aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--cmake/BuildBot.trigger1
-rw-r--r--cmake/COPYRIGHT.txt1
-rw-r--r--cmake/DisplayChanges.patch88
-rw-r--r--cmake/game/languages/Catalan.ini377
-rw-r--r--cmake/game/languages/Croatian.ini60
-rw-r--r--cmake/game/languages/Dutch.ini60
-rw-r--r--cmake/game/languages/English.ini60
-rw-r--r--cmake/game/languages/Euskara.ini60
-rw-r--r--cmake/game/languages/Finnish.ini60
-rw-r--r--cmake/game/languages/French.ini60
-rw-r--r--cmake/game/languages/German.ini60
-rw-r--r--cmake/game/languages/Greek.ini60
-rw-r--r--cmake/game/languages/Italian.ini60
-rw-r--r--cmake/game/languages/Portuguese.ini60
-rw-r--r--cmake/game/languages/Spanish.ini60
-rw-r--r--cmake/game/languages/Swedish.ini60
-rw-r--r--cmake/game/themes/Classic.ini17
-rw-r--r--cmake/game/themes/Deluxe.ini19
-rw-r--r--cmake/game/themes/Deluxe/Blue.ini20
-rw-r--r--cmake/game/themes/Deluxe/Fall.ini46
-rw-r--r--cmake/game/themes/Deluxe/Ocean.ini230
-rw-r--r--cmake/game/themes/Deluxe/Ribbon.ini50
-rw-r--r--cmake/game/themes/Deluxe/Summer.ini46
-rw-r--r--cmake/game/themes/Deluxe/Winter.ini45
-rw-r--r--cmake/game/themes/Deluxe/[main]selectbg.pngbin260 -> 2969 bytes
-rw-r--r--cmake/game/themes/Deluxe/interface/cursor.pngbin0 -> 4111 bytes
-rw-r--r--cmake/game/themes/Deluxe/interface/cursor_pressed.pngbin0 -> 3756 bytes
-rw-r--r--cmake/game/themes/Deluxe/interface/select_arrow_left.pngbin0 -> 485 bytes
-rw-r--r--cmake/game/themes/Deluxe/interface/select_arrow_right.pngbin0 -> 485 bytes
-rw-r--r--cmake/plugins/Blind/Blind.dpr2
-rw-r--r--cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr23
-rw-r--r--cmake/plugins/README(Plugins Status).txt3
-rw-r--r--cmake/plugins/SDK/ModiSDK.pas26
-rw-r--r--cmake/plugins/Team_Duell/TeamDuell.dpr29
-rw-r--r--cmake/src/base/UBeatTimer.pas170
-rw-r--r--cmake/src/base/UCommon.pas98
-rw-r--r--cmake/src/base/UDraw.pas2
-rw-r--r--cmake/src/base/UGraphic.pas34
-rw-r--r--cmake/src/base/UImage.pas41
-rw-r--r--cmake/src/base/UIni.pas262
-rw-r--r--cmake/src/base/UMain.pas81
-rw-r--r--cmake/src/base/UMusic.pas134
-rw-r--r--cmake/src/base/USingScores.pas643
-rw-r--r--cmake/src/base/UTexture.pas4
-rw-r--r--cmake/src/base/UThemes.pas33
-rw-r--r--cmake/src/base/UTime.pas28
-rw-r--r--cmake/src/lib/ffmpeg/avcodec.pas1528
-rw-r--r--cmake/src/lib/ffmpeg/avformat.pas288
-rw-r--r--cmake/src/lib/ffmpeg/avio.pas43
-rw-r--r--cmake/src/lib/ffmpeg/avutil.pas183
-rw-r--r--cmake/src/lib/ffmpeg/mathematics.pas14
-rw-r--r--cmake/src/lib/ffmpeg/opt.pas16
-rw-r--r--cmake/src/lib/ffmpeg/rational.pas11
-rw-r--r--cmake/src/lib/ffmpeg/swscale.pas160
-rw-r--r--cmake/src/media/UAudioDecoder_FFmpeg.pas10
-rw-r--r--cmake/src/media/UVideo.pas6
-rw-r--r--cmake/src/menu/UDisplay.pas218
-rw-r--r--cmake/src/menu/UMenu.pas302
-rw-r--r--cmake/src/menu/UMenuButton.pas74
-rw-r--r--cmake/src/menu/UMenuSelectSlide.pas192
-rw-r--r--cmake/src/menu/UMenuText.pas167
-rw-r--r--cmake/src/screens/UScreenEditConvert.pas43
-rw-r--r--cmake/src/screens/UScreenMain.pas34
-rw-r--r--cmake/src/screens/UScreenOptionsAdvanced.pas31
-rw-r--r--cmake/src/screens/UScreenOptionsGame.pas50
-rw-r--r--cmake/src/screens/UScreenOptionsGraphics.pas25
-rw-r--r--cmake/src/screens/UScreenOptionsLyrics.pas15
-rw-r--r--cmake/src/screens/UScreenOptionsRecord.pas5
-rw-r--r--cmake/src/screens/UScreenOptionsSound.pas42
-rw-r--r--cmake/src/screens/UScreenOptionsThemes.pas8
-rw-r--r--cmake/src/screens/UScreenScore.pas10
-rw-r--r--cmake/src/screens/UScreenSing.pas14
-rw-r--r--cmake/src/screens/UScreenSong.pas140
-rw-r--r--cmake/src/screens/UScreenTop5.pas35
-rw-r--r--cmake/src/ultrastardx.dpr1
-rw-r--r--cmake/test/test001.pas86
76 files changed, 5433 insertions, 1591 deletions
diff --git a/cmake/BuildBot.trigger b/cmake/BuildBot.trigger
new file mode 100644
index 00000000..56a6051c
--- /dev/null
+++ b/cmake/BuildBot.trigger
@@ -0,0 +1 @@
+1 \ No newline at end of file
diff --git a/cmake/COPYRIGHT.txt b/cmake/COPYRIGHT.txt
index aea7fee0..2dbd2616 100644
--- a/cmake/COPYRIGHT.txt
+++ b/cmake/COPYRIGHT.txt
@@ -25,4 +25,5 @@ Patches contributed by:
"jekatt"
Benedikt Krueger
Holger Kuhn "hawkear"
+Florian Küpper "flokuep"
Wesley Stessens "profoX" \ No newline at end of file
diff --git a/cmake/DisplayChanges.patch b/cmake/DisplayChanges.patch
new file mode 100644
index 00000000..c22be897
--- /dev/null
+++ b/cmake/DisplayChanges.patch
@@ -0,0 +1,88 @@
+Index: src/menu/UDisplay.pas
+===================================================================
+--- src/menu/UDisplay.pas (revision 1702)
++++ src/menu/UDisplay.pas (working copy)
+@@ -42,8 +42,65 @@
+ SysUtils;
+
+ type
++ { this is a effect for screen fade that in fact does nothing
++ and should be used as parent for new fade effect.
++ It will also be used if fading is disabled }
++ TFadeEffect = class
++ private
++
++ public
++ constructor Create;
++
++ { this procedure is called when a screen change starts }
++ procedure StartFade;
++
++ { this function is called during a screen change, before screen
++ is drawn. screenchange is finished if this function returns
++ true. DoFadePostDraw will be called in every case after this
++ function was called, but fading will be finished regardless
++ what is returned DoFadePostDraw.}
++ function DoFadePreDraw: Boolean;
++
++ { this function is called during a screen change, after screen
++ was drawn. screenchange is finished if this function returns
++ true. }
++ function DoFadePostDraw: Boolean;
++
++
++
++ destructor Destroy;
++ end;
++
++ { class representing a kind of screen that is drawn over
++ one or more other screens. it has focus before the
++ screens that it is overlaying }
++ TOverlay = class(TMenu);
++
+ TDisplay = class
+ private
++ FadeInProgress: Boolean;
++ CurrentMenu: TMenu;
++
++ FadeEffect: TFadeEffect;
++ public
++ constructor Create(Caption: String);
++
++ { changes displayed screen, starts fading }
++ procedure ChangeMenu(NewScreen: TMenu);
++ property Menu: TMenu read CurrentMenu write ChangeMenu;
++
++
++
++
++
++ { calls draw procedures of Screen and overlays, it
++ returns false if application should be closed }
++ function Draw: Boolean;
++
++ destructor Destroy;
++
++ {TDisplay = class
++ private
+ //fade-to-black-hack
+ BlackScreen: boolean;
+
+@@ -53,7 +110,7 @@
+ LastFadeTime: cardinal; // last fade update time
+
+ FadeTex: array[1..2] of GLuint;
+-
++
+ FPSCounter: cardinal;
+ LastFPS: cardinal;
+ NextFPSSwap: cardinal;
+@@ -78,7 +135,7 @@
+ procedure SaveScreenShot;
+
+ function Draw: boolean;
+- end;
++ end; }
+
+ var
+ Display: TDisplay;
diff --git a/cmake/game/languages/Catalan.ini b/cmake/game/languages/Catalan.ini
new file mode 100644
index 00000000..5e3c0a5c
--- /dev/null
+++ b/cmake/game/languages/Catalan.ini
@@ -0,0 +1,377 @@
+[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
+SING_LOADING=Carregant...
+
+SING_CHOOSE_MODE=Triar mode
+SING_SING=cantar
+SING_SING_DESC=joc ràpid: cantar un solo o un duet
+
+SING_MULTI=festa
+SING_MULTI_DESC=cantar en mode festa
+
+SING_TOOLS=eines
+
+SING_STATS=estadístiques
+SING_STATS_DESC=veure estadístiques
+
+SING_EDITOR=editor
+SING_EDITOR_DESC=crea les teves propies cançons
+
+SING_GAME_OPTIONS=opcions de joc
+SING_GAME_OPTIONS_DESC=canviar preferències de joc
+
+SING_EXIT=sortir
+SING_EXIT_DESC=sortir del joc
+
+SING_OPTIONS=opcions
+SING_OPTIONS_DESC=canviar preferències
+SING_OPTIONS_WHEREAMI=Opcions
+
+SING_OPTIONS_GAME=joc
+SING_OPTIONS_GRAPHICS=gràfics
+SING_OPTIONS_SOUND=so
+SING_OPTIONS_LYRICS=lletres
+SING_OPTIONS_THEMES=aparença
+SING_OPTIONS_RECORD=gravar
+SING_OPTIONS_ADVANCED=avançat
+SING_OPTIONS_EXIT=enrere
+
+SING_OPTIONS_GAME_WHEREAMI=Opcions de joc
+SING_OPTIONS_GAME_DESC=opcions generals del joc
+SING_OPTIONS_GAME_PLAYERS=Jugadors
+SING_OPTIONS_GAME_DIFFICULTY=Dificultat
+SING_OPTIONS_GAME_LANGUAGE=Idioma
+SING_OPTIONS_GAME_TABS=Pestanyes
+SING_OPTIONS_GAME_SORTING=Ordenació
+SING_OPTIONS_GAME_DEBUG=Debug
+
+SING_OPTIONS_GRAPHICS_WHEREAMI=Opcions Gràfiques
+SING_OPTIONS_GRAPHICS_DESC=configurar gràfics
+SING_OPTIONS_GRAPHICS_RESOLUTION=Resolucị
+SING_OPTIONS_GRAPHICS_FULLSCREEN=Pantalla complerta
+SING_OPTIONS_GRAPHICS_DEPTH=Profunditat
+SING_OPTIONS_GRAPHICS_VISUALIZER=Visualització
+SING_OPTIONS_GRAPHICS_OSCILLOSCOPE=Oscil·loscopi
+SING_OPTIONS_GRAPHICS_LINEBONUS=Bonus de línia
+SING_OPTIONS_GRAPHICS_MOVIE_SIZE=Mida pel·lícula
+
+SING_OPTIONS_SOUND_WHEREAMI=Opcions de so
+SING_OPTIONS_SOUND_DESC=configurar so
+SING_OPTIONS_SOUND_VOICEPASSTHROUGH=Reproducció del micro
+SING_OPTIONS_SOUND_BACKGROUNDMUSIC=Música de fons
+SING_OPTIONS_SOUND_MIC_BOOST=Ampli Micro
+SING_OPTIONS_SOUND_CLICK_ASSIST=Assistència Click
+SING_OPTIONS_SOUND_BEAT_CLICK=Clic de ritme
+SING_OPTIONS_SOUND_THRESHOLD=Llindar
+SING_OPTIONS_SOUND_TWO_PLAYERS_MODE=Mode dos jugadors
+SING_OPTIONS_SOUND_PREVIEWVOLUME=Volum previsualitzar
+SING_OPTIONS_SOUND_PREVIEWFADING=Fos previsualitzar
+
+SING_OPTIONS_LYRICS_WHEREAMI=Opcions Lletra
+SING_OPTIONS_LYRICS_DESC=configuració de lletres
+SING_OPTIONS_LYRICS_FONT=Font
+SING_OPTIONS_LYRICS_EFFECT=Efecte
+SING_OPTIONS_LYRICS_SOLMIZATION=Solfeig
+SING_OPTIONS_LYRICS_NOTELINES=Pentagrama
+
+SING_OPTIONS_THEMES_WHEREAMI=Options d'Aparença
+SING_OPTIONS_THEMES_DESC=Configuració d'aparença
+SING_OPTIONS_THEMES_THEME=Aparença
+SING_OPTIONS_THEMES_SKIN=Pell
+SING_OPTIONS_THEMES_COLOR=Color
+
+SING_OPTIONS_RECORD_WHEREAMI=Opcions de micro
+SING_OPTIONS_RECORD_DESC=configuració del micro
+SING_OPTIONS_RECORD_CARD=Tarjeta de so
+SING_OPTIONS_RECORD_INPUT=Entrada
+SING_OPTIONS_RECORD_CHANNEL=Canal
+
+SING_OPTIONS_ADVANCED_WHEREAMI=Opcions Avançades
+SING_OPTIONS_ADVANCED_DESC=opcions avançades
+SING_OPTIONS_ADVANCED_EFFECTSING=Efectes de cantar
+SING_OPTIONS_ADVANCED_SCREENFADE=Fos de pantalla
+SING_OPTIONS_ADVANCED_LOADANIMATION=Animació càrrega
+SING_OPTIONS_ADVANCED_ASKBEFOREDEL=Prequnta abans d'esborrar
+SING_OPTIONS_ADVANCED_LINEBONUS=Bonus de línia
+SING_OPTIONS_ADVANCED_COUNT_HOW_OFTEN_SUNG=Quantes vegades cantada
+SING_OPTIONS_ADVANCED_ONSONGCLICK=després de triar cançó
+SING_OPTIONS_ADVANCED_PARTYPOPUP=Menú Automàtic de festa
+SING_EDIT=Editor
+SING_EDIT_MENU_DESCRIPTION=crea cançons
+SING_EDIT_BUTTON_DESCRIPTION_CONVERT=Importar text de fitxer midi
+SING_EDIT_BUTTON_DESCRIPTION_EXIT=tornar
+SING_EDIT_BUTTON_CONVERT=Importar
+SING_EDIT_BUTTON_EXIT=enrere
+SING_EDIT_NAVIGATE=navegar
+SING_EDIT_SELECT=triar
+SING_EDIT_EXIT=enrere
+
+
+SING_LEGEND_SELECT=seleccionar
+SING_LEGEND_NAVIGATE=navegar
+SING_LEGEND_CONTINUE=continuar
+SING_LEGEND_ESC=enrere
+
+SING_PLAYER_DESC=entrar nom de jugador/s
+SING_PLAYER_WHEREAMI=Nom dels jugadors
+SING_PLAYER_ENTER_NAME=introduir nom
+
+SING_DIFFICULTY_DESC=triar dificultat
+SING_DIFFICULTY_WHEREAMI=Dificultat
+SING_DIFFICULTY_CONTINUE=a selecció de cançó
+SING_EASY=Fàcil
+SING_MEDIUM=Mitjà
+SING_HARD=Difícil
+
+SING_SONG_SELECTION_DESC=triar cançó
+SING_SONG_SELECTION_WHEREAMI=Selecció de cançons
+SING_SONG_SELECTION_GOTO=Anar a ..
+SING_SONG_SELECTION=selecció de cançons
+SING_SONG_SELECTION_MENU=menú
+SING_SONG_SELECTION_PLAYLIST=llista
+SING_SONGS_IN_CAT=Cançons
+PLAYLIST_CATTEXT=Playlist: %s
+
+SING_TIME=TEMPS
+SING_TOTAL=total
+SING_MODE=cantar sol
+SING_NOTES=notes
+SING_GOLDEN_NOTES=notes daurades
+SING_PHRASE_BONUS=bonus de línia
+
+SING_MENU=Menú principal
+
+SONG_SCORE=puntuació cançó
+SONG_SCORE_WHEREAMI=Puntuació
+
+SING_SCORE_TONE_DEAF=Sense oïda
+SING_SCORE_AMATEUR=Novell
+SING_SCORE_WANNABE=Aficionat
+SING_SCORE_HOPEFUL=Esperançador
+SING_SCORE_RISING_STAR=Futura estrella
+SING_SCORE_LEAD_SINGER=Bon cantant
+SING_SCORE_SUPERSTAR=Estrella
+SING_SCORE_ULTRASTAR=Super estrella
+
+SING_TOP_5_CHARTS=millors 5 jugadors
+SING_TOP_5_CHARTS_WHEREAMI=millors 5
+SING_TOP_5_CHARTS_CONTINUE=a selecció de cançó
+
+POPUP_PERFECT=perfecte!
+POPUP_AWESOME=genial!
+POPUP_GREAT=molt bo!
+POPUP_GOOD=esta bé!
+POPUP_NOTBAD=pots millorar!
+POPUP_BAD=malament!
+POPUP_POOR=pobre!
+POPUP_AWFUL=boo fora!
+
+IMPLODE_GLUE1=,
+IMPLODE_GLUE2= i
+
+SONG_MENU_NAME_MAIN=menú de cançons
+SONG_MENU_PLAY=Cantar
+SONG_MENU_CHANGEPLAYERS=Canviar jugadors
+SONG_MENU_EDIT=Editar
+SONG_MENU_MODI=Cantar un Modi
+SONG_MENU_CANCEL=Cancel·lar
+
+SONG_MENU_NAME_PLAYLIST=Menú de cançons
+SONG_MENU_PLAYLIST_ADD=Afegir Cançó
+SONG_MENU_PLAYLIST_DEL=Esborrar Cançó
+
+SONG_MENU_NAME_PLAYLIST_ADD=Afegir Song
+SONG_MENU_PLAYLIST_ADD_NEW=a nova llista
+SONG_MENU_PLAYLIST_ADD_EXISTING=a llista existent
+SONG_MENU_PLAYLIST_NOEXISTING=No hi ha llistes
+
+SONG_MENU_NAME_PLAYLIST_NEW=Nova llista
+SONG_MENU_PLAYLIST_NEW_CREATE=Crear
+SONG_MENU_PLAYLIST_NEW_UNNAMED=Sense nom
+
+SONG_MENU_NAME_PLAYLIST_DELITEM=Segur que vols esborrar?
+SONG_MENU_YES=Si
+SONG_MENU_NO=No
+
+SONG_MENU_NAME_PLAYLIST_LOAD=Obrir llista
+SONG_MENU_PLAYLIST_LOAD=obrir
+SONG_MENU_PLAYLIST_DELCURRENT=esborrar llista
+
+SONG_MENU_NAME_PLAYLIST_DEL=Esborrar llista?
+
+SONG_MENU_NAME_PARTY_MAIN=Menú festa
+SONG_MENU_JOKER=Comodí
+
+SONG_MENU_NAME_PARTY_JOKER=utilitzar comodí
+
+SONG_JUMPTO_DESC=buscar cançó
+SONG_JUMPTO_TYPE_DESC=Buscar:
+SONG_JUMPTO_TYPE1=Tot
+SONG_JUMPTO_TYPE2=Títol
+SONG_JUMPTO_TYPE3=Artista
+SONG_JUMPTO_SONGSFOUND=%d Cançons trobades
+SONG_JUMPTO_NOSONGSFOUND=No s'han trobat cançons
+SONG_JUMPTO_HELP=Introduir text a cercar
+SONG_JUMPTO_CATTEXT=Cercant: %s
+
+PARTY_MODE=mode festa
+PARTY_DIFFICULTY=Dificultat
+PARTY_PLAYLIST=Mode llista
+PARTY_PLAYLIST_ALL=Tot
+PARTY_PLAYLIST_CATEGORY=Directori
+PARTY_PLAYLIST_PLAYLIST=llista
+PARTY_ROUNDS=Rondes
+PARTY_TEAMS=Equips
+PARTY_TEAMS_PLAYER1=Player Team1
+PARTY_TEAMS_PLAYER2=Player Team2
+PARTY_TEAMS_PLAYER3=Player Team3
+
+PARTY_LEGEND_CONTINUE=continuar
+
+PARTY_OPTIONS_DESC=opcions mode festa
+PARTY_OPTIONS_WHEREAMI=Opcions Festa
+
+PARTY_PLAYER_DESC=introduïr noms de jugadors i equips
+PARTY_PLAYER_WHEREAMI=Noms
+PARTY_PLAYER_ENTER_NAME=introduïr noms
+PARTY_PLAYER_LEGEND_CONTINUE=iniciar festa
+
+PARTY_ROUND_DESC=següent jugador al micro
+PARTY_ROUND_WHEREAMI=Següent Ronda
+PARTY_ROUND_LEGEND_CONTINUE=iniciar ronda
+
+PARTY_SONG_WHEREAMI=Selecció de cançó mode festa
+PARTY_SONG_LEGEND_CONTINUE=cantar
+PARTY_SONG_MENU=menú festa
+
+PARTY_SCORE_DESC=puntuació de l'última ronda
+PARTY_SCORE_WHEREAMI=Punts mode festa
+
+PARTY_WIN_DESC=guanyador de la festa
+PARTY_WIN_WHEREAMI=Guanyador
+PARTY_WIN_LEGEND_CONTINUE=tornar al menú principal
+
+PARTY_ROUND=Ronda
+PARTY_ROUND_WINNER=Guanyador
+PARTY_NOTPLAYEDYET=no s'ha jugat encara
+PARTY_NOBODY=ningú
+NEXT_ROUND=Següent ronda:
+
+PARTY_DISMISSED=Abandona!
+PARTY_SCORE_WINS=%s
+PARTY_SCORE_WINS2=guanya!
+
+PLUGIN_HDL_NAME=Aguantar la línia
+PLUGIN_HDL_DESC=No baixis de la fletxa a la barra de qualitat
+
+PLUGIN_UNTIL5000_NAME=Fins a 5000
+PLUGIN_UNTIL5000_DESC=El primer a arribar a 5000 punts guanya
+
+PLUGIN_DUELL_NAME=Duel
+PLUGIN_DUELL_DESC=Cantar un duela fins a 10000 punts
+
+PLUGIN_BLIND_NAME=Mode cec
+PLUGIN_BLIND_DESC=Duel sense veure les notes
+
+STAT_MAIN=Estadístiques
+STAT_MAIN_DESC=General
+STAT_MAIN_WHEREAMI=Estadístiques
+
+STAT_OVERVIEW_INTRO=%0:s Estadístiques\nÚltima reinicialització %2:.2d.%1:.2d.%3:d
+STAT_OVERVIEW_SONG=%0:d Cançons(%3:d amb Video), de les que %1:d ya han sonat i %2:d encara no s'han jugat mai.\n La cançó més popular és %5:s de %4:s.
+STAT_OVERVIEW_PLAYER=Des de l'última reinicialització hi han hagut %0:d jugadors diferents.\n El millor jugador és %1:s amb una mitjana de %2:d Punts.\n %3:s ha fet la màxima puntuació amb %4:d Punts.
+
+STAT_DETAIL=Estadístques
+STAT_DETAIL_WHEREAMI=Estadístiques
+
+STAT_NEXT=Següent pàgina
+STAT_PREV=Pàgina anterior
+STAT_REVERSE=Ordre invers
+STAT_PAGE=%0:d de %1:d Pàgines\n (%2:d de %3:d Entrades)
+
+STAT_DESC_SCORES=Màximes puntuacions
+STAT_DESC_SCORES_REVERSED=Mínimes puntuacions
+STAT_FORMAT_SCORES=%0:s - %1:d [%2:s] \n (%3:s - %4:s)
+
+STAT_DESC_SINGERS=Millors cantants
+STAT_DESC_SINGERS_REVERSED=Pitjors cantants
+STAT_FORMAT_SINGERS=%0:s \n Puntuació mitjana: %1:d
+
+STAT_DESC_SONGS=Cançons més populars
+STAT_DESC_SONGS_REVERSED=Cançons menys populars
+STAT_FORMAT_SONGS=%0:s - %1:s \n %2:dx cantades
+
+STAT_DESC_BANDS=Grups més populars
+STAT_DESC_BANDS_REVERSED=Grups menys populars
+STAT_FORMAT_BANDS=%0:s \n %1:dx Cantades
+
+MSG_ERROR_TITLE=Error
+MSG_QUESTION_TITLE=Qüestió
+MSG_QUIT_USDX=Realment vols sortir d'UltraStar?
+MSG_END_PARTY=Realment vols sortir del mode festa?
+ERROR_NO_SONGS=No hi ha cançons
+ERROR_NO_PLUGINS=No hi ha Plugins
+ERROR_CORRUPT_SONG=No es poden carregar les cançons
+ERROR_CORRUPT_SONG_FILE_NOT_FOUND=No es pot carregar: Fitxer no trobat
+ERROR_CORRUPT_SONG_NO_NOTES=No es pot carregar: No s'han trobat notes
+ERROR_CORRUPT_SONG_NO_BREAKS=No es pot carregar: No s'han trobat línies
+ERROR_CORRUPT_SONG_UNKNOWN_IN_LINE=No es pot carregar: Error llegint línia %0:d
diff --git a/cmake/game/languages/Croatian.ini b/cmake/game/languages/Croatian.ini
index a781ee9e..38fbffb9 100644
--- a/cmake/game/languages/Croatian.ini
+++ b/cmake/game/languages/Croatian.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Uèitavanje...
SING_CHOOSE_MODE=Izaberi naèin igre
diff --git a/cmake/game/languages/Dutch.ini b/cmake/game/languages/Dutch.ini
index d9a3691e..33dc36e2 100644
--- a/cmake/game/languages/Dutch.ini
+++ b/cmake/game/languages/Dutch.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Laden...
SING_CHOOSE_MODE=kies mode
diff --git a/cmake/game/languages/English.ini b/cmake/game/languages/English.ini
index a65fa20e..27fd2cf2 100644
--- a/cmake/game/languages/English.ini
+++ b/cmake/game/languages/English.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Loading...
SING_CHOOSE_MODE=choose mode
diff --git a/cmake/game/languages/Euskara.ini b/cmake/game/languages/Euskara.ini
index ce965491..a38254a7 100644
--- a/cmake/game/languages/Euskara.ini
+++ b/cmake/game/languages/Euskara.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Kargatzen...
SING_CHOOSE_MODE=Aukeratu
diff --git a/cmake/game/languages/Finnish.ini b/cmake/game/languages/Finnish.ini
index 187b09b9..dd4bd2e5 100644
--- a/cmake/game/languages/Finnish.ini
+++ b/cmake/game/languages/Finnish.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Ladataan...
SING_CHOOSE_MODE=valitse pelimuoto
diff --git a/cmake/game/languages/French.ini b/cmake/game/languages/French.ini
index 9afc8d7b..d79919bf 100644
--- a/cmake/game/languages/French.ini
+++ b/cmake/game/languages/French.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Chargement...
SING_CHOOSE_MODE=Choisir un mode
diff --git a/cmake/game/languages/German.ini b/cmake/game/languages/German.ini
index 4ea0bf89..2dbc32eb 100644
--- a/cmake/game/languages/German.ini
+++ b/cmake/game/languages/German.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Einfach
+OPTION_VALUE_MEDIUM=Mittel
+OPTION_VALUE_HARD=Schwierig
+
+OPTION_VALUE_ON=An
+OPTION_VALUE_OFF=Aus
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Sprache
+OPTION_VALUE_FOLDER=Ordner
+OPTION_VALUE_TITLE=Titel
+OPTION_VALUE_ARTIST=Künstler
+OPTION_VALUE_TITLE2=Titel2
+OPTION_VALUE_ARTIST2=Künstler2
+
+OPTION_VALUE_WHENNOVIDEO=Wenn kein Video
+
+OPTION_VALUE_SMALL=Klein
+OPTION_VALUE_BIG=Gross
+
+OPTION_VALUE_HALF=Halb
+OPTION_VALUE_FULL_VID=Voll (Video)
+OPTION_VALUE_FULL_VID_BG=Voll (HG & Video)
+
+OPTION_VALUE_AUTO=Automatisch
+OPTION_VALUE_SEC=Sekunde
+OPTION_VALUE_SECS=Sekunden
+
+OPTION_VALUE_PLAIN=Einfach
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Einfach
+OPTION_VALUE_ZOOM=Vergrössern
+OPTION_VALUE_SLIDE=Rutschen
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Schieben
+
+OPTION_VALUE_EURO=Europäisch
+OPTION_VALUE_JAPAN=Japanisch
+OPTION_VALUE_AMERICAN=Amerikanisch
+
+OPTION_VALUE_BLUE=Blau
+OPTION_VALUE_GREEN=Grün
+OPTION_VALUE_PINK=Lila
+OPTION_VALUE_RED=Rot
+OPTION_VALUE_VIOLET=Violett
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Gelb
+OPTION_VALUE_BROWN=Braun
+OPTION_VALUE_BALCK=Schwarz
+
+OPTION_VALUE_SING=Singen
+OPTION_VALUE_SELECT_PLAYERS=Spieler auswählen
+OPTION_VALUE_OPEN_MENU=Menu öffnen
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Zeiger
+OPTION_VALUE_SOFTWARE_CURSOR=Software Zeiger
+
SING_LOADING=Lädt...
SING_CHOOSE_MODE=Modus wählen
diff --git a/cmake/game/languages/Greek.ini b/cmake/game/languages/Greek.ini
index c4863ec0..317f3475 100644
--- a/cmake/game/languages/Greek.ini
+++ b/cmake/game/languages/Greek.ini
@@ -1,5 +1,65 @@
;Leo 21
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Öüñôùíåé...
SING_CHOOSE_MODE=ÅðéëïãÞ ôñüðïõ ðáé÷íéäéïý
diff --git a/cmake/game/languages/Italian.ini b/cmake/game/languages/Italian.ini
index d814041f..e2fe7983 100644
--- a/cmake/game/languages/Italian.ini
+++ b/cmake/game/languages/Italian.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Caricamento...
SING_CHOOSE_MODE=scegli modalità
diff --git a/cmake/game/languages/Portuguese.ini b/cmake/game/languages/Portuguese.ini
index 08a7184a..ad2d1152 100644
--- a/cmake/game/languages/Portuguese.ini
+++ b/cmake/game/languages/Portuguese.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=A Ler...
SING_CHOOSE_MODE=Escolha o Modo
diff --git a/cmake/game/languages/Spanish.ini b/cmake/game/languages/Spanish.ini
index 7137d959..f3b36494 100644
--- a/cmake/game/languages/Spanish.ini
+++ b/cmake/game/languages/Spanish.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Cargando...
SING_CHOOSE_MODE=elige modo
diff --git a/cmake/game/languages/Swedish.ini b/cmake/game/languages/Swedish.ini
index 1011755a..5fa5b990 100644
--- a/cmake/game/languages/Swedish.ini
+++ b/cmake/game/languages/Swedish.ini
@@ -1,4 +1,64 @@
[Text]
+OPTION_VALUE_EASY=Easy
+OPTION_VALUE_MEDIUM=Medium
+OPTION_VALUE_HARD=Hard
+
+OPTION_VALUE_ON=On
+OPTION_VALUE_OFF=Off
+
+OPTION_VALUE_EDITION=Edition
+OPTION_VALUE_GENRE=Genre
+OPTION_VALUE_LANGUAGE=Language
+OPTION_VALUE_FOLDER=Folder
+OPTION_VALUE_TITLE=Title
+OPTION_VALUE_ARTIST=Artist
+OPTION_VALUE_TITLE2=Title2
+OPTION_VALUE_ARTIST2=Artist2
+
+OPTION_VALUE_WHENNOVIDEO=When No Video
+
+OPTION_VALUE_SMALL=Small
+OPTION_VALUE_BIG=Big
+
+OPTION_VALUE_HALF=Half
+OPTION_VALUE_FULL_VID=Full (Video)
+OPTION_VALUE_FULL_VID_BG=Full (BG & Video)
+
+OPTION_VALUE_AUTO=Auto
+OPTION_VALUE_SEC=Second
+OPTION_VALUE_SECS=Seconds
+
+OPTION_VALUE_PLAIN=Plain
+OPTION_VALUE_OLINE1=OLine1
+OPTION_VALUE_OLINE2=OLine2
+
+OPTION_VALUE_SIMPLE=Simple
+OPTION_VALUE_ZOOM=Zoom
+OPTION_VALUE_SLIDE=Slide
+OPTION_VALUE_BALL=Ball
+OPTION_VALUE_SHIFT=Shift
+
+OPTION_VALUE_EURO=Euro
+OPTION_VALUE_JAPAN=Japan
+OPTION_VALUE_AMERICAN=American
+
+OPTION_VALUE_BLUE=Blue
+OPTION_VALUE_GREEN=Green
+OPTION_VALUE_PINK=Pink
+OPTION_VALUE_RED=Red
+OPTION_VALUE_VIOLET=Violet
+OPTION_VALUE_ORANGE=Orange
+OPTION_VALUE_YELLOW=Yellow
+OPTION_VALUE_BROWN=Brown
+OPTION_VALUE_BALCK=Black
+
+OPTION_VALUE_SING=Sing
+OPTION_VALUE_SELECT_PLAYERS=Select Players
+OPTION_VALUE_OPEN_MENU=Open Menu
+
+OPTION_VALUE_HARDWARE_CURSOR=Hardware Cursor
+OPTION_VALUE_SOFTWARE_CURSOR=Software Cursor
+
SING_LOADING=Laddar...
SING_CHOOSE_MODE=välj läge
diff --git a/cmake/game/themes/Classic.ini b/cmake/game/themes/Classic.ini
index 144448f2..1ea83f5e 100644
--- a/cmake/game/themes/Classic.ini
+++ b/cmake/game/themes/Classic.ini
@@ -7457,4 +7457,19 @@ H =44
Z =1
Int=1
Color =Black
-Type=Font Black \ No newline at end of file
+Type=Font Black
+
+
+[SingLyricsUpperBar]
+X = 80
+W = 640
+Y = 493
+H = 41
+;YOffSet (+/-) for the Sing-Indicator
+IndicatorYOffset = 3
+
+[SingLyricsLowerBar]
+X = 80
+W = 640
+Y = 535
+H = 41 \ No newline at end of file
diff --git a/cmake/game/themes/Deluxe.ini b/cmake/game/themes/Deluxe.ini
index 5f47c215..e128ae54 100644
--- a/cmake/game/themes/Deluxe.ini
+++ b/cmake/game/themes/Deluxe.ini
@@ -1072,7 +1072,7 @@ Align = 0
X = 680
Y = 136
W = 100
-H = 13
+H = 8
#Player Two
[SingP2RStatic]
@@ -8150,7 +8150,6 @@ Text = OK
Align = 1
Z = 1
-
[PausePopUpStatic]
Tex = Pause
X = 0
@@ -8159,4 +8158,18 @@ W = 800
H = 600
Z = 0.95
Color = White
-Type = Colorized \ No newline at end of file
+Type = Colorized
+
+[SingLyricsUpperBar]
+X = 80
+W = 640
+Y = 493
+H = 41
+;YOffSet (+/-) for the Sing-Indicator
+IndicatorYOffset = 3
+
+[SingLyricsLowerBar]
+X = 80
+W = 640
+Y = 535
+H = 41 \ No newline at end of file
diff --git a/cmake/game/themes/Deluxe/Blue.ini b/cmake/game/themes/Deluxe/Blue.ini
index 30c68e3e..10017fb3 100644
--- a/cmake/game/themes/Deluxe/Blue.ini
+++ b/cmake/game/themes/Deluxe/Blue.ini
@@ -15,6 +15,9 @@ Color=Blue
interface_selectbg_search = interface/selectbg_search.png
interface_dialog_background = interface/dialog_background.png
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
/**
* Icons
*/
@@ -29,6 +32,9 @@ ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-load]blue.jpg
MainBG = [bg-main]blue.jpg
@@ -43,8 +49,7 @@ PartyBG = [bg-main]blue.jpg
SongCD = [icon]cd.png
MainIcon = [icon]main.png
IconOption = [icon]options.png
-IconEdit = [icon]options.png
-
+IconEdit = [icon]options.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
@@ -52,6 +57,7 @@ StatIcon = [icon]stats.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -88,11 +94,12 @@ P = [sing]p.png
#Pointer for lyrics
Ball = [sing]LyricsBall.png
+
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
-ScoreLevelRound = [score]levelround.png
+ScoreLevelRound = [score]levelRound.png
ScoreLevel_Dark = [score]level_dark.png
ScoreLevel_Dark_Round = [score]level_dark_round.png
@@ -132,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -153,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -205,6 +214,7 @@ Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
# # # D U E T # # #
LyricIcon_P1 = [sing.player1]lyric_active.png
LyricIconD_P1 = [sing.player1]lyric_inactive.png
@@ -217,4 +227,4 @@ LyricIconD_P4 = [sing.player4]lyric_inactive.png
LyricIcon_P5 = [sing.player5]lyric_active.png
LyricIconD_P5 = [sing.player5]lyric_inactive.png
LyricIcon_P6 = [sing.player6]lyric_active.png
-LyricIconD_P6 = [sing.player6]lyric_inactive.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/cmake/game/themes/Deluxe/Fall.ini b/cmake/game/themes/Deluxe/Fall.ini
index 72d9021b..38f25cdb 100644
--- a/cmake/game/themes/Deluxe/Fall.ini
+++ b/cmake/game/themes/Deluxe/Fall.ini
@@ -9,12 +9,32 @@ Name=Fall
Color=Orange
[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
+
# # # M A I N # # #
Button = [main]button.png
ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-load]fall.jpg
MainBG = [bg-main]fall.jpg
@@ -28,18 +48,16 @@ PartyBG = [bg-main]fall.jpg
#Icons on screen
SongCD = [icon]cd.png
MainIcon = [icon]main.png
-MainSearch = [icon]search.png
IconOption = [icon]options.png
IconEdit = [icon]options.png
-IconSongMenu = [icon]songmenu.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
-VideoIcon = [icon]video.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -76,9 +94,10 @@ P = [sing]p.png
#Pointer for lyrics
Ball = [sing]LyricsBall.png
+
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
ScoreLevelRound = [score]levelRound.png
@@ -120,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -141,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -165,7 +186,6 @@ Leiste2 = [special]bar2.png
JumpToBG = [menu]jumpToBg.png
SongMenuBG = [menu]songMenuBg.png
SongMenuSelectBG = [menu]songMenuSelectBg.png
-PopUpBG = [menu]popUpBG.png
# # # N O T E S # # #
@@ -183,6 +203,7 @@ NoteBGMid = [sing]notesBgMid.png
NoteBGRight = [sing]notesBgRight.png
Pause = [sing]pause.png
+
# # # E F F E C T S # # #
NoteStar = [effect]goldenNoteStar.png
NotePerfectStar = [effect]perfectNoteStar.png
@@ -192,3 +213,18 @@ NotePerfectStar = [effect]perfectNoteStar.png
Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/cmake/game/themes/Deluxe/Ocean.ini b/cmake/game/themes/Deluxe/Ocean.ini
new file mode 100644
index 00000000..bdc90979
--- /dev/null
+++ b/cmake/game/themes/Deluxe/Ocean.ini
@@ -0,0 +1,230 @@
+;0.5.1
+;experimental version
+;if you are using this as a sample for your theme
+;don't be suprised it doesn't work good with newer releases
+
+[Skin]
+Theme=Deluxe
+Name=Ocean
+Color=Blue
+
+[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
+
+# # # M A I N # # #
+Button = [main]button.png
+ButtonF = [main]buttonf.jpg
+MainBar = [main]mainBar.png
+SelectBG = [main]selectbg.png
+
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
+#Backgrounds
+LoadingBG = [bg-load]blue.jpg
+MainBG = [bg-video]_ocean.avi
+SongBG = [bg-video]_ocean.avi
+ScoreScreenBG = [bg-video]_ocean.avi
+Top5BG = [bg-video]_ocean.avi
+OptionsBG = [bg-video]_ocean.avi
+EditBG = [bg-video]_ocean.avi
+PartyBG = [bg-video]_ocean.avi
+
+#Icons on screen
+SongCD = [icon]cd.png
+MainIcon = [icon]main.png
+IconOption = [icon]options.png
+IconEdit = [icon]options.png
+ScoreIcon = [icon]score.png
+PartyIcon = [icon]party.png
+StatIcon = [icon]stats.png
+
+IconError = [icon]error.png
+IconQuestion = [icon]question.png
+
+
+# # # S O N G S E L E C E T # # #
+SongSelection1 = [main]songSelection1.png
+SongSelection2 = [main]songSelection2.png
+SongCover = [main]songCover.jpg
+
+
+# # # S I N G # # #
+#the bar where the lyrics reside
+LyricBar = [sing]textBar.png
+
+#this one slides in, to tell you that singing starts immediately
+LyricHelpBar = [sing]lyricsHelpBar.png
+
+#the bar behind the timestuff
+TimeBar1 = [sing]timeBarBG.png
+
+#the time progress bar (not skinned in this theme :P )
+TimeBar = [sing]timeBar.jpg
+
+#linebonus, the thing that pop ups at the score
+LineBonusBack = [sing]lineBonusPopUp.png
+
+#Singbar (the thing beneath the scores)
+SingBarBack = [sing]singBarBack.png
+SingBarBar = [sing]singBarBar.png
+SingBarFront = [sing]singBarFront.png
+
+#Background for scores
+ScoreBG = [sing]scoreBg.png
+
+#Background for the P1, P2 and so on
+P = [sing]p.png
+
+#Pointer for lyrics
+Ball = [sing]LyricsBall.png
+
+
+# # # S C O R E / T O P 5 # # #
+ScoreBox = [score]box.png
+ScoreGlassBox = [score]glass_box.png
+ScoreLevel = [score]level.png
+ScoreLevelRound = [score]levelRound.png
+
+ScoreLevel_Dark = [score]level_dark.png
+ScoreLevel_Dark_Round = [score]level_dark_round.png
+
+ScoreLevel_Light = [score]level_light.png
+ScoreLevel_Light_Round = [score]level_light_round.png
+
+ScoreLevel_Lightest = [score]level_lightest.png
+ScoreLevel_Lightest_Round = [score]level_lightest_round.png
+
+# Boxes near the text, that show what color is for which bar
+ScoreBar_box_lightest = [score]bar_box_lightest.png
+ScoreBar_box_light = [score]bar_box_light.png
+ScoreBar_box_dark = [score]bar_box_dark.png
+
+ScoreEndCap = [score]endcap.png
+ScoreLine = [score]line.png
+PlayerNumberBox = [main]playerNumberBox.png
+
+PlayerIDBox01 = [sing.player1]lyric_active.png
+PlayerIDBox02 = [sing.player2]lyric_active.png
+PlayerIDBox03 = [sing.player3]lyric_active.png
+PlayerIDBox04 = [sing.player4]lyric_active.png
+PlayerIDBox05 = [sing.player5]lyric_active.png
+PlayerIDBox06 = [sing.player6]lyric_active.png
+
+# these icons are part of the tango icon set
+# licensed under Creative Commons Attribution Share-Alike license
+# http://tango.freedesktop.org
+Rating_0 = [score]rating_0.png
+Rating_1 = [score]rating_1.png
+Rating_2 = [score]rating_2.png
+Rating_3 = [score]rating_3.png
+Rating_4 = [score]rating_4.png
+Rating_5 = [score]rating_5.png
+Rating_6 = [score]rating_6.png
+Rating_7 = [score]rating_7.png
+# thank you girls and guys!!!
