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-rw-r--r--Game/Code/Screens/UScreenMain.pas11
1 files changed, 6 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas
index 976c0e07..90a6310d 100644
--- a/Game/Code/Screens/UScreenMain.pas
+++ b/Game/Code/Screens/UScreenMain.pas
@@ -84,7 +84,7 @@ const Credits_Text: Array[0..49] of PChar = (
implementation
-uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty;
+uses Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage, UParty, UDLLManager;
function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
@@ -128,8 +128,11 @@ begin
end;
SDLK_M:
begin
- Music.PlayStart;
- FadeTo(@ScreenPartyOptions);
+ if (Ini.Players >= 2) AND (Length(DLLMan.Plugins)>=1) then
+ begin
+ Music.PlayStart;
+ FadeTo(@ScreenPartyOptions);
+ end;
end;
SDLK_RETURN:
@@ -147,8 +150,6 @@ begin
if Interaction = 2 then begin
Music.PlayStart;
FadeTo(@ScreenOptions);
-// SDL_SetVideoMode(800, 600, 32, SDL_OPENGL);// or SDL_FULLSCREEN);
-// LoadTextures;
end;
if Interaction = 3 then begin
Result := false;