerfect := False;
- //PerfectLineTwinkle Mod end
-
end;
-//PhrasenBonus - Line Bonus Mod End// }
//PerfectLineTwinkle Mod (effect) Pt.2
GoldenRec.SpawnPerfectLineTwinkle;
@@ -1138,7 +1138,6 @@ begin
//GoldenStarsTwinkle Mod
GoldenRec.SentenceChange;
//GoldenStarsTwinkle Mod End
-
end;
end.