+
+
+# # # P A R T Y # # #
+Joker =[party]Joker.png
+PartyPlayerButton =[party]playerButton.png
+PartyTeamButton1 =[party]roundTeamButton.png
+PartyTeamButton2 =[party]playerTeamButton.png
+PartyTeamButton3 =[party]winTeamButton1.png
+PartyTeamButton4 =[party]winTeamButton2.png
+PartyTeamButton5 =[party]winTeamButton3.png
+PartyRoundBG1 =[party]roundBG1.png
+PartyRoundBG2 =[party]roundBG2.png
+PartyRoundBG3 =[party]roundBG3.png
+PartyRoundBG4 =[party]roundBG4.png
+HDL_Pointer =[party]pointer.png
+PartyTeamPoints =[party]teamPoints.png
+PartyScoreDeco =[party]scoreDecoration.png
+PartyScoreBG1 =[party]scoreBG1.png
+PartyScoreBG2 =[party]scoreBG2.png
+PartyWinDeco1 =[party]winDecoration.png
+PartyWinDeco2 =[party]winDecoration.png
+PartyWinDeco3 =[party]winDecoration.png
+
+
+# # # S T A T S # # #
+StatMainBG1 = [stat]mainBG1.png
+StatMainBG2 = [stat]mainBG2.png
+StatMainBG3 = [stat]mainBG3.png
+StatDetailBG1 = [stat]detailBG1.png
+
+
+# # # N A V I # # #
+ButtonP = [button]p.png
+ButtonM = [button]m.png
+ButtonJ = [button]j.png
+ButtonAlt = [button]alt.png
+ButtonAZ = [button]az.png
+ButtonEnter = [button]enter.png
+ButtonNavi = [button]navi.png
+ButtonEsc = [button]esc.png
+Button13 = [button]13.png
+
+Leiste1 = [special]bar1.png
+Leiste2 = [special]bar2.png
+
+JumpToBG = [menu]jumpToBg.png
+SongMenuBG = [menu]songMenuBg.png
+SongMenuSelectBG = [menu]songMenuSelectBg.png
+
+
+# # # N O T E S # # #
+# sung notes - colorized with playercolors
+GrayLeft = [sing]notesLeft.png
+GrayMid = [sing]notesMid.png
+GrayRight = [sing]notesRight.png
+# unsung notes - colorized with playercolors
+NotePlainLeft = [sing]notesPlainLeft.png
+NotePlainMid = [sing]notesPlainMid.png
+NotePlainRight = [sing]notesPlainRight.png
+# the glow around unsung/sung notes - colorized with playercolors
+NoteBGLeft = [sing]notesBgLeft.png
+NoteBGMid = [sing]notesBgMid.png
+NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
+
+
+# # # E F F E C T S # # #
+NoteStar = [effect]goldenNoteStar.png
+NotePerfectStar = [effect]perfectNoteStar.png
+
+
+# # # dirty helpers # # #
+Rectangle = [helper]rectangle.jpg
+ButtonFade = [helper]buttonFade.png
+BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/cmake/game/themes/Deluxe/Ribbon.ini b/cmake/game/themes/Deluxe/Ribbon.ini
index 1631183e..73cae2ab 100644
--- a/cmake/game/themes/Deluxe/Ribbon.ini
+++ b/cmake/game/themes/Deluxe/Ribbon.ini
@@ -1,4 +1,4 @@
-never;0.5.1
+;0.5.1
;experimental version
;if you are using this as a sample for your theme
;don't be suprised it doesn't work good with newer releases
@@ -6,9 +6,25 @@ never;0.5.1
[Skin]
Theme=Deluxe
Name=Ribbon
-Color=Ani
+Color=Any
[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
# # # M A I N # # #
Button = [main]button.png
@@ -16,6 +32,9 @@ ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-video]ribbon.mov
MainBG = [bg-video]ribbon.mov
@@ -29,18 +48,16 @@ PartyBG = [bg-video]ribbon.mov
#Icons on screen
SongCD = [icon]cd.png
MainIcon = [icon]main.png
-MainSearch = [icon]search.png
IconOption = [icon]options.png
IconEdit = [icon]options.png
-IconSongMenu = [icon]songmenu.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
-VideoIcon = [icon]video.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -80,9 +97,9 @@ Ball = [sing]LyricsBall.png
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
-ScoreLevelRound = [score]levelround.png
+ScoreLevelRound = [score]levelRound.png
ScoreLevel_Dark = [score]level_dark.png
ScoreLevel_Dark_Round = [score]level_dark_round.png
@@ -122,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -143,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -167,7 +186,6 @@ Leiste2 = [special]bar2.png
JumpToBG = [menu]jumpToBg.png
SongMenuBG = [menu]songMenuBg.png
SongMenuSelectBG = [menu]songMenuSelectBg.png
-PopUpBG = [menu]popUpBG.png
# # # N O T E S # # #
@@ -183,6 +201,7 @@ NotePlainRight = [sing]notesPlainRight.png
NoteBGLeft = [sing]notesBgLeft.png
NoteBGMid = [sing]notesBgMid.png
NoteBGRight = [sing]notesBgRight.png
+Pause = [sing]pause.png
# # # E F F E C T S # # #
@@ -194,3 +213,18 @@ NotePerfectStar = [effect]perfectNoteStar.png
Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/cmake/game/themes/Deluxe/Summer.ini b/cmake/game/themes/Deluxe/Summer.ini
index 3d40c2f8..36e9f5d7 100644
--- a/cmake/game/themes/Deluxe/Summer.ini
+++ b/cmake/game/themes/Deluxe/Summer.ini
@@ -9,12 +9,32 @@ Name=Summer
Color=Blue
[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
+
# # # M A I N # # #
Button = [main]button.png
ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-load]summer.jpg
MainBG = [bg-main]summer.jpg
@@ -28,18 +48,16 @@ PartyBG = [bg-main]summer.jpg
#Icons on screen
SongCD = [icon]cd.png
MainIcon = [icon]main.png
-MainSearch = [icon]search.png
IconOption = [icon]options.png
IconEdit = [icon]options.png
-IconSongMenu = [icon]songmenu.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
-VideoIcon = [icon]video.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -76,9 +94,10 @@ P = [sing]p.png
#Pointer for lyrics
Ball = [sing]LyricsBall.png
+
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
ScoreLevelRound = [score]levelRound.png
@@ -120,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -141,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -165,7 +186,6 @@ Leiste2 = [special]bar2.png
JumpToBG = [menu]jumpToBg.png
SongMenuBG = [menu]songMenuBg.png
SongMenuSelectBG = [menu]songMenuSelectBg.png
-PopUpBG = [menu]popUpBG.png
# # # N O T E S # # #
@@ -183,6 +203,7 @@ NoteBGMid = [sing]notesBgMid.png
NoteBGRight = [sing]notesBgRight.png
Pause = [sing]pause.png
+
# # # E F F E C T S # # #
NoteStar = [effect]goldenNoteStar.png
NotePerfectStar = [effect]perfectNoteStar.png
@@ -192,3 +213,18 @@ NotePerfectStar = [effect]perfectNoteStar.png
Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/cmake/game/themes/Deluxe/Winter.ini b/cmake/game/themes/Deluxe/Winter.ini
index 32c37a02..72514a15 100644
--- a/cmake/game/themes/Deluxe/Winter.ini
+++ b/cmake/game/themes/Deluxe/Winter.ini
@@ -9,12 +9,32 @@ Name=Winter
Color=Blue
[Textures]
+/**
+ * Interface
+ */
+interface_selectbg_search = interface/selectbg_search.png
+interface_dialog_background = interface/dialog_background.png
+
+Cursor = interface/cursor.png
+Cursor_Pressed = interface/cursor_pressed.png
+
+/**
+ * Icons
+ */
+icon_song_menu = icon/song_menu.png
+icon_song_search = icon/song_search.png
+icon_song_video = icon/song_video.png
+
+
# # # M A I N # # #
Button = [main]button.png
ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.png
SelectBG = [main]selectbg.png
+Select_ArrowLeft = interface/select_arrow_left.png
+Select_ArrowRight = interface/select_arrow_right.png
+
#Backgrounds
LoadingBG = [bg-load]winter.jpg
MainBG = [bg-main]winter.jpg
@@ -28,18 +48,16 @@ PartyBG = [bg-main]winter.jpg
#Icons on screen
SongCD = [icon]cd.png
MainIcon = [icon]main.png
-MainSearch = [icon]search.png
IconOption = [icon]options.png
IconEdit = [icon]options.png
-IconSongMenu = [icon]songmenu.png
ScoreIcon = [icon]score.png
PartyIcon = [icon]party.png
StatIcon = [icon]stats.png
-VideoIcon = [icon]video.png
IconError = [icon]error.png
IconQuestion = [icon]question.png
+
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.png
SongSelection2 = [main]songSelection2.png
@@ -79,7 +97,7 @@ Ball = [sing]LyricsBall.png
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.png
-ScoreGlassBox = [score]glass_box.png
+ScoreGlassBox = [score]glass_box.png
ScoreLevel = [score]level.png
ScoreLevelRound = [score]levelRound.png
@@ -121,6 +139,7 @@ Rating_6 = [score]rating_6.png
Rating_7 = [score]rating_7.png
# thank you girls and guys!!!
+
# # # P A R T Y # # #
Joker =[party]Joker.png
PartyPlayerButton =[party]playerButton.png
@@ -142,6 +161,7 @@ PartyWinDeco1 =[party]winDecoration.png
PartyWinDeco2 =[party]winDecoration.png
PartyWinDeco3 =[party]winDecoration.png
+
# # # S T A T S # # #
StatMainBG1 = [stat]mainBG1.png
StatMainBG2 = [stat]mainBG2.png
@@ -166,7 +186,6 @@ Leiste2 = [special]bar2.png
JumpToBG = [menu]jumpToBg.png
SongMenuBG = [menu]songMenuBg.png
SongMenuSelectBG = [menu]songMenuSelectBg.png
-PopUpBG = [menu]popUpBG.png
# # # N O T E S # # #
@@ -184,6 +203,7 @@ NoteBGMid = [sing]notesBgMid.png
NoteBGRight = [sing]notesBgRight.png
Pause = [sing]pause.png
+
# # # E F F E C T S # # #
NoteStar = [effect]goldenNoteStar.png
NotePerfectStar = [effect]perfectNoteStar.png
@@ -193,3 +213,18 @@ NotePerfectStar = [effect]perfectNoteStar.png
Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.png
BGFade = [special]bg_fade.png
+
+
+# # # D U E T # # #
+LyricIcon_P1 = [sing.player1]lyric_active.png
+LyricIconD_P1 = [sing.player1]lyric_inactive.png
+LyricIcon_P2 = [sing.player2]lyric_active.png
+LyricIconD_P2 = [sing.player2]lyric_inactive.png
+LyricIcon_P3 = [sing.player3]lyric_active.png
+LyricIconD_P3 = [sing.player3]lyric_inactive.png
+LyricIcon_P4 = [sing.player4]lyric_active.png
+LyricIconD_P4 = [sing.player4]lyric_inactive.png
+LyricIcon_P5 = [sing.player5]lyric_active.png
+LyricIconD_P5 = [sing.player5]lyric_inactive.png
+LyricIcon_P6 = [sing.player6]lyric_active.png
+LyricIconD_P6 = [sing.player6]lyric_inactive.png \ No newline at end of file
diff --git a/cmake/game/themes/Deluxe/[main]selectbg.png b/cmake/game/themes/Deluxe/[main]selectbg.png
index 093be9a5..f1b69eca 100644
--- a/cmake/game/themes/Deluxe/[main]selectbg.png
+++ b/cmake/game/themes/Deluxe/[main]selectbg.png
Binary files differ
diff --git a/cmake/game/themes/Deluxe/interface/cursor.png b/cmake/game/themes/Deluxe/interface/cursor.png
new file mode 100644
index 00000000..6c222732
--- /dev/null
+++ b/cmake/game/themes/Deluxe/interface/cursor.png
Binary files differ
diff --git a/cmake/game/themes/Deluxe/interface/cursor_pressed.png b/cmake/game/themes/Deluxe/interface/cursor_pressed.png
new file mode 100644
index 00000000..3fc36a5a
--- /dev/null
+++ b/cmake/game/themes/Deluxe/interface/cursor_pressed.png
Binary files differ
diff --git a/cmake/game/themes/Deluxe/interface/select_arrow_left.png b/cmake/game/themes/Deluxe/interface/select_arrow_left.png
new file mode 100644
index 00000000..e4a32d2d
--- /dev/null
+++ b/cmake/game/themes/Deluxe/interface/select_arrow_left.png
Binary files differ
diff --git a/cmake/game/themes/Deluxe/interface/select_arrow_right.png b/cmake/game/themes/Deluxe/interface/select_arrow_right.png
new file mode 100644
index 00000000..b2a29793
--- /dev/null
+++ b/cmake/game/themes/Deluxe/interface/select_arrow_right.png
Binary files differ
diff --git a/cmake/plugins/Blind/Blind.dpr b/cmake/plugins/Blind/Blind.dpr
index 82721102..3c68374c 100644
--- a/cmake/plugins/Blind/Blind.dpr
+++ b/cmake/plugins/Blind/Blind.dpr
@@ -69,7 +69,7 @@ var
begin
Result := 0;
MaxScore := 0;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
+ for Index := 0 to PlayerInfo.NumPlayers - 1 do
begin
PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
diff --git a/cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr b/cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr
index 583a0b94..a7828f8e 100644
--- a/cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr
+++ b/cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr
@@ -5,18 +5,16 @@ library Hold_The_Line;
{$ENDIF}
uses
- ModiSDK in '..\SDK\ModiSDK.pas',
-// USDXStrUtils in '..\SDK\USDXStrUtils.pas',
- sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
- moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
+ SysUtils,
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
var
PointerTex: TSmallTexture;
CountSentences: cardinal;
Limit: byte;
MethodRec: TMethodRec;
- Frame: integer;
+// Frame: integer;
PlayerTimes: array[0..5] of integer;
LastTick: cardinal;
PointerVisible: boolean;
@@ -92,7 +90,7 @@ begin
CountSentences := Sentences.High;
Limit := 0;
- Frame := 0;
+// Frame := 0;
MethodRec := Methods;
@@ -115,14 +113,12 @@ var
Index: integer;
L: byte;
C: byte;
-// Text: PChar;
- Blink: boolean;
Tick: cardinal;
begin
// activate blink
if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then
begin
- Tick := SDL_GetTicks() div 400;
+ Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400;
if (Tick <> LastTick) then
begin
LastTick := Tick;
@@ -188,14 +184,7 @@ begin
begin
Inc(C);
// Draw dismissed
-// Text := CreateStr(PChar('PARTY_DISMISSED'));
-
glColor4f (0.8, 0.8, 0.8, 1);
-
-{
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, Text);
- FreeStr(Text);
-}
MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName);
end;
end;
diff --git a/cmake/plugins/README(Plugins Status).txt b/cmake/plugins/README(Plugins Status).txt
index 6a371da0..a6756832 100644
--- a/cmake/plugins/README(Plugins Status).txt
+++ b/cmake/plugins/README(Plugins Status).txt
@@ -1,3 +1,6 @@
+All plugins are cleared off the SDL stuff (basically SDL_GetTicks), the StrUtils and moduleloader unit and should work on all platforms.
+2009-May-23 KMS
+
Mac OS X:
The following plugins can be compiled and used after being put in to the plugins folder: Blind, 5000Points, Duell
diff --git a/cmake/plugins/SDK/ModiSDK.pas b/cmake/plugins/SDK/ModiSDK.pas
index 7fc50bb8..e0b52a81 100644
--- a/cmake/plugins/SDK/ModiSDK.pas
+++ b/cmake/plugins/SDK/ModiSDK.pas
@@ -9,11 +9,11 @@ interface
type // PluginInfo, for init
TPluginInfo = record
// Info
- Name: array [0..32] of char; // modi to register for the plugin
+ Name: array [0..32] of char; // modus to register for the plugin
Creator: array [0..32] of char; // name of the author
PluginDesc: array [0..64] of char; // plugin description
- // plugin type, atm: 8 only for partymode modi
+ // plugin type, atm: 8 only for partymode modus
Case Typ: byte of
8: (
// Options
@@ -37,7 +37,7 @@ type // PluginInfo, for init
ShowBars: boolean; // Whether the white bars on top and bottom should be drawn
TeamModeOnly: boolean; // If true the plugin can only be played in team mode
GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available
- Dummy: boolean; // Should be set to false... for updateing plugin interface
+ Dummy: boolean; // Should be set to false... for updating plugin interface
NumPlayers: byte // Number of available players for modus
// Set different bits
@@ -54,13 +54,13 @@ type // PluginInfo, for init
TPlayerInfo = record
NumPlayers: byte;
Playerinfo: array[0..5] of record
- Name: PChar; // Name of the player
- Score: word; // Players score
- Bar: byte; // Percentage of the singbar filled
- PosX: real; // PosX of players singbar
- PosY: real; // PosY "
+ Name: PChar; // Name of the player
+ Score: word; // Player's score
+ Bar: byte; // Percentage of the singbar filled
+ PosX: real; // PosX of player's singbar
+ PosY: real; // PosY "
Enabled: boolean; // Whether the player could get points
- Percentage: byte; // Percentage shown on the score screen
+ Percentage: byte; // Percentage shown on the score screen
end;
end;
@@ -86,7 +86,7 @@ type // PluginInfo, for init
end;
TSentences = record
- Current: integer; // aktualna czesc utworu do rysowania
+ Current: integer; // current part of a line
High: integer;
Number: integer;
Resolution: integer;
@@ -109,12 +109,12 @@ type // PluginInfo, for init
Tone: integer;
//Text: string;
FreeStyle: boolean;
- Typ: integer; // zwykla nuta x1, zlota nuta x2
+ Typ: integer; // normal note x1, golden note x2
end;
end;
end;
- dword = longword;
+ dword = longword;
hstream = dword;
TTextureType = (
@@ -156,7 +156,7 @@ type // PluginInfo, for init
fModi_Finish = function (var Playerinfo: TPlayerinfo): byte;
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
// Procedure called when new sound data is available
- pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD);
+ pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword);
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
implementation
diff --git a/cmake/plugins/Team_Duell/TeamDuell.dpr b/cmake/plugins/Team_Duell/TeamDuell.dpr
index 7937a78c..1371c95d 100644
--- a/cmake/plugins/Team_Duell/TeamDuell.dpr
+++ b/cmake/plugins/Team_Duell/TeamDuell.dpr
@@ -4,15 +4,10 @@ library TeamDuell ;
{$MODE Delphi}
{$ENDIF}
-// compile with fpc -k-U -k_SDL_main TeamDuell.dpr -Fi../../src/lib/JEDI-SDL/SDL/Pas/
-
uses
- ModiSDK in '..\SDK\ModiSDK.pas',
-// USDXStrUtils in '..\SDK\USDXStrUtils.pas',
- sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
- moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
- sysutils;
+ SysUtils,
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
var
TeamPlayer: array of array of string;
@@ -24,6 +19,12 @@ var
bps, RTimeToNextChange: double;
firsttime, secondtime: boolean;
+function GetTicks: cardinal;
+// returns a time stamp in milliseconds
+begin
+ GetTicks := round(TimeStampToMSecs(DateTimeToTimeStamp(Now)));
+end;
+
// Give the plugin's info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
@@ -92,7 +93,7 @@ begin
until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
end;
ChangeOnSentence := 8;
- starttick := SDL_GetTicks();
+ starttick := GetTicks;
firsttime := true;
secondtime := true;
bps := 1;
@@ -114,11 +115,11 @@ begin
if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
begin
firsttime := false;
- starttick := SDL_GetTicks();
+ starttick := GetTicks;
end;
start := false;
// show first singer for 5 sec
- if (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then
+ if (CurSentence < 1) and ((starttick + 5000) > GetTicks) then
start := true;
// TickCount(thirdSentence)
@@ -126,12 +127,12 @@ begin
begin
secondtime := false;
firsttime := true;
- endtick := SDL_GetTicks();
+ endtick := GetTicks;
bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
end;
// Time to next change
- RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
+ RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTicks - starttick) / 1000);
TimeToNextChange := Trunc(RTimeToNextChange) + 1;
// Next singer for team I
@@ -222,7 +223,7 @@ end;
// is executed on finish, returns the player number of the winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
- Index: integer;
+ Index: integer;
MaxScore: word;
begin
Result := 0;
diff --git a/cmake/src/base/UBeatTimer.pas b/cmake/src/base/UBeatTimer.pas
new file mode 100644
index 00000000..a47a06f9
--- /dev/null
+++ b/cmake/src/base/UBeatTimer.pas
@@ -0,0 +1,170 @@
+ {* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/src/base/USingNotes.pas $
+ * $Id: USingNotes.pas 1406 2008-09-23 21:43:52Z k-m_schindler $
+ *}
+
+unit UBeatTimer;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UTime;
+
+type
+ (**
+ * TLyricsState contains all information concerning the
+ * state of the lyrics, e.g. the current beat or duration of the lyrics.
+ *)
+ TLyricsState = class
+ private
+ Timer: TRelativeTimer; // keeps track of the current time
+ public
+ OldBeat: integer; // previous discovered beat
+ CurrentBeat: integer; // current beat (rounded)
+ MidBeat: real; // current beat (float)
+
+ // now we use this for super synchronization!
+ // only used when analyzing voice
+ // TODO: change ...D to ...Detect(ed)
+ OldBeatD: integer; // previous discovered beat
+ CurrentBeatD: integer; // current discovered beat (rounded)
+ MidBeatD: real; // current discovered beat (float)
+
+ // we use this for audible clicks
+ // TODO: Change ...C to ...Click
+ OldBeatC: integer; // previous discovered beat
+ CurrentBeatC: integer;
+ MidBeatC: real; // like CurrentBeatC
+
+ OldLine: integer; // previous displayed sentence
+
+ StartTime: real; // time till start of lyrics (= Gap)
+ TotalTime: real; // total song time
+
+ constructor Create();
+ procedure Pause();
+ procedure Resume();
+
+ procedure Reset();
+ procedure UpdateBeats();
+
+ (**
+ * current song time (in seconds) used as base-timer for lyrics etc.
+ *)
+ function GetCurrentTime(): real;
+ procedure SetCurrentTime(Time: real);
+ end;
+
+implementation
+uses UNote, Math;
+
+
+constructor TLyricsState.Create();
+begin
+ // create a triggered timer, so we can Pause() it, set the time
+ // and Resume() it afterwards for better synching.
+ Timer := TRelativeTimer.Create(true);
+
+ // reset state
+ Reset();
+end;
+
+procedure TLyricsState.Pause();
+begin
+ Timer.Pause();
+end;
+
+procedure TLyricsState.Resume();
+begin
+ Timer.Resume();
+end;
+
+procedure TLyricsState.SetCurrentTime(Time: real);
+begin
+ // do not start the timer (if not started already),
+ // after setting the current time
+ Timer.SetTime(Time, false);
+end;
+
+function TLyricsState.GetCurrentTime(): real;
+begin
+ Result := Timer.GetTime();
+end;
+
+(**
+ * Resets the timer and state of the lyrics.
+ * The timer will be stopped afterwards so you have to call Resume()
+ * to start the lyrics timer.
+ *)
+procedure TLyricsState.Reset();
+begin
+ Pause();
+ SetCurrentTime(0);
+
+ StartTime := 0;
+ TotalTime := 0;
+
+ OldBeat := -1;
+ MidBeat := -1;
+ CurrentBeat := -1;
+
+ OldBeatC := -1;
+ MidBeatC := -1;
+ CurrentBeatC := -1;
+
+ OldBeatD := -1;
+ MidBeatD := -1;
+ CurrentBeatD := -1;
+end;
+
+(**
+ * Updates the beat information (CurrentBeat/MidBeat/...) according to the
+ * current lyric time.
+ *)
+procedure TLyricsState.UpdateBeats();
+var
+ CurLyricsTime: real;
+begin
+ CurLyricsTime := GetCurrentTime();
+
+ OldBeat := CurrentBeat;
+ MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000);
+ CurrentBeat := Floor(MidBeat);
+
+ OldBeatC := CurrentBeatC;
+ MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000);
+ CurrentBeatC := Floor(MidBeatC);
+
+ OldBeatD := CurrentBeatD;
+ // MidBeatD = MidBeat with additional GAP
+ MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000);
+ CurrentBeatD := Floor(MidBeatD);
+end;
+
+end. \ No newline at end of file
diff --git a/cmake/src/base/UCommon.pas b/cmake/src/base/UCommon.pas
index a52349c0..d729b6dd 100644
--- a/cmake/src/base/UCommon.pas
+++ b/cmake/src/base/UCommon.pas
@@ -44,28 +44,28 @@ uses
ULog;
type
- TMessageType = ( mtInfo, mtError );
+ TMessageType = (mtInfo, mtError);
-procedure ShowMessage( const msg : String; msgType: TMessageType = mtInfo );
+procedure ShowMessage(const msg: string; msgType: TMessageType = mtInfo);
procedure ConsoleWriteLn(const msg: string);
function RWopsFromStream(Stream: TStream): PSDL_RWops;
{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+function RandomRange(aMin: integer; aMax: integer): integer;
{$ENDIF}
-function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
-function AdaptFilePaths( const aPath : widestring ): widestring;
+function StringReplaceW(text: WideString; search, rep: WideChar): WideString;
+function AdaptFilePaths(const aPath: WideString): WideString;
procedure DisableFloatingPointExceptions();
procedure SetDefaultNumericLocale();
procedure RestoreNumericLocale();
{$IFNDEF MSWINDOWS}
- procedure ZeroMemory( Destination: Pointer; Length: DWORD );
- function MakeLong(a, b: Word): Longint;
+ procedure ZeroMemory(Destination: pointer; Length: dword);
+ function MakeLong(a, b: word): longint;
(*
#define LOBYTE(a) (BYTE)(a)
#define HIBYTE(a) (BYTE)((a)>>8)
@@ -90,8 +90,8 @@ function IsControlChar(ch: WideChar): boolean;
// A stable alternative to TList.Sort() (use TList.Sort() if applicable, see below)
procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
-function GetAlignedMem(Size: cardinal; Alignment: integer): Pointer;
-procedure FreeAlignedMem(P: Pointer);
+function GetAlignedMem(Size: cardinal; Alignment: integer): pointer;
+procedure FreeAlignedMem(P: pointer);
implementation
@@ -224,10 +224,10 @@ begin
exOverflow, exUnderflow, exPrecision]);
end;
-function StringReplaceW(text : WideString; search, rep: WideChar) : WideString;
+function StringReplaceW(text: WideString; search, rep: WideChar): WideString;
var
- iPos : integer;
-// sTemp : WideString;
+ iPos: integer;
+// sTemp: WideString;
begin
(*
result := text;
@@ -251,25 +251,25 @@ begin
end;
end;
-function AdaptFilePaths( const aPath : widestring ): widestring;
+function AdaptFilePaths(const aPath: WideString): WideString;
begin
- result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] );
+ result := StringReplaceW(aPath, '\', PathDelim);//, [rfReplaceAll]);
end;
{$IFNDEF MSWINDOWS}
-procedure ZeroMemory( Destination: Pointer; Length: DWORD );
+procedure ZeroMemory(Destination: pointer; Length: dword);
begin
- FillChar( Destination^, Length, 0 );
+ FillChar(Destination^, Length, 0);
end;
-function MakeLong(A, B: Word): Longint;
+function MakeLong(A, B: word): longint;
begin
Result := (LongInt(B) shl 16) + A;
end;
(*
-function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool;
+function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER): Bool;
// From http://en.wikipedia.org/wiki/RDTSC
function RDTSC: Int64; register;
@@ -310,7 +310,7 @@ begin
Result := false;
FilePath := ExtractFilePath(FileName);
- if (FindFirst(FilePath+'*', faAnyFile, SearchInfo) = 0) then
+ if (FindFirst(FilePath + '*', faAnyFile, SearchInfo) = 0) then
begin
LocalFileName := ExtractFileName(FileName);
repeat
@@ -330,14 +330,14 @@ begin
end;
// +++++++++++++++++++++ helpers for RWOpsFromStream() +++++++++++++++
-function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl;
+function SdlStreamSeek(context: PSDL_RWops; offset: integer; whence: integer): integer; cdecl;
var
- stream : TStream;
- origin : Word;
+ stream: TStream;
+ origin: word;
begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamSeek on nil' );
+ stream := TStream(context.unknown);
+ if (stream = nil) then
+ raise EInvalidContainer.Create('SDLStreamSeek on nil');
case whence of
0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0.
1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset.
@@ -345,30 +345,30 @@ begin
else
origin := soFromBeginning; // just in case
end;
- Result := stream.Seek( offset, origin );
+ Result := stream.Seek(offset, origin);
end;
-function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl;
+function SdlStreamRead(context: PSDL_RWops; Ptr: pointer; size: integer; maxnum: integer): integer; cdecl;
var
- stream : TStream;
+ stream: TStream;
begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamRead on nil' );
+ stream := TStream(context.unknown);
+ if (stream = nil) then
+ raise EInvalidContainer.Create('SDLStreamRead on nil');
try
- Result := stream.read( Ptr^, Size * maxnum ) div size;
+ Result := stream.read(Ptr^, Size * maxnum) div size;
except
Result := -1;
end;
end;
-function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl;
+function SDLStreamClose(context: PSDL_RWops): integer; cdecl;
var
- stream : TStream;
+ stream: TStream;
begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamClose on nil' );
+ stream := TStream(context.unknown);
+ if (stream = nil) then
+ raise EInvalidContainer.Create('SDLStreamClose on nil');
stream.Free;
Result := 1;
end;
@@ -397,12 +397,10 @@ begin
end;
end;
-
-
{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+function RandomRange(aMin: integer; aMax: integer): integer;
begin
- RandomRange := Random(aMax-aMin) + aMin ;
+ RandomRange := Random(aMax - aMin) + aMin ;
end;
{$ENDIF}
@@ -455,7 +453,7 @@ begin
System.EnterCriticalSection(ConsoleCriticalSection);
// output pending messages
- for i := 0 to MessageList.Count-1 do
+ for i := 0 to MessageList.Count - 1 do
begin
_ConsoleWriteLn(MessageList[i]);
end;
@@ -528,7 +526,7 @@ end;
procedure ShowMessage(const msg: String; msgType: TMessageType);
{$IFDEF MSWINDOWS}
-var Flags: Cardinal;
+var Flags: cardinal;
{$ENDIF}
begin
{$IF Defined(MSWINDOWS)}
@@ -607,7 +605,7 @@ procedure _MergeSort(InList, TempList, OutList: TList; StartPos, BlockSize: inte
CompareFunc: TListSortCompare);
var
LeftSize, RightSize: integer; // number of elements in left/right block
- LeftEnd, RightEnd: integer; // Index after last element in left/right block
+ LeftEnd, RightEnd: integer; // Index after last element in left/right block
MidPos: integer; // index of first element in right block
Pos: integer; // position in output list
begin
@@ -683,7 +681,7 @@ end;
type
// stores the unaligned pointer of data allocated by GetAlignedMem()
PMemAlignHeader = ^TMemAlignHeader;
- TMemAlignHeader = Pointer;
+ TMemAlignHeader = pointer;
(**
* Use this function to assure that allocated memory is aligned on a specific
@@ -699,9 +697,9 @@ type
* alignments on 16 and 32 byte boundaries too.
*)
{$WARNINGS OFF}
-function GetAlignedMem(Size: cardinal; Alignment: integer): Pointer;
+function GetAlignedMem(Size: cardinal; Alignment: integer): pointer;
var
- OrigPtr: Pointer;
+ OrigPtr: pointer;
const
MIN_ALIGNMENT = 16;
begin
@@ -722,9 +720,9 @@ begin
end;
// reserve space for the header
- Result := Pointer(PtrUInt(OrigPtr) + SizeOf(TMemAlignHeader));
+ Result := pointer(PtrUInt(OrigPtr) + SizeOf(TMemAlignHeader));
// align memory
- Result := Pointer(PtrUInt(Result) + Alignment - PtrUInt(Result) mod Alignment);
+ Result := pointer(PtrUInt(Result) + Alignment - PtrUInt(Result) mod Alignment);
// set header with info on old pointer for FreeMem
PMemAlignHeader(PtrUInt(Result) - SizeOf(TMemAlignHeader))^ := OrigPtr;
@@ -732,7 +730,7 @@ end;
{$WARNINGS ON}
{$WARNINGS OFF}
-procedure FreeAlignedMem(P: Pointer);
+procedure FreeAlignedMem(P: pointer);
begin
if (P <> nil) then
FreeMem(PMemAlignHeader(PtrUInt(P) - SizeOf(TMemAlignHeader))^);
diff --git a/cmake/src/base/UDraw.pas b/cmake/src/base/UDraw.pas
index 8a66d271..1783986f 100644
--- a/cmake/src/base/UDraw.pas
+++ b/cmake/src/base/UDraw.pas
@@ -638,7 +638,7 @@ begin
// determine lyric help bar position and size
Bounds.Left := MoveStartX + BarProgress * MoveDist;
Bounds.Right := Bounds.Left + BarWidth;
- Bounds.Top := Skin_LyricsT + 3;
+ Bounds.Top := Theme.LyricBar.IndicatorYOffset + Theme.LyricBar.UpperY ;
Bounds.Bottom := Bounds.Top + BarHeight + 3;
// draw lyric help bar
diff --git a/cmake/src/base/UGraphic.pas b/cmake/src/base/UGraphic.pas
index 17175d02..818e49aa 100644
--- a/cmake/src/base/UGraphic.pas
+++ b/cmake/src/base/UGraphic.pas
@@ -198,7 +198,14 @@ var
Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture;
Tex_Score_Ratings : array [0..7] of TTexture;
-
+
+ // arrows for SelectSlide
+ Tex_SelectS_ArrowL: TTexture;
+ Tex_SelectS_ArrowR: TTexture;
+
+ // textures for software mouse cursor
+ Tex_Cursor_Unpressed: TTexture;
+ Tex_Cursor_Pressed: TTexture;
const
Skin_BGColorR = 1;
Skin_BGColorG = 1;
@@ -232,17 +239,6 @@ const
Skin_OscG = 0;
Skin_OscB = 0;
- // TODO: add to theme ini file
- Skin_LyricsT = 493;
- Skin_LyricsUpperX = 80;
- Skin_LyricsUpperW = 640;
- Skin_LyricsUpperY = Skin_LyricsT;
- Skin_LyricsUpperH = 41;
- Skin_LyricsLowerX = 80;
- Skin_LyricsLowerW = 640;
- Skin_LyricsLowerY = Skin_LyricsT + Skin_LyricsUpperH + 1;
- Skin_LyricsLowerH = 41;
-
Skin_SpectrumT = 470;
Skin_SpectrumBot = 570;
Skin_SpectrumH = 100;
@@ -339,6 +335,15 @@ begin
Tex_Ball := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
Tex_Lyric_Help_Bar := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ Tex_SelectS_ArrowL := Texture.LoadTexture(Skin.GetTextureFileName('Select_ArrowLeft'), TEXTURE_TYPE_TRANSPARENT, 0);
+ Tex_SelectS_ArrowR := Texture.LoadTexture(Skin.GetTextureFileName('Select_ArrowRight'), TEXTURE_TYPE_TRANSPARENT, 0);
+
+ Tex_Cursor_Unpressed := Texture.LoadTexture(Skin.GetTextureFileName('Cursor'), TEXTURE_TYPE_TRANSPARENT, 0);
+
+ if (Skin.GetTextureFileName('Cursor_Pressed') <> '') then
+ Tex_Cursor_Pressed := Texture.LoadTexture(Skin.GetTextureFileName('Cursor_Pressed'), TEXTURE_TYPE_TRANSPARENT, 0)
+ else
+ Tex_Cursor_Pressed.TexNum := 0;
//TimeBar mod
Tex_TimeProgress := Texture.LoadTexture(Skin.GetTextureFileName('TimeBar'));
@@ -497,6 +502,7 @@ begin
Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D');
Display := TDisplay.Create;
+ //Display.SetCursor;
//Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
@@ -629,15 +635,15 @@ begin
begin
Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Full Screen');
screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN );
- SDL_ShowCursor(0);
end
else
begin
Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Windowed');
screen := SDL_SetVideoMode(W, H, 0, SDL_OPENGL or SDL_RESIZABLE);
- SDL_ShowCursor(1);
end;
+ SDL_ShowCursor(0);
+
if (screen = nil) then
begin
Log.LogCritical('SDL_SetVideoMode Failed', 'Initialize3D');
diff --git a/cmake/src/base/UImage.pas b/cmake/src/base/UImage.pas
index 8dc38495..60b0a3a2 100644
--- a/cmake/src/base/UImage.pas
+++ b/cmake/src/base/UImage.pas
@@ -311,13 +311,13 @@ var
hour, minute, second, msecond: word;
begin
DecodeDate(time, year, month, day);
- pngTime.year := year;
- pngTime.month := month;
- pngTime.day := day;
+ pngTime.year := png_uint_16(year);
+ pngTime.month := png_byte(month);
+ pngTime.day := png_byte(day);
DecodeTime(time, hour, minute, second, msecond);
- pngTime.hour := hour;
- pngTime.minute := minute;
- pngTime.second := second;
+ pngTime.hour := png_byte(hour);
+ pngTime.minute := png_byte(minute);
+ pngTime.second := png_byte(second);
end;
(*
@@ -896,8 +896,13 @@ procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: cardinal);
// replaced by division of longwords, shifted by 10 bits to keep
// digits.
+ // The use of longwards leeds to some type size mismatch warnings
+ // whenever differences are formed.
+ // This should not be a problem, since the results should all be positive.
+ // replacing longword by longint would probably resolve this cosmetic fault :-)
+
function ColorToHue(const Color: longword): longword;
- // returns hue within the range [0.0-6.0] but shl 10, ie. times 1024
+ // returns hue within the range [0.0-6.0] but shl 10, ie. times 1024
var
Red, Green, Blue: longword;
Min, Max, Delta: longword;
@@ -919,7 +924,8 @@ procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: cardinal);
if Blue > Max then Max := Blue;
// calc hue
- Delta := Max - Min;
+ Delta := Max - Min; // This gives a type size mismatch warning, because Delta is longword, ie. >= 0
+ // But the assignments above are easy enough to be sure, that Max - Min is >= 0.
if (Delta = 0) then
Result := 0
else
@@ -1023,16 +1029,19 @@ begin
end
else // all colors except black and white
begin
- Delta := Max - Min;
+ Delta := Max - Min; // This gives a type size mismatch warning, because Delta is longword, ie. >= 0
+ // But the assignments above are easy enough to be sure, that Max - Min is >= 0.
Sat := (Delta shl 10) div Max; // shl 10
- // shr 10 corrects that sat and f are shl 10
+ // shr 10 corrects that Sat and f are shl 10
// the resulting p, q and t are unshifted
p := (Max*(1024-Sat)) shr 10;
q := (Max*(1024-(Sat*f) shr 10)) shr 10;
t := (Max*(1024-(Sat*(1024-f)) shr 10)) shr 10;
+ // The above 3 lines give type size mismatch warning, but all variables are longword and the ranges should be ok.
+
case HueInteger of
0: begin Red := Max; Green := t; Blue := p; end; // (v,t,p)
1: begin Red := q; Green := Max; Blue := p; end; // (q,v,p)
@@ -1043,13 +1052,13 @@ begin
end;
{$IFDEF FPC_BIG_ENDIAN}
- PixelColors[3] := Red;
- PixelColors[2] := Green;
- PixelColors[1] := Blue
+ PixelColors[3] := byte(Red);
+ PixelColors[2] := byte(Green);
+ PixelColors[1] := byte(Blue);
{$ELSE}
- PixelColors[0] := Red;
- PixelColors[1] := Green;
- PixelColors[2] := Blue;
+ PixelColors[0] := byte(Red);
+ PixelColors[1] := byte(Green);
+ PixelColors[2] := byte(Blue);
{$ENDIF}
end;
diff --git a/cmake/src/base/UIni.pas b/cmake/src/base/UIni.pas
index 2c1029f6..2bcc7305 100644
--- a/cmake/src/base/UIni.pas
+++ b/cmake/src/base/UIni.pas
@@ -77,6 +77,7 @@ type
function ReadArrayIndex(const SearchArray: array of string; IniFile: TCustomIniFile;
IniSection: string; IniProperty: string; Default: integer): integer;
+ procedure TranslateOptionValues;
procedure LoadInputDeviceCfg(IniFile: TMemIniFile);
procedure SaveInputDeviceCfg(IniFile: TIniFile);
procedure LoadThemes(IniFile: TCustomIniFile);
@@ -154,6 +155,7 @@ type
// Controller
Joypad: integer;
+ Mouse: integer;
procedure Load();
procedure Save();
@@ -200,8 +202,7 @@ const
ISingWindow: array[0..1] of string = ('Small', 'Big');
//SingBar Mod
- IOscilloscope: array[0..2] of string = ('Off', 'Osci', 'Bar');
-//IOscilloscope: array[0..1] of string = ('Off', 'On');
+ IOscilloscope: array[0..1] of string = ('Off', 'On');
ISpectrum: array[0..1] of string = ('Off', 'On');
ISpectrograph: array[0..1] of string = ('Off', 'On');
@@ -242,15 +243,75 @@ const
IScreenFade: array[0..1] of string = ('Off', 'On');
IAskbeforeDel: array[0..1] of string = ('Off', 'On');
IOnSongClick: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
- ILineBonus: array[0..2] of string = ('Off', 'At Score', 'At Notes');
+ ILineBonus: array[0..1] of string = ('Off', 'On');
IPartyPopup: array[0..1] of string = ('Off', 'On');
IJoypad: array[0..1] of string = ('Off', 'On');
+ IMouse: array[0..2] of string = ('Off', 'Hardware Cursor', 'Software Cursor');
// Recording options
IChannelPlayer: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
IMicBoost: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
+var
+ IDifficultyTranslated: array[0..2] of string = ('Easy', 'Medium', 'Hard');
+ ITabsTranslated: array[0..1] of string = ('Off', 'On');
+
+ ISortingTranslated: array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2');
+
+ IDebugTranslated: array[0..1] of string = ('Off', 'On');
+
+ IFullScreenTranslated: array[0..1] of string = ('Off', 'On');
+ IVisualizerTranslated: array[0..2] of string = ('Off', 'WhenNoVideo','On');
+
+ IBackgroundMusicTranslated: array[0..1] of string = ('Off', 'On');
+ ISingWindowTranslated: array[0..1] of string = ('Small', 'Big');
+
+ //SingBar Mod
+ IOscilloscopeTranslated: array[0..1] of string = ('Off', 'On');
+
+ ISpectrumTranslated: array[0..1] of string = ('Off', 'On');
+ ISpectrographTranslated: array[0..1] of string = ('Off', 'On');
+ IMovieSizeTranslated: array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]');
+
+ IClickAssistTranslated: array[0..1] of string = ('Off', 'On');
+ IBeatClickTranslated: array[0..1] of string = ('Off', 'On');
+ ISavePlaybackTranslated: array[0..1] of string = ('Off', 'On');
+
+ IVoicePassthroughTranslated: array[0..1] of string = ('Off', 'On');
+
+ //Song Preview
+ IPreviewVolumeTranslated: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%');
+
+ IAudioOutputBufferSizeTranslated: array[0..9] of string = ('Auto', '256', '512', '1024', '2048', '4096', '8192', '16384', '32768', '65536');
+
+ IAudioInputBufferSizeTranslated: array[0..9] of string = ('Auto', '256', '512', '1024', '2048', '4096', '8192', '16384', '32768', '65536');
+
+ IPreviewFadingTranslated: array[0..5] of string = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs');
+
+ ILyricsFontTranslated: array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
+ ILyricsEffectTranslated: array[0..4] of string = ('Simple', 'Zoom', 'Slide', 'Ball', 'Shift');
+ ISolmizationTranslated: array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');
+ INoteLinesTranslated: array[0..1] of string = ('Off', 'On');
+
+ IColorTranslated: array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');
+
+ // Advanced
+ ILoadAnimationTranslated: array[0..1] of string = ('Off', 'On');
+ IEffectSingTranslated: array[0..1] of string = ('Off', 'On');
+ IScreenFadeTranslated: array[0..1] of string = ('Off', 'On');
+ IAskbeforeDelTranslated: array[0..1] of string = ('Off', 'On');
+ IOnSongClickTranslated: array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
+ ILineBonusTranslated: array[0..1] of string = ('Off', 'On');
+ IPartyPopupTranslated: array[0..1] of string = ('Off', 'On');
+
+ IJoypadTranslated: array[0..1] of string = ('Off', 'On');
+ IMouseTranslated: array[0..2] of string = ('Off', 'Hardware Cursor', 'Software Cursor');
+
+ // Recording options
+ IChannelPlayerTranslated: array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');
+ IMicBoostTranslated: array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
+
implementation
uses
@@ -265,6 +326,188 @@ uses
UPath;
(**
+ * Translate and set the values of options, which need translation.
+ *)
+procedure TIni.TranslateOptionValues;
+begin
+ ULanguage.Language.ChangeLanguage(ILanguage[Language]);
+
+ IDifficultyTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_EASY');
+ IDifficultyTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_MEDIUM');
+ IDifficultyTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_HARD');
+
+ ITabsTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ITabsTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISortingTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_EDITION');
+ ISortingTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_GENRE');
+ ISortingTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_LANGUAGE');
+ ISortingTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_FOLDER');
+ ISortingTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_TITLE');
+ ISortingTranslated[5] := ULanguage.Language.Translate('OPTION_VALUE_ARTIST');
+ ISortingTranslated[6] := ULanguage.Language.Translate('OPTION_VALUE_TITLE2');
+ ISortingTranslated[7] := ULanguage.Language.Translate('OPTION_VALUE_ARTIST2');
+
+ IDebugTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IDebugTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IFullScreenTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IFullScreenTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IVisualizerTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IVisualizerTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_WHENNOVIDEO');
+ IVisualizerTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IBackgroundMusicTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IBackgroundMusicTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISingWindowTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_SMALL');
+ ISingWindowTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_BIG');
+
+ IOscilloscopeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IOscilloscopeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISpectrumTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ISpectrumTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISpectrographTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ISpectrographTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IMovieSizeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_HALF');
+ IMovieSizeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_FULL_VID');
+ IMovieSizeTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_FULL_VID_BG');
+
+ IClickAssistTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IClickAssistTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IBeatClickTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IBeatClickTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ISavePlaybackTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ISavePlaybackTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IVoicePassthroughTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IVoicePassthroughTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ ILyricsFontTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_PLAIN');
+ ILyricsFontTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_OLINE1');
+ ILyricsFontTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_OLINE2');
+
+ ILyricsEffectTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_SIMPLE');
+ ILyricsEffectTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ZOOM');
+ ILyricsEffectTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_SLIDE');
+ ILyricsEffectTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_BALL');
+ ILyricsEffectTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_SHIFT');
+
+ ISolmizationTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ISolmizationTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_EURO');
+ ISolmizationTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_JAPAN');
+ ISolmizationTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_AMERICAN');
+
+ INoteLinesTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ INoteLinesTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IColorTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_BLUE');
+ IColorTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_GREEN');
+ IColorTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_PINK');
+ IColorTranslated[3] := ULanguage.Language.Translate('OPTION_VALUE_RED');
+ IColorTranslated[4] := ULanguage.Language.Translate('OPTION_VALUE_VIOLET');
+ IColorTranslated[5] := ULanguage.Language.Translate('OPTION_VALUE_ORANGE');
+ IColorTranslated[6] := ULanguage.Language.Translate('OPTION_VALUE_YELLOW');
+ IColorTranslated[7] := ULanguage.Language.Translate('OPTION_VALUE_BROWN');
+ IColorTranslated[8] := ULanguage.Language.Translate('OPTION_VALUE_BALCK');
+
+ // Advanced
+ ILoadAnimationTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ILoadAnimationTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IEffectSingTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IEffectSingTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IScreenFadeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IScreenFadeTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IAskbeforeDelTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IAskbeforeDelTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IOnSongClickTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_SING');
+ IOnSongClickTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_SELECT_PLAYERS');
+ IOnSongClickTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_OPEN_MENU');
+
+ ILineBonusTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ ILineBonusTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IPartyPopupTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IPartyPopupTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IJoypadTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IJoypadTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_ON');
+
+ IMouseTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IMouseTranslated[1] := ULanguage.Language.Translate('OPTION_VALUE_HARDWARE_CURSOR');
+ IMouseTranslated[2] := ULanguage.Language.Translate('OPTION_VALUE_SOFTWARE_CURSOR');
+
+ IAudioOutputBufferSizeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_AUTO');
+ IAudioOutputBufferSizeTranslated[1] := '256';
+ IAudioOutputBufferSizeTranslated[2] := '512';
+ IAudioOutputBufferSizeTranslated[3] := '1024';
+ IAudioOutputBufferSizeTranslated[4] := '2048';
+ IAudioOutputBufferSizeTranslated[5] := '4096';
+ IAudioOutputBufferSizeTranslated[6] := '8192';
+ IAudioOutputBufferSizeTranslated[7] := '16384';
+ IAudioOutputBufferSizeTranslated[8] := '32768';
+ IAudioOutputBufferSizeTranslated[9] := '65536';
+
+
+ IAudioInputBufferSizeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_AUTO');
+ IAudioInputBufferSizeTranslated[1] := '256';
+ IAudioInputBufferSizeTranslated[2] := '512';
+ IAudioInputBufferSizeTranslated[3] := '1024';
+ IAudioInputBufferSizeTranslated[4] := '2048';
+ IAudioInputBufferSizeTranslated[5] := '4096';
+ IAudioInputBufferSizeTranslated[6] := '8192';
+ IAudioInputBufferSizeTranslated[7] := '16384';
+ IAudioInputBufferSizeTranslated[8] := '32768';
+ IAudioInputBufferSizeTranslated[9] := '65536';
+
+ //Song Preview
+ IPreviewVolumeTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IPreviewVolumeTranslated[1] := '10%';
+ IPreviewVolumeTranslated[2] := '20%';
+ IPreviewVolumeTranslated[3] := '30%';
+ IPreviewVolumeTranslated[4] := '40%';
+ IPreviewVolumeTranslated[5] := '50%';
+ IPreviewVolumeTranslated[6] := '60%';
+ IPreviewVolumeTranslated[7] := '70%';
+ IPreviewVolumeTranslated[8] := '80%';
+ IPreviewVolumeTranslated[9] := '90%';
+ IPreviewVolumeTranslated[10] := '100%';
+
+
+ IPreviewFadingTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IPreviewFadingTranslated[1] := '1 ' + ULanguage.Language.Translate('OPTION_VALUE_SEC');
+ IPreviewFadingTranslated[2] := '2 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS');
+ IPreviewFadingTranslated[3] := '3 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS');
+ IPreviewFadingTranslated[4] := '4 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS');
+ IPreviewFadingTranslated[5] := '5 ' + ULanguage.Language.Translate('OPTION_VALUE_SECS');
+
+ // Recording options
+ IChannelPlayerTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IChannelPlayerTranslated[1] := '1';
+ IChannelPlayerTranslated[2] := '2';
+ IChannelPlayerTranslated[3] := '3';
+ IChannelPlayerTranslated[4] := '4';
+ IChannelPlayerTranslated[5] := '5';
+ IChannelPlayerTranslated[6] := '6';
+
+ IMicBoostTranslated[0] := ULanguage.Language.Translate('OPTION_VALUE_OFF');
+ IMicBoostTranslated[1] := '+6dB';
+ IMicBoostTranslated[2] := '+12dB';
+ IMicBoostTranslated[3] := '+18dB';
+
+end;
+
+(**
* Returns the filename without its fileextension
*)
function TIni.RemoveFileExt(FullName: string): string;
@@ -588,6 +831,7 @@ begin
end;
// reverse order
+ Log.LogStatus( 'Log size of resolution: ' + IntToStr(Length(IResolution)), 'Video');
for I := 0 to (Length(IResolution) div 2) - 1 do
begin
swap(IResolution[I], IResolution[High(IResolution)-I]);
@@ -681,7 +925,7 @@ begin
SingWindow := GetArrayIndex(ISingWindow, IniFile.ReadString('Graphics', 'SingWindow', 'Big'));
// Oscilloscope
- Oscilloscope := GetArrayIndex(IOscilloscope, IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar'));
+ Oscilloscope := GetArrayIndex(IOscilloscope, IniFile.ReadString('Graphics', 'Oscilloscope', IOscilloscope[0]));
// Spectrum
Spectrum := GetArrayIndex(ISpectrum, IniFile.ReadString('Graphics', 'Spectrum', 'Off'));
@@ -761,7 +1005,7 @@ begin
OnSongClick := GetArrayIndex(IOnSongClick, IniFile.ReadString('Advanced', 'OnSongClick', 'Sing'));
// Linebonus
- LineBonus := GetArrayIndex(ILineBonus, IniFile.ReadString('Advanced', 'LineBonus', 'At Score'));
+ LineBonus := GetArrayIndex(ILineBonus, IniFile.ReadString('Advanced', 'LineBonus', ILineBonus[1]));
// PartyPopup
PartyPopup := GetArrayIndex(IPartyPopup, IniFile.ReadString('Advanced', 'PartyPopup', 'On'));
@@ -769,8 +1013,13 @@ begin
// Joypad
Joypad := GetArrayIndex(IJoypad, IniFile.ReadString('Controller', 'Joypad', IJoypad[0]));
+ // Mouse
+ Mouse := GetArrayIndex(IMouse, IniFile.ReadString('Controller', 'Mouse', IMouse[2]));
+
LoadPaths(IniFile);
+ TranslateOptionValues;
+
IniFile.Free;
end;
@@ -908,6 +1157,9 @@ begin
// Joypad
IniFile.WriteString('Controller', 'Joypad', IJoypad[Joypad]);
+ // Mouse
+ IniFile.WriteString('Controller', 'Mouse', IMouse[Mouse]);
+
// Directories (add a template if section is missing)
// Note: Value must be ' ' and not '', otherwise no key is generated on Linux
if (not IniFile.SectionExists('Directories')) then
diff --git a/cmake/src/base/UMain.pas b/cmake/src/base/UMain.pas
index 469a658b..275510fc 100644
--- a/cmake/src/base/UMain.pas
+++ b/cmake/src/base/UMain.pas
@@ -83,6 +83,7 @@ uses
UPath,
UPlaylist,
UMusic,
+ UBeatTimer,
UPlatform,
USkins,
USongs,
@@ -358,9 +359,11 @@ begin
CountMidTime;
Delay := Floor(1000 / MAX_FPS - 1000 * TimeMid);
+ Log.LogError ('MainLoop', 'Delay: ' + intToStr(Delay));
if Delay >= 1 then
SDL_Delay(Delay); // dynamic, maximum is 100 fps
+ Log.LogError ('MainLoop', 'Delay: ok ' + intToStr(Delay));
CountSkipTime;
@@ -374,9 +377,26 @@ begin
end;
end;
+procedure DoQuit;
+begin
+ // if question option is enabled then show exit popup
+ if (Ini.AskbeforeDel = 1) then
+ begin
+ Display.CurrentScreen^.CheckFadeTo(nil,'MSG_QUIT_USDX');
+ end
+ else // if ask-for-exit is disabled then simply exit
+ begin
+ Display.Fade := 0;
+ Display.NextScreenWithCheck := nil;
+ Display.CheckOK := true;
+ end;
+end;
+
procedure CheckEvents;
var
- Event: TSDL_event;
+ Event: TSDL_event;
+ mouseDown: boolean;
+ mouseBtn: integer;
begin
if Assigned(Display.NextScreen) then
Exit;
@@ -390,17 +410,46 @@ begin
Display.NextScreenWithCheck := nil;
Display.CheckOK := true;
end;
- SDL_MOUSEBUTTONDOWN:
+
+ SDL_MOUSEMOTION, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP:
begin
-{
- with Event.button do
+ if (Ini.Mouse > 0) then
begin
- if State = SDL_BUTTON_LEFT then
+ case Event.type_ of
+ SDL_MOUSEMOTION:
+ begin
+ mouseDown := false;
+ mouseBtn := 0;
+ end;
+ SDL_MOUSEBUTTONDOWN:
+ begin
+ mouseDown := true;
+ mouseBtn := Event.button.button;
+ end;
+ SDL_MOUSEBUTTONUP:
+ begin
+ mouseDown := false;
+ mouseBtn := Event.button.button;
+ end;
+ end;
+
+ Display.MoveCursor(Event.button.X * 800 / Screen.w,
+ Event.button.Y * 600 / Screen.h,
+ mouseDown and ((mouseBtn <> SDL_BUTTON_WHEELDOWN) or (mouseBtn <> SDL_BUTTON_WHEELUP)));
+
+ if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then
+ done := not ScreenPopupError.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then
+ done := not ScreenPopupCheck.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y)
+ else
begin
- //
+ done := not Display.CurrentScreen^.ParseMouse(mouseBtn, mouseDown, Event.button.x, Event.button.y);
+
+ // if screen wants to exit
+ if done then
+ DoQuit;
end;
end;
-}
end;
SDL_VIDEORESIZE:
begin
@@ -436,14 +485,14 @@ begin
if boolean( Ini.FullScreen ) then
begin
SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN);
- SDL_ShowCursor(0);
end
else
begin
SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE);
- SDL_ShowCursor(1);
end;
+ Display.SetCursor;
+
glViewPort(0, 0, ScreenW, ScreenH);
{$IFEND}
end
@@ -463,19 +512,7 @@ begin
// if screen wants to exit
if Done then
- begin
- // if question option is enabled then show exit popup
- if (Ini.AskbeforeDel = 1) then
- begin
- Display.CurrentScreen^.CheckFadeTo(nil,'MSG_QUIT_USDX');
- end
- else // if ask-for-exit is disabled then simply exit
- begin
- Display.Fade := 0;
- Display.NextScreenWithCheck := nil;
- Display.CheckOK := true;
- end;
- end;
+ DoQuit;
end;
end;
diff --git a/cmake/src/base/UMusic.pas b/cmake/src/base/UMusic.pas
index b86f3aad..19c54bee 100644
--- a/cmake/src/base/UMusic.pas
+++ b/cmake/src/base/UMusic.pas
@@ -36,7 +36,8 @@ interface
uses
UTime,
SysUtils,
- Classes;
+ Classes,
+ UBeatTimer;
type
TNoteType = (ntFreestyle, ntNormal, ntGolden);
@@ -99,51 +100,6 @@ type
Line: array of TLine;
end;
- (**
- * TLyricsState contains all information concerning the
- * state of the lyrics, e.g. the current beat or duration of the lyrics.
