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-rw-r--r--Game/Code/Screens/UScreenSong.pas10
1 files changed, 7 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index ee05c11c..1a5b41b8 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -1325,6 +1325,10 @@ begin
If (Ini.PreviewVolume <> 100) or (Ini.PreviewFading <> 0) then
Music.SetMusicVolume(100);
+ //If Preview is deactivated: Load MUsicfile now
+ If (Ini.PreviewVolume = 0) then
+ Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
+
//When hide then Stop Music (For Party Mode Popup on Exit)
if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) and (Music <> nil) then
Music.Stop;
@@ -1491,10 +1495,10 @@ begin
if Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin
Music.MoveTo(Music.Length / 4);
//If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal
- if (Ini.PreviewVolume <> 0) then
- Music.SetMusicVolume(0)
+ if (Ini.PreviewFading = 0) then
+ Music.Play
else
- Music.Play;
+ Music.SetMusicVolume(0);
end;
end
else