- *)
- TLyricsState = class
- private
- Timer: TRelativeTimer; // keeps track of the current time
- public
- OldBeat: integer; // previous discovered beat
- CurrentBeat: integer; // current beat (rounded)
- MidBeat: real; // current beat (float)
-
- // now we use this for super synchronization!
- // only used when analyzing voice
- // TODO: change ...D to ...Detect(ed)
- OldBeatD: integer; // previous discovered beat
- CurrentBeatD: integer; // current discovered beat (rounded)
- MidBeatD: real; // current discovered beat (float)
-
- // we use this for audible clicks
- // TODO: Change ...C to ...Click
- OldBeatC: integer; // previous discovered beat
- CurrentBeatC: integer;
- MidBeatC: real; // like CurrentBeatC
-
- OldLine: integer; // previous displayed sentence
-
- StartTime: real; // time till start of lyrics (= Gap)
- TotalTime: real; // total song time
-
- constructor Create();
- procedure Pause();
- procedure Resume();
-
- procedure Reset();
- procedure UpdateBeats();
-
- (**
- * current song time (in seconds) used as base-timer for lyrics etc.
- *)
- function GetCurrentTime(): real;
- procedure SetCurrentTime(Time: real);
- end;
-
-
const
FFTSize = 512; // size of FFT data (output: FFTSize/2 values)
type
@@ -977,92 +933,6 @@ begin
end;
end;
-
-{ TVoiceRemoval }
-
-constructor TLyricsState.Create();
-begin
- // create a triggered timer, so we can Pause() it, set the time
- // and Resume() it afterwards for better synching.
- Timer := TRelativeTimer.Create(true);
-
- // reset state
- Reset();
-end;
-
-procedure TLyricsState.Pause();
-begin
- Timer.Pause();
-end;
-
-procedure TLyricsState.Resume();
-begin
- Timer.Resume();
-end;
-
-procedure TLyricsState.SetCurrentTime(Time: real);
-begin
- // do not start the timer (if not started already),
- // after setting the current time
- Timer.SetTime(Time, false);
-end;
-
-function TLyricsState.GetCurrentTime(): real;
-begin
- Result := Timer.GetTime();
-end;
-
-(**
- * Resets the timer and state of the lyrics.
- * The timer will be stopped afterwards so you have to call Resume()
- * to start the lyrics timer.
- *)
-procedure TLyricsState.Reset();
-begin
- Pause();
- SetCurrentTime(0);
-
- StartTime := 0;
- TotalTime := 0;
-
- OldBeat := -1;
- MidBeat := -1;
- CurrentBeat := -1;
-
- OldBeatC := -1;
- MidBeatC := -1;
- CurrentBeatC := -1;
-
- OldBeatD := -1;
- MidBeatD := -1;
- CurrentBeatD := -1;
-end;
-
-(**
- * Updates the beat information (CurrentBeat/MidBeat/...) according to the
- * current lyric time.
- *)
-procedure TLyricsState.UpdateBeats();
-var
- CurLyricsTime: real;
-begin
- CurLyricsTime := GetCurrentTime();
-
- OldBeat := CurrentBeat;
- MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000);
- CurrentBeat := Floor(MidBeat);
-
- OldBeatC := CurrentBeatC;
- MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000);
- CurrentBeatC := Floor(MidBeatC);
-
- OldBeatD := CurrentBeatD;
- // MidBeatD = MidBeat with additional GAP
- MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000);
- CurrentBeatD := Floor(MidBeatD);
-end;
-
-
{ TAudioConverter }
function TAudioConverter.Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean;
diff --git a/cmake/src/base/USingScores.pas b/cmake/src/base/USingScores.pas
index 2d9b1e5e..89896d2d 100644
--- a/cmake/src/base/USingScores.pas
+++ b/cmake/src/base/USingScores.pas
@@ -34,211 +34,211 @@ interface
{$I switches.inc}
uses
- UThemes,
gl,
+ UThemes,
UTexture;
//////////////////////////////////////////////////////////////
// ATTENTION: //
-// Enabled Flag does not Work atm. This should cause Popups //
-// Not to Move and Scores to stay until Renenabling. //
-// To use e.g. in Pause Mode //
-// Also InVisible Flag causes Attributes not to change. //
-// This should be fixed after next Draw when Visible = True,//
-// but not testet yet //
+// Enabled flag does not work atm. This should cause popups //
+// not to move and scores to stay until re-enabling. //
+// To use e.g. in pause mode //
+// also invisible flag causes attributes not to change. //
+// This should be fixed after next draw when visible = true,//
+// but not tested yet //
//////////////////////////////////////////////////////////////
-//Some constants containing options that could change by time
+// some constants containing options that could change by time
const
- MaxPlayers = 6; //Maximum of Players that could be added
- MaxPositions = 6; //Maximum of Score Positions that could be added
+ MaxPlayers = 6; // maximum of players that could be added
+ MaxPositions = 6; // maximum of score positions that could be added
type
//-----------
- // TScorePlayer - Record Containing Information about a Players Score
+ // TScorePlayer - record containing information about a players score
//-----------
TScorePlayer = record
- Position: Byte; //Index of the Position where the Player should be Drawn
- Enabled: Boolean; //Is the Score Display Enabled
- Visible: Boolean; //Is the Score Display Visible
- Score: Word; //Current Score of the Player
- ScoreDisplayed: Word; //Score cur. Displayed(for counting up)
- ScoreBG: TTexture;//Texture of the Players Scores BG
- Color: TRGB; //Teh Players Color
- RBPos: Real; //Cur. Percentille of the Rating Bar
- RBTarget: Real; //Target Position of Rating Bar
- RBVisible:Boolean; //Is Rating bar Drawn
+ Position: byte; // index of the position where the player should be drawn
+ Enabled: boolean; // is the score display enabled
+ Visible: boolean; // is the score display visible
+ Score: word; // current score of the player
+ ScoreDisplayed: word; // score cur. displayed (for counting up)
+ ScoreBG: TTexture; // texture of the players scores bg
+ Color: TRGB; // the players color
+ RBPos: real; // cur. percentille of the rating bar
+ RBTarget: real; // target position of rating bar
+ RBVisible: boolean; // is rating bar drawn
end;
- aScorePlayer = array[0..MaxPlayers-1] of TScorePlayer;
+ aScorePlayer = array [0..MaxPlayers-1] of TScorePlayer;
//-----------
- // TScorePosition - Record Containing Information about a Score Position, that can be used
+ // TScorePosition - record containing information about a score position, that can be used
//-----------
PScorePosition = ^TScorePosition;
TScorePosition = record
- //The Position is Used for Which Playercount
- PlayerCount: Byte;
- // 1 - One Player per Screen
- // 2 - 2 Players per Screen
- // 4 - 3 Players per Screen
- // 6 would be 2 and 3 Players per Screen
-
- BGX: Real; //X Position of the Score BG
- BGY: Real; //Y Position of the Score BG
- BGW: Real; //Width of the Score BG
- BGH: Real; //Height of the Score BG
-
- RBX: Real; //X Position of the Rating Bar
- RBY: Real; //Y Position of the Rating Bar
- RBW: Real; //Width of the Rating Bar
- RBH: Real; //Height of the Rating Bar
-
- TextX: Real; //X Position of the Score Text
- TextY: Real; //Y Position of the Score Text
- TextFont: Byte; //Font of the Score Text
- TextSize: integer; //Size of the Score Text
-
- PUW: Real; //Width of the LineBonus Popup
- PUH: Real; //Height of the LineBonus Popup
- PUFont: Byte; //Font for the PopUps
- PUFontSize: integer; //FontSize for the PopUps
- PUStartX: Real; //X Start Position of the LineBonus Popup
- PUStartY: Real; //Y Start Position of the LineBonus Popup
- PUTargetX: Real; //X Target Position of the LineBonus Popup
- PUTargetY: Real; //Y Target Position of the LineBonus Popup
+ // the position is used for which playercount
+ PlayerCount: byte;
+ // 1 - 1 player per screen
+ // 2 - 2 players per screen
+ // 4 - 3 players per screen
+ // 6 would be 2 and 3 players per screen
+
+ BGX: real; // x position of the score bg
+ BGY: real; // y position of the score bg
+ BGW: real; // width of the score bg
+ BGH: real; // height of the score bg
+
+ RBX: real; // x position of the rating bar
+ RBY: real; // y position of the rating bar
+ RBW: real; // width of the rating bar
+ RBH: real; // height of the rating bar
+
+ TextX: real; // x position of the score text
+ TextY: real; // y position of the score text
+ TextFont: byte; // font of the score text
+ TextSize: integer; // size of the score text
+
+ PUW: real; // width of the line bonus popup
+ PUH: real; // height of the line bonus popup
+ PUFont: byte; // font for the popups
+ PUFontSize: integer; // font size for the popups
+ PUStartX: real; // x start position of the line bonus popup
+ PUStartY: real; // y start position of the line bonus popup
+ PUTargetX: real; // x target position of the line bonus popup
+ PUTargetY: real; // y target position of the line bonus popup
end;
- aScorePosition = array[0..MaxPositions-1] of TScorePosition;
+ aScorePosition = array [0..MaxPositions-1] of TScorePosition;
//-----------
- // TScorePopUp - Record Containing Information about a LineBonus Popup
- // List, Next Item is Saved in Next attribute
+ // TScorePopUp - record containing information about a line bonus popup
+ // list, next item is saved in next attribute
//-----------
PScorePopUp = ^TScorePopUp;
TScorePopUp = record
- Player: Byte; //Index of the PopUps Player
- TimeStamp: Cardinal; //Timestamp of Popups Spawn
- Rating: Byte; //0 to 8, Type of Rating (Cool, bad, etc.)
- ScoreGiven:Word; //Score that has already been given to the Player
- ScoreDiff: Word; //Difference Between Cur Score at Spawn and Old Score
- Next: PScorePopUp; //Next Item in List
+ Player: byte; // index of the popups player
+ TimeStamp: cardinal; // timestamp of popups spawn
+ Rating: byte; // 0 to 8, type of rating (cool, bad, etc.)
+ ScoreGiven: word; // score that has already been given to the player
+ ScoreDiff: word; // difference between cur score at spawn and old score
+ Next: PScorePopUp; // next item in list
end;
aScorePopUp = array of TScorePopUp;
//-----------
- // TSingScores - Class containing Scores Positions and Drawing Scores, Rating Bar + Popups
+ // TSingScores - class containing scores positions and drawing scores, rating bar + popups
//-----------
TSingScores = class
private
Positions: aScorePosition;
- aPlayers: aScorePlayer;
- oPositionCount: Byte;
- oPlayerCount: Byte;
+ aPlayers: aScorePlayer;
+ oPositionCount: byte;
+ oPlayerCount: byte;
- //Saves the First and Last Popup of the List
+ // saves the first and last popup of the list
FirstPopUp: PScorePopUp;
LastPopUp: PScorePopUp;
- // Draws a Popup by Pointer
+ // draws a popup by pointer
procedure DrawPopUp(const PopUp: PScorePopUp);
- // Draws a Score by Playerindex
- procedure DrawScore(const Index: Integer);
+ // draws a score by playerindex
+ procedure DrawScore(const Index: integer);
- // Draws the RatingBar by Playerindex
- procedure DrawRatingBar(const Index: Integer);
+ // draws the rating bar by playerindex
+ procedure DrawRatingBar(const Index: integer);
- // Removes a PopUp w/o destroying the List
+ // removes a popup w/o destroying the list
procedure KillPopUp(const last, cur: PScorePopUp);
public
- Settings: record //Record containing some Displaying Options
- Phase1Time: Real; //time for Phase 1 to complete (in msecs)
- //The Plop Up of the PopUp
- Phase2Time: Real; //time for Phase 2 to complete (in msecs)
- //The Moving (mainly Upwards) of the Popup
- Phase3Time: Real; //time for Phase 3 to complete (in msecs)
- //The Fade out and Score adding
+ Settings: record // Record containing some Displaying Options
+ Phase1Time: real; // time for phase 1 to complete (in msecs)
+ // the plop up of the popup
+ Phase2Time: real; // time for phase 2 to complete (in msecs)
+ // the moving (mainly upwards) of the popup
+ Phase3Time: real; // time for phase 3 to complete (in msecs)
+ // the fade out and score adding
- PopUpTex: array [0..8] of TTexture; //Textures for every Popup Rating
+ PopUpTex: array [0..8] of TTexture; // textures for every popup rating
- RatingBar_BG_Tex: TTexture; //Rating Bar Texs
- RatingBar_FG_Tex: TTexture;
- RatingBar_Bar_Tex: TTexture;
+ RatingBar_BG_Tex: TTexture; // rating bar texs
+ RatingBar_FG_Tex: TTexture;
+ RatingBar_Bar_Tex: TTexture;
end;
- Visible: Boolean; //Visibility of all Scores
- Enabled: Boolean; //Scores are changed, PopUps are Moved etc.
- RBVisible: Boolean; //Visibility of all Rating Bars
+ Visible: boolean; // visibility of all scores
+ Enabled: boolean; // scores are changed, popups are moved etc.
+ RBVisible: boolean; // visibility of all rating bars
- //Propertys for Reading Position and Playercount
- property PositionCount: Byte read oPositionCount;
- property PlayerCount: Byte read oPlayerCount;
- property Players: aScorePlayer read aPlayers;
+ // properties for reading position and playercount
+ property PositionCount: byte read oPositionCount;
+ property PlayerCount: byte read oPlayerCount;
+ property Players: aScorePlayer read aPlayers;
- //Constructor just sets some standard Settings
+ // constructor just sets some standard settings
constructor Create;
- // Adds a Position to Array and Increases Position Count
+ // adds a position to array and increases position count
procedure AddPosition(const pPosition: PScorePosition);
- // Adds a Player to Array and Increases Player Count
- procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word = 0; const Enabled: Boolean = True; const Visible: Boolean = True);
+ // adds a player to array and increases player count
+ procedure AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: word = 0; const Enabled: boolean = true; const Visible: boolean = true);
- //Change a Players Visibility, Enable
- procedure ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
- procedure ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
+ // change a players visibility, enable
+ procedure ChangePlayerVisibility(const Index: byte; const pVisible: boolean);
+ procedure ChangePlayerEnabled(const Index: byte; const pEnabled: boolean);
- // Deletes all Player Information
+ // deletes all player information
procedure ClearPlayers;
- // Deletes Positions and Playerinformation
+ // deletes positions and playerinformation
procedure Clear;
- // Loads some Settings and the Positions from Theme
+ // loads some settings and the positions from theme
procedure LoadfromTheme;
- // has to be called after Positions and Players have been added, before first call of Draw
- //It gives every Player a Score Position
+ // has to be called after positions and players have been added, before first call of draw
+ // it gives every player a score position
procedure Init;
- //Spawns a new Line Bonus PopUp for the Player
- procedure SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
+ // spawns a new line bonus popup for the player
+ procedure SpawnPopUp(const PlayerIndex: byte; const Rating: byte; const Score: word);
- //Removes all PopUps from Mem
+ // removes all popups from mem
procedure KillAllPopUps;
- // Draws Scores and Linebonus PopUps
+ // draws scores and line bonus popups
procedure Draw;
end;
-
implementation
-uses SDL,
- SysUtils,
- ULog,
- UGraphic,
- TextGL;
+uses
+ SysUtils,
+ SDL,
+ TextGL,
+ ULog,
+ UGraphic;
{**
- * Sets some standard Settings
+ * sets some standard settings
*}
-Constructor TSingScores.Create;
+constructor TSingScores.Create;
begin
inherited;
- //Clear PopupList Pointers
+ // clear popuplist pointers
FirstPopUp := nil;
LastPopUp := nil;
- //Clear Variables
- Visible := True;
- Enabled := True;
- RBVisible := True;
+ // clear variables
+ Visible := true;
+ Enabled := true;
+ RBVisible := true;
- //Clear Position Index
- oPositionCount := 0;
- oPlayerCount := 0;
+ // clear position index
+ oPositionCount := 0;
+ oPlayerCount := 0;
Settings.Phase1Time := 350; // plop it up . -> [ ]
Settings.Phase2Time := 550; // shift it up ^[ ]^
@@ -260,22 +260,21 @@ begin
end;
{**
- * Adds a Position to Array and Increases Position Count
+ * adds a position to array and increases position count
*}
-Procedure TSingScores.AddPosition(const pPosition: PScorePosition);
+procedure TSingScores.AddPosition(const pPosition: PScorePosition);
begin
if (PositionCount < MaxPositions) then
begin
Positions[PositionCount] := pPosition^;
-
Inc(oPositionCount);
end;
end;
{**
- * Adds a Player to Array and Increases Player Count
+ * adds a player to array and increases player count
*}
-Procedure TSingScores.AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: Word; const Enabled: Boolean; const Visible: Boolean);
+procedure TSingScores.AddPlayer(const ScoreBG: TTexture; const Color: TRGB; const Score: word; const Enabled: boolean; const Visible: boolean);
begin
if (PlayerCount < MaxPlayers) then
begin
@@ -283,48 +282,48 @@ begin
aPlayers[PlayerCount].Enabled := Enabled;
aPlayers[PlayerCount].Visible := Visible;
aPlayers[PlayerCount].Score := Score;
- aPlayers[PlayerCount].ScoreDisplayed := Score;
+ aPlayers[PlayerCount].ScoreDisplayed := Score;
aPlayers[PlayerCount].ScoreBG := ScoreBG;
aPlayers[PlayerCount].Color := Color;
aPlayers[PlayerCount].RBPos := 0.5;
aPlayers[PlayerCount].RBTarget := 0.5;
- aPlayers[PlayerCount].RBVisible := True;
+ aPlayers[PlayerCount].RBVisible := true;
Inc(oPlayerCount);
end;
end;
{**
- * Change a Players Visibility
+ * change a players visibility
*}
-Procedure TSingScores.ChangePlayerVisibility(const Index: Byte; const pVisible: Boolean);
+procedure TSingScores.ChangePlayerVisibility(const Index: byte; const pVisible: boolean);
begin
if (Index < MaxPlayers) then
aPlayers[Index].Visible := pVisible;
end;
{**
- * Change Player Enabled
+ * change player enabled
*}
-Procedure TSingScores.ChangePlayerEnabled(const Index: Byte; const pEnabled: Boolean);
+procedure TSingScores.ChangePlayerEnabled(const Index: byte; const pEnabled: boolean);
begin
if (Index < MaxPlayers) then
aPlayers[Index].Enabled := pEnabled;
end;
{**
- * Procedure Deletes all Player Information
+ * procedure deletes all player information
*}
-Procedure TSingScores.ClearPlayers;
+procedure TSingScores.ClearPlayers;
begin
KillAllPopUps;
oPlayerCount := 0;
end;
{**
- * Procedure Deletes Positions and Playerinformation
+ * procedure deletes positions and playerinformation
*}
-Procedure TSingScores.Clear;
+procedure TSingScores.Clear;
begin
KillAllPopUps;
oPlayerCount := 0;
@@ -332,14 +331,16 @@ begin
end;
{**
- * Procedure Loads some Settings and the Positions from Theme
+ * procedure loads some settings and the positions from theme
*}
-Procedure TSingScores.LoadfromTheme;
-var I: Integer;
- Procedure AddbyStatics(const PC: Byte; const ScoreStatic, SingBarStatic: TThemeStatic; ScoreText: TThemeText);
- var nPosition: TScorePosition;
+procedure TSingScores.LoadfromTheme;
+var
+ I: integer;
+ procedure AddbyStatics(const PC: byte; const ScoreStatic, SingBarStatic: TThemeStatic; ScoreText: TThemeText);
+ var
+ nPosition: TScorePosition;
begin
- nPosition.PlayerCount := PC; //Only for one Player Playing
+ nPosition.PlayerCount := PC; // only for one player playing
nPosition.BGX := ScoreStatic.X;
nPosition.BGY := ScoreStatic.Y;
@@ -373,54 +374,55 @@ var I: Integer;
begin
Clear;
- //Set Textures
- //Popup Tex
- For I := 0 to 8 do
+ // set textures
+ // popup tex
+ for I := 0 to 8 do
Settings.PopUpTex[I] := Tex_SingLineBonusBack[I];
- //Rating Bar Tex
+ // rating bar tex
Settings.RatingBar_BG_Tex := Tex_SingBar_Back;
Settings.RatingBar_FG_Tex := Tex_SingBar_Front;
Settings.RatingBar_Bar_Tex := Tex_SingBar_Bar;
- //Load Positions from Theme
+ // load positions from theme
- // Player1:
+ // player 1:
AddByStatics(1, Theme.Sing.StaticP1ScoreBG, Theme.Sing.StaticP1SingBar, Theme.Sing.TextP1Score);
AddByStatics(2, Theme.Sing.StaticP1TwoPScoreBG, Theme.Sing.StaticP1TwoPSingBar, Theme.Sing.TextP1TwoPScore);
AddByStatics(4, Theme.Sing.StaticP1ThreePScoreBG, Theme.Sing.StaticP1ThreePSingBar, Theme.Sing.TextP1ThreePScore);
- // Player2:
+ // player 2:
AddByStatics(2, Theme.Sing.StaticP2RScoreBG, Theme.Sing.StaticP2RSingBar, Theme.Sing.TextP2RScore);
AddByStatics(4, Theme.Sing.StaticP2MScoreBG, Theme.Sing.StaticP2MSingBar, Theme.Sing.TextP2MScore);
- // Player3:
+ // player 3:
AddByStatics(4, Theme.Sing.StaticP3RScoreBG, Theme.Sing.StaticP3SingBar, Theme.Sing.TextP3RScore);
end;
{**
- * Spawns a new Line Bonus PopUp for the Player
+ * spawns a new line bonus popup for the player
*}
-Procedure TSingScores.SpawnPopUp(const PlayerIndex: Byte; const Rating: Byte; const Score: Word);
-var Cur: PScorePopUp;
+procedure TSingScores.SpawnPopUp(const PlayerIndex: byte; const Rating: byte; const Score: word);
+var
+ Cur: PScorePopUp;
begin
if (PlayerIndex < PlayerCount) then
begin
- //Get Memory and Add Data
+ // get memory and add data
GetMem(Cur, SizeOf(TScorePopUp));
- Cur.Player := PlayerIndex;
+ Cur.Player := PlayerIndex;
Cur.TimeStamp := SDL_GetTicks;
- //limit rating value to 8
- //a higher value would cause a crash when selecting the bg textur
+ // limit rating value to 8
+ // a higher value would cause a crash when selecting the bg texture
if (Rating > 8) then
Cur.Rating := 8
else
Cur.Rating := Rating;
Cur.ScoreGiven:= 0;
- If (Players[PlayerIndex].Score < Score) then
+ if (Players[PlayerIndex].Score < Score) then
begin
Cur.ScoreDiff := Score - Players[PlayerIndex].Score;
aPlayers[PlayerIndex].Score := Score;
@@ -429,77 +431,77 @@ begin
Cur.ScoreDiff := 0;
Cur.Next := nil;
- //Log.LogError('TSingScores.SpawnPopUp| Player: ' + InttoStr(PlayerIndex) + ', Score: ' + InttoStr(Score) + ', ScoreDiff: ' + InttoStr(Cur.ScoreDiff));
+ // Log.LogError('TSingScores.SpawnPopUp| Player: ' + InttoStr(PlayerIndex) + ', Score: ' + InttoStr(Score) + ', ScoreDiff: ' + InttoStr(Cur.ScoreDiff));
- //Add it to the Chain
+ // add it to the chain
if (FirstPopUp = nil) then
- //the first PopUp in the List
+ // the first popup in the list
FirstPopUp := Cur
else
- //second or earlier popup
+ // second or earlier popup
LastPopUp.Next := Cur;
- //Set new Popup to Last PopUp in the List
+ // set new popup to last popup in the list
LastPopUp := Cur;
end
else
- Log.LogError('TSingScores: Try to add PopUp for not existing player');
+ Log.LogError('TSingScores: Try to add popup for non-existing player');
end;
{**
- * Removes a PopUp w/o destroying the List
+ * removes a popup w/o destroying the list
*}
-Procedure TSingScores.KillPopUp(const last, cur: PScorePopUp);
+procedure TSingScores.KillPopUp(const last, cur: PScorePopUp);
begin
- //Give Player the Last Points that missing till now
+ // give player the last points that missing till now
aPlayers[Cur.Player].ScoreDisplayed := aPlayers[Cur.Player].ScoreDisplayed + Cur.ScoreDiff - Cur.ScoreGiven;
- //Change Bars Position
+ // change bars position
if (Cur.ScoreDiff > 0) THEN
- begin //Popup w/ scorechange -> give missing Percentille
+ begin // popup w/ scorechange -> give missing percentille
aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget +
(Cur.ScoreDiff - Cur.ScoreGiven) / Cur.ScoreDiff
* (Cur.Rating / 20 - 0.26);
end
else
- begin //Popup w/o scorechange -> give complete Percentille
+ begin // popup w/o scorechange -> give complete percentille
aPlayers[Cur.Player].RBTarget := aPlayers[Cur.Player].RBTarget +
(Cur.Rating / 20 - 0.26);
end;
- If (aPlayers[Cur.Player].RBTarget > 1) then
+ if (aPlayers[Cur.Player].RBTarget > 1) then
aPlayers[Cur.Player].RBTarget := 1
else
- If (aPlayers[Cur.Player].RBTarget < 0) then
+ if (aPlayers[Cur.Player].RBTarget < 0) then
aPlayers[Cur.Player].RBTarget := 0;
- //If this is the First PopUp => Make Next PopUp the First
- If (Cur = FirstPopUp) then
+ // if this is the first popup => make next popup the first
+ if (Cur = FirstPopUp) then
FirstPopUp := Cur.Next
- //Else => Remove Curent Popup from Chain
+ // else => remove curent popup from chain
else
Last.Next := Cur.Next;
- //If this is the Last PopUp, Make PopUp before the Last
- If (Cur = LastPopUp) then
+ // if this is the last popup, make popup before the last
+ if (Cur = LastPopUp) then
LastPopUp := Last;
- //Free the Memory
+ // free the memory
FreeMem(Cur, SizeOf(TScorePopUp));
end;
{**
- * Removes all PopUps from Mem
+ * removes all popups from mem
*}
-Procedure TSingScores.KillAllPopUps;
+procedure TSingScores.KillAllPopUps;
var
Cur: PScorePopUp;
Last: PScorePopUp;
begin
Cur := FirstPopUp;
- //Remove all PopUps:
- While (Cur <> nil) do
+ // remove all popups:
+ while (Cur <> nil) do
begin
Last := Cur;
Cur := Cur.Next;
@@ -511,40 +513,42 @@ begin
end;
{**
- * Has to be called after Positions and Players have been added, before first call of Draw
- * It gives every Player a Score Position
+ * has to be called after positions and players have been added, before first call of draw
+ * it gives each player a score position
*}
-Procedure TSingScores.Init;
+procedure TSingScores.Init;
var
- PlC: Array [0..1] of Byte; //Playercount First Screen and Second Screen
- I, J: Integer;
- MaxPlayersperScreen: Byte;
- CurPlayer: Byte;
-
- Function GetPositionCountbyPlayerCount(bPlayerCount: Byte): Byte;
- var I: Integer;
+ PlC: array [0..1] of byte; // playercount first screen and second screen
+ I, J: integer;
+ MaxPlayersperScreen: byte;
+ CurPlayer: byte;
+
+ function GetPositionCountbyPlayerCount(bPlayerCount: byte): byte;
+ var
+ I: integer;
begin
Result := 0;
bPlayerCount := 1 shl (bPlayerCount - 1);
- For I := 0 to PositionCount-1 do
+ for I := 0 to PositionCount - 1 do
begin
- If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then
+ if ((Positions[I].PlayerCount and bPlayerCount) <> 0) then
Inc(Result);
end;
end;
- Function GetPositionbyPlayernum(bPlayerCount, bPlayer: Byte): Byte;
- var I: Integer;
+ function GetPositionbyPlayernum(bPlayerCount, bPlayer: byte): byte;
+ var
+ I: integer;
begin
bPlayerCount := 1 shl (bPlayerCount - 1);
- Result := High(Byte);
+ Result := High(byte);
- For I := 0 to PositionCount-1 do
+ for I := 0 to PositionCount - 1 do
begin
- If ((Positions[I].PlayerCount AND bPlayerCount) <> 0) then
+ if ((Positions[I].PlayerCount and bPlayerCount) <> 0) then
begin
- If (bPlayer = 0) then
+ if (bPlayer = 0) then
begin
Result := I;
Break;
@@ -558,17 +562,16 @@ var
begin
MaxPlayersPerScreen := 0;
- For I := 1 to 6 do
+ for I := 1 to 6 do
begin
- //If there are enough Positions -> Write to MaxPlayers
- If (GetPositionCountbyPlayerCount(I) = I) then
+ // if there are enough positions -> write to maxplayers
+ if (GetPositionCountbyPlayerCount(I) = I) then
MaxPlayersPerScreen := I
else
Break;
end;
-
- //Split Players to both Screen or Display on One Screen
+ // split players to both screens or display on one screen
if (Screens = 2) and (MaxPlayersPerScreen < PlayerCount) then
begin
PlC[0] := PlayerCount div 2 + PlayerCount mod 2;
@@ -580,9 +583,8 @@ begin
PlC[1] := 0;
end;
-
- //Check if there are enough Positions for all Players
- For I := 0 to Screens - 1 do
+ // check if there are enough positions for all players
+ for I := 0 to Screens - 1 do
begin
if (PlC[I] > MaxPlayersperScreen) then
begin
@@ -592,34 +594,34 @@ begin
end;
CurPlayer := 0;
- //Give every Player a Position
- For I := 0 to Screens - 1 do
- For J := 0 to PlC[I]-1 do
+ // give every player a position
+ for I := 0 to Screens - 1 do
+ for J := 0 to PlC[I]-1 do
begin
- aPlayers[CurPlayer].Position := GetPositionbyPlayernum(PlC[I], J) OR (I shl 7);
- //Log.LogError('Player ' + InttoStr(CurPlayer) + ' gets Position: ' + InttoStr(aPlayers[CurPlayer].Position));
+ aPlayers[CurPlayer].Position := GetPositionbyPlayernum(PlC[I], J) or (I shl 7);
+ // Log.LogError('Player ' + InttoStr(CurPlayer) + ' gets Position: ' + InttoStr(aPlayers[CurPlayer].Position));
Inc(CurPlayer);
end;
end;
{**
- * Draws Scores and Linebonus PopUps
+ * draws scores and linebonus popups
*}
-Procedure TSingScores.Draw;
+procedure TSingScores.Draw;
var
- I: Integer;
- CurTime: Cardinal;
+ I: integer;
+ CurTime: cardinal;
CurPopUp, LastPopUp: PScorePopUp;
begin
CurTime := SDL_GetTicks;
- If Visible then
+ if Visible then
begin
- //Draw Popups
+ // draw popups
LastPopUp := nil;
CurPopUp := FirstPopUp;
- While (CurPopUp <> nil) do
+ while (CurPopUp <> nil) do
begin
if (CurTime - CurPopUp.TimeStamp > Settings.Phase1Time + Settings.Phase2Time + Settings.Phase3Time) then
begin
@@ -638,64 +640,64 @@ begin
end;
- IF (RBVisible) then
- //Draw Players w/ Rating Bar
- For I := 0 to PlayerCount-1 do
+ if (RBVisible) then
+ // draw players w/ rating bar
+ for I := 0 to PlayerCount-1 do
begin
DrawScore(I);
DrawRatingBar(I);
end
else
- //Draw Players w/o Rating Bar
- For I := 0 to PlayerCount-1 do
+ // draw players w/o rating bar
+ for I := 0 to PlayerCount-1 do
begin
DrawScore(I);
end;
- end; //eo Visible
+ end; // eo visible
end;
{**
- * Draws a Popup by Pointer
+ * draws a popup by pointer
*}
-Procedure TSingScores.DrawPopUp(const PopUp: PScorePopUp);
+procedure TSingScores.DrawPopUp(const PopUp: PScorePopUp);
var
- Progress: Real;
- CurTime: Cardinal;
- X, Y, W, H, Alpha: Real;
- FontSize: integer;
- FontOffset: Real;
- TimeDiff: Cardinal;
- PIndex: Byte;
- TextLen: Real;
- ScoretoAdd: Word;
- PosDiff: Real;
+ Progress: real;
+ CurTime: cardinal;
+ X, Y, W, H, Alpha: real;
+ FontSize: integer;
+ FontOffset: real;
+ TimeDiff: cardinal;
+ PIndex: byte;
+ TextLen: real;
+ ScoretoAdd: word;
+ PosDiff: real;
begin
if (PopUp <> nil) then
begin
- //Only Draw if Player has a Position
+ // only draw if player has a position
PIndex := Players[PopUp.Player].Position;
- If PIndex <> high(byte) then
+ if PIndex <> High(byte) then
begin
- //Only Draw if Player is on Cur Screen
- If ((Players[PopUp.Player].Position AND 128) = 0) = (ScreenAct = 1) then
+ // only draw if player is on cur screen
+ if ((Players[PopUp.Player].Position and 128) = 0) = (ScreenAct = 1) then
begin
CurTime := SDL_GetTicks;
- If Not (Enabled AND Players[PopUp.Player].Enabled) then
- //Increase Timestamp with TIem where there is no Movement ...
+ if not (Enabled and Players[PopUp.Player].Enabled) then
+ // increase timestamp with tiem where there is no movement ...
begin
- //Inc(PopUp.TimeStamp, LastRender);
+ // Inc(PopUp.TimeStamp, LastRender);
end;
TimeDiff := CurTime - PopUp.TimeStamp;
- //Get Position of PopUp
- PIndex := PIndex AND 127;
+ // get position of popup
+ PIndex := PIndex and 127;
- //Check for Phase ...
- If (TimeDiff <= Settings.Phase1Time) then
+ // check for phase ...
+ if (TimeDiff <= Settings.Phase1Time) then
begin
- //Phase 1 - The Ploping up
+ // phase 1 - the ploping up
Progress := TimeDiff / Settings.Phase1Time;
@@ -706,25 +708,25 @@ begin
Y := Positions[PIndex].PUStartY + (Positions[PIndex].PUH - H)/2;
FontSize := Round(Progress * Positions[PIndex].PUFontSize);
- FontOffset := (H - FontSize) / 2;
+ FontOffset := (H - FontSize) / 2;
Alpha := 1;
end
- Else If (TimeDiff <= Settings.Phase2Time + Settings.Phase1Time) then
+ else if (TimeDiff <= Settings.Phase2Time + Settings.Phase1Time) then
begin
- //Phase 2 - The Moving
+ // phase 2 - the moving
Progress := (TimeDiff - Settings.Phase1Time) / Settings.Phase2Time;
W := Positions[PIndex].PUW;
H := Positions[PIndex].PUH;
PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX;
- If PosDiff > 0 then
+ if PosDiff > 0 then
PosDiff := PosDiff + W;
X := Positions[PIndex].PUStartX + PosDiff * sqr(Progress);
PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY;
- If PosDiff < 0 then
+ if PosDiff < 0 then
PosDiff := PosDiff + Positions[PIndex].BGH;
Y := Positions[PIndex].PUStartY + PosDiff * sqr(Progress);
@@ -735,65 +737,68 @@ begin
else
begin
- //Phase 3 - The Fading out + Score adding
+ // phase 3 - the fading out + score adding
Progress := (TimeDiff - Settings.Phase1Time - Settings.Phase2Time) / Settings.Phase3Time;
- If (PopUp.Rating > 0) then
+ if (PopUp.Rating > 0) then
begin
- //Add Scores if Player Enabled
- If (Enabled AND Players[PopUp.Player].Enabled) then
+ // add scores if player enabled
+ if (Enabled and Players[PopUp.Player].Enabled) then
begin
ScoreToAdd := Round(PopUp.ScoreDiff * Progress) - PopUp.ScoreGiven;
Inc(PopUp.ScoreGiven, ScoreToAdd);
aPlayers[PopUp.Player].ScoreDisplayed := Players[PopUp.Player].ScoreDisplayed + ScoreToAdd;
- //Change Bars Position
- aPlayers[PopUp.Player].RBTarget := aPlayers[PopUp.Player].RBTarget + ScoreToAdd/PopUp.ScoreDiff * (PopUp.Rating / 20 - 0.26);
- If (aPlayers[PopUp.Player].RBTarget > 1) then
+ // change bar positions
+ if PopUp.ScoreDiff = 0 then
+ Log.LogError('TSingScores.DrawPopUp', 'PopUp.ScoreDiff is 0 and we want to divide by it. No idea how this happens.')
+ else
+ aPlayers[PopUp.Player].RBTarget := aPlayers[PopUp.Player].RBTarget + ScoreToAdd/PopUp.ScoreDiff * (PopUp.Rating / 20 - 0.26);
+ if (aPlayers[PopUp.Player].RBTarget > 1) then
aPlayers[PopUp.Player].RBTarget := 1
- else If (aPlayers[PopUp.Player].RBTarget < 0) then
+ else if (aPlayers[PopUp.Player].RBTarget < 0) then
aPlayers[PopUp.Player].RBTarget := 0;
end;
- //Set Positions etc.
- Alpha := 0.7 - 0.7 * Progress;
+ // set positions etc.
+ Alpha := 0.7 - 0.7 * Progress;
W := Positions[PIndex].PUW;
H := Positions[PIndex].PUH;
PosDiff := Positions[PIndex].PUTargetX - Positions[PIndex].PUStartX;
- If (PosDiff > 0) then
+ if (PosDiff > 0) then
PosDiff := W
else
PosDiff := 0;
X := Positions[PIndex].PUTargetX + PosDiff * Progress;
PosDiff := Positions[PIndex].PUTargetY - Positions[PIndex].PUStartY;
- If (PosDiff < 0) then
+ if (PosDiff < 0) then
PosDiff := -Positions[PIndex].BGH
else
PosDiff := 0;
- Y := Positions[PIndex].PUTargetY - PosDiff * (1-Progress);
+ Y := Positions[PIndex].PUTargetY - PosDiff * (1 - Progress);
FontSize := Positions[PIndex].PUFontSize;
FontOffset := (H - FontSize) / 2;
end
else
begin
- //Here the Effect that Should be shown if a PopUp without Score is Drawn
- //And or Spawn with the GraphicObjects etc.
- //Some Work for Blindy to do :P
+ // here the effect that should be shown if a popup without score is drawn
+ // and or spawn with the graphicobjects etc.
+ // some work for blindy to do :p
- //ATM: Just Let it Slide in the Scores just like the Normal PopUp
+ // atm: just let it slide in the scores just like the normal popup
Alpha := 0;
end;
end;
- //Draw PopUp
+ // draw popup
- if (Alpha > 0) AND (Players[PopUp.Player].Visible) then
+ if (Alpha > 0) and (Players[PopUp.Player].Visible) then
begin
- //Draw BG:
+ // draw bg:
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -811,45 +816,46 @@ begin
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- //Set FontStyle and Size
+ // set font style and size
SetFontStyle(Positions[PIndex].PUFont);
- SetFontItalic(False);
+ SetFontItalic(false);
SetFontSize(FontSize);
+ SetFontReflection(false, 0);
- //Draw Text
+ // draw text
TextLen := glTextWidth(Theme.Sing.LineBonusText[PopUp.Rating]);
- //Color and Pos
+ // color and pos
SetFontPos (X + (W - TextLen) / 2, Y + FontOffset);
glColor4f(1, 1, 1, Alpha);
- //Draw
+ // draw
glPrint(Theme.Sing.LineBonusText[PopUp.Rating]);
- end; //eo Alpha check
- end; //eo Right Screen
- end; //eo Player has Position
+ end; // eo alpha check
+ end; // eo right screen
+ end; // eo player has position
end
else
- Log.LogError('TSingScores: Try to Draw a not existing PopUp');
+ Log.LogError('TSingScores: Try to draw a non-existing popup');
end;
{**
- * Draws a Score by Playerindex
+ * draws a score by playerindex
*}
-Procedure TSingScores.DrawScore(const Index: Integer);
+procedure TSingScores.DrawScore(const Index: integer);
var
Position: PScorePosition;
ScoreStr: String;
begin
- //Only Draw if Player has a Position
- If Players[Index].Position <> high(byte) then
+ // only draw if player has a position
+ if Players[Index].Position <> High(byte) then
begin
- //Only Draw if Player is on Cur Screen
- If (((Players[Index].Position AND 128) = 0) = (ScreenAct = 1)) AND Players[Index].Visible then
+ // only draw if player is on cur screen
+ if (((Players[Index].Position and 128) = 0) = (ScreenAct = 1)) and Players[Index].Visible then
begin
Position := @Positions[Players[Index].Position and 127];
- //Draw ScoreBG
+ // draw scorebg
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -867,50 +873,51 @@ begin
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- //Draw Score Text
+ // draw score text
SetFontStyle(Position.TextFont);
- SetFontItalic(False);
+ SetFontItalic(false);
SetFontSize(Position.TextSize);
SetFontPos(Position.TextX, Position.TextY);
+ SetFontReflection(false, 0);
ScoreStr := InttoStr(Players[Index].ScoreDisplayed div 10) + '0';
- While (Length(ScoreStr) < 5) do
+ while (Length(ScoreStr) < 5) do
ScoreStr := '0' + ScoreStr;
glPrint(ScoreStr);
- end; //eo Right Screen
- end; //eo Player has Position
+ end; // eo right screen
+ end; // eo player has position
end;
-Procedure TSingScores.DrawRatingBar(const Index: Integer);
+procedure TSingScores.DrawRatingBar(const Index: integer);
var
- Position: PScorePosition;
- R,G,B, Size: Real;
- Diff: Real;
+ Position: PScorePosition;
+ R, G, B: real;
+ Size, Diff: real;
begin
- //Only Draw if Player has a Position
- if Players[Index].Position <> high(byte) then
+ // only draw if player has a position
+ if Players[Index].Position <> High(byte) then
begin
- //Only Draw if Player is on Cur Screen
+ // only draw if player is on cur screen
if (((Players[Index].Position and 128) = 0) = (ScreenAct = 1) and
Players[index].RBVisible and
Players[index].Visible) then
begin
Position := @Positions[Players[Index].Position and 127];
- if (Enabled AND Players[Index].Enabled) then
+ if (Enabled and Players[Index].Enabled) then
begin
- //Move Position if Enabled
+ // move position if enabled
Diff := Players[Index].RBTarget - Players[Index].RBPos;
- If(Abs(Diff) < 0.02) then
+ if (Abs(Diff) < 0.02) then
aPlayers[Index].RBPos := aPlayers[Index].RBTarget
else
aPlayers[Index].RBPos := aPlayers[Index].RBPos + Diff*0.1;
end;
- //Get Colors for RatingBar
+ // get colors for rating bar
if (Players[index].RBPos <= 0.22) then
begin
R := 1;
@@ -920,7 +927,7 @@ begin
else if (Players[index].RBPos <= 0.42) then
begin
R := 1;
- G := Players[index].RBPos*5;
+ G := Players[index].RBPos * 5;
B := 0;
end
else if (Players[index].RBPos <= 0.57) then
@@ -931,7 +938,7 @@ begin
end
else if (Players[index].RBPos <= 0.77) then
begin
- R := 1-(Players[index].RBPos-0.57)*5;
+ R := 1 - (Players[index].RBPos - 0.57) * 5;
G := 1;
B := 0;
end
@@ -942,12 +949,12 @@ begin
B := 0;
end;
- //Enable all glFuncs Needed
+ // enable all glfuncs needed
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- //Draw RatingBar BG
+ // draw rating bar bg
glColor4f(1, 1, 1, 0.8);
glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_BG_Tex.TexNum);
@@ -965,7 +972,7 @@ begin
glVertex2f(Position.RBX+Position.RBW, Position.RBY);
glEnd;
- //Draw Rating bar itself
+ // draw rating bar itself
Size := Position.RBX + Position.RBW * Players[Index].RBPos;
glColor4f(R, G, B, 1);
glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_Bar_Tex.TexNum);
@@ -983,7 +990,7 @@ begin
glVertex2f(Size, Position.RBY);
glEnd;
- //Draw Ratingbar FG (Teh thing with the 3 lines to get better readability)
+ // draw rating bar fg (the thing with the 3 lines to get better readability)
glColor4f(1, 1, 1, 0.6);
glBindTexture(GL_TEXTURE_2D, Settings.RatingBar_FG_Tex.TexNum);
glBegin(GL_QUADS);
@@ -1000,11 +1007,11 @@ begin
glVertex2f(Position.RBX + Position.RBW, Position.RBY);
glEnd;
- //Disable all Enabled glFuncs
+ // disable all enabled glfuncs
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- end; //eo Right Screen
- end; //eo Player has Position
+ end; // eo Right Screen
+ end; // eo Player has Position
end;
end.
diff --git a/cmake/src/base/UTexture.pas b/cmake/src/base/UTexture.pas
index 962bd2b0..97f244fe 100644
--- a/cmake/src/base/UTexture.pas
+++ b/cmake/src/base/UTexture.pas
@@ -336,8 +336,8 @@ begin
X := 0;
Y := 0;
Z := 0;
- W := 0;
- H := 0;
+ W := oldWidth;
+ H := oldHeight;
ScaleW := 1;
ScaleH := 1;
Rot := 0;
diff --git a/cmake/src/base/UThemes.pas b/cmake/src/base/UThemes.pas
index 9bf858ed..3fd77853 100644
--- a/cmake/src/base/UThemes.pas
+++ b/cmake/src/base/UThemes.pas
@@ -42,13 +42,13 @@ uses
type
TRGB = record
- R: single;
- G: single;
- B: single;
+ R: single;
+ G: single;
+ B: single;
end;
TRGBA = record
- R, G, B, A: Double;
+ R, G, B, A: double;
end;
type
@@ -175,11 +175,12 @@ type
W: integer;
H: integer;
Z: real;
+ SBGW: integer;
TextSize: integer;
- //SBGW Mod
- SBGW: integer;
+ showArrows:boolean;
+ oneItemOnly:boolean;
Text: string;
ColR, ColG, ColB, Int: real;
@@ -359,6 +360,11 @@ type
PausePopUp: TThemeStatic;
end;
+ TThemeLyricBar = record
+ IndicatorYOffset, UpperX, UpperW, UpperY, UpperH,
+ LowerX, LowerW, LowerY, LowerH : integer;
+ end;
+
TThemeScore = class(TThemeBasic)
TextArtist: TThemeText;
TextTitle: TThemeText;
@@ -723,6 +729,7 @@ type
Level: TThemeLevel;
Song: TThemeSong;
Sing: TThemeSing;
+ LyricBar: TThemeLyricBar;
Score: TThemeScore;
Top5: TThemeTop5;
Options: TThemeOptions;
@@ -1031,9 +1038,19 @@ begin
ThemeLoadStatic(Song.StaticTeam3Joker5, 'SongStaticTeam3Joker5');
+ //LyricBar asd
+ LyricBar.UpperX := ThemeIni.ReadInteger('SingLyricsUpperBar', 'X', 0);
+ LyricBar.UpperW := ThemeIni.ReadInteger('SingLyricsUpperBar', 'W', 0);
+ LyricBar.UpperY := ThemeIni.ReadInteger('SingLyricsUpperBar', 'Y', 0);
+ LyricBar.UpperH := ThemeIni.ReadInteger('SingLyricsUpperBar', 'H', 0);
+ LyricBar.IndicatorYOffset := ThemeIni.ReadInteger('SingLyricsUpperBar', 'IndicatorYOffset', 0);
+ LyricBar.LowerX := ThemeIni.ReadInteger('SingLyricsLowerBar', 'X', 0);
+ LyricBar.LowerW := ThemeIni.ReadInteger('SingLyricsLowerBar', 'W', 0);
+ LyricBar.LowerY := ThemeIni.ReadInteger('SingLyricsLowerBar', 'Y', 0);
+ LyricBar.LowerH := ThemeIni.ReadInteger('SingLyricsLowerBar', 'H', 0);
+
// Sing
ThemeLoadBasic(Sing, 'Sing');
-
//TimeBar mod
ThemeLoadStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
ThemeLoadText(Sing.TextTimeText, 'SingTimeText');
@@ -1769,7 +1786,7 @@ begin
ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);
- ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450);
+ ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 400);
LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', ''));
ThemeSelectS.Int := ThemeIni.ReadFloat(Name, 'Int', 1);
diff --git a/cmake/src/base/UTime.pas b/cmake/src/base/UTime.pas
index 3f35dffd..83844cb5 100644
--- a/cmake/src/base/UTime.pas
+++ b/cmake/src/base/UTime.pas
@@ -61,20 +61,20 @@ procedure CountSkipTime;
procedure CountMidTime;
var
- USTime : TTime;
+ USTime: TTime;
VideoBGTimer: TRelativeTimer;
- TimeNew : int64;
- TimeOld : int64;
- TimeSkip : real;
- TimeMid : real;
- TimeMidTemp : int64;
+ TimeNew: int64;
+ TimeOld: int64;
+ TimeSkip: real;
+ TimeMid: real;
+ TimeMidTemp: int64;
implementation
uses
sdl,
- ucommon;
+ UCommon;
const
cSDLCorrectionRatio = 1000;
@@ -91,14 +91,14 @@ http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE
procedure CountSkipTimeSet;
begin
- TimeNew := SDL_GetTicks();
+ TimeNew := SDL_GetTicks();
end;
procedure CountSkipTime;
begin
- TimeOld := TimeNew;
- TimeNew := SDL_GetTicks();
- TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio;
+ TimeOld := TimeNew;
+ TimeNew := SDL_GetTicks();
+ TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio;
end;
procedure CountMidTime;
@@ -127,10 +127,10 @@ end;
**}
(*
- * Creates a new timer.
- * If TriggerMode is false (default), the timer
+ * creates a new timer.
+ * if triggermode is false (default), the timer
* will immediately begin with counting.
- * If TriggerMode is true, it will wait until Get/SetTime() or Pause() is called
+ * if triggermode is true, it will wait until get/settime() or pause() is called
* for the first time.
*)
constructor TRelativeTimer.Create(TriggerMode: boolean);
diff --git a/cmake/src/lib/ffmpeg/avcodec.pas b/cmake/src/lib/ffmpeg/avcodec.pas
index 6039835c..ceb1b7f0 100644
--- a/cmake/src/lib/ffmpeg/avcodec.pas
+++ b/cmake/src/lib/ffmpeg/avcodec.pas
@@ -29,6 +29,11 @@
* Min. version: 51.16.0, revision 6577, Sat Oct 7 15:30:46 2006 UTC
* Max. version: 52.11.0, revision 16912, Sun Feb 1 02:00:19 2009 UTC
*)
+{
+ * update to
+ * Max. version: 52.31.2, Sar Jun 13 22:05:00 2009 UTC
+ * MiSchi
+}
unit avcodec;
@@ -60,8 +65,8 @@ uses
const
(* Max. supported version by this header *)
LIBAVCODEC_MAX_VERSION_MAJOR = 52;
- LIBAVCODEC_MAX_VERSION_MINOR = 11;
- LIBAVCODEC_MAX_VERSION_RELEASE = 0;
+ LIBAVCODEC_MAX_VERSION_MINOR = 31;
+ LIBAVCODEC_MAX_VERSION_RELEASE = 2;
LIBAVCODEC_MAX_VERSION = (LIBAVCODEC_MAX_VERSION_MAJOR * VERSION_MAJOR) +
(LIBAVCODEC_MAX_VERSION_MINOR * VERSION_MINOR) +
(LIBAVCODEC_MAX_VERSION_RELEASE * VERSION_RELEASE);
@@ -85,9 +90,9 @@ const
{$IFEND}
const
- AV_NOPTS_VALUE: cint64 = $8000000000000000;
+ AV_NOPTS_VALUE: cint64 = $8000000000000000;
AV_TIME_BASE = 1000000;
- AV_TIME_BASE_Q : TAVRational = (num: 1; den: AV_TIME_BASE);
+ AV_TIME_BASE_Q: TAVRational = (num: 1; den: AV_TIME_BASE);
(**
* Identifies the syntax and semantics of the bitstream.
@@ -233,6 +238,28 @@ type
CODEC_ID_MOTIONPIXELS,
CODEC_ID_TGV,
CODEC_ID_TGQ,
+{$IF LIBAVCODEC_VERSION >= 52012000} // >= 52.12.0
+ CODEC_ID_TQI,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52022002} // >= 52.22.2
+ CODEC_ID_AURA,
+ CODEC_ID_AURA2,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52027000} // >= 52.27.0
+ CODEC_ID_V210X,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52028000} // >= 52.28.0
+ CODEC_ID_TMV,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52029000} // >= 52.29.0
+ CODEC_ID_V210,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52030002} // >= 52.30.2
+ CODEC_ID_DPX,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52031002} // >= 52.31.2
+ CODEC_ID_MAD,
+{$IFEND}
//* various PCM "codecs" */
CODEC_ID_PCM_S16LE= $10000,
@@ -308,7 +335,7 @@ type
CODEC_ID_MP2= $15000,
CODEC_ID_MP3, ///< preferred ID for decoding MPEG audio layer 1, 2 or 3
CODEC_ID_AAC,
- {$IF LIBAVCODEC_VERSION < 52000000} // 52.0.0
+ {$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
_CODEC_ID_MPEG4AAC, // will be redefined to CODEC_ID_AAC below
{$IFEND}
CODEC_ID_AC3,
@@ -354,6 +381,15 @@ type
CODEC_ID_EAC3,
CODEC_ID_SIPR,
CODEC_ID_MP1,
+{$IF LIBAVCODEC_VERSION >= 52020000} // >= 52.20.0
+ CODEC_ID_TWINVQ,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52022000} // >= 52.22.0
+ CODEC_ID_TRUEHD,
+{$IFEND}
+{$IF LIBAVCODEC_VERSION >= 52026000} // >= 52.26.0
+ CODEC_ID_MP4ALS,
+{$IFEND}
//* subtitle codecs */
CODEC_ID_DVD_SUBTITLE= $17000,
@@ -369,11 +405,11 @@ type
CODEC_ID_PROBE= $19000, ///< codec_id is not known (like CODEC_ID_NONE) but lavf should attempt to identify it
CODEC_ID_MPEG2TS= $20000, {*< _FAKE_ codec to indicate a raw MPEG-2 TS
- * stream (only used by libavformat) *}
+ * stream (only used by libavformat) *}
__CODEC_ID_4BYTE = $FFFFF // ensure 4-byte enum
);
-{$IF LIBAVCODEC_VERSION < 52000000} // 52.0.0
+{$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
{* CODEC_ID_MP3LAME is obsolete *}
const
CODEC_ID_MP3LAME = CODEC_ID_MP3;
@@ -407,7 +443,7 @@ type
_TSampleFormatArray = array [0 .. MaxInt div SizeOf(TSampleFormat)-1] of TSampleFormat;
PSampleFormatArray = ^_TSampleFormatArray;
-const
+const
{* Audio channel masks *}
CH_FRONT_LEFT = $00000001;
CH_FRONT_RIGHT = $00000002;
@@ -434,13 +470,28 @@ const
CH_LAYOUT_MONO = (CH_FRONT_CENTER);
CH_LAYOUT_STEREO = (CH_FRONT_LEFT or CH_FRONT_RIGHT);
CH_LAYOUT_SURROUND = (CH_LAYOUT_STEREO or CH_FRONT_CENTER);
+{$IF LIBAVCODEC_VERSION >= 52027000} // >= 52.27.0
+ CH_LAYOUT_2_1 = (CH_LAYOUT_STEREO or CH_BACK_CENTER);
+ CH_LAYOUT_4POINT0 = (CH_LAYOUT_SURROUND or CH_BACK_CENTER);
+ CH_LAYOUT_2_2 = (CH_LAYOUT_STEREO or CH_SIDE_LEFT or CH_SIDE_RIGHT);
+{$IFEND}
CH_LAYOUT_QUAD = (CH_LAYOUT_STEREO or CH_BACK_LEFT or CH_BACK_RIGHT);
CH_LAYOUT_5POINT0 = (CH_LAYOUT_SURROUND or CH_SIDE_LEFT or CH_SIDE_RIGHT);
CH_LAYOUT_5POINT1 = (CH_LAYOUT_5POINT0 or CH_LOW_FREQUENCY);
+{$IF LIBAVCODEC_VERSION >= 52025000} // >= 52.25.0
+ CH_LAYOUT_5POINT0_BACK = (CH_LAYOUT_SURROUND or CH_BACK_LEFT or
+ CH_BACK_RIGHT);
+ CH_LAYOUT_5POINT1_BACK = (CH_LAYOUT_5POINT0_BACK or CH_LOW_FREQUENCY);
+{$IFEND}
CH_LAYOUT_7POINT1 = (CH_LAYOUT_5POINT1 or CH_BACK_LEFT or CH_BACK_RIGHT);
+{$IF LIBAVCODEC_VERSION < 52025000} // < 52.25.0
CH_LAYOUT_7POINT1_WIDE = (CH_LAYOUT_SURROUND or CH_LOW_FREQUENCY or
- CH_BACK_LEFT or CH_BACK_RIGHT or
- CH_FRONT_LEFT_OF_CENTER or CH_FRONT_RIGHT_OF_CENTER);
+ CH_BACK_LEFT or CH_BACK_RIGHT or
+{$ELSE}
+ CH_LAYOUT_7POINT1_WIDE = (CH_LAYOUT_5POINT1_BACK or
+{$IFEND}
+ CH_FRONT_LEFT_OF_CENTER or
+ CH_FRONT_RIGHT_OF_CENTER);
CH_LAYOUT_STEREO_DOWNMIX = (CH_STEREO_LEFT or CH_STEREO_RIGHT);
@@ -482,20 +533,76 @@ type
TAVDiscard = (
{* We leave some space between them for extensions (drop some
- * keyframes for intra-only or drop just some bidir frames). *}
- AVDISCARD_NONE =-16, ///< discard nothing
- AVDISCARD_DEFAULT= 0, ///< discard useless packets like 0 size packets in avi
- AVDISCARD_NONREF = 8, ///< discard all non reference
- AVDISCARD_BIDIR = 16, ///< discard all bidirectional frames
- AVDISCARD_NONKEY = 32, ///< discard all frames except keyframes
- AVDISCARD_ALL = 48 ///< discard all
+ * keyframes for intra-only or drop just some bidir frames).
+ *}
+ AVDISCARD_NONE = -16, ///< discard nothing
+ AVDISCARD_DEFAULT = 0, ///< discard useless packets like 0 size packets in avi
+ AVDISCARD_NONREF = 8, ///< discard all non reference
+ AVDISCARD_BIDIR = 16, ///< discard all bidirectional frames
+ AVDISCARD_NONKEY = 32, ///< discard all frames except keyframes
+ AVDISCARD_ALL = 48 ///< discard all
+ );
+
+{$IF LIBAVCODEC_VERSION >= 52028000} // >= 52.28.0
+ TAVColorPrimaries = (
+ AVCOL_PRI_BT709 = 1, ///< also ITU-R BT1361 / IEC 61966-2-4 / SMPTE RP177 Annex B
+ AVCOL_PRI_UNSPECIFIED = 2,
+ AVCOL_PRI_BT470M = 4,
+ AVCOL_PRI_BT470BG = 5, ///< also ITU-R BT601-6 625 / ITU-R BT1358 625 / ITU-R BT1700 625 PAL & SECAM
+ AVCOL_PRI_SMPTE170M = 6, ///< also ITU-R BT601-6 525 / ITU-R BT1358 525 / ITU-R BT1700 NTSC
+ AVCOL_PRI_SMPTE240M = 7, ///< functionally identical to above
+ AVCOL_PRI_FILM = 8,
+ AVCOL_PRI_NB ///< Not part of ABI
+ );
+
+ TAVColorTransferCharacteristic = (
+ AVCOL_TRC_BT709 = 1, ///< also ITU-R BT1361
+ AVCOL_TRC_UNSPECIFIED = 2,
+ AVCOL_TRC_GAMMA22 = 4, ///< also ITU-R BT470M / ITU-R BT1700 625 PAL & SECAM
+ AVCOL_TRC_GAMMA28 = 5, ///< also ITU-R BT470BG
+ AVCOL_TRC_NB ///< Not part of ABI
+ );
+
+ TAVColorSpace = (
+ AVCOL_SPC_RGB = 0,
+ AVCOL_SPC_BT709 = 1, ///< also ITU-R BT1361 / IEC 61966-2-4 xvYCC709 / SMPTE RP177 Annex B
+ AVCOL_SPC_UNSPECIFIED = 2,
+ AVCOL_SPC_FCC = 4,
+ AVCOL_SPC_BT470BG = 5, ///< also ITU-R BT601-6 625 / ITU-R BT1358 625 / ITU-R BT1700 625 PAL & SECAM / IEC 61966-2-4 xvYCC601
+ AVCOL_SPC_SMPTE170M = 6, ///< also ITU-R BT601-6 525 / ITU-R BT1358 525 / ITU-R BT1700 NTSC / functionally identical to above
+ AVCOL_SPC_SMPTE240M = 7,
+ AVCOL_SPC_NB ///< Not part of ABI
);
+ TAVColorRange = (
+ AVCOL_RANGE_UNSPECIFIED = 0,
+ AVCOL_RANGE_MPEG = 1, ///< the normal 219*2^(n-8) "MPEG" YUV ranges
+ AVCOL_RANGE_JPEG = 2, ///< the normal 2^n-1 "JPEG" YUV ranges
+ AVCOL_RANGE_NB ///< Not part of ABI
+ );
+
+(**
+ * X X 3 4 X X are luma samples,
+ * 1 2 1-6 are possible chroma positions
+ * X X 5 6 X 0 is undefined/unknown position
+ *)
+ TAVChromaLocation = (
+ AVCHROMA_LOC_UNSPECIFIED = 0,
+ AVCHROMA_LOC_LEFT = 1, ///< mpeg2/4, h264 default
+ AVCHROMA_LOC_CENTER = 2, ///< mpeg1, jpeg, h263
+ AVCHROMA_LOC_TOPLEFT = 3, ///< DV
+ AVCHROMA_LOC_TOP = 4,
+ AVCHROMA_LOC_BOTTOMLEFT = 5,
+ AVCHROMA_LOC_BOTTOM = 6,
+ AVCHROMA_LOC_NB ///< Not part of ABI
+ );
+{$IFEND}
+
PRcOverride = ^TRcOverride;
TRcOverride = record {16}
- start_frame: cint;
- end_frame: cint;
- qscale: cint; // if this is 0 then quality_factor will be used instead
+ start_frame: cint;
+ end_frame: cint;
+ qscale: cint; // if this is 0 then quality_factor will be used instead
quality_factor: cfloat;
end;
@@ -655,8 +762,8 @@ type
end;
const
- FF_QSCALE_TYPE_MPEG1 = 0;
- FF_QSCALE_TYPE_MPEG2 = 1;
+ FF_QSCALE_TYPE_MPEG1 = 0;
+ FF_QSCALE_TYPE_MPEG2 = 1;
FF_QSCALE_TYPE_H264 = 2;
FF_BUFFER_TYPE_INTERNAL = 1;
@@ -678,7 +785,311 @@ const
FF_BUFFER_HINTS_PRESERVE = $04; // User must not alter buffer content
FF_BUFFER_HINTS_REUSABLE = $08; // Codec will reuse the buffer (update)
+const
+ {$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
+ DEFAULT_FRAME_RATE_BASE = 1001000;
+ {$IFEND}
+
+ FF_ASPECT_EXTENDED = 15;
+
+ FF_RC_STRATEGY_XVID = 1;
+
+ FF_BUG_AUTODETECT = 1; ///< autodetection
+ FF_BUG_OLD_MSMPEG4 = 2;
+ FF_BUG_XVID_ILACE = 4;
+ FF_BUG_UMP4 = 8;
+ FF_BUG_NO_PADDING = 16;
+ FF_BUG_AMV = 32;
+ FF_BUG_AC_VLC = 0; ///< will be removed, libavcodec can now handle these non compliant files by default
+ FF_BUG_QPEL_CHROMA = 64;
+ FF_BUG_STD_QPEL = 128;
+ FF_BUG_QPEL_CHROMA2 = 256;
+ FF_BUG_DIRECT_BLOCKSIZE = 512;
+ FF_BUG_EDGE = 1024;
+ FF_BUG_HPEL_CHROMA = 2048;
+ FF_BUG_DC_CLIP = 4096;
+ FF_BUG_MS = 8192; ///< workaround various bugs in microsofts broken decoders
+ //FF_BUG_FAKE_SCALABILITY = 16 //Autodetection should work 100%.
+
+ FF_COMPLIANCE_VERY_STRICT = 2; ///< strictly conform to a older more strict version of the spec or reference software
+ FF_COMPLIANCE_STRICT = 1; ///< strictly conform to all the things in the spec no matter what consequences
+ FF_COMPLIANCE_NORMAL = 0;
+ FF_COMPLIANCE_INOFFICIAL = -1; ///< allow inofficial extensions
+ FF_COMPLIANCE_EXPERIMENTAL = -2; ///< allow non standarized experimental things
+
+ FF_ER_CAREFUL = 1;
+ FF_ER_COMPLIANT = 2;
+ FF_ER_AGGRESSIVE = 3;
+ FF_ER_VERY_AGGRESSIVE = 4;
+
+ FF_DCT_AUTO = 0;
+ FF_DCT_FASTINT = 1;
+ FF_DCT_INT = 2;
+ FF_DCT_MMX = 3;
+ FF_DCT_MLIB = 4;
+ FF_DCT_ALTIVEC = 5;
+ FF_DCT_FAAN = 6;
+
+ FF_IDCT_AUTO = 0;
+ FF_IDCT_INT = 1;
+ FF_IDCT_SIMPLE = 2;
+ FF_IDCT_SIMPLEMMX = 3;
+ FF_IDCT_LIBMPEG2MMX = 4;
+ FF_IDCT_PS2 = 5;
+ FF_IDCT_MLIB = 6;
+ FF_IDCT_ARM = 7;
+ FF_IDCT_ALTIVEC = 8;
+ FF_IDCT_SH4 = 9;
+ FF_IDCT_SIMPLEARM = 10;
+ FF_IDCT_H264 = 11;
+ FF_IDCT_VP3 = 12;
+ FF_IDCT_IPP = 13;
+ FF_IDCT_XVIDMMX = 14;
+ FF_IDCT_CAVS = 15;
+ FF_IDCT_SIMPLEARMV5TE= 16;
+ FF_IDCT_SIMPLEARMV6 = 17;
+ FF_IDCT_SIMPLEVIS = 18;
+ FF_IDCT_WMV2 = 19;
+ FF_IDCT_FAAN = 20;
+ FF_IDCT_EA = 21;
+ FF_IDCT_SIMPLENEON = 22;
+ FF_IDCT_SIMPLEALPHA = 23;
+
+ FF_EC_GUESS_MVS = 1;
+ FF_EC_DEBLOCK = 2;
+
+ FF_MM_FORCE = $80000000; (* force usage of selected flags (OR) *)
+ (* lower 16 bits - CPU features *)
+ FF_MM_MMX = $0001; ///< standard MMX
+ FF_MM_3DNOW = $0004; ///< AMD 3DNOW
+ {$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
+ FF_MM_MMXEXT = $0002; ///< SSE integer functions or AMD MMX ext
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52024000} // >= 52.24.0
+ FF_MM_MMX2 = $0002; ///< SSE integer functions or AMD MMX ext
+ {$IFEND}
+ FF_MM_SSE = $0008; ///< SSE functions
+ FF_MM_SSE2 = $0010; ///< PIV SSE2 functions
+ FF_MM_3DNOWEXT = $0020; ///< AMD 3DNowExt
+ FF_MM_SSE3 = $0040; ///< Prescott SSE3 functions
+ FF_MM_SSSE3 = $0080; ///< Conroe SSSE3 functions
+ {$IF LIBAVCODEC_VERSION >= 52022003} // >= 52.22.3
+ FF_MM_SSE4 = $0100; ///< Penryn SSE4.1 functions
+ FF_MM_SSE42 = $0200; ///< Nehalem SSE4.2 functions
+ {$IFEND}
+ FF_MM_IWMMXT = $0100; ///< XScale IWMMXT
+ FF_MM_ALTIVEC = $0001; ///< standard AltiVec
+
+ FF_PRED_LEFT = 0;
+ FF_PRED_PLANE = 1;
+ FF_PRED_MEDIAN = 2;
+
+ FF_DEBUG_PICT_INFO = 1;
+ FF_DEBUG_RC = 2;
+ FF_DEBUG_BITSTREAM = 4;
+ FF_DEBUG_MB_TYPE = 8;
+ FF_DEBUG_QP = 16;
+ FF_DEBUG_MV = 32;
+ FF_DEBUG_DCT_COEFF = $00000040;
+ FF_DEBUG_SKIP = $00000080;
+ FF_DEBUG_STARTCODE = $00000100;
+ FF_DEBUG_PTS = $00000200;
+ FF_DEBUG_ER = $00000400;
+ FF_DEBUG_MMCO = $00000800;
+ FF_DEBUG_BUGS = $00001000;
+ FF_DEBUG_VIS_QP = $00002000;
+ FF_DEBUG_VIS_MB_TYPE = $00004000;
+ FF_DEBUG_BUFFERS = $00008000;
+
+ FF_DEBUG_VIS_MV_P_FOR = $00000001; //visualize forward predicted MVs of P frames
+ FF_DEBUG_VIS_MV_B_FOR = $00000002; //visualize forward predicted MVs of B frames
+ FF_DEBUG_VIS_MV_B_BACK = $00000004; //visualize backward predicted MVs of B frames
+
+ FF_CMP_SAD = 0;
+ FF_CMP_SSE = 1;
+ FF_CMP_SATD = 2;
+ FF_CMP_DCT = 3;
+ FF_CMP_PSNR = 4;
+ FF_CMP_BIT = 5;
+ FF_CMP_RD = 6;
+ FF_CMP_ZERO = 7;
+ FF_CMP_VSAD = 8;
+ FF_CMP_VSSE = 9;
+ FF_CMP_NSSE = 10;
+ FF_CMP_W53 = 11;
+ FF_CMP_W97 = 12;
+ FF_CMP_DCTMAX = 13;
+ FF_CMP_DCT264 = 14;
+ FF_CMP_CHROMA = 256;
+
+ FF_DTG_AFD_SAME = 8;
+ FF_DTG_AFD_4_3 = 9;
+ FF_DTG_AFD_16_9 = 10;
+ FF_DTG_AFD_14_9 = 11;
+ FF_DTG_AFD_4_3_SP_14_9 = 13;
+ FF_DTG_AFD_16_9_SP_14_9 = 14;
+ FF_DTG_AFD_SP_4_3 = 15;
+
+ FF_DEFAULT_QUANT_BIAS = 999999;
+
+ FF_LAMBDA_SHIFT = 7;
+ FF_LAMBDA_SCALE = (1 shl FF_LAMBDA_SHIFT);
+ FF_QP2LAMBDA = 118; ///< factor to convert from H.263 QP to lambda
+ FF_LAMBDA_MAX = (256 * 128 - 1);
+
+ FF_QUALITY_SCALE = FF_LAMBDA_SCALE; //FIXME maybe remove
+
+ FF_CODER_TYPE_VLC = 0;
+ FF_CODER_TYPE_AC = 1;
+ FF_CODER_TYPE_RAW = 2;
+ FF_CODER_TYPE_RLE = 3;
+ FF_CODER_TYPE_DEFLATE = 4;
+
+ SLICE_FLAG_CODED_ORDER = $0001; ///< draw_horiz_band() is called in coded order instead of display
+ SLICE_FLAG_ALLOW_FIELD = $0002; ///< allow draw_horiz_band() with field slices (MPEG2 field pics)
+ SLICE_FLAG_ALLOW_PLANE = $0004; ///< allow draw_horiz_band() with 1 component at a time (SVQ1)
+
+ FF_MB_DECISION_SIMPLE = 0; ///< uses mb_cmp
+ FF_MB_DECISION_BITS = 1; ///< chooses the one which needs the fewest bits
+ FF_MB_DECISION_RD = 2; ///< rate distortion
+
+ FF_AA_AUTO = 0;
+ FF_AA_FASTINT = 1; //not implemented yet
+ FF_AA_INT = 2;
+ FF_AA_FLOAT = 3;
+
+ FF_PROFILE_UNKNOWN = -99;
+ FF_PROFILE_AAC_MAIN = 0;
+ FF_PROFILE_AAC_LOW = 1;
+ FF_PROFILE_AAC_SSR = 2;
+ FF_PROFILE_AAC_LTP = 3;
+
+ FF_LEVEL_UNKNOWN = -99;
+
+ X264_PART_I4X4 = $001; (* Analyse i4x4 *)
+ X264_PART_I8X8 = $002; (* Analyse i8x8 (requires 8x8 transform) *)
+ X264_PART_P8X8 = $010; (* Analyse p16x8, p8x16 and p8x8 *)
+ X264_PART_P4X4 = $020; (* Analyse p8x4, p4x8, p4x4 *)
+ X264_PART_B8X8 = $100; (* Analyse b16x8, b8x16 and b8x8 *)
+
+ FF_COMPRESSION_DEFAULT = -1;
+
+const
+ AVPALETTE_SIZE = 1024;
+ AVPALETTE_COUNT = 256;
+
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
+type
+(**
+ * AVPaletteControl
+ * This structure defines a method for communicating palette changes
+ * between and demuxer and a decoder.
+ *
+ * @deprecated Use AVPacket to send palette changes instead.
+ * This is totally broken.
+ *)
+ PAVPaletteControl = ^TAVPaletteControl;
+ TAVPaletteControl = record
+ (* demuxer sets this to 1 to indicate the palette has changed;
+ * decoder resets to 0 *)
+ palette_changed: cint;
+
+ (* 4-byte ARGB palette entries, stored in native byte order; note that
+ * the individual palette components should be on a 8-bit scale; if
+ * the palette data comes from a IBM VGA native format, the component
+ * data is probably 6 bits in size and needs to be scaled *)
+ palette: array [0..AVPALETTE_COUNT - 1] of cuint;
+ end; {deprecated;}
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52023000} // >= 52.23.0
+type
+ PAVPacket = ^TAVPacket;
+ TAVPacket = record
+(*
+ * Presentation timestamp in AVStream->time_base units; the time at which
+ * the decompressed packet will be presented to the user.
+ * Can be AV_NOPTS_VALUE if it is not stored in the file.
+ * pts MUST be larger or equal to dts as presentation cannot happen before
+ * decompression, unless one wants to view hex dumps. Some formats misuse
+ * the terms dts and pts/cts to mean something different. Such timestamps
+ * must be converted to true pts/dts before they are stored in AVPacket.
+ *)
+ pts: cint64;
+(*
+ * Decompression timestamp in AVStream->time_base units; the time at which
+ * the packet is decompressed.
+ * Can be AV_NOPTS_VALUE if it is not stored in the file.
+ *)
+ dts: cint64;
+ data: PByteArray;
+ size: cint;
+ stream_index: cint;
+ flags: cint;
+(*
+ * Duration of this packet in AVStream->time_base units, 0 if unknown.
+ * Equals next_pts - this_pts in presentation order.
+ *)
+ duration: cint;
+ destruct: procedure (para1: PAVPacket); cdecl;
+ priv: pointer;
+ pos: cint64; // byte position in stream, -1 if unknown
+
+(*
+ * Time difference in AVStream->time_base units from the pts of this
+ * packet to the point at which the output from the decoder has converged
+ * independent from the availability of previous frames. That is, the
+ * frames are virtually identical no matter if decoding started from
+ * the very first frame or from this keyframe.
+ * Is AV_NOPTS_VALUE if unknown.
+ * This field is not the display duration of the current packet.
+ *
+ * The purpose of this field is to allow seeking in streams that have no
+ * keyframes in the conventional sense. It corresponds to the
+ * recovery point SEI in H.264 and match_time_delta in NUT. It is also
+ * essential for some types of subtitle streams to ensure that all
+ * subtitles are correctly displayed after seeking.
+ *)
+ convergence_duration: cint64;
+ end;
+
+const
+ {$IF LIBAVCODEC_VERSION >= 52030002} // >= 52.30.2
+ PKT_FLAG_KEY = $0001;
+ {$ELSE}
+ AV_PKT_FLAG_KEY = $0001;
+ {$IF LIBAVCODEC_VERSION_MAJOR < 53}
+ PKT_FLAG_KEY = AV_PKT_FLAG_KEY;
+ {$IFEND}
+ {$IFEND}
+{$IFEND}
+
type
+ PAVClass = ^TAVClass; {const}
+ PAVCodecContext = ^TAVCodecContext;
+
+ PAVCodec = ^TAVCodec;
+
+{$IF LIBAVCODEC_VERSION >= 52018000} // >= 52.18.0
+ PAVHWAccel = ^TAVHWAccel;
+{$IFEND}
+
+ // int[4]
+ PQuadIntArray = ^TQuadIntArray;
+ TQuadIntArray = array[0..3] of cint;
+ // int (*func)(struct AVCodecContext *c2, void *arg)
+ TExecuteFunc = function(c2: PAVCodecContext; arg: Pointer): cint; cdecl;
+
+ TAVClass = record
+ class_name: PAnsiChar;
+ (* actually passing a pointer to an AVCodecContext
+ or AVFormatContext, which begin with an AVClass.
+ Needed because av_log is in libavcodec and has no visibility
+ of AVIn/OutputFormat *)
+ item_name: function(): PAnsiChar; cdecl;
+ option: PAVOption;
+ end;
+
{**
* Audio Video Frame.
* New fields can be added to the end of FF_COMMON_FRAME with minor version
@@ -724,7 +1135,7 @@ type
* - decoding: Set by libavcodec.
*)
pts: cint64;
- (**\
+ (**
* picture number in bitstream order
* - encoding: set by
* - decoding: Set by libavcodec.
@@ -753,6 +1164,7 @@ type
* is this picture used as reference
* The values for this are the same as the MpegEncContext.picture_structure
* variable, that is 1->top field, 2->bottom field, 3->frame/both fields.
+ * Set to 4 for delayed, non-reference frames.
* - encoding: unused
* - decoding: Set by libavcodec. (before get_buffer() call)).
*)
@@ -877,7 +1289,7 @@ type
*)
ref_index: array [0..1] of PShortint;
- {$IF LIBAVCODEC_VERSION >= 51068000} // 51.68.0
+ {$IF LIBAVCODEC_VERSION >= 51068000} // >= 51.68.0
(**
* reordered opaque 64bit number (generally a PTS) from AVCodecContext.reordered_opaque
* output in AVFrame.reordered_opaque
@@ -886,8 +1298,20 @@ type
*)
reordered_opaque: cint64;
{$IFEND}
+
+ {$IF LIBAVCODEC_VERSION = 52021000} // = 52.21.0
+ (**
+ * hardware accelerator private data (FFmpeg allocated)
+ * - encoding: unused
+ * - decoding: Set by libavcodec
+ *)
+ hwaccel_data_private: pointer;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52022000} // >= 52.22.0
+ hwaccel_picture_private: pointer;
+ {$IFEND}
- {$IF LIBAVCODEC_VERSION >= 51070000} // 51.70.0
+ {$IF LIBAVCODEC_VERSION >= 51070000} // >= 51.70.0
(**
* Bits per sample/pixel of internal libavcodec pixel/sample format.
* This field is applicable only when sample_fmt is SAMPLE_FMT_S32.
@@ -897,7 +1321,7 @@ type
bits_per_raw_sample: cint;
{$IFEND}
- {$IF LIBAVCODEC_VERSION >= 52002000} // 52.2.0
+ {$IF LIBAVCODEC_VERSION >= 52002000} // >= 52.2.0
(**
* Audio channel layout.
* - encoding: set by user.
@@ -913,7 +1337,7 @@ type
request_channel_layout: cint64;
{$IFEND}
- {$IF LIBAVCODEC_VERSION >= 52004000} // 52.4.0
+ {$IF LIBAVCODEC_VERSION >= 52004000} // >= 52.4.0
(**
* Ratecontrol attempt to use, at maximum, <value> of what can be used without an underflow.
* - encoding: Set by user.
@@ -928,234 +1352,73 @@ type
*)
rc_min_vbv_overflow_use: cfloat;
{$IFEND}
- end;
-
-const
- {$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
- DEFAULT_FRAME_RATE_BASE = 1001000;
- {$IFEND}
-
- FF_ASPECT_EXTENDED = 15;
-
- FF_RC_STRATEGY_XVID = 1;
-
- FF_BUG_AUTODETECT = 1; ///< autodetection
- FF_BUG_OLD_MSMPEG4 = 2;
- FF_BUG_XVID_ILACE = 4;
- FF_BUG_UMP4 = 8;
- FF_BUG_NO_PADDING = 16;
- FF_BUG_AMV = 32;
- FF_BUG_AC_VLC = 0; ///< will be removed, libavcodec can now handle these non compliant files by default
- FF_BUG_QPEL_CHROMA = 64;
- FF_BUG_STD_QPEL = 128;
- FF_BUG_QPEL_CHROMA2 = 256;
- FF_BUG_DIRECT_BLOCKSIZE = 512;
- FF_BUG_EDGE = 1024;
- FF_BUG_HPEL_CHROMA = 2048;
- FF_BUG_DC_CLIP = 4096;
- FF_BUG_MS = 8192; ///< workaround various bugs in microsofts broken decoders
- //FF_BUG_FAKE_SCALABILITY = 16 //Autodetection should work 100%.
-
- FF_COMPLIANCE_VERY_STRICT = 2; ///< strictly conform to a older more strict version of the spec or reference software
- FF_COMPLIANCE_STRICT = 1; ///< strictly conform to all the things in the spec no matter what consequences
- FF_COMPLIANCE_NORMAL = 0;
- FF_COMPLIANCE_INOFFICIAL = -1; ///< allow inofficial extensions
- FF_COMPLIANCE_EXPERIMENTAL = -2; ///< allow non standarized experimental things
-
- FF_ER_CAREFUL = 1;
- FF_ER_COMPLIANT = 2;
- FF_ER_AGGRESSIVE = 3;
- FF_ER_VERY_AGGRESSIVE = 4;
-
- FF_DCT_AUTO = 0;
- FF_DCT_FASTINT = 1;
- FF_DCT_INT = 2;
- FF_DCT_MMX = 3;
- FF_DCT_MLIB = 4;
- FF_DCT_ALTIVEC = 5;
- FF_DCT_FAAN = 6;
-
- FF_IDCT_AUTO = 0;
- FF_IDCT_INT = 1;
- FF_IDCT_SIMPLE = 2;
- FF_IDCT_SIMPLEMMX = 3;
- FF_IDCT_LIBMPEG2MMX = 4;
- FF_IDCT_PS2 = 5;
- FF_IDCT_MLIB = 6;
- FF_IDCT_ARM = 7;
- FF_IDCT_ALTIVEC = 8;
- FF_IDCT_SH4 = 9;
- FF_IDCT_SIMPLEARM = 10;
- FF_IDCT_H264 = 11;
- FF_IDCT_VP3 = 12;
- FF_IDCT_IPP = 13;
- FF_IDCT_XVIDMMX = 14;
- FF_IDCT_CAVS = 15;
- FF_IDCT_SIMPLEARMV5TE= 16;
- FF_IDCT_SIMPLEARMV6 = 17;
- FF_IDCT_SIMPLEVIS = 18;
- FF_IDCT_WMV2 = 19;
- FF_IDCT_FAAN = 20;
- FF_IDCT_EA = 21;
- FF_IDCT_SIMPLENEON = 22;
- FF_IDCT_SIMPLEALPHA = 23;
-
- FF_EC_GUESS_MVS = 1;
- FF_EC_DEBLOCK = 2;
-
- FF_MM_FORCE = $80000000; (* force usage of selected flags (OR) *)
- (* lower 16 bits - CPU features *)
- FF_MM_MMX = $0001; ///< standard MMX
- FF_MM_3DNOW = $0004; ///< AMD 3DNOW
- FF_MM_MMXEXT = $0002; ///< SSE integer functions or AMD MMX ext
- FF_MM_SSE = $0008; ///< SSE functions
- FF_MM_SSE2 = $0010; ///< PIV SSE2 functions
- FF_MM_3DNOWEXT = $0020; ///< AMD 3DNowExt
- FF_MM_SSE3 = $0040; ///< Prescott SSE3 functions
- FF_MM_SSSE3 = $0080; ///< Conroe SSSE3 functions
- FF_MM_IWMMXT = $0100; ///< XScale IWMMXT
- FF_MM_ALTIVEC = $0001; ///< standard AltiVec
-
- FF_PRED_LEFT = 0;
- FF_PRED_PLANE = 1;
- FF_PRED_MEDIAN = 2;
-
- FF_DEBUG_PICT_INFO = 1;
- FF_DEBUG_RC = 2;
- FF_DEBUG_BITSTREAM = 4;
- FF_DEBUG_MB_TYPE = 8;
- FF_DEBUG_QP = 16;
- FF_DEBUG_MV = 32;
- FF_DEBUG_DCT_COEFF = $00000040;
- FF_DEBUG_SKIP = $00000080;
- FF_DEBUG_STARTCODE = $00000100;
- FF_DEBUG_PTS = $00000200;
- FF_DEBUG_ER = $00000400;
- FF_DEBUG_MMCO = $00000800;
- FF_DEBUG_BUGS = $00001000;
- FF_DEBUG_VIS_QP = $00002000;
- FF_DEBUG_VIS_MB_TYPE = $00004000;
- FF_DEBUG_BUFFERS = $00008000;
-
- FF_DEBUG_VIS_MV_P_FOR = $00000001; //visualize forward predicted MVs of P frames
- FF_DEBUG_VIS_MV_B_FOR = $00000002; //visualize forward predicted MVs of B frames
- FF_DEBUG_VIS_MV_B_BACK = $00000004; //visualize backward predicted MVs of B frames
-
- FF_CMP_SAD = 0;
- FF_CMP_SSE = 1;
- FF_CMP_SATD = 2;
- FF_CMP_DCT = 3;
- FF_CMP_PSNR = 4;
- FF_CMP_BIT = 5;
- FF_CMP_RD = 6;
- FF_CMP_ZERO = 7;
- FF_CMP_VSAD = 8;
- FF_CMP_VSSE = 9;
- FF_CMP_NSSE = 10;
- FF_CMP_W53 = 11;
- FF_CMP_W97 = 12;
- FF_CMP_DCTMAX = 13;
- FF_CMP_DCT264 = 14;
- FF_CMP_CHROMA = 256;
-
- FF_DTG_AFD_SAME = 8;
- FF_DTG_AFD_4_3 = 9;
- FF_DTG_AFD_16_9 = 10;
- FF_DTG_AFD_14_9 = 11;
- FF_DTG_AFD_4_3_SP_14_9 = 13;
- FF_DTG_AFD_16_9_SP_14_9 = 14;
- FF_DTG_AFD_SP_4_3 = 15;
-
- FF_DEFAULT_QUANT_BIAS = 999999;
-
- FF_LAMBDA_SHIFT = 7;
- FF_LAMBDA_SCALE = (1 shl FF_LAMBDA_SHIFT);
- FF_QP2LAMBDA = 118; ///< factor to convert from H.263 QP to lambda
- FF_LAMBDA_MAX = (256 * 128 - 1);
-
- FF_QUALITY_SCALE = FF_LAMBDA_SCALE; //FIXME maybe remove
-
- FF_CODER_TYPE_VLC = 0;
- FF_CODER_TYPE_AC = 1;
- FF_CODER_TYPE_RAW = 2;
- FF_CODER_TYPE_RLE = 3;
- FF_CODER_TYPE_DEFLATE = 4;
-
- SLICE_FLAG_CODED_ORDER = $0001; ///< draw_horiz_band() is called in coded order instead of display
- SLICE_FLAG_ALLOW_FIELD = $0002; ///< allow draw_horiz_band() with field slices (MPEG2 field pics)
- SLICE_FLAG_ALLOW_PLANE = $0004; ///< allow draw_horiz_band() with 1 component at a time (SVQ1)
-
- FF_MB_DECISION_SIMPLE = 0; ///< uses mb_cmp
- FF_MB_DECISION_BITS = 1; ///< chooses the one which needs the fewest bits
- FF_MB_DECISION_RD = 2; ///< rate distortion
-
- FF_AA_AUTO = 0;
- FF_AA_FASTINT = 1; //not implemented yet
- FF_AA_INT = 2;
- FF_AA_FLOAT = 3;
-
- FF_PROFILE_UNKNOWN = -99;
- FF_PROFILE_AAC_MAIN = 0;
- FF_PROFILE_AAC_LOW = 1;
- FF_PROFILE_AAC_SSR = 2;
- FF_PROFILE_AAC_LTP = 3;
-
- FF_LEVEL_UNKNOWN = -99;
-
- X264_PART_I4X4 = $001; (* Analyse i4x4 *)
- X264_PART_I8X8 = $002; (* Analyse i8x8 (requires 8x8 transform) *)
- X264_PART_P8X8 = $010; (* Analyse p16x8, p8x16 and p8x8 *)
- X264_PART_P4X4 = $020; (* Analyse p8x4, p4x8, p4x4 *)
- X264_PART_B8X8 = $100; (* Analyse b16x8, b8x16 and b8x8 *)
-
- FF_COMPRESSION_DEFAULT = -1;
-
-const
- AVPALETTE_SIZE = 1024;
- AVPALETTE_COUNT = 256;
-
-type
-(**
- * AVPaletteControl
- * This structure defines a method for communicating palette changes
- * between and demuxer and a decoder.
- *
- * @deprecated Use AVPacket to send palette changes instead.
- * This is totally broken.
- *)
- PAVPaletteControl = ^TAVPaletteControl;
- TAVPaletteControl = record
- (* demuxer sets this to 1 to indicate the palette has changed;
- * decoder resets to 0 *)
- palette_changed: cint;
-
- (* 4-byte ARGB palette entries, stored in native byte order; note that
- * the individual palette components should be on a 8-bit scale; if
- * the palette data comes from a IBM VGA native format, the component
- * data is probably 6 bits in size and needs to be scaled *)
- palette: array [0..AVPALETTE_COUNT - 1] of cuint;
- end; {deprecated;}
+ {$IF LIBAVCODEC_VERSION >= 52018000} // >= 52.18.0
+ (**
+ * Hardware accelerator in use
+ * - encoding: unused.
+ * - decoding: Set by libavcodec
+ *)
+ hwaccel: PAVHWAccel;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52020000} // >= 52.20.0
+ (**
+ * For some codecs, the time base is closer to the field rate than the frame rate.
+ * Most notably, H.264 and MPEG-2 specify time_base as half of frame duration
+ * if no telecine is used ...
+ *
+ * Set to time_base ticks per frame. Default 1, e.g., H.264/MPEG-2 set it to 2.
+ *)
+ ticks_per_frame: cint;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52021000} // >= 52.21.0
+ (**
+ * Hardware accelerator context.
+ * For some hardware accelerators, a global context needs to be
+ * provided by the user. In that case, this holds display-dependent
+ * data FFmpeg cannot instantiate itself. Please refer to the
+ * FFmpeg HW accelerator documentation to know how to fill this
+ * is. e.g. for VA API, this is a struct vaapi_context.
+ * - encoding: unused
+ * - decoding: Set by user
+ *)
+ hwaccel_context: pointer;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52028000} // >= 52.28.0
+ (**
+ * Chromaticity coordinates of the source primaries.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ color_primaries: TAVColorPrimaries;
-type
- PAVClass = ^TAVClass; {const}
- PAVCodecContext = ^TAVCodecContext;
+ (**
+ * Color Transfer Characteristic.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ color_trc: TAVColorTransferCharacteristic;
- PAVCodec = ^TAVCodec;
+ (**
+ * YUV colorspace type.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ colorspace: TAVColorSpace;
- // int[4]
- PQuadIntArray = ^TQuadIntArray;
- TQuadIntArray = array[0..3] of cint;
- // int (*func)(struct AVCodecContext *c2, void *arg)
- TExecuteFunc = function(c2: PAVCodecContext; arg: Pointer): cint; cdecl;
+ (**
+ * MPEG vs JPEG YUV range.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ color_range: TAVColorRange;
- TAVClass = record
- class_name: PAnsiChar;
- (* actually passing a pointer to an AVCodecContext
- or AVFormatContext, which begin with an AVClass.
- Needed because av_log is in libavcodec and has no visibility
- of AVIn/OutputFormat *)
- item_name: function(): PAnsiChar; cdecl;
- option: PAVOption;
+ (**
+ * This defines the location of chroma samples.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ chroma_sample_location: TAVChromaLocation;
+ {$IFEND}
end;
(**
@@ -1273,6 +1536,13 @@ type
* decoder to draw a horizontal band. It improves cache usage. Not
* all codecs can do that. You must check the codec capabilities
* beforehand.
+ * The function is also used by hardware acceleration APIs.
+ * It is called at least once during frame decoding to pass
+ * the data needed for hardware render.
+ * In that mode instead of pixel data, AVFrame points to
+ * a structure specific to the acceleration API. The application
+ * reads the structure and can change some fields to indicate progress
+ * or mark state.
* - encoding: unused
* - decoding: Set by user.
* @param height the height of the slice
@@ -1301,7 +1571,9 @@ type
*)
frame_size: cint;
frame_number: cint; ///< audio or video frame number
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
real_pict_num: cint; ///< returns the real picture number of previous encoded frame
+{$IFEND}
(**
* Number of frames the decoded output will be delayed relative to
@@ -1490,6 +1762,9 @@ type
* If pic.reference is set then the frame will be read later by libavcodec.
* avcodec_align_dimensions() should be used to find the required width and
* height, as they normally need to be rounded up to the next multiple of 16.
+ * if CODEC_CAP_DR1 is not set then get_buffer() must call
+ * avcodec_default_get_buffer() instead of providing buffers allocated by
+ * some other means.
* - encoding: unused
* - decoding: Set by libavcodec., user can override.
*)
@@ -1505,7 +1780,8 @@ type
release_buffer: procedure (c: PAVCodecContext; pic: PAVFrame); cdecl;
(**
- * If 1 the stream has a 1 frame delay during decoding.
+ * Size of the frame reordering buffer in the decoder.
+ * For MPEG-2 it is 1 IPB or 0 low delay IP.
* - encoding: Set by libavcodec.
* - decoding: Set by libavcodec.
*)
@@ -2012,6 +2288,9 @@ type
* libavcodec will pass previous buffer in pic, function should return
* same buffer or new buffer with old frame "painted" into it.
* If pic.data[0] == NULL must behave like get_buffer().
+ * if CODEC_CAP_DR1 is not set then reget_buffer() must call
+ * avcodec_default_reget_buffer() instead of providing buffers allocated by
+ * some other means.
* - encoding: unused
* - decoding: Set by libavcodec., user can override
*)
@@ -2465,6 +2744,15 @@ type
*)
reordered_opaque: cint64;
{$IFEND}
+
+ {$IF LIBAVCODEC_VERSION >= 52028000} // 52.28.0
+ (**
+ * This defines the location of chroma samples.
+ * - encoding: Set by user
+ * - decoding: Set by libavcodec
+ *)
+ chroma_sample_location: TAVChromaLocation;
+ {$IFEND}
end;
(**
@@ -2479,7 +2767,11 @@ type
encode: function (avctx: PAVCodecContext; buf: PByteArray; buf_size: cint; data: pointer): cint; cdecl;
close: function (avctx: PAVCodecContext): cint; cdecl;
decode: function (avctx: PAVCodecContext; outdata: pointer; var outdata_size: cint;
+ {$IF LIBAVCODEC_VERSION < 52025000} // 52.25.0
buf: {const} PByteArray; buf_size: cint): cint; cdecl;
+ {$ELSE}
+ avpkt: PAVPacket): cint; cdecl;
+ {$IFEND}
(**
* Codec capabilities.
* see CODEC_CAP_*
@@ -2495,8 +2787,8 @@ type
pix_fmts: {const} PAVPixelFormat; ///< array of supported pixel formats, or NULL if unknown, array is terminated by -1
{$IF LIBAVCODEC_VERSION >= 51055000} // 51.55.0
(**
- * Descriptive name for the codec, meant to be more human readable than \p name.
- * You \e should use the NULL_IF_CONFIG_SMALL() macro to define it.
+ * Descriptive name for the codec, meant to be more human readable than name.
+ * You should use the NULL_IF_CONFIG_SMALL() macro to define it.
*)
long_name: {const} PAnsiChar;
{$IFEND}
@@ -2511,6 +2803,105 @@ type
{$IFEND}
end;
+{$IF LIBAVCODEC_VERSION >= 52018000} // 52.18.0
+(**
+ * AVHWAccel.
+ *)
+ TAVHWAccel = record
+ (**
+ * Name of the hardware accelerated codec.
+ * The name is globally unique among encoders and among decoders (but an
+ * encoder and a decoder can share the same name).
+ *)
+ name: PAnsiChar;
+
+ (**
+ * Type of codec implemented by the hardware accelerator.
+ *
+ * See CODEC_TYPE_xxx
+ *)
+ type_: TCodecType;
+
+ (**
+ * Codec implemented by the hardware accelerator.
+ *
+ * See CODEC_ID_xxx
+ *)
+ id: TCodecID;
+
+ (**
+ * Supported pixel format.
+ *
+ * Only hardware accelerated formats are supported here.
+ *)
+ pix_fmt: {const} PAVPixelFormat;
+
+ (**
+ * Hardware accelerated codec capabilities.
+ * see FF_HWACCEL_CODEC_CAP_*
+ *)
+ capabilities: cint;
+
+ next: PAVCodec;
+
+ (**
+ * Called at the beginning of each frame or field picture.
+ *
+ * Meaningful frame information (codec specific) is guaranteed to
+ * be parsed at this point. This function is mandatory.
+ *
+ * Note that buf can be NULL along with buf_size set to 0.
+ * Otherwise, this means the whole frame is available at this point.
+ *
+ * @param avctx the codec context
+ * @param buf the frame data buffer base
+ * @param buf_size the size of the frame in bytes
+ * @return zero if successful, a negative value otherwise
+ *)
+ start_frame: function (avctx: PAVCodecContext;
+ buf: PByteArray;
+ buf_size: cint): cint; cdecl;
+
+ (**
+ * Callback for each slice.
+ *
+ * Meaningful slice information (codec specific) is guaranteed to
+ * be parsed at this point. This function is mandatory.
+ *
+ * @param avctx the codec context
+ * @param buf the slice data buffer base
+ * @param buf_size the size of the slice in bytes
+ * @return zero if successful, a negative value otherwise
+ *)
+ decode_slice: function (avctx: PAVCodecContext;
+ buf: PByteArray;
+ buf_size: cint): cint; cdecl;
+
+ (**
+ * Called at the end of each frame or field picture.
+ *
+ * The whole picture is parsed at this point and can now be sent
+ * to the hardware accelerator. This function is mandatory.
+ *
+ * @param avctx the codec context
+ * @return zero if successful, a negative value otherwise
+ *)
+ end_frame: function (avctx: PAVCodecContext): cint; cdecl;
+
+{$IF LIBAVCODEC_VERSION >= 52021000} // >= 52.21.0
+ (**
+ * Size of HW accelerator private data.
+ *
+ * Private data is allocated with av_mallocz() before
+ * AVCodecContext.get_buffer() and deallocated after
+ * AVCodecContext.release_buffer().
+ *)
+ priv_data_size: cint;
+{$IFEND}
+
+ end;
+{$IFEND}
+
(**
* four components are given, that's all.
* the last component is alpha
@@ -2594,9 +2985,69 @@ type
{$IFEND}
end;
+{$IF LIBAVCODEC_VERSION >= 52025000} // 52.25.0
+{ packet functions }
-(* resample.c *)
+(**
+ * @deprecated use NULL instead
+ *)
+procedure av_destruct_packet_nofree(pkt: PAVPacket);
+ cdecl; external av__codec;
+(*
+ * Default packet destructor.
+ *)
+procedure av_destruct_packet(pkt: PAVPacket);
+ cdecl; external av__codec;
+
+(*
+ * Initialize optional fields of a packet with default values.
+ *
+ * @param pkt packet
+ *)
+procedure av_init_packet(pkt: PAVPacket);
+ cdecl; external av__codec;
+
+(*
+ * Allocate the payload of a packet and initialize its fields with
+ * default values.
+ *
+ * @param pkt packet
+ * @param size wanted payload size
+ * @return 0 if OK, AVERROR_xxx otherwise
+ *)
+function av_new_packet(pkt: PAVPacket; size: cint): cint;
+ cdecl; external av__codec;
+
+(*
+ * Reduce packet size, correctly zeroing padding
+ *
+ * @param pkt packet
+ * @param size new size
+ *)
+procedure av_shrink_packet(pkt: PAVPacket; size: cint);
+ cdecl; external av__codec;
+
+(*
+ * @warning This is a hack - the packet memory allocation stuff is broken. The
+ * packet is allocated if it was not really allocated.
+ *)
+function av_dup_packet(pkt: PAVPacket): cint;
+ cdecl; external av__codec;
+
+(*
+ * Free a packet.
+ *
+ * @param pkt packet to free
+ *)
+procedure av_free_packet(pkt: PAVPacket);
+{$IF LIBAVCODEC_VERSION >= 52028000} // 52.28.0
+ cdecl; external av__codec;
+{$IFEND}
+{$IFEND}
+
+(* resample.c *)
+type
PReSampleContext = pointer;
PAVResampleContext = pointer;
PImgReSampleContext = pointer;
@@ -2611,15 +3062,44 @@ function audio_resample (s: PReSampleContext; output: PSmallint; input: PSmallin
procedure audio_resample_close (s: PReSampleContext);
cdecl; external av__codec;
-
+(**
+ * Initializes an audio resampler.
+ * Note, if either rate is not an integer then simply scale both rates up so they are.
+ * @param filter_length length of each FIR filter in the filterbank relative to the cutoff freq
+ * @param log2_phase_count log2 of the number of entries in the polyphase filterbank
+ * @param linear If 1 then the used FIR filter will be linearly interpolated
+ between the 2 closest, if 0 the closest will be used
+ * @param cutoff cutoff frequency, 1.0 corresponds to half the output sampling rate
+ *)
function av_resample_init (out_rate: cint; in_rate: cint; filter_length: cint;
log2_phase_count: cint; linear: cint; cutoff: cdouble): PAVResampleContext;
cdecl; external av__codec;
+(**
+ * resamples.
+ * @param src an array of unconsumed samples
+ * @param consumed the number of samples of src which have been consumed are returned here
+ * @param src_size the number of unconsumed samples available
+ * @param dst_size the amount of space in samples available in dst
+ * @param update_ctx If this is 0 then the context will not be modified, that way several channels can be resampled with the same context.
+ * @return the number of samples written in dst or -1 if an error occurred
+ *)
function av_resample (c: PAVResampleContext; dst: PSmallint; src: PSmallint; var consumed: cint;
src_size: cint; dst_size: cint; update_ctx: cint): cint;
cdecl; external av__codec;
+(**
+ * Compensates samplerate/timestamp drift. The compensation is done by changing
+ * the resampler parameters, so no audible clicks or similar distortions occur
+ * @param compensation_distance distance in output samples over which the compensation should be performed
+ * @param sample_delta number of output samples which should be output less
+ *
+ * example: av_resample_compensate(c, 10, 500)
+ * here instead of 510 samples only 500 samples would be output
+ *
+ * note, due to rounding the actual compensation might be slightly different,
+ * especially if the compensation_distance is large and the in_rate used during init is small
+ *)
procedure av_resample_compensate (c: PAVResampleContext; sample_delta: cint;
compensation_distance: cint);
cdecl; external av__codec;
@@ -2627,7 +3107,6 @@ procedure av_resample_compensate (c: PAVResampleContext; sample_delta: cint;
procedure av_resample_close (c: PAVResampleContext);
cdecl; external av__codec;
-
{$IF LIBAVCODEC_VERSION < 52000000} // 52.0.0
(* YUV420 format is assumed ! *)
@@ -2660,7 +3139,6 @@ procedure img_resample (s: PImgReSampleContext; output: PAVPicture; input: {cons
*)
procedure img_resample_close (s: PImgReSampleContext);
cdecl; external av__codec; deprecated;
-
{$IFEND}
(**
@@ -2692,6 +3170,7 @@ procedure avpicture_free (picture: PAVPicture);
* If a planar format is specified, several pointers will be set pointing to
* the different picture planes and the line sizes of the different planes
* will be stored in the lines_sizes array.
+ * Call with ptr == NULL to get the required size for the ptr buffer.
*
* @param picture AVPicture whose fields are to be filled in
* @param ptr Buffer which will contain or contains the actual image data
@@ -2712,11 +3191,14 @@ function avpicture_layout (src: {const} PAVPicture; pix_fmt: TAVPixelFormat;
(**
* Calculate the size in bytes that a picture of the given width and height
* would occupy if stored in the given picture format.
+ * Note that this returns the size of a compact representation as generated
+ * by avpicture_layout, which can be smaller than the size required for e.g.
+ * avpicture_fill.
*
* @param pix_fmt the given picture format
* @param width the width of the image
* @param height the height of the image
- * @return Image data size in bytes
+ * @return Image data size in bytes or -1 on error (e.g. too large dimensions).
*)
function avpicture_get_size (pix_fmt: TAVPixelFormat; width: cint; height: cint): cint;
cdecl; external av__codec;
@@ -2724,12 +3206,34 @@ function avpicture_get_size (pix_fmt: TAVPixelFormat; width: cint; height: cint)
procedure avcodec_get_chroma_sub_sample (pix_fmt: TAVPixelFormat; var h_shift: cint; var v_shift: cint);
cdecl; external av__codec;
+(**
+ * Returns the pixel format corresponding to the name \p name.
+ *
+ * If there is no pixel format with name \p name, then looks for a
+ * pixel format with the name corresponding to the native endian
+ * format of \p name.
+ * For example in a little-endian system, first looks for "gray16",
+ * then for "gray16le".
+ *
+ * Finally if no pixel format has been found, returns \c PIX_FMT_NONE.
+ *)
function avcodec_get_pix_fmt_name(pix_fmt: TAVPixelFormat): PAnsiChar;
cdecl; external av__codec;
procedure avcodec_set_dimensions(s: PAVCodecContext; width: cint; height: cint);
cdecl; external av__codec;
+(**
+ * Returns the pixel format corresponding to the name name.
+ *
+ * If there is no pixel format with name name, then looks for a
+ * pixel format with the name corresponding to the native endian
+ * format of name.
+ * For example in a little-endian system, first looks for "gray16",
+ * then for "gray16le".
+ *
+ * Finally if no pixel format has been found, returns PIX_FMT_NONE.
+ *)
function avcodec_get_pix_fmt(name: {const} PAnsiChar): TAVPixelFormat;
cdecl; external av__codec;
@@ -2773,7 +3277,7 @@ function avcodec_get_pix_fmt_loss (dst_pix_fmt: TAVPixelFormat; src_pix_fmt: TAV
* some formats to other formats. avcodec_find_best_pix_fmt() searches which of
* the given pixel formats should be used to suffer the least amount of loss.
* The pixel formats from which it chooses one, are determined by the
- * \p pix_fmt_mask parameter.
+ * pix_fmt_mask parameter.
*
* @code
* src_pix_fmt = PIX_FMT_YUV420P;
@@ -2791,10 +3295,14 @@ function avcodec_get_pix_fmt_loss (dst_pix_fmt: TAVPixelFormat; src_pix_fmt: TAV
function avcodec_find_best_pix_fmt(pix_fmt_mask: cint64; src_pix_fmt: TAVPixelFormat;
has_alpha: cint; loss_ptr: PCint): cint;
cdecl; external av__codec;
-{$ELSE}
+{$ELSEIF LIBAVCODEC_VERSION < 52022001}
function avcodec_find_best_pix_fmt(pix_fmt_mask: cint; src_pix_fmt: TAVPixelFormat;
has_alpha: cint; loss_ptr: PCint): cint;
cdecl; external av__codec;
+{$ELSE}
+function avcodec_find_best_pix_fmt(pix_fmt_mask: cint; src_pix_fmt: TAVPixelFormat;
+ has_alpha: cint; loss_ptr: PCint): TAVPixelFormat;
+ cdecl; external av__codec;
{$IFEND}
{$IF LIBAVCODEC_VERSION >= 51041000} // 51.41.0
@@ -2808,8 +3316,13 @@ function avcodec_find_best_pix_fmt(pix_fmt_mask: cint; src_pix_fmt: TAVPixelForm
* a negative value to print the corresponding header.
* Meaningful values for obtaining a pixel format info vary from 0 to PIX_FMT_NB -1.
*)
+{$IF LIBAVCODEC_VERSION < 52022001} // 52.22.1
procedure avcodec_pix_fmt_string (buf: PAnsiChar; buf_size: cint; pix_fmt: cint);
cdecl; external av__codec;
+{$ELSE}
+procedure avcodec_pix_fmt_string (buf: PAnsiChar; buf_size: cint; pix_fmt: TAVPixelFormat);
+ cdecl; external av__codec;
+{$IFEND}
{$IFEND}
const
@@ -2822,7 +3335,8 @@ const
*)
function img_get_alpha_info (src: {const} PAVPicture;
pix_fmt: TAVPixelFormat;
- width: cint; height: cint): cint;
+ width: cint;
+ height: cint): cint;
cdecl; external av__codec;
{$IF LIBAVCODEC_VERSION < 52000000} // 52.0.0
@@ -2838,8 +3352,11 @@ function img_convert (dst: PAVPicture; dst_pix_fmt: TAVPixelFormat;
(* deinterlace a picture *)
(* deinterlace - if not supported return -1 *)
-function avpicture_deinterlace (dst: PAVPicture; src: {const} PAVPicture;
- pix_fmt: TAVPixelFormat; width: cint; height: cint): cint;
+function avpicture_deinterlace (dst: PAVPicture;
+ src: {const} PAVPicture;
+ pix_fmt: TAVPixelFormat;
+ width: cint;
+ height: cint): cint;
cdecl; external av__codec;
{* external high level API *}
@@ -2852,6 +3369,11 @@ var
{$IFEND}
{$IF LIBAVCODEC_VERSION >= 51049000} // 51.49.0
+(**
+ * If c is NULL, returns the first registered codec,
+ * if c is non-NULL, returns the next registered codec after c,
+ * or NULL if c is the last one.
+ *)
function av_codec_next(c: PAVCodec): PAVCodec;
cdecl; external av__codec;
{$IFEND}
@@ -2871,20 +3393,27 @@ function avcodec_build(): cuint;
(**
* Initializes libavcodec.
*
- * @warning This function \e must be called before any other libavcodec
+ * @warning This function must be called before any other libavcodec
* function.
*)
procedure avcodec_init();
cdecl; external av__codec;
(**
- * Register the codec \p codec and initialize libavcodec.
+ * Register the codec codec and initialize libavcodec.
*
* @see avcodec_init()
*)
+{$IF LIBAVCODEC_VERSION >= 52014000} // 52.14.0
+procedure avcodec_register(codec: PAVCodec);
+ cdecl; external av__codec;
+// Deprecated in favor of avcodec_register.
+procedure register_avcodec(codec: PAVCodec);
+ cdecl; external av__codec; deprecated;
+{$ELSEIF LIBAVCODEC_VERSION_MAJOR < 53}
procedure register_avcodec(codec: PAVCodec);
cdecl; external av__codec;
-
+{$IFEND}
(**
* Finds a registered encoder with a matching codec ID.
*
@@ -3050,125 +3579,189 @@ function avcodec_open(avctx: PAVCodecContext; codec: PAVCodec): cint;
{$IF LIBAVCODEC_VERSION < 52000000} // < 52.0.0
(**
- * @deprecated Use avcodec_decode_audio2() instead.
+ * @deprecated Use avcodec_decode_audio2 instead.
*)
function avcodec_decode_audio(avctx: PAVCodecContext; samples: PSmallint;
var frame_size_ptr: cint;
buf: {const} PByteArray; buf_size: cint): cint;
- cdecl; external av__codec;
+ cdecl; external av__codec; {deprecated;}
{$IFEND}
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
{$IF LIBAVCODEC_VERSION >= 51030000} // 51.30.0
(**
- * Decodes an audio frame from \p buf into \p samples.
- * The avcodec_decode_audio2() function decodes an audio frame from the input
- * buffer \p buf of size \p buf_size. To decode it, it makes use of the
- * audio codec which was coupled with \p avctx using avcodec_open(). The
- * resulting decoded frame is stored in output buffer \p samples. If no frame
- * could be decompressed, \p frame_size_ptr is zero. Otherwise, it is the
- * decompressed frame size in \e bytes.
+ * Decodes an audio frame from buf into samples.
+ * Wrapper function which calls avcodec_decode_audio3.
+ *
+ * @deprecated Use avcodec_decode_audio3 instead.
+ * @param avctx the codec context
+ * @param[out] samples the output buffer
+ * @param[in,out] frame_size_ptr the output buffer size in bytes
+ * @param[in] buf the input buffer
+ * @param[in] buf_size the input buffer size in bytes
+ * @return On error a negative value is returned, otherwise the number of bytes
+ * used or zero if no frame could be decompressed.
+ *)
+function avcodec_decode_audio2(avctx: PAVCodecContext; samples: PSmallint;
+ var frame_size_ptr: cint;
+ buf: {const} PByteArray; buf_size: cint): cint;
+ cdecl; external av__codec; {deprecated;}
+{$IFEND}
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52025000} // 52.25.0
+(**
+ * Decodes the audio frame of size avpkt->size from avpkt->data into samples.
+ * Some decoders may support multiple frames in a single AVPacket, such
+ * decoders would then just decode the first frame.
+ * If no frame
+ * could be decompressed, frame_size_ptr is zero. Otherwise, it is the
+ * decompressed frame size in bytes.
*
- * @warning You \e must set \p frame_size_ptr to the allocated size of the
- * output buffer before calling avcodec_decode_audio2().
+ * @warning You must set frame_size_ptr to the allocated size of the
+ * output buffer before calling avcodec_decode_audio3().
*
- * @warning The input buffer must be \c FF_INPUT_BUFFER_PADDING_SIZE larger than
+ * @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than
* the actual read bytes because some optimized bitstream readers read 32 or 64
* bits at once and could read over the end.
*
- * @warning The end of the input buffer \p buf should be set to 0 to ensure that
+ * @warning The end of the input buffer avpkt->data should be set to 0 to ensure that
* no overreading happens for damaged MPEG streams.
*
- * @note You might have to align the input buffer \p buf and output buffer \p
+ * @note You might have to align the input buffer avpkt->data and output buffer
* samples. The alignment requirements depend on the CPU: On some CPUs it isn't
* necessary at all, on others it won't work at all if not aligned and on others
- * it will work but it will have an impact on performance. In practice, the
- * bitstream should have 4 byte alignment at minimum and all sample data should
- * be 16 byte aligned unless the CPU doesn't need it (AltiVec and SSE do). If
- * the linesize is not a multiple of 16 then there's no sense in aligning the
- * start of the buffer to 16.
+ * * it will work but it will have an impact on performance.
+ *
+ * In practice, avpkt->data should have 4 byte alignment at minimum and
+ * samples should be 16 byte aligned unless the CPU doesn't need it
+ * (AltiVec and SSE do).
*
* @note Some codecs have a delay between input and output, these need to be
- * feeded with buf=NULL, buf_size=0 at the end to return the remaining frames.
+ * feeded with avpkt->data=NULL, avpkt->size=0 at the end to return the remaining frames.
*
* @param avctx the codec context
* @param[out] samples the output buffer
* @param[in,out] frame_size_ptr the output buffer size in bytes
- * @param[in] buf the input buffer
- * @param[in] buf_size the input buffer size in bytes
+ * @param[in] avpkt The input AVPacket containing the input buffer.
+ * You can create such packet with av_init_packet() and by then setting
+ * data and size, some decoders might in addition need other fields.
+ * All decoders are designed to use the least fields possible though.
* @return On error a negative value is returned, otherwise the number of bytes
* used or zero if no frame could be decompressed.
*)
-function avcodec_decode_audio2(avctx: PAVCodecContext; samples: PSmallint;
+function avcodec_decode_audio3(avctx: PAVCodecContext; samples: PSmallint;
var frame_size_ptr: cint;
- buf: {const} PByteArray; buf_size: cint): cint;
+ avpkt: PAVPacket): cint;
cdecl; external av__codec;
{$IFEND}
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
(**
- * Decodes a video frame from \p buf into \p picture.
- * The avcodec_decode_video() function decodes a video frame from the input
- * buffer \p buf of size \p buf_size. To decode it, it makes use of the
- * video codec which was coupled with \p avctx using avcodec_open(). The
- * resulting decoded frame is stored in \p picture.
+ * Decodes a video frame from buf into picture.
+ * Wrapper function which calls avcodec_decode_video2.
*
- * @warning The input buffer must be \c FF_INPUT_BUFFER_PADDING_SIZE larger than
+ * @deprecated Use avcodec_decode_video2 instead.
+ * @param avctx the codec context
+ * @param[out] picture The AVFrame in which the decoded video frame will be stored.
+ * @param[in] buf the input buffer
+ * @param[in] buf_size the size of the input buffer in bytes
+ * @param[in,out] got_picture_ptr Zero if no frame could be decompressed, otherwise, it is nonzero.
+ * @return On error a negative value is returned, otherwise the number of bytes
+ * used or zero if no frame could be decompressed.
+ *)
+function avcodec_decode_video(avctx: PAVCodecContext; picture: PAVFrame;
+ var got_picture_ptr: cint;
+ buf: {const} PByteArray; buf_size: cint): cint;
+ cdecl; external av__codec; {deprecated;}
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52025000} // 52.25.0
+(**
+ * Decodes the video frame of size avpkt->size from avpkt->data into picture.
+ * Some decoders may support multiple frames in a single AVPacket, such
+ * decoders would then just decode the first frame.
+ *
+ * @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than
* the actual read bytes because some optimized bitstream readers read 32 or 64
* bits at once and could read over the end.
*
- * @warning The end of the input buffer \p buf should be set to 0 to ensure that
+ * @warning The end of the input buffer buf should be set to 0 to ensure that
* no overreading happens for damaged MPEG streams.
*
- * @note You might have to align the input buffer \p buf and output buffer \p
- * samples. The alignment requirements depend on the CPU: on some CPUs it isn't
+ * @note You might have to align the input buffer avpkt->data.
+ * The alignment requirements depend on the CPU: on some CPUs it isn't
* necessary at all, on others it won't work at all if not aligned and on others
- * it will work but it will have an impact on performance. In practice, the
- * bitstream should have 4 byte alignment at minimum and all sample data should
- * be 16 byte aligned unless the CPU doesn't need it (AltiVec and SSE do). If
- * the linesize is not a multiple of 16 then there's no sense in aligning the
- * start of the buffer to 16.
+ * it will work but it will have an impact on performance.
+ *
+ * In practice, avpkt->data should have 4 byte alignment at minimum.
*
* @param avctx the codec context
* @param[out] picture The AVFrame in which the decoded video frame will be stored.
- * @param[in] buf the input buffer
- * @param[in] buf_size the size of the input buffer in bytes
+ * @param[in] avpkt The input AVpacket containing the input buffer.
+ * You can create such packet with av_init_packet() and by then setting
+ * data and size, some decoders might in addition need other fields like
+ * flags&PKT_FLAG_KEY. All decoders are designed to use the least
+ * fields possible.
* @param[in,out] got_picture_ptr Zero if no frame could be decompressed, otherwise, it is nonzero.
* @return On error a negative value is returned, otherwise the number of bytes
* used or zero if no frame could be decompressed.
*)
-function avcodec_decode_video(avctx: PAVCodecContext; picture: PAVFrame;
+function avcodec_decode_video2(avctx: PAVCodecContext; picture: PAVFrame;
var got_picture_ptr: cint;
- buf: {const} PByteArray; buf_size: cint): cint;
+ avpkt: PAVPacket): cint;
cdecl; external av__codec;
+{$IFEND}
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
(* Decode a subtitle message. Return -1 if error, otherwise return the
* number of bytes used. If no subtitle could be decompressed,
- * got_sub_ptr is zero. Otherwise, the subtitle is stored in *sub. *)
+ * got_sub_ptr is zero. Otherwise, the subtitle is stored in*sub.
+ *)
function avcodec_decode_subtitle(avctx: PAVCodecContext; sub: PAVSubtitle;
var got_sub_ptr: cint;
buf: {const} PByteArray; buf_size: cint): cint;
cdecl; external av__codec;
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52025000} // 52.25.0
+(* Decodes a subtitle message.
+ * Returns a negative value on error, otherwise returns the number of bytes used.
+ * If no subtitle could be decompressed, got_sub_ptr is zero.
+ * Otherwise, the subtitle is stored in sub.
+ *
+ * @param avctx the codec context
+ * @param[out] sub The AVSubtitle in which the decoded subtitle will be stored.
+ * @param[in,out] got_sub_ptr Zero if no subtitle could be decompressed, otherwise, it is nonzero.
+ * @param[in] avpkt The input AVPacket containing the input buffer.
+ *)
+function avcodec_decode_subtitle2(avctx: PAVCodecContext; sub: PAVSubtitle;
+ var got_sub_ptr: cint;
+ avpkt: PAVPacket): cint;
+ cdecl; external av__codec;
+{$IFEND}
+
function avcodec_parse_frame(avctx: PAVCodecContext; pdata: PPointer;
data_size_ptr: PCint;
buf: PByteArray; buf_size: cint): cint;
cdecl; external av__codec;
(**
- * Encodes an audio frame from \p samples into \p buf.
- * The avcodec_encode_audio() function encodes an audio frame from the input
- * buffer \p samples. To encode it, it makes use of the audio codec which was
- * coupled with \p avctx using avcodec_open(). The resulting encoded frame is
- * stored in output buffer \p buf.
+ * Encodes an audio frame from samples into buf.
*
- * @note The output buffer should be at least \c FF_MIN_BUFFER_SIZE bytes large.
+ * @note The output buffer should be at least FF_MIN_BUFFER_SIZE bytes large.
+ * However, for PCM audio the user will know how much space is needed
+ * because it depends on the value passed in buf_size as described
+ * below. In that case a lower value can be used.
*
* @param avctx the codec context
* @param[out] buf the output buffer
* @param[in] buf_size the output buffer size
* @param[in] samples the input buffer containing the samples
* The number of samples read from this buffer is frame_size*channels,
- * both of which are defined in \p avctx.
- * For PCM audio the number of samples read from \p samples is equal to
- * \p buf_size * input_sample_size / output_sample_size.
+ * both of which are defined in avctx.
+ * For PCM audio the number of samples read from samples is equal to
+ * buf_size * input_sample_size / output_sample_size.
* @return On error a negative value is returned, on success zero or the number
* of bytes used to encode the data read from the input buffer.
*)
@@ -3177,12 +3770,9 @@ function avcodec_encode_audio(avctx: PAVCodecContext; buf: PByte;
cdecl; external av__codec;
(**
- * Encodes a video frame from \p pict into \p buf.
- * The avcodec_encode_video() function encodes a video frame from the input
- * \p pict. To encode it, it makes use of the video codec which was coupled with
- * \p avctx using avcodec_open(). The resulting encoded bytes representing the
- * frame are stored in the output buffer \p buf. The input picture should be
- * stored using a specific format, namely \c avctx.pix_fmt.
+ * Encodes a video frame from pict into buf.
+ * The input picture should be
+ * stored using a specific format, namely avctx.pix_fmt.
*
* @param avctx the codec context
* @param[out] buf the output buffer for the bitstream of encoded frame
@@ -3208,6 +3798,7 @@ function avcodec_close(avctx: PAVCodecContext): cint;
* functions.
*
* @see register_avcodec
+ * @see avcodec_register
* @see av_register_codec_parser
* @see av_register_bitstream_filter
*)
@@ -3226,7 +3817,7 @@ procedure avcodec_default_free_buffers(s: PAVCodecContext);
(* misc useful functions *)
(**
- * Returns a single letter to describe the given picture type \p pict_type.
+ * Returns a single letter to describe the given picture type pict_type.
*
* @param[in] pict_type the picture type
* @return A single character representing the picture type.
@@ -3271,6 +3862,15 @@ type
next_frame_offset: cint64; (* offset of the next frame *)
(* video info *)
pict_type: cint; (* XXX: put it back in AVCodecContext *)
+ (**
+ * This field is used for proper frame duration computation in lavf.
+ * It signals, how much longer the frame duration of the current frame
+ * is compared to normal frame duration.
+ *
+ * frame_duration = (1 + repeat_pict) * time_base
+ *
+ * It is used by codecs like H.264 to display telecined material.
+ *)
repeat_pict: cint; (* XXX: put it back in AVCodecContext *)
pts: cint64; (* pts of the current frame *)
dts: cint64; (* dts of the current frame *)
@@ -3293,6 +3893,94 @@ type
{$IF LIBAVCODEC_VERSION >= 51057001} // 51.57.1
cur_frame_end: array [0..AV_PARSER_PTS_NB - 1] of cint64;
{$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52016000} // 52.16.0
+ (*!
+ * Set by parser to 1 for key frames and 0 for non-key frames.
+ * It is initialized to -1, so if the parser doesn't set this flag,
+ * old-style fallback using FF_I_TYPE picture type as key frames
+ * will be used.
+ *)
+ key_frame: cint;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52018000} // 52.18.0
+ (**
+ * Time difference in stream time base units from the pts of this
+ * packet to the point at which the output from the decoder has converged
+ * independent from the availability of previous frames. That is, the
+ * frames are virtually identical no matter if decoding started from
+ * the very first frame or from this keyframe.
+ * Is AV_NOPTS_VALUE if unknown.
+ * This field is not the display duration of the current frame.
+ *
+ * The purpose of this field is to allow seeking in streams that have no
+ * keyframes in the conventional sense. It corresponds to the
+ * recovery point SEI in H.264 and match_time_delta in NUT. It is also
+ * essential for some types of subtitle streams to ensure that all
+ * subtitles are correctly displayed after seeking.
+ *)
+ convergence_duration: cint64;
+ {$IFEND}
+ {$IF LIBAVCODEC_VERSION >= 52019000} // 52.19.0
+ // Timestamp generation support:
+ (**
+ * Synchronization point for start of timestamp generation.
+ *
+ * Set to >0 for sync point, 0 for no sync point and <0 for undefined
+ * (default).
+ *
+ * For example, this corresponds to presence of H.264 buffering period
+ * SEI message.
+ *)
+ dts_sync_point: cint;
+
+ (**
+ * Offset of the current timestamp against last timestamp sync point in
+ * units of AVCodecContext.time_base.
+ *
+ * Set to INT_MIN when dts_sync_point unused. Otherwise, it must
+ * contain a valid timestamp offset.
+ *
+ * Note that the timestamp of sync point has usually a nonzero
+ * dts_ref_dts_delta, which refers to the previous sync point. Offset of
+ * the next frame after timestamp sync point will be usually 1.
+ *
+ * For example, this corresponds to H.264 cpb_removal_delay.
+ *)
+ dts_ref_dts_delta: cint;
+
+ (**
+ * Presentation delay of current frame in units of AVCodecContext.time_base.
+ *
+ * Set to INT_MIN when dts_sync_point unused. Otherwise, it must
+ * contain valid non-negative timestamp delta (presentation time of a frame
+ * must not lie in the past).
+ *
+ * This delay represents the difference between decoding and presentation
+ * time of the frame.
+ *
+ * For example, this corresponds to H.264 dpb_output_delay.
+ *)
+ pts_dts_delta: cint;
+ {$IFEND}
+
+ {$IF LIBAVCODEC_VERSION >= 52021000} // 52.21.0
+ (**
+ * Position of the packet in file.
+ *
+ * Analogous to cur_frame_pts/dts
+ *)
+ cur_frame_pos: array [0..AV_PARSER_PTS_NB - 1] of cint64;
+
+ (**
+ * Byte position of currently parsed frame in stream.
+ *)
+ pos: cint64;
+
+ (**
+ * Previous frame byte position.
+ *)
+ last_pos: cint64;
+ {$IFEND}
end;
TAVCodecParser = record
@@ -3327,12 +4015,60 @@ procedure av_register_codec_parser(parser: PAVCodecParser);
function av_parser_init(codec_id: cint): PAVCodecParserContext;
cdecl; external av__codec;
+{$IF LIBAVCODEC_MAX_VERSION_MAJOR < 53}
function av_parser_parse(s: PAVCodecParserContext;
avctx: PAVCodecContext;
- poutbuf: PPointer; poutbuf_size: PCint;
- buf: {const} PByteArray; buf_size: cint;
- pts: cint64; dts: cint64): cint;
- cdecl; external av__codec;
+ poutbuf: PPointer;
+ poutbuf_size: PCint;
+ buf: {const} PByteArray;
+ buf_size: cint;
+ pts: cint64;
+ dts: cint64): cint;
+ cdecl; external av__codec; deprecated;
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52021000} // 52.21.0
+(**
+ * Parse a packet.
+ *
+ * @param s parser context.
+ * @param avctx codec context.
+ * @param poutbuf set to pointer to parsed buffer or NULL if not yet finished.
+ * @param poutbuf_size set to size of parsed buffer or zero if not yet finished.
+ * @param buf input buffer.
+ * @param buf_size input length, to signal EOF, this should be 0 (so that the last frame can be output).
+ * @param pts input presentation timestamp.
+ * @param dts input decoding timestamp.
+ * @param pos input byte position in stream.
+ * @return the number of bytes of the input bitstream used.
+ *
+ * Example:
+ * @code
+ * while (in_len) do
+ * begin
+ * len := av_parser_parse2(myparser, AVCodecContext, data, size,
+ * in_data, in_len,
+ * pts, dts, pos);
+ * in_data := in_data + len;
+ * in_len := in_len - len;
+ *
+ * if (size) then
+ * decode_frame(data, size);
+ * end;
+ * @endcode
+ *)
+function av_parser_parse2(s: PAVCodecParserContext;
+ avctx: PAVCodecContext;
+ poutbuf: PPointer;
+ poutbuf_size: PCint;
+ buf: {const} PByteArray;
+ buf_size: cint;
+ pts: cint64;
+ dts: cint64;
+ pos: cint64): cint;
+ cdecl; external av__codec;
+{$IFEND}
+
function av_parser_change(s: PAVCodecParserContext;
avctx: PAVCodecContext;
poutbuf: PPointer; poutbuf_size: PCint;
@@ -3395,6 +4131,22 @@ function av_bitstream_filter_next(f: PAVBitStreamFilter): PAVBitStreamFilter;
procedure av_fast_realloc(ptr: pointer; size: PCuint; min_size: cuint);
cdecl; external av__codec;
+{$IF LIBAVCODEC_VERSION >= 52025000} // >= 52.25.0
+(**
+ * Allocates a buffer, reusing the given one if large enough.
+ *
+ * Contrary to av_fast_realloc the current buffer contents might not be
+ * preserved and on error the old buffer is freed, thus no special
+ * handling to avoid memleaks is necessary.
+ *
+ * @param ptr pointer to pointer to already allocated buffer, overwritten with pointer to new buffer
+ * @param size size of the buffer *ptr points to
+ * @param min_size minimum size of *ptr buffer after returning, *ptr will be NULL and
+ * *size 0 if an error occurred.
+ *)
+procedure av_fast_malloc(ptr: pointer; size: PCuint; min_size: cuint);
+ cdecl; external av__codec;
+{$IFEND}
{$IF LIBAVCODEC_VERSION < 51057000} // 51.57.0
(* for static data only *)
@@ -3407,7 +4159,7 @@ procedure av_fast_realloc(ptr: pointer; size: PCuint; min_size: cuint);
* and should correctly use static arrays
*
*)
-procedure av_free_static();
+procedure av_free_static();
cdecl; external av__codec; deprecated;
(**
@@ -3433,22 +4185,49 @@ procedure av_realloc_static(ptr: pointer; size: cuint);
(**
* Copy image 'src' to 'dst'.
*)
-procedure av_picture_copy(dst: PAVPicture; src: {const} PAVPicture;
- pix_fmt: cint; width: cint; height: cint);
+procedure av_picture_copy(dst: PAVPicture;
+ src: {const} PAVPicture;
+{$IF LIBAVCODEC_VERSION < 52022001} // 52.22.1
+ pix_fmt: cint;
+{$ELSE}
+ pix_fmt: TAVPixelFormat;
+{$IFEND}
+ width: cint;
+ height: cint);
cdecl; external av__codec;
(**
* Crop image top and left side.
*)
-function av_picture_crop(dst: PAVPicture; src: {const} PAVPicture;
- pix_fmt: cint; top_band: cint; left_band: cint): cint;
+function av_picture_crop(dst: PAVPicture;
+ src: {const} PAVPicture;
+{$IF LIBAVCODEC_VERSION < 52022001} // 52.22.1
+ pix_fmt: cint;
+{$ELSE}
+ pix_fmt: TAVPixelFormat;
+{$IFEND}
+ top_band: cint;
+ left_band: cint): cint;
cdecl; external av__codec;
(**
* Pad image.
*)
-function av_picture_pad(dst: PAVPicture; src: {const} PAVPicture; height: cint; width: cint; pix_fmt: cint;
- padtop: cint; padbottom: cint; padleft: cint; padright: cint; color: PCint): cint;
+function av_picture_pad(dst: PAVPicture;
+ src: {const} PAVPicture;
+ height: cint;
+ width: cint;
+{$IF LIBAVCODEC_VERSION < 52022001} // 52.22.1
+ pix_fmt: cint;
+{$ELSE}
+ pix_fmt: TAVPixelFormat;
+{$IFEND}
+ padtop: cint;
+ padbottom: cint;
+ padleft: cint;
+ padright:
+ cint;
+ color: PCint): cint;
cdecl; external av__codec;
{$IFEND}
@@ -3481,7 +4260,7 @@ function av_xiphlacing(s: PByte; v: cuint): cuint;
{$IF LIBAVCODEC_VERSION >= 51041000} // 51.41.0
(**
- * Parses \p str and put in \p width_ptr and \p height_ptr the detected values.
+ * Parses str and put in width_ptr and height_ptr the detected values.
*
* @return 0 in case of a successful parsing, a negative value otherwise
* @param[in] str the string to parse: it has to be a string in the format
@@ -3495,11 +4274,11 @@ function av_parse_video_frame_size(width_ptr: PCint; height_ptr: PCint; str: {co
cdecl; external av__codec;
(**
- * Parses \p str and put in \p frame_rate the detected values.
+ * Parses str and put in frame_rate the detected values.
*
* @return 0 in case of a successful parsing, a negative value otherwise
* @param[in] str the string to parse: it has to be a string in the format
- * <frame_rate_nom>/<frame_rate_den>, a float number or a valid video rate abbreviation
+ * <frame_rate_num>/<frame_rate_den>, a float number or a valid video rate abbreviation
* @param[in,out] frame_rate pointer to the AVRational which will contain the detected
* frame rate
*)
@@ -3518,11 +4297,13 @@ const
EDOM = ESysEDOM;
ENOSYS = ESysENOSYS;
EILSEQ = ESysEILSEQ;
+ EPIPE = ESysEPIPE;
{$ELSE}
ENOENT = 2;
EIO = 5;
ENOMEM = 12;
EINVAL = 22;
+ EPIPE = 32; // just an assumption. needs to be checked.
EDOM = 33;
{$IFDEF MSWINDOWS}
// Note: we assume that ffmpeg was compiled with MinGW.
@@ -3559,11 +4340,76 @@ const
AVERROR_NOMEM = AVERROR_SIGN * ENOMEM; (**< not enough memory *)
AVERROR_NOFMT = AVERROR_SIGN * EILSEQ; (**< unknown format *)
AVERROR_NOTSUPP = AVERROR_SIGN * ENOSYS; (**< Operation not supported. *)
- AVERROR_NOENT = AVERROR_SIGN * ENOENT; {**< No such file or directory. *}
+ AVERROR_NOENT = AVERROR_SIGN * ENOENT; (**< No such file or directory. *)
+{$IF LIBAVCODEC_VERSION >= 52017000} // 52.17.0
+ AVERROR_EOF = AVERROR_SIGN * EPIPE; (**< End of file. *)
+{$IFEND}
// Note: function calls as constant-initializers are invalid
//AVERROR_PATCHWELCOME = -MKTAG('P','A','W','E'); {**< Not yet implemented in FFmpeg. Patches welcome. *}
AVERROR_PATCHWELCOME = -(ord('P') or (ord('A') shl 8) or (ord('W') shl 16) or (ord('E') shl 24));
+{$IF LIBAVCODEC_VERSION >= 52018000} // 52.18.0
+(**
+ * Registers the hardware accelerator hwaccel.
+ *)
+procedure av_register_hwaccel (hwaccel: PAVHWAccel)
+ cdecl; external av__codec;
+
+(**
+ * If hwaccel is NULL, returns the first registered hardware accelerator,
+ * if hwaccel is non-NULL, returns the next registered hardware accelerator
+ * after hwaccel, or NULL if hwaccel is the last one.
+ *)
+function av_hwaccel_next (hwaccel: PAVHWAccel): PAVHWAccel;
+ cdecl; external av__codec;
+{$IFEND}
+
+{$IF LIBAVCODEC_VERSION >= 52030000} // 52.30.0
+(**
+ * Lock operation used by lockmgr
+ *)
+type
+ TAVLockOp = (
+ AV_LOCK_CREATE, ///< Create a mutex
+ AV_LOCK_OBTAIN, ///< Lock the mutex
+ AV_LOCK_RELEASE, ///< Unlock the mutex
+ AV_LOCK_DESTROY ///< Free mutex resources
+ );
+
+(**
+ * Register a user provided lock manager supporting the operations
+ * specified by AVLockOp. mutex points to a (void) where the
+ * lockmgr should store/get a pointer to a user allocated mutex. It's
+ * NULL upon AV_LOCK_CREATE and != NULL for all other ops.
+ *
+ * @param cb User defined callback. Note: FFmpeg may invoke calls to this
+ * callback during the call to av_lockmgr_register().
+ * Thus, the application must be prepared to handle that.
+ * If cb is set to NULL the lockmgr will be unregistered.
+ * Also note that during unregistration the previously registered
+ * lockmgr callback may also be invoked.
+ *)
+// ToDo: Implement and test this
+//function av_lockmgr_register(cb: function (mutex: pointer; op: TAVLockOp)): cint;
+// cdecl; external av__codec;
+{$IFEND}
+
implementation
+{$IF (LIBAVCODEC_VERSION >= 52025000) and (LIBAVCODEC_VERSION <= 5202700)} // 52.25.0
+procedure av_free_packet(pkt: PAVPacket);{$IFDEF HASINLINE} inline; {$ENDIF}
+begin
+ if (pkt <> nil) then
+ begin
+ if (pkt.destruct <> nil) then
+ pkt.destruct(pkt)
+ else
+ begin
+ pkt.data = NULL;
+ pkt.size = 0;
+ end;
+ end;
+end;
+{$IFEND}
+
end.
diff --git a/cmake/src/lib/ffmpeg/avformat.pas b/cmake/src/lib/ffmpeg/avformat.pas
index 62df8a83..0ec2c118 100644
--- a/cmake/src/lib/ffmpeg/avformat.pas
+++ b/cmake/src/lib/ffmpeg/avformat.pas
@@ -29,6 +29,11 @@
* Min. version: 50.5.0 , revision 6577, Sat Oct 7 15:30:46 2006 UTC
* Max. version: 52.25.0, revision 16986, Wed Feb 4 05:56:39 2009 UTC
*)
+{
+ * update to
+ * Max. version: 52.34.0, Sat Jun 13 00:37:00 2009 UTC
+ * MiSchi
+}
unit avformat;
@@ -60,7 +65,7 @@ uses
const
(* Max. supported version by this header *)
LIBAVFORMAT_MAX_VERSION_MAJOR = 52;
- LIBAVFORMAT_MAX_VERSION_MINOR = 25;
+ LIBAVFORMAT_MAX_VERSION_MINOR = 34;
LIBAVFORMAT_MAX_VERSION_RELEASE = 0;
LIBAVFORMAT_MAX_VERSION = (LIBAVFORMAT_MAX_VERSION_MAJOR * VERSION_MAJOR) +
(LIBAVFORMAT_MAX_VERSION_MINOR * VERSION_MINOR) +
@@ -92,13 +97,11 @@ function avformat_version(): cuint;
cdecl; external av__format;
{$IFEND}
-
type
PAVFile = Pointer;
(*
* Public Metadata API.
- * !!WARNING!! This is a work in progress. Don't use outside FFmpeg for now.
* The metadata API allows libavformat to export metadata tags to a client
* application using a sequence of key/value pairs.
* Important concepts to keep in mind:
@@ -111,7 +114,7 @@ type
* want to store, e.g., the email address of the child of producer Alice
* and actor Bob, that could have key=alice_and_bobs_childs_email_address.
* 3. A tag whose value is localized for a particular language is appended
- * with a dash character ('-') and the ISO 639 3-letter language code.
+ * with a dash character ('-') and the ISO 639-2/B 3-letter language code.
* For example: Author-ger=Michael, Author-eng=Mike
* The original/default language is in the unqualified "Author" tag.
* A demuxer should set a default if it sets any translated tag.
@@ -130,53 +133,51 @@ type
PAVMetadata = Pointer;
{$IF LIBAVFORMAT_VERSION > 52024001} // > 52.24.1
-
(**
- * gets a metadata element with matching key.
- * @param prev set to the previous matching element to find the next.
- * @param flags allows case as well as suffix insensitive comparisons.
- * @return found tag or NULL, changing key or value leads to undefined behavior.
+ * Gets a metadata element with matching key.
+ * @param prev Set to the previous matching element to find the next.
+ * @param flags Allows case as well as suffix-insensitive comparisons.
+ * @return Found tag or NULL, changing key or value leads to undefined behavior.
*)
function av_metadata_get(m: PAVMetadata; key: {const} PAnsiChar;
prev: {const} PAVMetadataTag ; flags: cint): PAVMetadataTag;
cdecl; external av__format;
(**
- * sets the given tag in m, overwriting an existing tag.
- * @param key tag key to add to m (will be av_strduped).
- * @param value tag value to add to m (will be av_strduped).
- * @return >= 0 if success otherwise error code that is <0.
+ * Sets the given tag in m, overwriting an existing tag.
+ * @param key tag key to add to m (will be av_strduped)
+ * @param value tag value to add to m (will be av_strduped)
+ * @return >= 0 on success otherwise an error code <0
*)
function av_metadata_set(var pm: PAVMetadata; key: {const} PAnsiChar; value: {const} PAnsiChar): cint;
cdecl; external av__format;
(**
- * Free all the memory allocated for an AVMetadata struct.
+ * Frees all the memory allocated for an AVMetadata struct.
*)
procedure av_metadata_free(var m: PAVMetadata);
cdecl; external av__format;
-
{$IFEND}
(* packet functions *)
+{$IF LIBAVCODEC_VERSION < 52032000} // < 52.32.0
type
PAVPacket = ^TAVPacket;
TAVPacket = record
(**
- * Presentation time stamp in time_base units.
- * This is the time at which the decompressed packet will be presented
- * to the user.
+ * Presentation timestamp in time_base units; the time at which the
+ * decompressed packet will be presented to the user.
* Can be AV_NOPTS_VALUE if it is not stored in the file.
* pts MUST be larger or equal to dts as presentation can not happen before
* decompression, unless one wants to view hex dumps. Some formats misuse
- * the terms dts and pts/cts to mean something different, these timestamps
+ * the terms dts and pts/cts to mean something different. Such timestamps
* must be converted to true pts/dts before they are stored in AVPacket.
*)
pts: cint64;
(**
- * Decompression time stamp in time_base units.
- * This is the time at which the packet is decompressed.
+ * Decompression timestamp in time_base units; the time at which the
+ * packet is decompressed.
* Can be AV_NOPTS_VALUE if it is not stored in the file.
*)
dts: cint64;
@@ -245,6 +246,7 @@ procedure av_init_packet(var pkt: TAVPacket);
*)
function av_new_packet(var pkt: TAVPacket; size: cint): cint;
cdecl; external av__format;
+{$IFEND}
(**
* Allocate and read the payload of a packet and initialize its fields with
@@ -257,6 +259,7 @@ function av_new_packet(var pkt: TAVPacket; size: cint): cint;
function av_get_packet(s: PByteIOContext; var pkt: TAVPacket; size: cint): cint;
cdecl; external av__format;
+{$IF LIBAVCODEC_VERSION < 52032000} // < 52.32.0
(**
* @warning This is a hack - the packet memory allocation stuff is broken. The
* packet is allocated if it was not really allocated.
@@ -270,6 +273,7 @@ function av_dup_packet(pkt: PAVPacket): cint;
* @param pkt packet to free
*)
procedure av_free_packet(pkt: PAVPacket); {$IFDEF HasInline}inline;{$ENDIF}
+{$IFEND}
(*************************************************)
(* fractional numbers for exact pts handling *)
@@ -278,7 +282,6 @@ type
(**
* The exact value of the fractional number is: 'val + num / den'.
* num is assumed to be 0 <= num < den.
- * @deprecated Use AVRational instead.
*)
PAVFrac = ^TAVFrac;
TAVFrac = record
@@ -297,7 +300,7 @@ type
end;
const
- AVPROBE_SCORE_MAX = 100; ///< Maximum score, half of that is used for file-extension-based detection.
+ AVPROBE_SCORE_MAX = 100; ///< Maximum score, half of that is used for file-extension-based detection
AVPROBE_PADDING_SIZE = 32; ///< extra allocated bytes at the end of the probe buffer
//! Demuxer will use url_fopen, no opened file should be provided by the caller.
@@ -310,6 +313,9 @@ const
AVFMT_NOTIMESTAMPS = $0080; (**< Format does not need / have any timestamps. *)
AVFMT_GENERIC_INDEX = $0100; (**< Use generic index building code. *)
AVFMT_TS_DISCONT = $0200; (**< Format allows timestamp discontinuities. *)
+ {$IF LIBAVFORMAT_VERSION >= 52029002} // 52.29.2
+ AVFMT_VARIABLE_FPS = $0400; (**< Format allows variable fps. *)
+ {$IFEND}
// used by AVIndexEntry
AVINDEX_KEYFRAME = $0001;
@@ -320,7 +326,7 @@ const
AVFMT_NOOUTPUTLOOP = -1;
AVFMT_INFINITEOUTPUTLOOP = 0;
- AVFMT_FLAG_GENPTS = $0001; ///< Generate pts if missing even if it requires parsing future frames.
+ AVFMT_FLAG_GENPTS = $0001; ///< Generate missing pts even if it requires parsing future frames.
AVFMT_FLAG_IGNIDX = $0002; ///< Ignore index.
AVFMT_FLAG_NONBLOCK = $0004; ///< Do not block when reading packets from input.
@@ -339,7 +345,11 @@ const
AV_DISPOSITION_KARAOKE = $0020;
// used by TAVFormatContext.debug
- FF_FDEBUG_TS = 0001;
+ FF_FDEBUG_TS = 0001;
+
+ {$IF LIBAVFORMAT_VERSION >= 52034000} // > 52.34.0
+ MAX_PROBE_PACKETS = 100;
+ {$IFEND}
type
PPAVCodecTag = ^PAVCodecTag;
@@ -367,12 +377,29 @@ type
PAVImageInfo = ^TAVImageInfo;
{$IFEND}
+{$IF LIBAVFORMAT_VERSION >= 52030001} // >= 52.30.1
+(**
+ * Convert all the metadata sets from ctx according to the source and
+ * destination conversion tables.
+ * @param d_conv destination tags format conversion table
+ * @param s_conv source tags format conversion table
+ *)
+ PAVMetadataConv = ^TAVMetadataConv;
+ TAVMetadataConv = record
+ ctx: PAVFormatContext;
+ d_conv: {const} PAVMetadataConv;
+ s_conv: {const} PAVMetadataConv;
+ end;
+{$IFEND}
+
PAVChapter = ^TAVChapter;
TAVChapter = record
id: cint; ///< unique ID to identify the chapter
time_base: TAVRational; ///< time base in which the start/end timestamps are specified
start, end_: cint64; ///< chapter start/end time in time_base units
+ {$IF LIBAVFORMAT_VERSION < 53000000} // 53.00.0
title: PAnsiChar; ///< chapter title
+ {$IFEND}
{$IF LIBAVFORMAT_VERSION >= 52024001} // 52.24.1
metadata: PAVMetadata;
{$IFEND}
@@ -415,13 +442,13 @@ type
name: PAnsiChar;
(**
* Descriptive name for the format, meant to be more human-readable
- * than \p name. You \e should use the NULL_IF_CONFIG_SMALL() macro
+ * than name. You should use the NULL_IF_CONFIG_SMALL() macro
* to define it.
*)
long_name: PAnsiChar;
mime_type: PAnsiChar;
extensions: PAnsiChar; (**< comma-separated filename extensions *)
- (** Size of private data so that it can be allocated in the wrapper. *)
+ (** size of private data so that it can be allocated in the wrapper *)
priv_data_size: cint;
(* output support *)
audio_codec: TCodecID; (**< default audio codec *)
@@ -439,7 +466,7 @@ type
{$IF LIBAVFORMAT_VERSION >= 51008000} // 51.8.0
(**
* List of supported codec_id-codec_tag pairs, ordered by "better
- * choice first". The arrays are all CODEC_ID_NONE terminated.
+ * choice first". The arrays are all terminated by CODEC_ID_NONE.
*)
codec_tag: {const} PPAVCodecTag;
{$IFEND}
@@ -448,6 +475,10 @@ type
subtitle_codec: TCodecID; (**< default subtitle codec *)
{$IFEND}
+ {$IF LIBAVFORMAT_VERSION >= 52030001} // 52.30.1
+ {const} metadata_conv: PAVMetadataConv;
+ {$IFEND}
+
(* private fields *)
next: PAVOutputFormat;
end;
@@ -456,14 +487,14 @@ type
name: PAnsiChar;
(**
* Descriptive name for the format, meant to be more human-readable
- * than \p name. You \e should use the NULL_IF_CONFIG_SMALL() macro
+ * than name. You should use the NULL_IF_CONFIG_SMALL() macro
* to define it.
*)
long_name: PAnsiChar;
(** Size of private data so that it can be allocated in the wrapper. *)
priv_data_size: cint;
(**
- * Tell if a given file has a chance of being parsed by this format.
+ * Tell if a given file has a chance of being parsed as this format.
* The buffer provided is guaranteed to be AVPROBE_PADDING_SIZE bytes
* big so you do not have to check for that unless you need more.
*)
@@ -475,21 +506,28 @@ type
read_header: function (c: PAVFormatContext; ap: PAVFormatParameters): cint; cdecl;
(** Read one packet and put it in 'pkt'. pts and flags are also
set. 'av_new_stream' can be called only if the flag
- AVFMTCTX_NOHEADER is used. *)
+ AVFMTCTX_NOHEADER is used.
+ @return 0 on success, < 0 on error.
+ When returning an error, pkt must not have been allocated
+ or must be freed before returning *)
read_packet: function (c: PAVFormatContext; var pkt: TAVPacket): cint; cdecl;
(** Close the stream. The AVFormatContext and AVStreams are not
freed by this function *)
read_close: function (c: PAVFormatContext): cint; cdecl;
+
+{$IF LIBAVFORMAT_VERSION_MAJOR < 53}
(**
* Seek to a given timestamp relative to the frames in
* stream component stream_index.
- * @param stream_index must not be -1
- * @param flags selects which direction should be preferred if no exact
- * match is available
+ * @param stream_index Must not be -1.
+ * @param flags Selects which direction should be preferred if no exact
+ * match is available.
* @return >= 0 on success (but not necessarily the new offset)
*)
read_seek: function (c: PAVFormatContext; stream_index: cint;
timestamp: cint64; flags: cint): cint; cdecl;
+{$IFEND}
+
(**
* Gets the next timestamp in stream[stream_index].time_base units.
* @return the timestamp or AV_NOPTS_VALUE if an error occurred
@@ -517,6 +555,25 @@ type
codec_tag: {const} PPAVCodecTag;
{$IFEND}
+ {$IF LIBAVFORMAT_VERSION >= 52030000} // 52.30.0
+ (**
+ * Seek to timestamp ts.
+ * Seeking will be done so that the point from which all active streams
+ * can be presented successfully will be closest to ts and within min/max_ts.
+ * Active streams are all streams that have AVStream.discard < AVDISCARD_ALL.
+ *)
+ read_seek2: function (s: PAVFormatContext;
+ stream_index: cint;
+ min_ts: cint64;
+ ts: cint64;
+ max_ts: cint64;
+ flags: cint): cint; cdecl;
+ {$IFEND}
+
+ {$IF LIBAVFORMAT_VERSION >= 52030001} // 52.30.1
+ {const} metadata_conv: PAVMetadataConv;
+ {$IFEND}
+
(* private fields *)
next: PAVInputFormat;
end;
@@ -551,11 +608,11 @@ type
id: cint; (**< format-specific stream ID *)
codec: PAVCodecContext; (**< codec context *)
(**
- * Real base frame rate of the stream.
- * This is the lowest frame rate with which all timestamps can be
+ * Real base framerate of the stream.
+ * This is the lowest framerate with which all timestamps can be
* represented accurately (it is the least common multiple of all
- * frame rates in the stream). Note, this value is just a guess!
- * For example if the timebase is 1/90000 and all frames have either
+ * framerates in the stream). Note, this value is just a guess!
+ * For example, if the time base is 1/90000 and all frames have either
* approximately 3600 or 1800 timer ticks, then r_frame_rate will be 50/1.
*)
r_frame_rate: TAVRational;
@@ -572,7 +629,7 @@ type
(**
* This is the fundamental unit of time (in seconds) in terms
* of which frame timestamps are represented. For fixed-fps content,
- * time base should be 1/frame rate and timestamp increments should be 1.
+ * time base should be 1/framerate and timestamp increments should be 1.
*)
time_base: TAVRational;
pts_wrap_bits: cint; (* number of bits in pts (used for wrapping control) *)
@@ -599,7 +656,9 @@ type
*)
duration: cint64;
- language: array [0..3] of PAnsiChar; (* ISO 639 3-letter language code (empty string if undefined) *)
+ {$IF LIBAVFORMAT_VERSION_MAJOR < 53}
+ language: array [0..3] of PAnsiChar; (* ISO 639-2/B 3-letter language code (empty string if undefined) *)
+ {$IFEND}
(* av_read_frame() support *)
need_parsing: TAVStreamParseType;
@@ -620,7 +679,7 @@ type
unused: array [0..4] of cint64;
{$IFEND}
- {$IF LIBAVFORMAT_VERSION >= 52006000} // 52.6.0
+ {$IF (LIBAVFORMAT_VERSION >= 52006000) and (LIBAVFORMAT_VERSION_MAJOR < 53)} // 52.6.0 - 53.0.0
filename: PAnsiChar; (**< source filename of the stream *)
{$IFEND}
@@ -653,6 +712,25 @@ type
cur_len: cint;
cur_pkt: TAVPacket;
{$IFEND}
+
+ {$IF LIBAVFORMAT_VERSION >= 52030000} // > 52.30.0
+ // Timestamp generation support:
+ (**
+ * Timestamp corresponding to the last dts sync point.
+ *
+ * Initialized when AVCodecParserContext.dts_sync_point >= 0 and
+ * a DTS is received from the underlying container. Otherwise set to
+ * AV_NOPTS_VALUE by default.
+ *)
+ reference_dts: cint64;
+ {$IFEND}
+ {$IF LIBAVFORMAT_VERSION >= 52034000} // > 52.34.0
+ (**
+ * Number of packets to buffer for codec probing
+ * NOT PART OF PUBLIC API
+ *)
+ probe_packets: cint;
+ {$IFEND}
end;
(**
@@ -663,7 +741,7 @@ type
* sizeof(AVFormatContext) must not be used outside libav*.
*)
TAVFormatContext = record
- av_class: PAVClass; (**< Set by av_alloc_format_context. *)
+ av_class: PAVClass; (**< Set by avformat_alloc_context. *)
(* Can only be iformat or oformat, not both at the same time. *)
iformat: PAVInputFormat;
oformat: PAVOutputFormat;
@@ -680,6 +758,7 @@ type
filename: array [0..1023] of AnsiChar; (* input or output filename *)
(* stream info *)
timestamp: cint64;
+ {$IF LIBAVFORMAT_VERSION < 53000000} // 53.00.0
title: array [0..511] of AnsiChar;
author: array [0..511] of AnsiChar;
copyright: array [0..511] of AnsiChar;
@@ -688,6 +767,7 @@ type
year: cint; (**< ID3 year, 0 if none *)
track: cint; (**< track number, 0 if none *)
genre: array [0..31] of AnsiChar; (**< ID3 genre *)
+ {$IFEND}
ctx_flags: cint; (**< Format-specific flags, see AVFMTCTX_xx *)
(* private data for pts handling (do not modify directly). *)
@@ -735,7 +815,7 @@ type
loop_input: cint;
{$IF LIBAVFORMAT_VERSION >= 50006000} // 50.6.0
- (** Decoding: size of data to probe; encoding: unused. *)
+ (** decoding: size of data to probe; encoding: unused. *)
probesize: cuint;
{$IFEND}
@@ -775,8 +855,8 @@ type
{$IF LIBAVFORMAT_VERSION >= 52004000} // 52.4.0
(**
- * Maximum amount of memory in bytes to use per stream for the index.
- * If the needed index exceeds this size, entries will be discarded as
+ * Maximum amount of memory in bytes to use for the index of each stream.
+ * If the index exceeds this size, entries will be discarded as
* needed to maintain a smaller size. This can lead to slower or less
* accurate seeking (depends on demuxer).
* Demuxers for which a full in-memory index is mandatory will ignore
@@ -833,8 +913,10 @@ type
*)
TAVProgram = record
id : cint;
+ {$IF LIBAVFORMAT_VERSION < 53000000} // 53.00.0
provider_name : PAnsiChar; ///< network name for DVB streams
name : PAnsiChar; ///< service name for DVB streams
+ {$IFEND}
flags : cint;
discard : TAVDiscard; ///< selects which program to discard and which to feed to the caller
{$IF LIBAVFORMAT_VERSION >= 51016000} // 51.16.0
@@ -908,8 +990,18 @@ var
{$IFEND}
{$IF LIBAVFORMAT_VERSION >= 52003000} // 52.3.0
+(**
+ * If f is NULL, returns the first registered input format,
+ * if f is non-NULL, returns the next registered input format after f
+ * or NULL if f is the last one.
+ *)
function av_iformat_next(f: PAVInputFormat): PAVInputFormat;
cdecl; external av__format;
+(**
+ * If f is NULL, returns the first registered output format,
+ * if f is non-NULL, returns the next registered input format after f
+ * or NULL if f is the last one.
+ *)
function av_oformat_next(f: PAVOutputFormat): PAVOutputFormat;
cdecl; external av__format;
{$IFEND}
@@ -917,8 +1009,8 @@ function av_oformat_next(f: PAVOutputFormat): PAVOutputFormat;
function av_guess_image2_codec(filename: {const} PAnsiChar): TCodecID;
cdecl; external av__format;
-(* XXX: use automatic init with either ELF sections or C file parser *)
-(* modules *)
+(* XXX: Use automatic init with either ELF sections or C file parser *)
+(* modules. *)
(* utils.c *)
procedure av_register_input_format(format: PAVInputFormat);
@@ -1006,7 +1098,7 @@ procedure av_pkt_dump_log(avcl: Pointer; level: cint; pkt: PAVPacket; dump_paylo
*
* @see av_register_input_format()
* @see av_register_output_format()
- * @see register_protocol()
+ * @see av_register_protocol()
*)
procedure av_register_all();
cdecl; external av__format;
@@ -1062,18 +1154,28 @@ function av_open_input_file(var ic_ptr: PAVFormatContext; filename: PAnsiChar;
ap: PAVFormatParameters): cint;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION >= 52026000} // 52.26.0
(**
* Allocate an AVFormatContext.
* Can be freed with av_free() but do not forget to free everything you
* explicitly allocated as well!
*)
+function avformat_alloc_context(): PAVFormatContext;
+ cdecl; external av__format;
+{$ELSE}
+ {$IF LIBAVFORMAT_VERSION_MAJOR < 53}
+(**
+ * @deprecated Use avformat_alloc_context() instead.
+ *)
function av_alloc_format_context(): PAVFormatContext;
cdecl; external av__format;
+ {$IFEND}
+{$IFEND}
(**
* Read packets of a media file to get stream information. This
* is useful for file formats with no headers such as MPEG. This
- * function also computes the real frame rate in case of MPEG-2 repeat
+ * function also computes the real framerate in case of MPEG-2 repeat
* frame mode.
* The logical file position is not changed by this function;
* examined packets may be buffered for later processing.
@@ -1111,7 +1213,7 @@ function av_read_packet(s: PAVFormatContext; var pkt: TAVPacket): cint;
* then it contains one frame.
*
* pkt->pts, pkt->dts and pkt->duration are always set to correct
- * values in AVStream.timebase units (and guessed if the format cannot
+ * values in AVStream.time_base units (and guessed if the format cannot
* provide them). pkt->pts can be AV_NOPTS_VALUE if the video format
* has B-frames, so it is better to rely on pkt->dts if you do not
* decompress the payload.
@@ -1122,7 +1224,7 @@ function av_read_frame(s: PAVFormatContext; var pkt: TAVPacket): cint;
cdecl; external av__format;
(**
- * Seek to the key frame at timestamp.
+ * Seek to the keyframe at timestamp.
* 'timestamp' in 'stream_index'.
* @param stream_index If stream_index is (-1), a default
* stream is selected, and timestamp is automatically converted
@@ -1136,15 +1238,51 @@ function av_seek_frame(s: PAVFormatContext; stream_index: cint; timestamp: cint6
flags: cint): cint;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION >= 52026000} // 52.26.0
(**
- * Start playing a network based stream (e.g. RTSP stream) at the
+ * Seek to timestamp ts.
+ * Seeking will be done so that the point from which all active streams
+ * can be presented successfully will be closest to ts and within min/max_ts.
+ * Active streams are all streams that have AVStream.discard < AVDISCARD_ALL.
+ *
+ * If flags contain AVSEEK_FLAG_BYTE, then all timestamps are in byte and
+ * are the file position (this may not be supported by all demuxers).
+ * If flags contain AVSEEK_FLAG_FRAME then all timestamps are in frames
+ * in the stream with stream_index (this may not be supported by all demuxers).
+ * Otherwise all timestamps are in units of the stream selected by stream_index
+ * or if stream_index is -1, in AV_TIME_BASE units.
+ * If flags contain AVSEEK_FLAG_ANY, then non-keyframes are treated as
+ * keyframes (this may not be supported by all demuxers).
+ *
+ * @param stream_index index of the stream which is used as time base reference.
+ * @param min_ts smallest acceptable timestamp
+ * @param ts target timestamp
+ * @param max_ts largest acceptable timestamp
+ * @param flags flags
+ * @returns >=0 on success, error code otherwise
+ *
+ * @NOTE This is part of the new seek API which is still under construction.
+ * Thus do not use this yet. It may change at any time, do not expect
+ * ABI compatibility yet!
+ *)
+function avformat_seek_file(s: PAVFormatContext;
+ stream_index: cint;
+ min_ts: cint64;
+ ts: cint64;
+ max_ts: cint64;
+ flags: cint): cint;
+ cdecl; external av__format;
+{$IFEND}
+
+(**
+ * Start playing a network-based stream (e.g. RTSP stream) at the
* current position.
*)
function av_read_play(s: PAVFormatContext): cint;
cdecl; external av__format;
(**
- * Pause a network based stream (e.g. RTSP stream).
+ * Pause a network-based stream (e.g. RTSP stream).
*
* Use av_read_play() to resume it.
*)
@@ -1239,7 +1377,7 @@ function av_index_search_timestamp(st: PAVStream; timestamp: cint64; flags: cint
{$IF LIBAVFORMAT_VERSION >= 52004000} // 52.4.0
(**
* Ensures the index uses less memory than the maximum specified in
- * AVFormatContext.max_index_size, by discarding entries if it grows
+ * AVFormatContext.max_index_size by discarding entries if it grows
* too large.
* This function is not part of the public API and should only be called
* by demuxers.
@@ -1337,7 +1475,7 @@ function av_write_frame(s: PAVFormatContext; var pkt: TAVPacket): cint;
* Writes a packet to an output media file ensuring correct interleaving.
*
* The packet must contain one audio or video frame.
- * If the packets are already correctly interleaved the application should
+ * If the packets are already correctly interleaved, the application should
* call av_write_frame() instead as it is slightly faster. It is also important
* to keep in mind that completely non-interleaved input will need huge amounts
* of memory to interleave with this, so it is preferable to interleave at the
@@ -1355,7 +1493,7 @@ function av_interleaved_write_frame(s: PAVFormatContext; var pkt: TAVPacket): ci
* Interleave a packet per dts in an output media file.
*
* Packets with pkt->destruct == av_destruct_packet will be freed inside this
- * function, so they cannot be used after it, note calling av_free_packet()
+ * function, so they cannot be used after it. Note that calling av_free_packet()
* on them is still safe.
*
* @param s media file handle
@@ -1370,6 +1508,24 @@ function av_interleave_packet_per_dts(s: PAVFormatContext; _out: PAVPacket;
pkt: PAVPacket; flush: cint): cint;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION >= 52025000} // 52.25.0
+(**
+ * Add packet to AVFormatContext->packet_buffer list, determining its
+ * interleaved position using compare() function argument.
+ *
+ * This function is not part of the public API and should only be called
+ * by muxers using their own interleave function.
+ *)
+{
+procedure ff_interleave_add_packet(s: PAVFormatContext;
+ pkt: PAVPacket;
+ compare: function(para1: PAVFormatContext;
+ para2: PAVPacket;
+ para3: PAVPacket): cint);
+ cdecl; external av__format;
+}
+{$IFEND}
+
(**
* @brief Write the stream trailer to an output media file and
* free the file private data.
@@ -1396,7 +1552,7 @@ function parse_image_size(width_ptr: PCint; height_ptr: PCint;
{$IF LIBAVFORMAT_VERSION_MAJOR < 53}
(**
- * Converts frame rate from string to a fraction.
+ * Converts framerate from a string to a fraction.
* @deprecated Use av_parse_video_frame_rate instead.
*)
function parse_frame_rate(frame_rate: PCint; frame_rate_base: PCint;
@@ -1405,7 +1561,7 @@ function parse_frame_rate(frame_rate: PCint; frame_rate_base: PCint;
{$IFEND}
(**
- * Parses \p datestr and returns a corresponding number of microseconds.
+ * Parses datestr and returns a corresponding number of microseconds.
* @param datestr String representing a date or a duration.
* - If a date the syntax is:
* @code
@@ -1416,7 +1572,7 @@ function parse_frame_rate(frame_rate: PCint; frame_rate_base: PCint;
* If the year-month-day part is not specified it takes the current
* year-month-day.
* Returns the number of microseconds since 1st of January, 1970 up to
- * the time of the parsed date or INT64_MIN if \p datestr cannot be
+ * the time of the parsed date or INT64_MIN if datestr cannot be
* successfully parsed.
* - If a duration the syntax is:
* @code
@@ -1424,10 +1580,10 @@ function parse_frame_rate(frame_rate: PCint; frame_rate_base: PCint;
* [-]S+[.m...]
* @endcode
* Returns the number of microseconds contained in a time interval
- * with the specified duration or INT64_MIN if \p datestr cannot be
+ * with the specified duration or INT64_MIN if datestr cannot be
* successfully parsed.
- * @param duration Flag which tells how to interpret \p datestr, if
- * not zero \p datestr is interpreted as a duration, otherwise as a
+ * @param duration Flag which tells how to interpret datestr, if
+ * not zero datestr is interpreted as a duration, otherwise as a
* date.
*)
function parse_date(datestr: PAnsiChar; duration: cint): cint64;
@@ -1444,7 +1600,11 @@ const
function ffm_read_write_index(fd: cint): cint64;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION < 52027000} // 52.27.0
procedure ffm_write_write_index(fd: cint; pos: cint64);
+{$ELSE}
+function ffm_write_write_index(fd: cint; pos: cint64): cint;
+{$IFEND}
cdecl; external av__format;
procedure ffm_set_write_index(s: PAVFormatContext; pos: cint64; file_size: cint64);
@@ -1460,7 +1620,7 @@ function find_info_tag(arg: PAnsiChar; arg_size: cint; tag1: PAnsiChar; info: PA
cdecl; external av__format;
(**
- * Returns in 'buf' the path with '%d' replaced by number.
+ * Returns in 'buf' the path with '%d' replaced by a number.
*
* Also handles the '%0nd' format where 'n' is the total number
* of digits and '%%'.
@@ -1526,10 +1686,12 @@ begin
end;
{$IFEND}
+{$IF LIBAVCODEC_VERSION < 52032000} // < 52.32.0
procedure av_free_packet(pkt: PAVPacket);
begin
if ((pkt <> nil) and (@pkt^.destruct <> nil)) then
pkt^.destruct(pkt);
end;
+{$IFEND}
end.
diff --git a/cmake/src/lib/ffmpeg/avio.pas b/cmake/src/lib/ffmpeg/avio.pas
index 33778206..dc0a330b 100644
--- a/cmake/src/lib/ffmpeg/avio.pas
+++ b/cmake/src/lib/ffmpeg/avio.pas
@@ -27,7 +27,12 @@
(*
* Conversion of libavformat/avio.h
- * revision 16100, Sat Dec 13 13:39:13 2008 UTC
+ * unbuffered I/O operations
+ * revision 16100, Sat Dec 13 13:39:13 2008 UTC
+ * update Tue, Jun 10 01:00:00 2009 UTC
+ *
+ * @warning This file has to be considered an internal but installed
+ * header, so it should not be directly included in your projects.
*)
unit avio;
@@ -103,6 +108,7 @@ type
name: PAnsiChar;
url_open: function (h: PURLContext; filename: {const} PAnsiChar; flags: cint): cint; cdecl;
url_read: function (h: PURLContext; buf: PByteArray; size: cint): cint; cdecl;
+ url_read_complete: function (h: PURLContext; buf: PByteArray; size: cint): cint; cdecl;
url_write: function (h: PURLContext; buf: PByteArray; size: cint): cint; cdecl;
url_seek: function (h: PURLContext; pos: cint64; whence: cint): cint64; cdecl;
url_close: function (h: PURLContext): cint; cdecl;
@@ -180,6 +186,16 @@ function url_exist(filename: {const} PAnsiChar): cint;
cdecl; external av__format;
function url_filesize (h: PURLContext): cint64;
cdecl; external av__format;
+{
+ * Return the file descriptor associated with this URL. For RTP, this
+ * will return only the RTP file descriptor, not the RTCP file descriptor.
+ * To get both, use rtp_get_file_handles().
+ *
+ * @return the file descriptor associated with this URL, or <0 on error.
+}
+(* not implemented *)
+function url_get_file_handle(h: PURLContext): cint;
+ cdecl; external av__format;
(**
* Return the maximum packet size associated to packetized file
@@ -240,19 +256,34 @@ function av_url_read_seek(h: PURLContext; stream_index: cint;
cdecl; external av__format;
{$IFEND}
-{
+(**
var
+{$IF LIBAVFORMAT_VERSION_MAJOR < 53}
first_protocol: PURLProtocol; external av__format;
+{$IFEND}
url_interrupt_cb: PURLInterruptCB; external av__format;
-}
+**)
+{
+* If protocol is NULL, returns the first registered protocol,
+* if protocol is non-NULL, returns the next registered protocol after protocol,
+* or NULL if protocol is the last one.
+}
{$IF LIBAVFORMAT_VERSION >= 52002000} // 52.2.0
function av_protocol_next(p: PURLProtocol): PURLProtocol;
cdecl; external av__format;
{$IFEND}
+{$IF LIBAVFORMAT_VERSION <= 52028000} // 52.28.0
+(**
+ * @deprecated Use av_register_protocol() instead.
+ *)
function register_protocol (protocol: PURLProtocol): cint;
cdecl; external av__format;
+{$ELSE}
+function av_register_protocol (protocol: PURLProtocol): cint;
+ cdecl; external av__format;
+{$IFEND}
type
TReadWriteFunc = function (opaque: Pointer; buf: PByteArray; buf_size: cint): cint; cdecl;
@@ -521,7 +552,7 @@ function ff_crc04C11DB7_update(checksum: culong; buf: {const} PByteArray;
{$IFEND}
function get_checksum(s: PByteIOContext): culong;
cdecl; external av__format;
-procedure init_checksum(s: PByteIOContext;
+procedure init_gsum(s: PByteIOContext;
update_checksum: pointer;
checksum: culong);
cdecl; external av__format;
@@ -531,9 +562,11 @@ function udp_set_remote_url(h: PURLContext; uri: {const} PAnsiChar): cint;
cdecl; external av__format;
function udp_get_local_port(h: PURLContext): cint;
cdecl; external av__format;
+{$IF LIBAVFORMAT_VERSION_MAJOR <= 52}
function udp_get_file_handle(h: PURLContext): cint;
cdecl; external av__format;
-
+{$IFEND}
+
implementation
function url_is_streamed(s: PByteIOContext): cint;
diff --git a/cmake/src/lib/ffmpeg/avutil.pas b/cmake/src/lib/ffmpeg/avutil.pas
index 6de35f1b..6a93ea12 100644
--- a/cmake/src/lib/ffmpeg/avutil.pas
+++ b/cmake/src/lib/ffmpeg/avutil.pas
@@ -29,14 +29,21 @@
*
* libavutil/avutil.h:
* Min. version: 49.0.1, revision 6577, Sat Oct 7 15:30:46 2006 UTC
- * Max. version: 49.14.0, revision 16912, Sun Feb 1 02:00:19 2009 UTC
+ * Max. version: 49.14.0, revision 16912, Sun Feb 1 02:00:19 2009 UTC
*
* libavutil/mem.h:
- * revision 16590, Tue Jan 13 23:44:16 2009 UTC
+ * revision 16590, Tue Jan 13 23:44:16 2009 UTC
*
* libavutil/log.h:
- * revision 16571, Tue Jan 13 00:14:43 2009 UTC
+ * revision 16571, Tue Jan 13 00:14:43 2009 UTC
*)
+{
+ Update changes auf avutil.h, mem.h and log.h
+ Max. version 50.03.0, Tue, Jun 09 24:00:00 2009 UTC
+ include/keep pixfmt.h (change in revision 50.01.0)
+ Maybe, the pixelformats are not needed, but it has not been checked.
+ log.h is only partial.
+}
unit avutil;
@@ -62,8 +69,8 @@ uses
const
(* Max. supported version by this header *)
- LIBAVUTIL_MAX_VERSION_MAJOR = 49;
- LIBAVUTIL_MAX_VERSION_MINOR = 14;
+ LIBAVUTIL_MAX_VERSION_MAJOR = 50;
+ LIBAVUTIL_MAX_VERSION_MINOR = 3;
LIBAVUTIL_MAX_VERSION_RELEASE = 0;
LIBAVUTIL_MAX_VERSION = (LIBAVUTIL_MAX_VERSION_MAJOR * VERSION_MAJOR) +
(LIBAVUTIL_MAX_VERSION_MINOR * VERSION_MINOR) +
@@ -112,6 +119,14 @@ type
* components stored in AVFrame.data[1] should be in the range 0..255.
* This is important as many custom PAL8 video codecs that were designed
* to run on the IBM VGA graphics adapter use 6-bit palette components.
+ *
+ * For all the 8bit per pixel formats, an RGB32 palette is in data[1] like
+ * for pal8. This palette is filled in automatically by the function
+ * allocating the picture.
+ *
+ * Note, make sure that all newly added big endian formats have pix_fmt&1==1
+ * and that all newly added little endian formats have pix_fmt&1==0
+ * this allows simpler detection of big vs little endian.
*)
PAVPixelFormat = ^TAVPixelFormat;
@@ -123,11 +138,15 @@ type
PIX_FMT_BGR24, ///< packed RGB 8:8:8, 24bpp, BGRBGR...
PIX_FMT_YUV422P, ///< planar YUV 4:2:2, 16bpp, (1 Cr & Cb sample per 2x1 Y samples)
PIX_FMT_YUV444P, ///< planar YUV 4:4:4, 24bpp, (1 Cr & Cb sample per 1x1 Y samples)
+{$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
PIX_FMT_RGB32, ///< packed RGB 8:8:8, 32bpp, (msb)8A 8R 8G 8B(lsb), in CPU endianness
+{$IFEND}
PIX_FMT_YUV410P, ///< planar YUV 4:1:0, 9bpp, (1 Cr & Cb sample per 4x4 Y samples)
PIX_FMT_YUV411P, ///< planar YUV 4:1:1, 12bpp, (1 Cr & Cb sample per 4x1 Y samples)
+{$IF LIBAVUTIL_VERSION <= 50000000} // 50.00.0
PIX_FMT_RGB565, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), in CPU endianness
PIX_FMT_RGB555, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), in CPU endianness, most significant bit to 0
+{$IFEND}
PIX_FMT_GRAY8, ///< Y , 8bpp
PIX_FMT_MONOWHITE, ///< Y , 1bpp, 0 is white, 1 is black
PIX_FMT_MONOBLACK, ///< Y , 1bpp, 0 is black, 1 is white
@@ -135,13 +154,17 @@ type
PIX_FMT_YUVJ420P, ///< planar YUV 4:2:0, 12bpp, full scale (JPEG)
PIX_FMT_YUVJ422P, ///< planar YUV 4:2:2, 16bpp, full scale (JPEG)
PIX_FMT_YUVJ444P, ///< planar YUV 4:4:4, 24bpp, full scale (JPEG)
- PIX_FMT_XVMC_MPEG2_MC,///< XVideo Motion Acceleration via common packet passing(xvmc_render.h)
+ PIX_FMT_XVMC_MPEG2_MC,///< XVideo Motion Acceleration via common packet passing
PIX_FMT_XVMC_MPEG2_IDCT,
PIX_FMT_UYVY422, ///< packed YUV 4:2:2, 16bpp, Cb Y0 Cr Y1
PIX_FMT_UYYVYY411, ///< packed YUV 4:1:1, 12bpp, Cb Y0 Y1 Cr Y2 Y3
+{$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
PIX_FMT_BGR32, ///< packed RGB 8:8:8, 32bpp, (msb)8A 8B 8G 8R(lsb), in CPU endianness
+{$IFEND}
+{$IF LIBAVUTIL_VERSION <= 50000000} // 50.00.0
PIX_FMT_BGR565, ///< packed RGB 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), in CPU endianness
PIX_FMT_BGR555, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), in CPU endianness, most significant bit to 1
+{$IFEND}
PIX_FMT_BGR8, ///< packed RGB 3:3:2, 8bpp, (msb)2B 3G 3R(lsb)
PIX_FMT_BGR4, ///< packed RGB 1:2:1, 4bpp, (msb)1B 2G 1R(lsb)
PIX_FMT_BGR4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1B 2G 1R(lsb)
@@ -150,10 +173,15 @@ type
PIX_FMT_RGB4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1R 2G 1B(lsb)
PIX_FMT_NV12, ///< planar YUV 4:2:0, 12bpp, 1 plane for Y and 1 for UV
PIX_FMT_NV21, ///< as above, but U and V bytes are swapped
-
+{$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
PIX_FMT_RGB32_1, ///< packed RGB 8:8:8, 32bpp, (msb)8R 8G 8B 8A(lsb), in CPU endianness
PIX_FMT_BGR32_1, ///< packed RGB 8:8:8, 32bpp, (msb)8B 8G 8R 8A(lsb), in CPU endianness
-
+{$ELSE} // 50.02.0
+ PIX_FMT_ARGB, ///< packed ARGB 8:8:8:8, 32bpp, ARGBARGB...
+ PIX_FMT_RGBA, ///< packed RGBA 8:8:8:8, 32bpp, RGBARGBA...
+ PIX_FMT_ABGR, ///< packed ABGR 8:8:8:8, 32bpp, ABGRABGR...
+ PIX_FMT_BGRA, ///< packed BGRA 8:8:8:8, 32bpp, BGRABGRA...
+{$IFEND}
PIX_FMT_GRAY16BE, ///< Y , 16bpp, big-endian
PIX_FMT_GRAY16LE, ///< Y , 16bpp, little-endian
PIX_FMT_YUV440P, ///< planar YUV 4:4:0 (1 Cr & Cb sample per 1x2 Y samples)
@@ -164,23 +192,74 @@ type
PIX_FMT_VDPAU_MPEG2,///< MPEG-2 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
PIX_FMT_VDPAU_WMV3,///< WMV3 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
PIX_FMT_VDPAU_VC1, ///< VC-1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
+{$IF LIBAVUTIL_VERSION >= 49015000} // 49.15.0
+ PIX_FMT_RGB48BE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, big-endian
+ PIX_FMT_RGB48LE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, little-endian
+{$IFEND}
+{$IF LIBAVUTIL_VERSION >= 50001000} // 50.01.0
+ PIX_FMT_RGB565BE, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), big-endian
+ PIX_FMT_RGB565LE, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), little-endian
+ PIX_FMT_RGB555BE, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), big-endian, most significant bit to 0
+ PIX_FMT_RGB555LE, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), little-endian, most significant bit to 0
+
+ PIX_FMT_BGR565BE, ///< packed BGR 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), big-endian
+ PIX_FMT_BGR565LE, ///< packed BGR 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), little-endian
+ PIX_FMT_BGR555BE, ///< packed BGR 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), big-endian, most significant bit to 1
+ PIX_FMT_BGR555LE, ///< packed BGR 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), little-endian, most significant bit to 1
+
+ PIX_FMT_VAAPI_MOCO, ///< HW acceleration through VA API at motion compensation entry-point, Picture.data[3] contains a vaapi_render_state struct which contains macroblocks as well as various fields extracted from headers
+ PIX_FMT_VAAPI_IDCT, ///< HW acceleration through VA API at IDCT entry-point, Picture.data[3] contains a vaapi_render_state struct which contains fields extracted from headers
+ PIX_FMT_VAAPI_VLD, ///< HW decoding through VA API, Picture.data[3] contains a vaapi_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
+{$IFEND}
PIX_FMT_NB ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions
);
const
{$ifdef WORDS_BIGENDIAN}
- PIX_FMT_RGBA = PIX_FMT_RGB32_1;
- PIX_FMT_BGRA = PIX_FMT_BGR32_1;
- PIX_FMT_ARGB = PIX_FMT_RGB32;
- PIX_FMT_ABGR = PIX_FMT_BGR32;
- PIX_FMT_GRAY16 = PIX_FMT_GRAY16BE;
+ {$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
+ PIX_FMT_RGBA = PIX_FMT_RGB32_1;
+ PIX_FMT_BGRA = PIX_FMT_BGR32_1;
+ PIX_FMT_ARGB = PIX_FMT_RGB32;
+ PIX_FMT_ABGR = PIX_FMT_BGR32;
+ {$ELSE} // 50.02.0
+ PIX_FMT_RGB32 = PIX_FMT_ARGB;
+ PIX_FMT_RGB32_1 = PIX_FMT_RGBA;
+ PIX_FMT_BGR32 = PIX_FMT_ABGR;
+ PIX_FMT_BGR32_1 = PIX_FMT_BGRA;
+ {$IFEND}
+ PIX_FMT_GRAY16 = PIX_FMT_GRAY16BE;
+ {$IF LIBAVUTIL_VERSION >= 49015000} // 49.15.0
+ PIX_FMT_RGB48 = PIX_FMT_RGB48BE;
+ {$IFEND}
+ {$IF LIBAVUTIL_VERSION >= 50001000} // 50.01.0
+ PIX_FMT_RGB565 = PIX_FMT_RGB565BE;
+ PIX_FMT_RGB555 = PIX_FMT_RGB555BE;
+ PIX_FMT_BGR565 = PIX_FMT_BGR565BE;
+ PIX_FMT_BGR555 = PIX_FMT_BGR555BE
+ {$IFEND}
{$else}
- PIX_FMT_RGBA = PIX_FMT_BGR32;
- PIX_FMT_BGRA = PIX_FMT_RGB32;
- PIX_FMT_ARGB = PIX_FMT_BGR32_1;
- PIX_FMT_ABGR = PIX_FMT_RGB32_1;
- PIX_FMT_GRAY16 = PIX_FMT_GRAY16LE;
-{$endif}
+ {$IF LIBAVUTIL_VERSION <= 50001000} // 50.01.0
+ PIX_FMT_RGBA = PIX_FMT_BGR32;
+ PIX_FMT_BGRA = PIX_FMT_RGB32;
+ PIX_FMT_ARGB = PIX_FMT_BGR32_1;
+ PIX_FMT_ABGR = PIX_FMT_RGB32_1;
+ {$ELSE} // 50.02.0
+ PIX_FMT_RGB32 = PIX_FMT_BGRA;
+ PIX_FMT_RGB32_1 = PIX_FMT_ABGR;
+ PIX_FMT_BGR32 = PIX_FMT_RGBA;
+ PIX_FMT_BGR32_1 = PIX_FMT_ARGB;
+ {$IFEND}
+ PIX_FMT_GRAY16 = PIX_FMT_GRAY16LE;
+ {$IF LIBAVUTIL_VERSION >= 49015000} // 49.15.0
+ PIX_FMT_RGB48 = PIX_FMT_RGB48LE;
+ {$IFEND}
+ {$IF LIBAVUTIL_VERSION >= 50001000} // 50.01.0
+ PIX_FMT_RGB565 = PIX_FMT_RGB565LE;
+ PIX_FMT_RGB555 = PIX_FMT_RGB555LE;
+ PIX_FMT_BGR565 = PIX_FMT_BGR565LE;
+ PIX_FMT_BGR555 = PIX_FMT_BGR555LE;
+ {$IFEND}
+{$ENDIF}
{$IF LIBAVUTIL_VERSION_MAJOR < 50} // 50.0.0
PIX_FMT_UYVY411 = PIX_FMT_UYYVYY411;
@@ -188,40 +267,41 @@ const
PIX_FMT_YUV422 = PIX_FMT_YUYV422;
{$IFEND}
-(* common.h *)
+(* libavutil/common.h *) // until now MKTAG is all from common.h KMS 9/6/2009
-function MKTAG(a,b,c,d: AnsiChar): integer;
+function MKTAG(a, b, c, d: AnsiChar): integer;
-(* mem.h *)
+(* libavutil/mem.h *)
+(* memory handling functions *)
(**
- * Allocate a block of \p size bytes with alignment suitable for all
+ * Allocates a block of size bytes with alignment suitable for all
* memory accesses (including vectors if available on the CPU).
* @param size Size in bytes for the memory block to be allocated.
- * @return Pointer to the allocated block, NULL if it cannot allocate
- * it.
+ * @return Pointer to the allocated block, NULL if the block cannot
+ * be allocated.
* @see av_mallocz()
*)
function av_malloc(size: cuint): pointer;
cdecl; external av__util; {av_malloc_attrib av_alloc_size(1)}
(**
- * Allocate or reallocate a block of memory.
- * If \p ptr is NULL and \p size > 0, allocate a new block. If \p
- * size is zero, free the memory block pointed by \p ptr.
+ * Allocates or reallocates a block of memory.
+ * If ptr is NULL and size > 0, allocates a new block. If \p
+ * size is zero, frees the memory block pointed to by ptr.
* @param size Size in bytes for the memory block to be allocated or
* reallocated.
* @param ptr Pointer to a memory block already allocated with
* av_malloc(z)() or av_realloc() or NULL.
- * @return Pointer to a newly reallocated block or NULL if it cannot
- * reallocate or the function is used to free the memory block.
+ * @return Pointer to a newly reallocated block or NULL if the block
+ * cannot be allocated or the function is used to free the memory block.
* @see av_fast_realloc()
*)
function av_realloc(ptr: pointer; size: cuint): pointer;
cdecl; external av__util; {av_alloc_size(2)}
(**
- * Free a memory block which has been allocated with av_malloc(z)() or
+ * Frees a memory block which has been allocated with av_malloc(z)() or
* av_realloc().
* @param ptr Pointer to the memory block which should be freed.
* @note ptr = NULL is explicitly allowed.
@@ -232,29 +312,28 @@ procedure av_free(ptr: pointer);
cdecl; external av__util;
(**
- * Allocate a block of \p size bytes with alignment suitable for all
+ * Allocates a block of size bytes with alignment suitable for all
* memory accesses (including vectors if available on the CPU) and
- * set to zeroes all the bytes of the block.
+ * zeroes all the bytes of the block.
* @param size Size in bytes for the memory block to be allocated.
- * @return Pointer to the allocated block, NULL if it cannot allocate
- * it.
+ * @return Pointer to the allocated block, NULL if it cannot be allocated.
* @see av_malloc()
*)
function av_mallocz(size: cuint): pointer;
cdecl; external av__util; {av_malloc_attrib av_alloc_size(1)}
(**
- * Duplicate the string \p s.
- * @param s String to be duplicated.
+ * Duplicates the string s.
+ * @param s string to be duplicated.
* @return Pointer to a newly allocated string containing a
- * copy of \p s or NULL if it cannot be allocated.
+ * copy of \p s or NULL if the string cannot be allocated.
*)
function av_strdup({const} s: PAnsiChar): PAnsiChar;
cdecl; external av__util; {av_malloc_attrib}
(**
- * Free a memory block which has been allocated with av_malloc(z)() or
- * av_realloc() and set to NULL the pointer to it.
+ * Frees a memory block which has been allocated with av_malloc(z)() or
+ * av_realloc() and set the pointer pointing to it to NULL.
* @param ptr Pointer to the pointer to the memory block which should
* be freed.
* @see av_free()
@@ -262,7 +341,7 @@ function av_strdup({const} s: PAnsiChar): PAnsiChar;
procedure av_freep (ptr: pointer);
cdecl; external av__util;
-(* log.h *)
+(* libavutil/log.h *)
const
{$IF LIBAVUTIL_VERSION_MAJOR < 50}
@@ -277,26 +356,26 @@ const
AV_LOG_QUIET = -8;
(**
- * something went really wrong and we will crash now
+ * Something went really wrong and we will crash now.
*)
AV_LOG_PANIC = 0;
(**
- * something went wrong and recovery is not possible
- * like no header in a format which depends on it or a combination
- * of parameters which are not allowed
+ * Something went wrong and recovery is not possible.
+ * For example, no header was found for a format which depends
+ * on headers or an illegal combination of parameters is used.
*)
AV_LOG_FATAL = 8;
(**
- * something went wrong and cannot losslessly be recovered
- * but not all future data is affected
+ * Something went wrong and cannot losslessly be recovered.
+ * However, not all future data is affected.
*)
AV_LOG_ERROR = 16;
(**
- * something somehow does not look correct / something which may or may not
- * lead to some problems like use of -vstrict -2
+ * Something somehow does not look correct. This may or may not
+ * lead to problems. An example would be the use of '-vstrict -2'.
*)
AV_LOG_WARNING = 24;
@@ -304,7 +383,7 @@ const
AV_LOG_VERBOSE = 40;
(**
- * stuff which is only useful for libav* developers
+ * Stuff which is only useful for libav* developers.
*)
AV_LOG_DEBUG = 48;
{$IFEND}
@@ -317,7 +396,9 @@ procedure av_log_set_level(level: cint);
implementation
-function MKTAG(a,b,c,d: AnsiChar): integer;
+(* libavutil/common.h *)
+
+function MKTAG(a, b, c, d: AnsiChar): integer;
begin
Result := (ord(a) or (ord(b) shl 8) or (ord(c) shl 16) or (ord(d) shl 24));
end;
diff --git a/cmake/src/lib/ffmpeg/mathematics.pas b/cmake/src/lib/ffmpeg/mathematics.pas
index fb57ccea..92ee0a5e 100644
--- a/cmake/src/lib/ffmpeg/mathematics.pas
+++ b/cmake/src/lib/ffmpeg/mathematics.pas
@@ -27,6 +27,9 @@
(*
* Conversion of libavutil/mathematics.h
* revision 16844, Wed Jan 28 08:50:10 2009 UTC
+ *
+ * update, MiSchi, no code change
+ * Fri Jun 12 2009 21:50:00 UTC
*)
unit mathematics;
@@ -55,11 +58,11 @@ const
type
TAVRounding = (
- AV_ROUND_ZERO = 0, ///< Round toward zero
- AV_ROUND_INF = 1, ///< Round away from zero
- AV_ROUND_DOWN = 2, ///< Round toward -infinity
- AV_ROUND_UP = 3, ///< Round toward +infinity
- AV_ROUND_NEAR_INF = 5 ///< Round to nearest and halfway cases away from zero
+ AV_ROUND_ZERO = 0, ///< Round toward zero.
+ AV_ROUND_INF = 1, ///< Round away from zero.
+ AV_ROUND_DOWN = 2, ///< Round toward -infinity.
+ AV_ROUND_UP = 3, ///< Round toward +infinity.
+ AV_ROUND_NEAR_INF = 5 ///< Round to nearest and halfway cases away from zero.
);
{$IF LIBAVUTIL_VERSION >= 49013000} // 49.13.0
@@ -90,4 +93,3 @@ function av_rescale_q (a: cint64; bq, cq: TAVRational): cint64;
implementation
end.
-
diff --git a/cmake/src/lib/ffmpeg/opt.pas b/cmake/src/lib/ffmpeg/opt.pas
index 833dc247..a2e2cce9 100644
--- a/cmake/src/lib/ffmpeg/opt.pas
+++ b/cmake/src/lib/ffmpeg/opt.pas
@@ -28,6 +28,9 @@
(*
* Conversion of libavcodec/opt.h
* revision 16912, Sun Feb 1 02:00:19 2009 UTC
+ *
+ * update, MiSchi, no code change
+ * Fri Jun 12 2009 21:50:00 UTC
*)
unit opt;
@@ -109,8 +112,8 @@ type
{$IF LIBAVCODEC_VERSION >= 51039000} // 51.39.0
(**
- * Looks for an option in \p obj. Looks only for the options which
- * have the flags set as specified in \p mask and \p flags (that is,
+ * Looks for an option in obj. Looks only for the options which
+ * have the flags set as specified in mask and flags (that is,
* for which it is the case that opt->flags & mask == flags).
*
* @param[in] obj a pointer to a struct whose first element is a
@@ -135,7 +138,7 @@ function av_set_string(obj: pointer; name: {const} PAnsiChar; val: {const} PAnsi
{$IF LIBAVCODEC_VERSION >= 51059000} // 51.59.0
(**
* @return a pointer to the AVOption corresponding to the field set or
- * NULL if no matching AVOption exists, or if the value \p val is not
+ * NULL if no matching AVOption exists, or if the value val is not
* valid
* @see av_set_string3()
*)
@@ -167,8 +170,11 @@ function av_set_string2(obj: Pointer; name: {const} PAnsiChar; val: {const} PAns
* @param alloc when 1 then the old value will be av_freed() and the
* new av_strduped()
* when 0 then no av_free() nor av_strdup() will be used
- * @return 0 if the value has been set, an AVERROR* error code if no
- * matching option exists, or if the value \p val is not valid
+ * @return 0 if the value has been set, or an AVERROR code in case of
+ * error:
+ * AVERROR(ENOENT) if no matching option exists
+ * AVERROR(ERANGE) if the value is out of range
+ * AVERROR(EINVAL) if the value is not valid
*)
function av_set_string3(obj: Pointer; name: {const} PAnsiChar; val: {const} PAnsiChar; alloc: cint; out o_out: {const} PAVOption): cint;
cdecl; external av__codec;
diff --git a/cmake/src/lib/ffmpeg/rational.pas b/cmake/src/lib/ffmpeg/rational.pas
index 6762aa26..b940009d 100644
--- a/cmake/src/lib/ffmpeg/rational.pas
+++ b/cmake/src/lib/ffmpeg/rational.pas
@@ -28,6 +28,9 @@
(*
* Conversion of libavutil/rational.h
* revision 16912, Sun Feb 1 02:00:19 2009 UTC
+ *
+ * update, MiSchi, no code change
+ * Fri Jun 12 2009 22:20:00 UTC
*)
unit rational;
@@ -135,22 +138,20 @@ function av_d2q(d: cdouble; max: cint): TAVRational;
cdecl; external av__util; {av_const}
{$IF LIBAVUTIL_VERSION >= 49011000} // 49.11.0
-
(**
- * @return 1 if \q1 is nearer to \p q than \p q2, -1 if \p q2 is nearer
- * than \p q1, 0 if they have the same distance.
+ * @return 1 if q1 is nearer to q than q2, -1 if q2 is nearer
+ * than q1, 0 if they have the same distance.
*)
function av_nearer_q(q, q1, q2: TAVRational): cint;
cdecl; external av__util;
(**
- * Finds the nearest value in \p q_list to \p q.
+ * Finds the nearest value in q_list to q.
* @param q_list an array of rationals terminated by {0, 0}
* @return the index of the nearest value found in the array
*)
function av_find_nearest_q_idx(q: TAVRational; q_list: {const} PAVRationalArray): cint;
cdecl; external av__util;
-
{$IFEND}
implementation
diff --git a/cmake/src/lib/ffmpeg/swscale.pas b/cmake/src/lib/ffmpeg/swscale.pas
index 965659d9..c0aabf45 100644
--- a/cmake/src/lib/ffmpeg/swscale.pas
+++ b/cmake/src/lib/ffmpeg/swscale.pas
@@ -45,12 +45,13 @@ interface
uses
ctypes,
avutil,
+ avcodec,
UConfig;
const
(* Max. supported version by this header *)
LIBSWSCALE_MAX_VERSION_MAJOR = 0;
- LIBSWSCALE_MAX_VERSION_MINOR = 6;
+ LIBSWSCALE_MAX_VERSION_MINOR = 7;
LIBSWSCALE_MAX_VERSION_RELEASE = 1;
LIBSWSCALE_MAX_VERSION = (LIBSWSCALE_MAX_VERSION_MAJOR * VERSION_MAJOR) +
(LIBSWSCALE_MAX_VERSION_MINOR * VERSION_MINOR) +
@@ -78,7 +79,7 @@ function swscale_version(): cuint;
{$IFEND}
const
- {* values for the flags, the stuff on the command line is different *}
+ (* values for the flags, the stuff on the command line is different *)
SWS_FAST_BILINEAR = 1;
SWS_BILINEAR = 2;
SWS_BICUBIC = 4;
@@ -98,10 +99,10 @@ const
SWS_PRINT_INFO = $1000;
- //the following 3 flags are not completely implemented
- //internal chrominace subsampling info
+ // the following 3 flags are not completely implemented
+ // internal chrominace subsampling info
SWS_FULL_CHR_H_INT = $2000;
- //input subsampling info
+ // input subsampling info
SWS_FULL_CHR_H_INP = $4000;
SWS_DIRECT_BGR = $8000;
SWS_ACCURATE_RND = $40000;
@@ -123,15 +124,14 @@ const
SWS_CS_SMPTE240M = 7;
SWS_CS_DEFAULT = 5;
-
type
// when used for filters they must have an odd number of elements
// coeffs cannot be shared between vectors
PSwsVector = ^TSwsVector;
TSwsVector = record
- coeff: PCdouble;
- length: cint;
+ coeff: PCdouble; // pointer to the list of coefficients
+ length: cint; // number of coefficients in the vector
end;
// vectors can be shared
@@ -148,63 +148,179 @@ type
{internal structure}
end;
-
procedure sws_freeContext(swsContext: PSwsContext);
cdecl; external sw__scale;
+(**
+ * Allocates and returns a SwsContext. You need it to perform
+ * scaling/conversion operations using sws_scale().
+ *
+ * @param srcW the width of the source image
+ * @param srcH the height of the source image
+ * @param srcFormat the source image format
+ * @param dstW the width of the destination image
+ * @param dstH the height of the destination image
+ * @param dstFormat the destination image format
+ * @param flags specify which algorithm and options to use for rescaling
+ * @return a pointer to an allocated context, or NULL in case of error
+ *)
function sws_getContext(srcW: cint; srcH: cint; srcFormat: TAVPixelFormat;
- dstW: cint; dstH: cint; dstFormat: TAVPixelFormat; flags: cint;
- srcFilter: PSwsFilter; dstFilter: PSwsFilter; param: PCdouble): PSwsContext;
+ dstW: cint; dstH: cint; dstFormat: TAVPixelFormat;
+ flags: cint; srcFilter: PSwsFilter;
+ dstFilter: PSwsFilter; param: PCdouble): PSwsContext;
cdecl; external sw__scale;
-function sws_scale(context: PSwsContext; src: PPCuint8Array; srcStride: PCintArray; srcSliceY: cint; srcSliceH: cint;
- dst: PPCuint8Array; dstStride: PCintArray): cint;
+
+(**
+ * Scales the image slice in srcSlice and puts the resulting scaled
+ * slice in the image in dst. A slice is a sequence of consecutive
+ * rows in an image.
+ *
+ * @param context the scaling context previously created with
+ * sws_getContext()
+ * @param srcSlice the array containing the pointers to the planes of
+ * the source slice
+ * @param srcStride the array containing the strides for each plane of
+ * the source image
+ * @param srcSliceY the position in the source image of the slice to
+ * process, that is the number (counted starting from
+ * zero) in the image of the first row of the slice
+ * @param srcSliceH the height of the source slice, that is the number
+ * of rows in the slice
+ * @param dst the array containing the pointers to the planes of
+ * the destination image
+ * @param dstStride the array containing the strides for each plane of
+ * the destination image
+ * @return the height of the output slice
+ *)
+function sws_scale(context: PSwsContext; srcSlice: PPCuint8Array; srcStride: PCintArray;
+ srcSliceY: cint; srcSliceH: cint; dst: PPCuint8Array; dstStride: PCintArray): cint;
cdecl; external sw__scale;
-function sws_scale_ordered(context: PSwsContext; src: PPCuint8Array; srcStride: PCintArray; srcSliceY: cint;
- srcSliceH: cint; dst: PPCuint8Array; dstStride: PCintArray): cint;
+
+{$IF LIBSWSCALE_VERSION_MAJOR < 1}
+// deprecated. Use sws_scale() instead.
+function sws_scale_ordered(context: PSwsContext; src: PPCuint8Array; srcStride: PCintArray;
+ srcSliceY: cint; srcSliceH: cint; dst: PPCuint8Array; dstStride: PCintArray): cint;
cdecl; external sw__scale; deprecated;
+{$IFEND}
-function sws_setColorspaceDetails(c: PSwsContext; inv_table: PQuadCintArray; srcRange: cint; table: PQuadCintArray; dstRange: cint;
+(**
+ * @param inv_table the yuv2rgb coefficients, normally ff_yuv2rgb_coeffs[x]
+ * @param fullRange if 1 then the luma range is 0..255 if 0 it is 16..235
+ * @return -1 if not supported
+ *)
+function sws_setColorspaceDetails(c: PSwsContext; inv_table: PQuadCintArray;
+ srcRange: cint; table: PQuadCintArray; dstRange: cint;
brightness: cint; contrast: cint; saturation: cint): cint;
cdecl; external sw__scale;
-function sws_getColorspaceDetails(c: PSwsContext; var inv_table: PQuadCintArray; var srcRange: cint; var table: PQuadCintArray; var dstRange: cint;
+
+(**
+ * @return -1 if not supported
+ *)
+function sws_getColorspaceDetails(c: PSwsContext; var inv_table: PQuadCintArray;
+ var srcRange: cint; var table: PQuadCintArray; var dstRange: cint;
var brightness: cint; var contrast: cint; var saturation: cint): cint;
cdecl; external sw__scale;
+
+(**
+ * Returns a normalized Gaussian curve used to filter stuff
+ * quality=3 is high quality, lower is lower quality.
+ *)
function sws_getGaussianVec(variance: cdouble; quality: cdouble): PSwsVector;
cdecl; external sw__scale;
+
+(**
+ * Allocates and returns a vector with length coefficients, all
+ * with the same value c.
+ *)
function sws_getConstVec(c: cdouble; length: cint): PSwsVector;
cdecl; external sw__scale;
+
+(**
+ * Allocates and returns a vector with just one coefficient, with
+ * value 1.0.
+ *)
function sws_getIdentityVec: PSwsVector;
cdecl; external sw__scale;
+
+(**
+ * Scales all the coefficients of a by the scalar value.
+ *)
procedure sws_scaleVec(a: PSwsVector; scalar: cdouble);
cdecl; external sw__scale;
+
+(**
+ * Scales all the coefficients of a so that their sum equals height.
+ *)
procedure sws_normalizeVec(a: PSwsVector; height: cdouble);
cdecl; external sw__scale;
+
procedure sws_convVec(a: PSwsVector; b: PSwsVector);
cdecl; external sw__scale;
+
procedure sws_addVec(a: PSwsVector; b: PSwsVector);
cdecl; external sw__scale;
+
procedure sws_subVec(a: PSwsVector; b: PSwsVector);
cdecl; external sw__scale;
+
procedure sws_shiftVec(a: PSwsVector; shift: cint);
cdecl; external sw__scale;
+
+(**
+ * Allocates and returns a clone of the vector a, that is a vector
+ * with the same coefficients as a.
+ *)
function sws_cloneVec(a: PSwsVector): PSwsVector;
cdecl; external sw__scale;
+{$IF LIBSWSCALE_VERSION_MAJOR < 1}
+// deprecated Use sws_printVec2() instead.
+
procedure sws_printVec(a: PSwsVector);
+ cdecl; external sw__scale; deprecated;
+{$IFEND}
+
+{$IF LIBSWSCALE_VERSION >= 000007000} // >= 0.7.0
+(**
+ * Prints with av_log() a textual representation of the vector a
+ * if log_level <= av_log_level.
+ *)
+procedure sws_printVec2(a: PSwsVector;
+ log_ctx: PAVClass; // PAVClass is declared in avcodec.pas
+ log_level: cint);
cdecl; external sw__scale;
+{$IFEND}
+
procedure sws_freeVec(a: PSwsVector);
cdecl; external sw__scale;
-function sws_getDefaultFilter(lumaGBlur: cfloat; chromaGBlur: cfloat; lumaSarpen: cfloat; chromaSharpen: cfloat; chromaHShift: cfloat;
- chromaVShift: cfloat; verbose: cint): PSwsFilter;
+function sws_getDefaultFilter(lumaGBlur: cfloat; chromaGBlur: cfloat;
+ lumaSharpen: cfloat; chromaSharpen: cfloat;
+ chromaHShift: cfloat; chromaVShift: cfloat;
+ verbose: cint): PSwsFilter;
cdecl; external sw__scale;
+
procedure sws_freeFilter(filter: PSwsFilter);
cdecl; external sw__scale;
+(**
+ * Checks if context can be reused, otherwise reallocates a new
+ * one.
+ *
+ * If context is NULL, just calls sws_getContext() to get a new
+ * context. Otherwise, checks if the parameters are the ones already
+ * saved in context. If that is the case, returns the current
+ * context. Otherwise, frees context and gets a new context with
+ * the new parameters.
+ *
+ * Be warned that srcFilter and dstFilter are not checked, they
+ * are assumed to remain the same.
+ *)
function sws_getCachedContext(context: PSwsContext;
- srcW: cint; srcH: cint; srcFormat: cint;
- dstW: cint; dstH: cint; dstFormat: cint; flags: cint;
- srcFilter: PSwsFilter; dstFilter: PSwsFilter; param: PCdouble): PSwsContext;
+ srcW: cint; srcH: cint; srcFormat: TAVPixelFormat;
+ dstW: cint; dstH: cint; dstFormat: TAVPixelFormat;
+ flags: cint; srcFilter: PSwsFilter;
+ dstFilter: PSwsFilter; param: PCdouble): PSwsContext;
cdecl; external sw__scale;
implementation
diff --git a/cmake/src/media/UAudioDecoder_FFmpeg.pas b/cmake/src/media/UAudioDecoder_FFmpeg.pas
index f62cb92c..97d8a8df 100644
--- a/cmake/src/media/UAudioDecoder_FFmpeg.pas
+++ b/cmake/src/media/UAudioDecoder_FFmpeg.pas
@@ -378,14 +378,14 @@ begin
// try standard format
SampleFormat := asfS16;
end;
-
+ if CodecCtx^.channels > 255 then
+ Log.LogStatus('Error: CodecCtx^.channels > 255', 'TFFmpegDecodeStream.Open');
FormatInfo := TAudioFormatInfo.Create(
- CodecCtx^.channels,
+ byte(CodecCtx^.channels),
CodecCtx^.sample_rate,
SampleFormat
);
-
PacketQueue := TPacketQueue.Create();
// finally start the decode thread
@@ -446,7 +446,9 @@ end;
function TFFmpegDecodeStream.GetLength(): real;
begin
- // do not forget to consider the start_time value here
+ // do not forget to consider the start_time value here
+ // there is a type size mismatch warnign because start_time and duration are cint64.
+ // So, in principle there could be an overflow when doing the sum.
Result := (FormatCtx^.start_time + FormatCtx^.duration) / AV_TIME_BASE;
end;
diff --git a/cmake/src/media/UVideo.pas b/cmake/src/media/UVideo.pas
index 35f8ab4d..f55690b2 100644
--- a/cmake/src/media/UVideo.pas
+++ b/cmake/src/media/UVideo.pas
@@ -697,6 +697,12 @@ begin
0, fCodecContext^.Height,
@(fAVFrameRGB.data), @(fAVFrameRGB.linesize));
{$ELSE}
+ // img_convert from lib/ffmpeg/avcodec.pas is actually deprecated.
+ // If ./configure does not find SWScale then this gives the error
+ // that the identifier img_convert is not known or similar.
+ // I think this should be removed, but am not sure whether there should
+ // be some other replacement or a warning, Therefore, I leave it for now.
+ // April 2009, mischi
errnum := img_convert(PAVPicture(fAVFrameRGB), PIXEL_FMT_FFMPEG,
PAVPicture(fAVFrame), fCodecContext^.pix_fmt,
fCodecContext^.width, fCodecContext^.height);
diff --git a/cmake/src/menu/UDisplay.pas b/cmake/src/menu/UDisplay.pas
index 58c416db..f2eb2ced 100644
--- a/cmake/src/menu/UDisplay.pas
+++ b/cmake/src/menu/UDisplay.pas
@@ -45,7 +45,7 @@ type
TDisplay = class
private
//fade-to-black-hack
- BlackScreen: boolean;
+ BlackScreen: boolean;
FadeEnabled: boolean; // true if fading is enabled
FadeFailed: boolean; // true if fading is possible (enough memory, etc.)
@@ -60,6 +60,17 @@ type
OSD_LastError: string;
+ { software cursor data }
+ Cursor_X: double;
+ Cursor_Y: double;
+ Cursor_Pressed: boolean;
+ Cursor_HiddenByScreen: boolean; // hides software cursor and deactivate auto fade in
+
+ // used for cursor fade out when there is no movement
+ Cursor_Visible: boolean;
+ Cursor_LastMove: cardinal;
+ Cursor_Fade: boolean;
+
procedure DrawDebugInformation;
public
NextScreen: PMenu;
@@ -78,10 +89,27 @@ type
procedure SaveScreenShot;
function Draw: boolean;
+
+ { sets SDL_ShowCursor depending on options set in Ini }
+ procedure SetCursor;
+
+ { called when cursor moves, positioning of software cursor }
+ procedure MoveCursor(X, Y: double; Pressed: boolean);
+
+
+ { draws software cursor }
+ procedure DrawCursor;
end;
var
- Display: TDisplay;
+ Display: TDisplay;
+
+const
+ { constants for software cursor effects
+ time in milliseconds }
+ Cursor_FadeIn_Time = 500; // seconds the fade in effect lasts
+ Cursor_FadeOut_Time = 2000; // seconds the fade out effect lasts
+ Cursor_AutoHide_Time = 5000; // seconds until auto fade out starts if there is no mouse movement
implementation
@@ -110,9 +138,9 @@ begin
BlackScreen := false;
// fade mod
- FadeState := 0;
+ FadeState := 0;
FadeEnabled := (Ini.ScreenFade = 1);
- FadeFailed:= false;
+ FadeFailed := false;
glGenTextures(2, @FadeTex);
@@ -125,6 +153,15 @@ begin
//Set LastError for OSD to No Error
OSD_LastError := 'No Errors';
+
+ // software cursor default values
+ Cursor_LastMove := 0;
+ Cursor_Visible := false;
+ Cursor_Pressed := false;
+ Cursor_X := -1;
+ Cursor_Y := -1;
+ Cursor_Fade := false;
+ Cursor_HiddenByScreen := true;
end;
destructor TDisplay.Destroy;
@@ -306,6 +343,162 @@ begin
if ((Ini.Debug = 1) or (Params.Debug)) and (S = 1) then
DrawDebugInformation;
end; // for
+
+ if not BlackScreen then
+ DrawCursor;
+end;
+
+{ sets SDL_ShowCursor depending on options set in Ini }
+procedure TDisplay.SetCursor;
+var
+ Cursor: Integer;
+begin
+ Cursor := 0;
+
+ if (CurrentScreen <> @ScreenSing) or (Cursor_HiddenByScreen) then
+ begin // hide cursor on singscreen
+ if (Ini.Mouse = 0) and (Ini.FullScreen = 0) then
+ // show sdl (os) cursor in window mode even when mouse support is off
+ Cursor := 1
+ else if (Ini.Mouse = 1) then
+ // show sdl (os) cursor when hardware cursor is selected
+ Cursor := 1;
+
+ if (Ini.Mouse <> 2) then
+ Cursor_HiddenByScreen := false;
+ end
+ else if (Ini.Mouse <> 2) then
+ Cursor_HiddenByScreen := true;
+
+
+ SDL_ShowCursor(Cursor);
+
+ if (Ini.Mouse = 2) then
+ begin
+ if Cursor_HiddenByScreen then
+ begin
+ // show software cursor
+ Cursor_HiddenByScreen := false;
+ Cursor_Visible := false;
+ Cursor_Fade := false;
+ end
+ else if (CurrentScreen = @ScreenSing) then
+ begin
+ // hide software cursor in singscreen
+ Cursor_HiddenByScreen := true;
+ Cursor_Visible := false;
+ Cursor_Fade := false;
+ end;
+ end;
+end;
+
+{ called when cursor moves, positioning of software cursor }
+procedure TDisplay.MoveCursor(X, Y: double; Pressed: boolean);
+var
+ Ticks: cardinal;
+begin
+ if (Ini.Mouse = 2) and
+ ((X <> Cursor_X) or (Y <> Cursor_Y) or (Pressed <> Cursor_Pressed)) then
+ begin
+ Cursor_X := X;
+ Cursor_Y := Y;
+ Cursor_Pressed := Pressed;
+
+ Ticks := SDL_GetTicks;
+
+ { fade in on movement (or button press) if not first movement }
+ if (not Cursor_Visible) and (Cursor_LastMove <> 0) then
+ begin
+ if Cursor_Fade then // we use a trick here to consider progress of fade out
+ Cursor_LastMove := Ticks - round(Cursor_FadeIn_Time * (1 - (Ticks - Cursor_LastMove)/Cursor_FadeOut_Time))
+ else
+ Cursor_LastMove := Ticks;
+
+ Cursor_Visible := true;
+ Cursor_Fade := true;
+ end
+ else if not Cursor_Fade then
+ begin
+ Cursor_LastMove := Ticks;
+ end;
+ end;
+end;
+
+{ draws software cursor }
+procedure TDisplay.DrawCursor;
+var
+ Alpha: single;
+ Ticks: cardinal;
+begin
+ if (Ini.Mouse = 2) then
+ begin // draw software cursor
+ Ticks := SDL_GetTicks;
+
+ if (Cursor_Visible) and (Cursor_LastMove + Cursor_AutoHide_Time <= Ticks) then
+ begin // start fade out after 5 secs w/o activity
+ Cursor_Visible := false;
+ Cursor_LastMove := Ticks;
+ Cursor_Fade := true;
+ end;
+
+ // fading
+ if Cursor_Fade then
+ begin
+ if Cursor_Visible then
+ begin // fade in
+ if (Cursor_LastMove + Cursor_FadeIn_Time <= Ticks) then
+ Cursor_Fade := false
+ else
+ Alpha := sin((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeIn_Time) * 0.7;
+ end
+ else
+ begin //fade out
+ if (Cursor_LastMove + Cursor_FadeOut_Time <= Ticks) then
+ Cursor_Fade := false
+ else
+ Alpha := cos((Ticks - Cursor_LastMove) * 0.5 * pi / Cursor_FadeOut_Time) * 0.7;
+ end;
+ end;
+
+ // no else if here because we may turn off fade in if block
+ if not Cursor_Fade then
+ begin
+ if Cursor_Visible then
+ Alpha := 0.7 // alpha when cursor visible and not fading
+ else
+ Alpha := 0; // alpha when cursor is hidden
+ end;
+
+ if (Alpha > 0) and (not Cursor_HiddenByScreen) then
+ begin
+ glColor4f(1, 1, 1, Alpha);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+
+ if (Cursor_Pressed) and (Tex_Cursor_Pressed.TexNum > 0) then
+ glBindTexture(GL_TEXTURE_2D, Tex_Cursor_Pressed.TexNum)
+ else
+ glBindTexture(GL_TEXTURE_2D, Tex_Cursor_Unpressed.TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(Cursor_X, Cursor_Y);
+
+ glTexCoord2f(0, 1);
+ glVertex2f(Cursor_X, Cursor_Y + 32);
+
+ glTexCoord2f(1, 1);
+ glVertex2f(Cursor_X + 32, Cursor_Y + 32);
+
+ glTexCoord2f(1, 0);
+ glVertex2f(Cursor_X + 32, Cursor_Y);
+ glEnd;
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ end;
+ end;
end;
procedure TDisplay.SaveScreenShot;
@@ -360,10 +553,11 @@ begin
end;
//------------
-// DrawDebugInformation - Procedure draw FPS and some other Informations on Screen
+// DrawDebugInformation - procedure draw fps and some other informations on screen
//------------
procedure TDisplay.DrawDebugInformation;
-var Ticks: cardinal;
+var
+ Ticks: cardinal;
begin
// Some White Background for information
glEnable(GL_BLEND);
@@ -377,13 +571,13 @@ begin
glEnd;
glDisable(GL_BLEND);
-// Set Font Specs
+// set font specs
SetFontStyle(0);
SetFontSize(21);
SetFontItalic(false);
glColor4f(0, 0, 0, 1);
-// Calculate FPS
+// calculate fps
Ticks := SDL_GetTicks();
if (Ticks >= NextFPSSwap) then
begin
@@ -394,17 +588,17 @@ begin
Inc(FPSCounter);
-// Draw Text
+// draw text
-// FPS
+// fps
SetFontPos(695, 0);
glPrint ('FPS: ' + InttoStr(LastFPS));
-// RSpeed
+// rspeed
SetFontPos(695, 13);
glPrint ('RSpeed: ' + InttoStr(Round(1000 * TimeMid)));
-// LastError
+// lasterror
SetFontPos(695, 26);
glColor4f(1, 0, 0, 1);
glPrint (OSD_LastError);
diff --git a/cmake/src/menu/UMenu.pas b/cmake/src/menu/UMenu.pas
index f86746ed..a3f47b3d 100644
--- a/cmake/src/menu/UMenu.pas
+++ b/cmake/src/menu/UMenu.pas
@@ -34,19 +34,20 @@ interface
{$I switches.inc}
uses
- gl,
SysUtils,
- UTexture,
- UMenuStatic,
- UMenuText,
- UMenuButton,
- UMenuSelectSlide,
- UMenuInteract,
+ Math,
+ gl,
+ SDL,
UMenuBackground,
- UThemes,
+ UMenuButton,
UMenuButtonCollection,
- Math,
- UMusic;
+ UMenuInteract,
+ UMenuSelectSlide,
+ UMenuStatic,
+ UMenuText,
+ UMusic,
+ UTexture,
+ UThemes;
type
{ Int16 = SmallInt;}
@@ -61,7 +62,7 @@ type
ButtonPos: integer;
Button: array of TButton;
-
+
SelectsS: array of TSelectSlide;
ButtonCollection: array of TButtonCollection;
public
@@ -72,6 +73,7 @@ type
Fade: integer; // fade type
ShowFinish: boolean; // true if there is no fade
+ RightMbESC: boolean; // true to simulate ESC keypress when RMB is pressed
destructor Destroy; override;
constructor Create; overload; virtual;
@@ -82,10 +84,10 @@ type
function WideCharUpperCase(wchar: WideChar) : WideString;
function WideStringUpperCase(wstring: WideString) : WideString;
procedure AddInteraction(Typ, Num: integer);
- procedure SetInteraction(Num: integer);
+ procedure SetInteraction(Num: integer); virtual;
property Interaction: integer read SelInteraction write SetInteraction;
- //Procedure Load BG, Texts, Statics and Button Collections from ThemeBasic
+ // procedure load bg, texts, statics and button collections from themebasic
procedure LoadFromTheme(const ThemeBasic: TThemeBasic);
procedure PrepareButtonCollections(const Collections: AThemeButtonCollection);
@@ -145,9 +147,10 @@ type
function DrawFG: boolean; virtual;
function Draw: boolean; virtual;
function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown : boolean): boolean; virtual;
- // FIXME: ParseMouse is not implemented in any subclass and not even used anywhere in the code
- // -> do this before activation of this method
- //function ParseMouse(Typ: integer; X: integer; Y: integer): boolean; virtual; abstract;
+ function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; virtual;
+ function InRegion(X1, Y1, W, H, X, Y: real): boolean;
+ function InteractAt(X, Y: real): integer;
+ function CollectionAt(X, Y: real): integer;
procedure onShow; virtual;
procedure onShowFinish; virtual;
procedure onHide; virtual;
@@ -167,6 +170,9 @@ type
end;
const
+ MENU_MDOWN = 8;
+ MENU_MUP = 0;
+
pmMove = 1;
pmClick = 2;
pmUnClick = 3;
@@ -183,14 +189,14 @@ implementation
uses
UCommon,
- ULog,
- UMain,
+ UCovers,
+ UDisplay,
UDrawTexture,
UGraphic,
- UDisplay,
- UCovers,
- UTime,
+ ULog,
+ UMain,
USkins,
+ UTime,
//Background types
UMenuBackgroundNone,
UMenuBackgroundColor,
@@ -221,6 +227,8 @@ begin
ButtonPos := -1;
Background := nil;
+
+ RightMbESC := true;
end;
{
constructor TMenu.Create(Back: string);
@@ -252,7 +260,7 @@ begin
BackH := H;
end; }
-function RGBFloatToInt(R, G, B: Double): cardinal;
+function RGBFloatToInt(R, G, B: double): cardinal;
begin
Result := (Trunc(255 * R) shl 16) or
(Trunc(255 * G) shl 8) or
@@ -291,8 +299,8 @@ begin
begin
Button[OldNum].Selected := false;
- //Deselect Collection if Next Button is Not from Collection
- if (NewTyp <> iButton) Or (Button[NewNum].Parent <> Button[OldNum].Parent) then
+ // deselect collection if next button is not from collection
+ if (NewTyp <> iButton) or (Button[NewNum].Parent <> Button[OldNum].Parent) then
ButtonCollection[Button[OldNum].Parent-1].Selected := false;
end;
end;
@@ -596,17 +604,25 @@ begin
Result := AddStatic(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN);
end;
-function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer;
+function TMenu.AddStatic(X, Y, W, H: real;
+ ColR, ColG, ColB: real;
+ const Name: string;
+ Typ: TTextureType): integer;
begin
Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real;
+ ColR, ColG, ColB: real;
+ const Name: string;
+ Typ: TTextureType): integer;
begin
Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF);
end;
-function TMenu.AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer;
+function TMenu.AddStatic(X, Y, W, H: real;
+ const Name: string;
+ Typ: TTextureType): integer;
var
StatNum: integer;
begin
@@ -624,17 +640,32 @@ begin
Result := StatNum;
end;
-function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer;
+function TMenu.AddStatic(X, Y, W, H: real;
+ ColR, ColG, ColB: real;
+ const Name: string;
+ Typ: TTextureType;
+ Color: integer): integer;
begin
Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real;
+ ColR, ColG, ColB: real;
+ const Name: string;
+ Typ: TTextureType;
+ Color: integer): integer;
begin
Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, false, 0);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real;
+ ColR, ColG, ColB: real;
+ TexX1, TexY1, TexX2, TexY2: real;
+ const Name: string;
+ Typ: TTextureType;
+ Color: integer;
+ Reflection: boolean;
+ ReflectionSpacing: real): integer;
var
StatNum: integer;
begin
@@ -652,12 +683,22 @@ begin
begin
Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, Color)); // new skin
end;
-
+
// configures static
Static[StatNum].Texture.X := X;
Static[StatNum].Texture.Y := Y;
- Static[StatNum].Texture.W := W;
- Static[StatNum].Texture.H := H;
+
+ //Set height and width via sprite size if omitted
+ if(H = 0) then
+ Static[StatNum].Texture.H := Static[StatNum].Texture.H
+ else
+ Static[StatNum].Texture.H := H;
+
+ if(W = 0) then
+ Static[StatNum].Texture.W := Static[StatNum].Texture.W
+ else
+ Static[StatNum].Texture.W := W;
+
Static[StatNum].Texture.Z := Z;
if (Typ <> TEXTURE_TYPE_COLORIZED) then
begin
@@ -696,12 +737,22 @@ begin
Result := TextNum;
end;
-function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer;
+function TMenu.AddText(X, Y: real;
+ Style: integer;
+ Size, ColR, ColG, ColB: real
+ ; const Text: string): integer;
begin
Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0, 0);
end;
-function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer;
+function TMenu.AddText(X, Y, W: real;
+ Style: integer;
+ Size, ColR, ColG, ColB: real;
+ Align: integer;
+ const Text_: string;
+ Reflection_: boolean;
+ ReflectionSpacing_: real;
+ Z : real): integer;
var
TextNum: integer;
begin
@@ -771,10 +822,10 @@ begin
ThemeButton.Text[BT].Text);
end;
- //BAutton Collection Mod
+ // bautton collection mod
if (ThemeButton.Parent <> 0) then
begin
- //If Collection Exists then Change Interaction to Child Button
+ // if collection exists then change interaction to child button
if (@ButtonCollection[ThemeButton.Parent-1] <> nil) then
begin
Interactions[High(Interactions)].Typ := iBCollectionChild;
@@ -803,8 +854,10 @@ begin
end;
function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real;
- const Name: string; Typ: TTextureType;
- Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer;
+ const Name: string;
+ Typ: TTextureType;
+ Reflection: boolean;
+ ReflectionSpacing, DeSelectReflectionSpacing: real): integer;
begin
// adds button
//SetLength is used once to reduce Memory usement
@@ -857,7 +910,7 @@ begin
Button[Result].Reflectionspacing := ReflectionSpacing;
Button[Result].DeSelectReflectionspacing := DeSelectReflectionSpacing;
- //Button Collection Mod
+ // button collection mod
Button[Result].Parent := 0;
// adds interaction
@@ -870,11 +923,10 @@ begin
Setlength(Button, 0);
end;
-// Method to draw our TMenu and all his child buttons
+// method to draw our tmenu and all his child buttons
function TMenu.DrawBG: boolean;
begin
Background.Draw;
-
Result := true;
end;
@@ -993,9 +1045,10 @@ begin
Int := Int - ceil(Length(Interactions) / 2);
//Set Interaction
- if ((Int < 0) or (Int > Length(Interactions) - 1))
- then Int := Interaction //nonvalid button, keep current one
- else Interaction := Int; //select row above
+ if ((Int < 0) or (Int > Length(Interactions) - 1)) then
+ Int := Interaction // invalid button, keep current one
+ else
+ Interaction := Int; // select row above
end;
procedure TMenu.InteractNextRow;
@@ -1007,9 +1060,10 @@ begin
Int := Int + ceil(Length(Interactions) / 2);
//Set Interaction
- if ((Int < 0) or (Int > Length(Interactions) - 1))
- then Int := Interaction //nonvalid button, keep current one
- else Interaction := Int; //select row above
+ if ((Int < 0) or (Int > Length(Interactions) - 1)) then
+ Int := Interaction // invalid button, keep current one
+ else
+ Interaction := Int; // select row above
end;
procedure TMenu.InteractNext;
@@ -1023,7 +1077,8 @@ begin
Int := (Int + 1) mod Length(Interactions);
//If no Interaction is Selectable Simply Select Next
- if (Int = Interaction) then Break;
+ if (Int = Interaction) then
+ Break;
until IsSelectable(Int);
@@ -1040,10 +1095,12 @@ begin
// change interaction as long as it's needed
repeat
Int := Int - 1;
- if Int = -1 then Int := High(Interactions);
+ if Int = -1 then
+ Int := High(Interactions);
//If no Interaction is Selectable Simply Select Next
- if (Int = Interaction) then Break;
+ if (Int = Interaction) then
+ Break;
until IsSelectable(Int);
//Set Interaction
@@ -1068,7 +1125,8 @@ begin
while (Again = true) do
begin
Num := SelInteraction - CustomSwitch;
- if Num = -1 then Num := High(Interactions);
+ if Num = -1 then
+ Num := High(Interactions);
Interaction := Num;
Again := false; // reset, default to accept changing interaction
@@ -1212,6 +1270,9 @@ begin
SelectsS[High(SelectsS)].Texture.Z := ThemeSelectS.Z;
SelectsS[High(SelectsS)].TextureSBG.Z := ThemeSelectS.Z;
+ SelectsS[High(SelectsS)].showArrows := ThemeSelectS.showArrows;
+ SelectsS[High(SelectsS)].oneItemOnly := ThemeSelectS.oneItemOnly;
+
//Generate Lines
SelectsS[High(SelectsS)].GenLines;
@@ -1255,9 +1316,20 @@ begin
else
SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL := Tex_SelectS_ArrowL;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.X := X + W + SkipX;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.Y := Y;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.W := Tex_SelectS_ArrowL.W;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.H := Tex_SelectS_ArrowL.H;
+
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR := Tex_SelectS_ArrowR;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.X := X + W + SkipX + SBGW - Tex_SelectS_ArrowR.W;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.Y := Y;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.W := Tex_SelectS_ArrowR.W;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.H := Tex_SelectS_ArrowR.H;
+
SelectsS[S].TextureSBG.X := X + W + SkipX;
SelectsS[S].TextureSBG.Y := Y;
- //SelectsS[S].TextureSBG.W := 450;
SelectsS[S].SBGW := SBGW;
SelectsS[S].TextureSBG.H := H;
SelectsS[S].SBGColR := SBGColR;
@@ -1355,10 +1427,12 @@ begin
SetLength(SelectsS[SelectNo].TextOptT, SO + 1);
SelectsS[SelectNo].TextOptT[SO] := AddText;
+{
+ SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh
- //SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh
-
- //if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO;
+ if SO = Selects[S].PData^ then
+ Selects[S].SelectedOption := SO;
+}
end;
procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
@@ -1458,11 +1532,11 @@ begin
end;
end;
end;
- //interact Prev if there is Nothing to Change
+ // interact prev if there is nothing to change
else
begin
InteractPrev;
- //If ButtonCollection with more than 1 Entry then Select Last Entry
+ // if buttoncollection with more than 1 entry then select last entry
if (Button[Interactions[Interaction].Num].Parent <> 0) and (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then
begin
//Select Last Child
@@ -1571,10 +1645,120 @@ begin
Result := true;
end;
+function TMenu.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean;
+var
+ nBut: integer;
+begin
+ //default mouse parsing: clicking generates return keypress,
+ // mousewheel selects in select slide
+ //override ParseMouse to customize
+ Result := true;
+
+ if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then
+ begin
+ //if RightMbESC is set, send ESC keypress
+ Result:=ParseInput(SDLK_ESCAPE, #0, true);
+ end;
+
+ nBut := InteractAt(X, Y);
+ if nBut >= 0 then
+ begin
+ //select on mouse-over
+ if nBut <> Interaction then
+ SetInteraction(nBut);
+ if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
+ begin
+ //click button
+ Result:=ParseInput(SDLK_RETURN, #0, true);
+ end;
+ if (Interactions[nBut].Typ = iSelectS) then
+ begin
+ //forward/backward in select slide with mousewheel
+ if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then
+ begin
+ ParseInput(SDLK_RIGHT, #0, true);
+ end;
+ if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then
+ begin
+ ParseInput(SDLK_LEFT, #0, true);
+ end;
+ end;
+ end
+ else
+ begin
+ nBut := CollectionAt(X, Y);
+ if nBut >= 0 then
+ begin
+ // if over button collection, select first child but don't allow click
+ nBut := ButtonCollection[nBut].FirstChild - 1;
+ if nBut <> Interaction then
+ SetInteraction(nBut);
+ end;
+ end;
+end;
+
+function TMenu.InRegion(X1, Y1, W, H, X, Y: real): boolean;
+begin
+ Result := false;
+ X1 := X1 * Screen.w / 800;
+ W := W * Screen.w / 800;
+ Y1 := Y1 * Screen.h / 600;
+ H := H * Screen.h / 600;
+ if (X >= X1) and (X <= X1 + W) and (Y >= Y1) and (Y <= Y1 + H) then
+ Result := true;
+end;
+
+//takes x,y coordinates and returns the interaction number
+//of the control at this position
+function TMenu.InteractAt(X, Y: real): integer;
+var
+ i, nBut: integer;
+begin
+ Result := -1;
+ for i := Low(Interactions) to High(Interactions) do
+ begin
+ case Interactions[i].Typ of
+ iButton: if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) and
+ Button[Interactions[i].Num].Visible then
+ begin
+ Result:=i;
+ exit;
+ end;
+ iBCollectionChild: if InRegion(Button[Interactions[i].Num].X, Button[Interactions[i].Num].Y, Button[Interactions[i].Num].W, Button[Interactions[i].Num].H, X, Y) then
+ begin
+ Result:=i;
+ exit;
+ end;
+ iSelectS: if InRegion(SelectSs[Interactions[i].Num].X, SelectSs[Interactions[i].Num].Y, SelectSs[Interactions[i].Num].W, SelectSs[Interactions[i].Num].H, X, Y) or
+ InRegion(SelectSs[Interactions[i].Num].TextureSBG.X, SelectSs[Interactions[i].Num].TextureSBG.Y, SelectSs[Interactions[i].Num].TextureSBG.W, SelectSs[Interactions[i].Num].TextureSBG.H, X, Y) then
+ begin
+ Result:=i;
+ exit;
+ end;
+ end;
+ end;
+end;
+
+//takes x,y coordinates and returns the button collection id
+function TMenu.CollectionAt(X, Y: real): integer;
+var
+ i, nBut: integer;
+begin
+ Result := -1;
+ for i:= Low(ButtonCollection) to High(ButtonCollection) do
+ begin
+ if InRegion(ButtonCollection[i].X, ButtonCollection[i].Y, ButtonCollection[i].W, ButtonCollection[i].H, X, Y) and
+ ButtonCollection[i].Visible then
+ begin
+ Result:=i;
+ exit;
+ end;
+ end;
+end;
+
procedure TMenu.SetAnimationProgress(Progress: real);
begin
// nothing
end;
end.
-
diff --git a/cmake/src/menu/UMenuButton.pas b/cmake/src/menu/UMenuButton.pas
index c6ff8ab7..923f0b14 100644
--- a/cmake/src/menu/UMenuButton.pas
+++ b/cmake/src/menu/UMenuButton.pas
@@ -55,7 +55,6 @@ type
PosX,
PosY: real;
- constructor Create(); overload;
public
Text: array of TText;
@@ -113,6 +112,7 @@ type
procedure Draw; virtual;
+ constructor Create(); overload;
constructor Create(Textura: TTexture); overload;
constructor Create(Textura, DSTexture: TTexture); overload;
destructor Destroy; override;
@@ -252,42 +252,6 @@ begin
end;
end;
-constructor TButton.Create();
-begin
- inherited Create;
- // We initialize all to 0, nil or false
- Visible := true;
- SelectBool := false;
- DeselectType := 0;
- Selectable := true;
- Reflection := false;
- Colorized := false;
-
- SelectColR := 1;
- SelectColG := 1;
- SelectColB := 1;
- SelectInt := 1;
- SelectTInt := 1;
-
- DeselectColR := 1;
- DeselectColG := 1;
- DeselectColB := 1;
- DeselectInt := 0.5;
- DeselectTInt := 1;
-
- Fade := false;
- FadeTex.TexNum := 0;
- FadeProgress := 0;
- FadeText := false;
- SelectW := DeSelectW;
- SelectH := DeSelectH;
-
- PosX := 0;
- PosY := 0;
-
- Parent := 0;
-end;
-
// ***** Public methods ****** //
procedure TButton.Draw;
@@ -571,6 +535,42 @@ begin
inherited;
end;
+constructor TButton.Create();
+begin
+ inherited Create;
+ // We initialize all to 0, nil or false
+ Visible := true;
+ SelectBool := false;
+ DeselectType := 0;
+ Selectable := true;
+ Reflection := false;
+ Colorized := false;
+
+ SelectColR := 1;
+ SelectColG := 1;
+ SelectColB := 1;
+ SelectInt := 1;
+ SelectTInt := 1;
+
+ DeselectColR := 1;
+ DeselectColG := 1;
+ DeselectColB := 1;
+ DeselectInt := 0.5;
+ DeselectTInt := 1;
+
+ Fade := false;
+ FadeTex.TexNum := 0;
+ FadeProgress := 0;
+ FadeText := false;
+ SelectW := DeSelectW;
+ SelectH := DeSelectH;
+
+ PosX := 0;
+ PosY := 0;
+
+ Parent := 0;
+end;
+
constructor TButton.Create(Textura: TTexture);
begin
Create();
diff --git a/cmake/src/menu/UMenuSelectSlide.pas b/cmake/src/menu/UMenuSelectSlide.pas
index a7133492..f9f6bbae 100644
--- a/cmake/src/menu/UMenuSelectSlide.pas
+++ b/cmake/src/menu/UMenuSelectSlide.pas
@@ -34,10 +34,10 @@ interface
{$I switches.inc}
uses
- TextGL,
- UTexture,
gl,
- UMenuText;
+ TextGL,
+ UMenuText,
+ UTexture;
type
PSelectSlide = ^TSelectSlide;
@@ -54,8 +54,8 @@ type
TextureSBG: TTexture; // Background Selections Texture
// TextureS: array of TTexture; // Selections Texture (not used)
-// TextureArrowL: TTexture; // Texture for left arrow (not used yet)
-// TextureArrowR: TTexture; // Texture for right arrow (not used yet)
+ Tex_SelectS_ArrowL: TTexture; // Texture for left arrow
+ Tex_SelectS_ArrowR: TTexture; // Texture for right arrow
SelectOptInt: integer;
PData: ^integer;
@@ -63,6 +63,12 @@ type
//For automatically Setting LineCount
Lines: byte;
+ //Arrows on/off
+ showArrows: boolean; //default is false
+
+ //whether to show one item or all that fit into the select
+ oneItemOnly: boolean; //default is false
+
//Visibility
Visible: boolean;
@@ -132,11 +138,12 @@ type
end;
implementation
+
uses
- UDrawTexture,
math,
- ULog,
- SysUtils;
+ SysUtils,
+ UDrawTexture,
+ ULog;
// ------------ Select
constructor TSelectSlide.Create;
@@ -145,15 +152,7 @@ begin
Text := TText.Create;
SetLength(TextOpt, 1);
TextOpt[0] := TText.Create;
-
- //Set Standard Width for Selections Background
- SBGW := 450;
-
Visible := true;
- {SetLength(TextOpt, 3);
- TextOpt[0] := TText.Create;
- TextOpt[1] := TText.Create;
- TextOpt[2] := TText.Create;}
end;
procedure TSelectSlide.SetSelect(Value: boolean);
@@ -178,14 +177,6 @@ begin
TextureSBG.ColG := SBGColG;
TextureSBG.ColB := SBGColB;
TextureSBG.Int := SBGInt;
-
-{ for I := 0 to High(TextOpt) do begin
- TextOpt[I].ColR := STColR;
- TextOpt[I].ColG := STColG;
- TextOpt[I].ColB := STColB;
- TextOpt[I].Int := STInt;
- end;}
-
end
else
begin
@@ -203,13 +194,6 @@ begin
TextureSBG.ColG := SBGDColG;
TextureSBG.ColB := SBGDColB;
TextureSBG.Int := SBGDInt;
-
-{ for I := 0 to High(TextOpt) do begin
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
- end;}
end;
end;
@@ -219,98 +203,112 @@ var
HalfL: integer;
HalfR: integer;
-procedure DoSelection(Sel: cardinal);
+ procedure DoSelection(Sel: cardinal);
var
I: integer;
begin
- for I := low(TextOpt) to high(TextOpt) do
+ for I := Low(TextOpt) to High(TextOpt) do
begin
TextOpt[I].ColR := STDColR;
TextOpt[I].ColG := STDColG;
TextOpt[I].ColB := STDColB;
TextOpt[I].Int := STDInt;
end;
- if (integer(Sel) <= high(TextOpt)) then
+
+ if (integer(Sel) <= High(TextOpt)) then
begin
TextOpt[Sel].ColR := STColR;
TextOpt[Sel].ColG := STColG;
TextOpt[Sel].ColB := STColB;
TextOpt[Sel].Int := STInt;
+ end;
end;
- end;
+
begin
SelectOptInt := Value;
PData^ := Value;
-// SetSelect(true); // reset all colors
- if (Length(TextOpt)>0) AND (Length(TextOptT)>0) then
+ if (Length(TextOpt) > 0) and (Length(TextOptT) > 0) then
begin
+ //First option selected
if (Value <= 0) then
- begin //First Option Selected
+ begin
Value := 0;
- for SO := low (TextOpt) to high(TextOpt) do
+ Tex_SelectS_ArrowL.alpha := 0;
+ Tex_SelectS_ArrowR.alpha := 1;
+
+ for SO := Low(TextOpt) to High(TextOpt) do
begin
TextOpt[SO].Text := TextOptT[SO];
end;
DoSelection(0);
end
- else if (Value >= high(TextOptT)) then
- begin //Last Option Selected
- Value := high(TextOptT);
- for SO := high(TextOpt) downto low (TextOpt) do
+ //Last option selected
+ else if (Value >= High(TextOptT)) then
+ begin
+ Value := High(TextOptT);
+
+ Tex_SelectS_ArrowL.alpha := 1;
+ Tex_SelectS_ArrowR.alpha := 0;
+
+ for SO := High(TextOpt) downto Low(TextOpt) do
begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
+ TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)];
end;
- DoSelection(Lines-1);
+ DoSelection(Lines - 1);
end
+
+ //in between first and last
else
begin
- HalfL := Ceil((Lines-1)/2);
- HalfR := Lines-1-HalfL;
+ Tex_SelectS_ArrowL.alpha := 1;
+ Tex_SelectS_ArrowR.alpha := 1;
+ HalfL := Ceil((Lines - 1) / 2);
+ HalfR := Lines - 1 - HalfL;
+
+ //Selected option is near to the left side
if (Value <= HalfL) then
- begin //Selected Option is near to the left side
- {HalfL := Value;
- HalfR := Lines-1-HalfL;}
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[SO];
- end;
-
- DoSelection(Value);
+ begin
+ //Change texts
+ for SO := Low(TextOpt) to High(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[SO];
+ end;
+
+ DoSelection(Value);
end
- else if (Value > High(TextOptT)-HalfR) then
- begin //Selected is too near to the right border
- HalfR := high(TextOptT) - Value;
- HalfL := Lines-1-HalfR;
- //Change Texts
- for SO := high(TextOpt) downto low (TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
- end;
-
- DoSelection (HalfL);
+
+ //Selected option is near to the right side
+ else if (Value > High(TextOptT) - HalfR) then
+ begin
+ HalfR := High(TextOptT) - Value;
+ HalfL := Lines - 1 - HalfR;
+ //Change texts
+ for SO := High(TextOpt) downto Low(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[High(TextOptT) - (Lines - SO - 1)];
+ end;
+
+ DoSelection (HalfL);
end
+
else
begin
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
- begin
+ //Change Texts
+ for SO := Low(TextOpt) to High(TextOpt) do
+ begin
TextOpt[SO].Text := TextOptT[Value - HalfL + SO];
- end;
+ end;
- DoSelection(HalfL);
+ DoSelection(HalfL);
end;
-
end;
-
end;
-
end;
procedure TSelectSlide.Draw;
@@ -322,9 +320,15 @@ begin
DrawTexture(Texture);
DrawTexture(TextureSBG);
+ if showArrows then
+ begin
+ DrawTexture(Tex_SelectS_ArrowL);
+ DrawTexture(Tex_SelectS_ArrowR);
+ end;
+
Text.Draw;
- for SO := low(TextOpt) to high(TextOpt) do
+ for SO := Low(TextOpt) to High(TextOpt) do
TextOpt[SO].Draw;
end;
end;
@@ -338,26 +342,36 @@ begin
SetFontSize(Text.Size);
maxlength := 0;
- for I := low(TextOptT) to high (TextOptT) do
+ for I := Low(TextOptT) to High(TextOptT) do
begin
if (glTextWidth(TextOptT[I]) > maxlength) then
maxlength := glTextWidth(TextOptT[I]);
end;
- Lines := floor((TextureSBG.W-40) / (maxlength+7));
- if (Lines > Length(TextOptT)) then
- Lines := Length(TextOptT);
- if (Lines <= 0) then
+ if (oneItemOnly = false) then
+ begin
+ //show all items
+ Lines := floor((TextureSBG.W-40) / (maxlength+7));
+ if (Lines > Length(TextOptT)) then
+ Lines := Length(TextOptT);
+
+ if (Lines <= 0) then
+ Lines := 1;
+ end
+ else
+ begin
+ //show one item only
Lines := 1;
+ end;
//Free old Space used by Texts
- for I := low(TextOpt) to high(TextOpt) do
+ for I := Low(TextOpt) to High(TextOpt) do
TextOpt[I].Free;
setLength (TextOpt, Lines);
- for I := low(TextOpt) to high(TextOpt) do
+ for I := Low(TextOpt) to High(TextOpt) do
begin
TextOpt[I] := TText.Create;
TextOpt[I].Size := Text.Size;
@@ -372,7 +386,7 @@ begin
//Generate Positions
//TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
- if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then
+ if (I <> High(TextOpt)) or (High(TextOpt) = 0) or (Length(TextOptT) = Lines) then
TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I
else
TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength;
@@ -380,8 +394,14 @@ begin
TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2;
//Better Look with 2 Options
- if (Lines=2) AND (Length(TextOptT)= 2) then
+ if (Lines = 2) and (Length(TextOptT) = 2) then
TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I;
+
+ if (Lines = 1) then
+ begin
+ TextOpt[I].Align := 1; //center text
+ TextOpt[I].X := TextureSBG.X + (TextureSBG.W / 2);
+ end;
end;
end;
diff --git a/cmake/src/menu/UMenuText.pas b/cmake/src/menu/UMenuText.pas
index 6cf53200..b5507327 100644
--- a/cmake/src/menu/UMenuText.pas
+++ b/cmake/src/menu/UMenuText.pas
@@ -34,29 +34,29 @@ interface
{$I switches.inc}
uses
- TextGL,
- UTexture,
- gl,
math,
SysUtils,
- SDL;
+ gl,
+ SDL,
+ TextGL,
+ UTexture;
type
TText = class
private
- SelectBool: boolean;
- TextString: string;
- TextTiles: array of string;
+ SelectBool: boolean;
+ TextString: string;
+ TextTiles: array of string;
- STicks: Cardinal;
- SelectBlink: boolean;
+ STicks: cardinal;
+ SelectBlink: boolean;
public
X: real;
Y: real;
Z: real;
- MoveX: real; //Some Modifier for X - Position that don't affect the real Y
- MoveY: real; //Some Modifier for Y - Position that don't affect the real Y
- W: real; //text wider than W is broken
+ MoveX: real; // some modifier for x - position that don't affect the real Y
+ MoveY: real; // some modifier for y - position that don't affect the real Y
+ W: real; // text wider than W is broken
// H: real;
Size: real;
ColR: real;
@@ -64,13 +64,13 @@ type
ColB: real;
Alpha: real;
Int: real;
- Style: integer;
- Visible: boolean;
- Align: integer; // 0 = left, 1 = center, 2 = right
+ Style: integer;
+ Visible: boolean;
+ Align: integer; // 0 = left, 1 = center, 2 = right
- //Reflection
- Reflection: boolean;
- ReflectionSpacing: real;
+ // reflection
+ Reflection: boolean;
+ ReflectionSpacing: real;
procedure SetSelect(Value: boolean);
property Selected: boolean read SelectBool write SetSelect;
@@ -78,7 +78,7 @@ type
procedure SetText(Value: string);
property Text: string read TextString write SetText;
- procedure DeleteLastL; //Procedure to Delete Last Letter
+ procedure DeleteLastL; // procedure to delete last letter
procedure Draw;
constructor Create; overload;
@@ -88,26 +88,27 @@ type
implementation
-uses UGraphic,
- StrUtils;
+uses
+ StrUtils,
+ UGraphic;
procedure TText.SetSelect(Value: boolean);
begin
SelectBool := Value;
- //Set Cursor Visible
- SelectBlink := True;
+ // set cursor visible
+ SelectBlink := true;
STicks := SDL_GetTicks() div 550;
end;
procedure TText.SetText(Value: string);
var
- NextPos: cardinal; // NextPos of a Space etc.
- LastPos: cardinal; // LastPos "
- LastBreak: cardinal; // Last Break
- isBreak: boolean; // True if the Break is not Caused because the Text is out of the area
- FirstWord: word; // Is First Word after Break?
- Len: word; // Length of the Tiles Array
+ NextPos: cardinal; // next pos of a space etc.
+ LastPos: cardinal; // last pos "
+ LastBreak: cardinal; // last break
+ isBreak: boolean; // true if the break is not caused because the text is out of the area
+ FirstWord: word; // is first word after break?
+ Len: word; // length of the tiles array
function GetNextPos: boolean;
var
@@ -115,16 +116,16 @@ var
begin
LastPos := NextPos;
- //Next Space (If Width is given)
+ // next space (if width is given)
if (W > 0) then
T1 := PosEx(' ', Value, LastPos + 1)
else
T1 := Length(Value);
- {//Next -
+ {// next -
T2 := PosEx('-', Value, LastPos + 1);}
- //Next Break
+ // next break
T3 := PosEx('\n', Value, LastPos + 1);
if T1 = 0 then
@@ -134,7 +135,7 @@ var
if T3 = 0 then
T3 := Length(Value);
- //Get Nearest Pos
+ // get nearest pos
NextPos := min(T1, T3{min(T2, T3)});
if (LastPos = cardinal(Length(Value))) then
@@ -161,14 +162,14 @@ var
end;
begin
- //Set TExtstring
+ // set TextString
TextString := Value;
- //Set Cursor Visible
- SelectBlink := True;
+ // set cursor visible
+ SelectBlink := true;
STicks := SDL_GetTicks() div 550;
- //Exit if there is no Need to Create Tiles
+ // exit if there is no need to create tiles
if (W <= 0) and (Pos('\n', Value) = 0) then
begin
SetLength (TextTiles, 1);
@@ -176,12 +177,12 @@ begin
Exit;
end;
- //Create Tiles
- //Reset Text Array
+ // create tiles
+ // reset text array
SetLength (TextTiles, 0);
Len := 0;
- //Reset Counter Vars
+ // reset counter vars
LastPos := 1;
NextPos := 1;
LastBreak := 1;
@@ -189,57 +190,57 @@ begin
if (W > 0) then
begin
- //Set Font Properties
+ // set font properties
SetFontStyle(Style);
SetFontSize(Size);
end;
- //go Through Text
+ // go through text
while (GetNextPos) do
begin
- //Break in Text
+ // break in text
if isBreak then
begin
- //Look for Break before the Break
+ // look for break before the break
if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) AND (NextPos-LastPos > 1) then
begin
- isBreak := False;
- //Not the First word after Break, so we don't have to break within a word
+ isBreak := false;
+ // not the first word after break, so we don't have to break within a word
if (FirstWord > 1) then
begin
- //Add Break before actual Position, because there the Text fits the Area
+ // add break before actual position, because there the text fits the area
AddBreak(LastBreak, LastPos);
end
- else //First Word after Break Break within the Word
+ else // first word after break break within the word
begin
- //ToDo
- //AddBreak(LastBreak, LastBreak + 155);
+ // to do
+ // AddBreak(LastBreak, LastBreak + 155);
end;
end;
- isBreak := True;
- //Add Break from Text
+ isBreak := true;
+ // add break from text
AddBreak(LastBreak, NextPos);
end
- //Text comes out of the Text Area -> CreateBreak
+ // text comes out of the text area -> createbreak
else if (glTextWidth(Copy(Value, LastBreak, NextPos - LastBreak + 1)) > W) then
begin
- //Not the First word after Break, so we don't have to break within a word
+ // not the first word after break, so we don't have to break within a word
if (FirstWord > 1) then
begin
- //Add Break before actual Position, because there the Text fits the Area
+ // add break before actual position, because there the text fits the area
AddBreak(LastBreak, LastPos);
end
- else //First Word after Break -> Break within the Word
+ else // first word after break -> break within the word
begin
- //ToDo
- //AddBreak(LastBreak, LastBreak + 155);
+ // to do
+ // AddBreak(LastBreak, LastBreak + 155);
end;
end;
//end;
Inc(FirstWord)
end;
- //Add Ending
+ // add ending
AddBreak(LastBreak, Length(Value)+1);
end;
@@ -260,34 +261,35 @@ procedure TText.Draw;
var
X2, Y2: real;
Text2: string;
- I: cardinal;
+ I: integer;
+ Ticks: cardinal;
begin
if Visible then
begin
SetFontStyle(Style);
SetFontSize(Size);
- SetFontItalic(False);
+ SetFontItalic(false);
glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha);
- //Reflection
- if Reflection = true then
+ // reflection
+ if Reflection then
SetFontReflection(true, ReflectionSpacing)
else
SetFontReflection(false,0);
- //if selected set blink...
+ // if selected set blink...
if SelectBool then
begin
- I := SDL_GetTicks() div 550;
- if I <> STicks then
- begin //Change Visability
- STicks := I;
+ Ticks := SDL_GetTicks() div 550;
+ if Ticks <> STicks then
+ begin // change visability
+ STicks := Ticks;
SelectBlink := Not SelectBlink;
end;
end;
- {if (False) then //no width set draw as one long string
+ {if (false) then // no width set draw as one long string
begin
if not (SelectBool AND SelectBlink) then
Text2 := Text
@@ -306,20 +308,20 @@ begin
end
else
begin}
- //now use allways:
- //draw text as many strings
+ // now use always:
+ // draw text as many strings
Y2 := Y + MoveY;
- for I := 0 to high(TextTiles) do
+ for I := 0 to High(TextTiles) do
begin
- if (not (SelectBool and SelectBlink)) or (I <> cardinal(high(TextTiles))) then
+ if (not (SelectBool and SelectBlink)) or (I <> High(TextTiles)) then
Text2 := TextTiles[I]
else
Text2 := TextTiles[I] + '|';
case Align of
- 0: X2 := X + MoveX;
- 1: X2 := X + MoveX - glTextWidth(Text2)/2;
- 2: X2 := X + MoveX - glTextWidth(Text2);
+ 1: X2 := X + MoveX - glTextWidth(Text2)/2; { centered }
+ 2: X2 := X + MoveX - glTextWidth(Text2); { right aligned }
+ else X2 := X + MoveX; { left aligned (default) }
end;
SetFontPos(X2, Y2);
@@ -352,7 +354,14 @@ begin
Create(X, Y, 0, 0, 30, 0, 0, 0, 0, Text, false, 0, 0);
end;
-constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParText: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real);
+constructor TText.Create(ParX, ParY, ParW: real;
+ ParStyle: integer;
+ ParSize, ParColR, ParColG, ParColB: real;
+ ParAlign: integer;
+ ParText: string;
+ ParReflection: boolean;
+ ParReflectionSpacing: real;
+ ParZ: real);
begin
inherited Create;
Alpha := 1;
@@ -370,8 +379,8 @@ begin
Align := ParAlign;
SelectBool := false;
Visible := true;
- Reflection:= ParReflection;
- ReflectionSpacing:= ParReflectionSpacing;
+ Reflection := ParReflection;
+ ReflectionSpacing := ParReflectionSpacing;
end;
end.
diff --git a/cmake/src/screens/UScreenEditConvert.pas b/cmake/src/screens/UScreenEditConvert.pas
index 361a3be7..e4a691cf 100644
--- a/cmake/src/screens/UScreenEditConvert.pas
+++ b/cmake/src/screens/UScreenEditConvert.pas
@@ -34,6 +34,7 @@ interface
{$I switches.inc}
uses
+ math,
UMenu,
SDL,
{$IFDEF UseMIDIPort}
@@ -575,7 +576,7 @@ var
Bottom: real;
X: real;
Y: real;
- H: real;
+ Height: real;
YSkip: real;
begin
// draw static menu
@@ -583,20 +584,24 @@ begin
Y := 100;
- H := Length(ATrack)*40;
- if H > 480 then
- H := 480;
- Bottom := Y + H;
+ Height := min(480, 40 * Length(ATrack));
+ Bottom := Y + Height;
- YSkip := H / Length(ATrack);
+ if Length(ATrack) = 0 then // prevent crash with uncomplete code.
+ begin
+ Log.LogDebug ('UScreenEditConvert -> TScreenEditConvert.Draw:', 'Length(ATrack) = 0');
+ YSkip := 40;
+ end
+ else
+ YSkip := Height / Length(ATrack);
// select
- DrawQuad(10, Y+Sel*YSkip, 780, YSkip, 0.8, 0.8, 0.8);
+ DrawQuad(10, Y + Sel*YSkip, 780, YSkip, 0.8, 0.8, 0.8);
// selected - now me use Status System
for Count := 0 to High(ATrack) do
if ATrack[Count].Hear then
- DrawQuad(10, Y+Count*YSkip, 50, YSkip, 0.8, 0.3, 0.3);
+ DrawQuad(10, Y + Count*YSkip, 50, YSkip, 0.8, 0.3, 0.3);
glColor3f(0, 0, 0);
for Count := 0 to High(ATrack) do
begin
@@ -614,12 +619,12 @@ begin
end;
end;
- DrawLine(10, Y, 10, Bottom, 0, 0, 0);
- DrawLine(60, Y, 60, Bottom, 0, 0, 0);
+ DrawLine( 10, Y, 10, Bottom, 0, 0, 0);
+ DrawLine( 60, Y, 60, Bottom, 0, 0, 0);
DrawLine(790, Y, 790, Bottom, 0, 0, 0);
for Count := 0 to Length(ATrack) do
- DrawLine(10, Y+Count*YSkip, 790, Y+Count*YSkip, 0, 0, 0);
+ DrawLine(10, Y + Count*YSkip, 790, Y + Count*YSkip, 0, 0, 0);
for Count := 0 to High(ATrack) do
begin
@@ -632,9 +637,21 @@ begin
for Count2 := 0 to High(ATrack[Count].Note) do
begin
if ATrack[Count].Note[Count2].EventType = 9 then
- DrawQuad(60 + ATrack[Count].Note[Count2].Start/Len * 725, Y + (Count+1)*YSkip - ATrack[Count].Note[Count2].Data1*35/127, 3, 3, ColR[Count], ColG[Count], ColB[Count]);
+ DrawQuad(60 + ATrack[Count].Note[Count2].Start/Len*725,
+ Y + (Count+1)*YSkip - ATrack[Count].Note[Count2].Data1*35/127,
+ 3,
+ 3,
+ ColR[Count],
+ ColG[Count],
+ ColB[Count]);
if ATrack[Count].Note[Count2].EventType = 15 then
- DrawLine(60 + ATrack[Count].Note[Count2].Start/Len * 725, Y + 0.75 * YSkip + Count*YSkip, 60 + ATrack[Count].Note[Count2].Start/Len * 725, Y + YSkip + Count*YSkip, ColR[Count], ColG[Count], ColB[Count]);
+ DrawLine(60 + ATrack[Count].Note[Count2].Start/Len*725,
+ Y + 0.75*YSkip + Count*YSkip,
+ 60 + ATrack[Count].Note[Count2].Start/Len*725,
+ Y + YSkip + Count*YSkip,
+ ColR[Count],
+ ColG[Count],
+ ColB[Count]);
end;
// playing line
diff --git a/cmake/src/screens/UScreenMain.pas b/cmake/src/screens/UScreenMain.pas
index 36cf84b0..a4e6009f 100644
--- a/cmake/src/screens/UScreenMain.pas
+++ b/cmake/src/screens/UScreenMain.pas
@@ -52,10 +52,7 @@ type
function ParseInput(PressedKey: cardinal; CharCode: widechar;
PressedDown: boolean): boolean; override;
procedure onShow; override;
- procedure InteractNext; override;
- procedure InteractPrev; override;
- procedure InteractInc; override;
- procedure InteractDec; override;
+ procedure SetInteraction(Num: integer); override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -238,36 +235,19 @@ end;
procedure TScreenMain.onShow;
begin
inherited;
+
+ { display cursor (on moved) }
+ Display.SetCursor;
+
{**
* Start background music
*}
SoundLib.StartBgMusic;
end;
-procedure TScreenMain.InteractNext;
-begin
- inherited InteractNext;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
-end;
-
-procedure TScreenMain.InteractPrev;
-begin
- inherited InteractPrev;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
-end;
-
-procedure TScreenMain.InteractDec;
-begin
- inherited InteractDec;
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
-end;
-
-procedure TScreenMain.InteractInc;
+procedure TScreenMain.SetInteraction(Num: integer);
begin
- inherited InteractInc;
+ inherited SetInteraction(Num);
Text[TextDescription].Text := Theme.Main.Description[Interaction];
Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
end;
diff --git a/cmake/src/screens/UScreenOptionsAdvanced.pas b/cmake/src/screens/UScreenOptionsAdvanced.pas
index f57ee865..0fb8153c 100644
--- a/cmake/src/screens/UScreenOptionsAdvanced.pas
+++ b/cmake/src/screens/UScreenOptionsAdvanced.pas
@@ -128,13 +128,30 @@ begin
LoadFromTheme(Theme.OptionsAdvanced);
//SelectLoadAnimation Hidden because it is useless atm
- //AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation);
- AddSelectSlide(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade);
- AddSelectSlide(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing);
- AddSelectSlide(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);
- AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClick);
- AddSelectSlide(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskBeforeDel, IAskbeforeDel);
- AddSelectSlide(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopup);
+ //AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimationTranslated);
+ Theme.OptionsAdvanced.SelectScreenFade.showArrows := true;
+ Theme.OptionsAdvanced.SelectScreenFade.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFadeTranslated);
+
+ Theme.OptionsAdvanced.SelectEffectSing.showArrows := true;
+ Theme.OptionsAdvanced.SelectEffectSing.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSingTranslated);
+
+ Theme.OptionsAdvanced.SelectLineBonus.showArrows := true;
+ Theme.OptionsAdvanced.SelectLineBonus.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonusTranslated);
+
+ Theme.OptionsAdvanced.SelectOnSongClick.showArrows := true;
+ Theme.OptionsAdvanced.SelectOnSongClick.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClickTranslated);
+
+ Theme.OptionsAdvanced.SelectAskbeforeDel.showArrows := true;
+ Theme.OptionsAdvanced.SelectAskbeforeDel.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskBeforeDel, IAskbeforeDelTranslated);
+
+ Theme.OptionsAdvanced.SelectPartyPopup.showArrows := true;
+ Theme.OptionsAdvanced.SelectPartyPopup.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopupTranslated);
AddButton(Theme.OptionsAdvanced.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/cmake/src/screens/UScreenOptionsGame.pas b/cmake/src/screens/UScreenOptionsGame.pas
index 3c78363f..1d741d25 100644
--- a/cmake/src/screens/UScreenOptionsGame.pas
+++ b/cmake/src/screens/UScreenOptionsGame.pas
@@ -34,14 +34,14 @@ interface
{$I switches.inc}
uses
- UMenu,
SDL,
UDisplay,
- UMusic,
UFiles,
UIni,
- UThemes,
- USongs;
+ UMenu,
+ UMusic,
+ USongs,
+ UThemes;
type
TScreenOptionsGame = class(TMenu)
@@ -56,13 +56,15 @@ type
implementation
uses
- UGraphic,
- SysUtils;
+ SysUtils,
+ UGraphic;
-function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
+function TScreenOptionsGame.ParseInput(PressedKey: cardinal;
+ CharCode: WideChar;
+ PressedDown: boolean): boolean;
begin
Result := true;
- if (PressedDown) then
+ if PressedDown then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of
@@ -80,7 +82,6 @@ begin
begin
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
-
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
@@ -126,15 +127,34 @@ begin
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
+ Theme.OptionsGame.SelectPlayers.showArrows := true;
+ Theme.OptionsGame.SelectPlayers.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
- AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
+
+ Theme.OptionsGame.SelectDifficulty.showArrows := true;
+ Theme.OptionsGame.SelectDifficulty.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficultyTranslated);
+
+ Theme.OptionsGame.SelectLanguage.showArrows := true;
+ Theme.OptionsGame.SelectLanguage.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
- AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
- AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
- AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
+
+ Theme.OptionsGame.SelectTabs.showArrows := true;
+ Theme.OptionsGame.SelectTabs.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated);
+
+ Theme.OptionsGame.SelectSorting.showArrows := true;
+ Theme.OptionsGame.SelectSorting.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated);
+
+ Theme.OptionsGame.SelectDebug.showArrows := true;
+ Theme.OptionsGame.SelectDebug.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated);
+
+
AddButton(Theme.OptionsGame.ButtonExit);
- if (Length(Button[0].Text)=0) then
+ if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
end;
@@ -142,7 +162,7 @@ end;
//Refresh Songs Patch
procedure TScreenOptionsGame.RefreshSongs;
begin
-if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
+ if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
ScreenSong.Refresh;
end;
diff --git a/cmake/src/screens/UScreenOptionsGraphics.pas b/cmake/src/screens/UScreenOptionsGraphics.pas
index 896f3d99..ba1465b2 100644
--- a/cmake/src/screens/UScreenOptionsGraphics.pas
+++ b/cmake/src/screens/UScreenOptionsGraphics.pas
@@ -132,12 +132,29 @@ begin
inherited Create;
LoadFromTheme(Theme.OptionsGraphics);
+ Theme.OptionsGraphics.SelectResolution.showArrows := true;
+ Theme.OptionsGraphics.SelectResolution.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution);
- AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen);
+
+ Theme.OptionsGraphics.SelectFullscreen.showArrows := true;
+ Theme.OptionsGraphics.SelectFullscreen.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullScreenTranslated);
+
+ Theme.OptionsGraphics.SelectDepth.showArrows := true;
+ Theme.OptionsGraphics.SelectDepth.oneItemOnly := true;
AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
- AddSelectSlide(Theme.OptionsGraphics.SelectVisualizer, Ini.VisualizerOption, IVisualizer);
- AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope);
- AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize);
+
+ Theme.OptionsGraphics.SelectVisualizer.showArrows := true;
+ Theme.OptionsGraphics.SelectVisualizer.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectVisualizer, Ini.VisualizerOption, IVisualizerTranslated);
+
+ Theme.OptionsGraphics.SelectOscilloscope.showArrows := true;
+ Theme.OptionsGraphics.SelectOscilloscope.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscopeTranslated);
+
+ Theme.OptionsGraphics.SelectMovieSize.showArrows := true;
+ Theme.OptionsGraphics.SelectMovieSize.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSizeTranslated);
AddButton(Theme.OptionsGraphics.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/cmake/src/screens/UScreenOptionsLyrics.pas b/cmake/src/screens/UScreenOptionsLyrics.pas
index 7efe1cd2..035b0089 100644
--- a/cmake/src/screens/UScreenOptionsLyrics.pas
+++ b/cmake/src/screens/UScreenOptionsLyrics.pas
@@ -119,10 +119,17 @@ begin
LoadFromTheme(Theme.OptionsLyrics);
- AddSelectSlide(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont);
- AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffect);
- //AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization); GAH!!!!11 DIE!!!
- AddSelectSlide(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines);
+ Theme.OptionsLyrics.SelectLyricsFont.showArrows := true;
+ Theme.OptionsLyrics.SelectLyricsFont.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFontTranslated);
+
+ Theme.OptionsLyrics.SelectLyricsEffect.showArrows := true;
+ Theme.OptionsLyrics.SelectLyricsEffect.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffectTranslated);
+
+ Theme.OptionsLyrics.SelectNoteLines.showArrows := true;
+ Theme.OptionsLyrics.SelectNoteLines.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLinesTranslated);
AddButton(Theme.OptionsLyrics.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/cmake/src/screens/UScreenOptionsRecord.pas b/cmake/src/screens/UScreenOptionsRecord.pas
index 3737a134..cf799204 100644
--- a/cmake/src/screens/UScreenOptionsRecord.pas
+++ b/cmake/src/screens/UScreenOptionsRecord.pas
@@ -244,6 +244,8 @@ begin
InputDeviceNames[DeviceIndex] := AudioInputProcessor.DeviceList[DeviceIndex].Name;
end;
// add device-selection slider (InteractionID: 0)
+ Theme.OptionsRecord.SelectSlideCard.showArrows := true;
+ Theme.OptionsRecord.SelectSlideCard.oneItemOnly := true;
AddSelectSlide(Theme.OptionsRecord.SelectSlideCard, CurrentDeviceIndex, InputDeviceNames);
// init source-selection slider
@@ -252,6 +254,9 @@ begin
begin
InputSourceNames[SourceIndex] := InputDevice.Source[SourceIndex].Name;
end;
+
+ Theme.OptionsRecord.SelectSlideInput.showArrows := true;
+ Theme.OptionsRecord.SelectSlideInput.oneItemOnly := true;
// add source-selection slider (InteractionID: 1)
SelectInputSourceID := AddSelectSlide(Theme.OptionsRecord.SelectSlideInput,
InputDeviceCfg.Input, InputSourceNames);
diff --git a/cmake/src/screens/UScreenOptionsSound.pas b/cmake/src/screens/UScreenOptionsSound.pas
index 99ecb599..aa87ceb4 100644
--- a/cmake/src/screens/UScreenOptionsSound.pas
+++ b/cmake/src/screens/UScreenOptionsSound.pas
@@ -136,19 +136,39 @@ begin
LoadFromTheme(Theme.OptionsSound);
- AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough,
- Ini.VoicePassthrough, IVoicePassthrough);
- AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic,
- Ini.BackgroundMusicOption, IBackgroundMusic);
- AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
+ Theme.OptionsSound.SelectSlideVoicePassthrough.showArrows := true;
+ Theme.OptionsSound.SelectSlideVoicePassthrough.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough, Ini.VoicePassthrough, IVoicePassthroughTranslated);
+
+ Theme.OptionsSound.SelectBackgroundMusic.showArrows := true;
+ Theme.OptionsSound.SelectBackgroundMusic.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic, Ini.BackgroundMusicOption, IBackgroundMusicTranslated);
+
// TODO: - MicBoost needs to be moved to ScreenOptionsRecord
- AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
- AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
+ Theme.OptionsSound.SelectMicBoost.showArrows := true;
+ Theme.OptionsSound.SelectMicBoost.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoostTranslated);
+
+
+ Theme.OptionsSound.SelectClickAssist.showArrows := true;
+ Theme.OptionsSound.SelectClickAssist.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssistTranslated);
+
+ Theme.OptionsSound.SelectBeatClick.showArrows := true;
+ Theme.OptionsSound.SelectBeatClick.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClickTranslated);
+
+ Theme.OptionsSound.SelectThreshold.showArrows := true;
+ Theme.OptionsSound.SelectThreshold.oneItemOnly := true;
AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume,
- Ini.PreviewVolume, IPreviewVolume);
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading,
- Ini.PreviewFading, IPreviewFading);
+
+ Theme.OptionsSound.SelectSlidePreviewVolume.showArrows := true;
+ Theme.OptionsSound.SelectSlidePreviewVolume.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolumeTranslated);
+
+ Theme.OptionsSound.SelectSlidePreviewFading.showArrows := true;
+ Theme.OptionsSound.SelectSlidePreviewFading.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFadingTranslated);
AddButton(Theme.OptionsSound.ButtonExit);
if (Length(Button[0].Text) = 0) then
diff --git a/cmake/src/screens/UScreenOptionsThemes.pas b/cmake/src/screens/UScreenOptionsThemes.pas
index e44bfca8..1e7407f1 100644
--- a/cmake/src/screens/UScreenOptionsThemes.pas
+++ b/cmake/src/screens/UScreenOptionsThemes.pas
@@ -161,11 +161,17 @@ begin
LoadFromTheme(Theme.OptionsThemes);
+ Theme.OptionsThemes.SelectTheme.showArrows := true;
+ Theme.OptionsThemes.SelectTheme.oneItemOnly := true;
AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme);
+ Theme.OptionsThemes.SelectSkin.showArrows := true;
+ Theme.OptionsThemes.SelectSkin.oneItemOnly := true;
SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin);
- AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor);
+ Theme.OptionsThemes.SelectColor.showArrows := true;
+ Theme.OptionsThemes.SelectColor.oneItemOnly := true;
+ AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColorTranslated);
AddButton(Theme.OptionsThemes.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/cmake/src/screens/UScreenScore.pas b/cmake/src/screens/UScreenScore.pas
index f3f888b3..a01c7691 100644
--- a/cmake/src/screens/UScreenScore.pas
+++ b/cmake/src/screens/UScreenScore.pas
@@ -129,6 +129,7 @@ type
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
+ function ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; override;
procedure onShow; override;
procedure onShowFinish; override;
function Draw: boolean; override;
@@ -191,6 +192,15 @@ begin
end;
end;
+function TScreenScore.ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean;
+begin
+ Result := True;
+ if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin
+ //left-click anywhere sends return
+ ParseInput(SDLK_RETURN, #0, true);
+ end;
+end;
+
constructor TScreenScore.Create;
var
Player: integer;
diff --git a/cmake/src/screens/UScreenSing.pas b/cmake/src/screens/UScreenSing.pas
index c29c0e2c..ae75c74d 100644
--- a/cmake/src/screens/UScreenSing.pas
+++ b/cmake/src/screens/UScreenSing.pas
@@ -126,7 +126,8 @@ uses
ULanguage,
UNote,
URecord,
- USong;
+ USong,
+ UDisplay;
// method for input parsing. if false is returned, getnextwindow
// should be checked to know the next window to load;
@@ -253,6 +254,9 @@ constructor TScreenSing.Create;
begin
inherited Create;
+ //too dangerous, a mouse button is quickly pressed by accident
+ RightMbESC := false;
+
fShowVisualization := false;
fCurrentVideoPlaybackEngine := VideoPlayback;
@@ -297,8 +301,8 @@ begin
Static[StaticPausePopup].Visible := false;
Lyrics := TLyricEngine.Create(
- Skin_LyricsUpperX, Skin_LyricsUpperY, Skin_LyricsUpperW, Skin_LyricsUpperH,
- Skin_LyricsLowerX, Skin_LyricsLowerY, Skin_LyricsLowerW, Skin_LyricsLowerH);
+ Theme.LyricBar.UpperX, Theme.LyricBar.UpperY, Theme.LyricBar.UpperW, Theme.LyricBar.UpperH,
+ Theme.LyricBar.LowerX, Theme.LyricBar.LowerY, Theme.LyricBar.LowerW, Theme.LyricBar.LowerH);
LyricsSync := TLyricsSyncSource.Create();
end;
@@ -623,6 +627,9 @@ end;
procedure TScreenSing.onShowFinish;
begin
+ // hide cursor on singscreen show
+ Display.SetCursor;
+
// start lyrics
LyricsState.Resume();
@@ -643,6 +650,7 @@ begin
end;
Background.OnFinish;
+ Display.SetCursor;
end;
function TScreenSing.Draw: boolean;
diff --git a/cmake/src/screens/UScreenSong.pas b/cmake/src/screens/UScreenSong.pas
index 8f4dd5da..fa3c836e 100644
--- a/cmake/src/screens/UScreenSong.pas
+++ b/cmake/src/screens/UScreenSong.pas
@@ -34,22 +34,22 @@ interface
{$I switches.inc}
uses
- UMenu,
- SDL,
- UMusic,
- UFiles,
- UTime,
- UDisplay,
- USongs,
SysUtils,
+ SDL,
UCommon,
- ULog,
- UThemes,
- UTexture,
+ UDisplay,
+ UFiles,
+ UIni,
ULanguage,
+ ULog,
+ UMenu,
+ UMenuEqualizer,
+ UMusic,
USong,
- UIni,
- UMenuEqualizer;
+ USongs,
+ UTexture,
+ UThemes,
+ UTime;
type
TScreenSong = class(TMenu)
@@ -119,6 +119,7 @@ type
procedure SetScroll5;
procedure SetScroll6;
function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
+ function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override;
function Draw: boolean; override;
procedure GenerateThumbnails();
procedure onShow; override;
@@ -175,7 +176,7 @@ begin
if CatSongs.VisibleSongs > 0 then
begin
I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
+ for I := Low(CatSongs.Song) to High(Catsongs.Song) do
begin
if CatSongs.Song[I].Visible then
inc(I2);
@@ -196,7 +197,7 @@ begin
if CatSongs.VisibleSongs > 0 then
begin
I2:= 0;
- for I := low(CatSongs.Song) to High(Catsongs.Song) do
+ for I := Low(CatSongs.Song) to High(Catsongs.Song) do
begin
if CatSongs.Song[I].Visible then
inc(I2);
@@ -280,7 +281,7 @@ begin
//Jump To Titel
if (SDL_ModState = (KMOD_LALT or KMOD_LSHIFT)) then
begin
- for I := 1 to high(CatSongs.Song) do
+ for I := 1 to High(CatSongs.Song) do
begin
if (CatSongs.Song[(I + Interaction) mod I2].Visible) and
(Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) and
@@ -300,7 +301,7 @@ begin
//Jump to Artist
else if (SDL_ModState = KMOD_LALT) then
begin
- for I := 1 to high(CatSongs.Song) do
+ for I := 1 to High(CatSongs.Song) do
begin
if (CatSongs.Song[(I + Interaction) mod I2].Visible) and
(Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) and
@@ -395,25 +396,25 @@ begin
if (Songs.SongList.Count > 0) and
(Mode = smNormal) then
begin
- if (SDL_ModState = KMOD_LSHIFT) and (Ini.TabsAtStartup = 1) then //Random Category
+ if (SDL_ModState = KMOD_LSHIFT) and (Ini.TabsAtStartup = 1) then // random category
begin
- I2 := 0; //Count Cats
- for I:= 0 to high(CatSongs.Song) do
+ I2 := 0; // count cats
+ for I := 0 to High(CatSongs.Song) do
begin
if CatSongs.Song[I].Main then
Inc(I2);
end;
- I2 := Random(I2)+1; //Zufall
+ I2 := Random(I2 + 1); // random and include I2
- //Find Cat:
- for I:= 0 to high(CatSongs.Song) do
+ // find cat:
+ for I := 0 to High(CatSongs.Song) do
begin
if CatSongs.Song[I].Main then
Dec(I2);
- if (I2<=0) then
+ if (I2 <= 0) then
begin
- //Show Cat in Top Left Mod
+ // show cat in top left mod
ShowCatTL (I);
Interaction := I;
@@ -426,38 +427,38 @@ begin
end;
end;
end
- else if (SDL_ModState = KMOD_LCTRL) and (Ini.TabsAtStartup = 1) then //random in All Categorys
+ else if (SDL_ModState = KMOD_LCTRL) and (Ini.TabsAtStartup = 1) then // random in all categories
begin
repeat
- I2 := Random(high(CatSongs.Song)+1) + 1;
+ I2 := Random(High(CatSongs.Song) + 1);
until (not CatSongs.Song[I2].Main);
- //Search Cat
+ // search cat
for I := I2 downto 0 do
begin
if CatSongs.Song[I].Main then
break;
end;
- //In I is now the categorie in I2 the song
+ // in I is now the categorie in I2 the song
- //Choose Cat
+ // choose cat
CatSongs.ShowCategoryList;
- //Show Cat in Top Left Mod
+ // show cat in top left mod
ShowCatTL (I);
CatSongs.ClickCategoryButton(I);
SelectNext;
- //Fix: Not Existing Song selected:
- //if (I+1=I2) then
+ // Fix: not existing song selected:
+ //if (I + 1 = I2) then
Inc(I2);
- //Choose Song
- SkipTo(I2-I);
+ // choose song
+ SkipTo(I2 - I);
end
- else //Random in one Category
+ else // random in one category
begin
SkipTo(Random(CatSongs.VisibleSongs));
end;
@@ -489,7 +490,7 @@ begin
break;
end;
if (I <= 1) then
- Interaction := high(CatSongs.Song)
+ Interaction := High(CatSongs.Song)
else
Interaction := I - 1;
@@ -611,8 +612,8 @@ begin
while not catsongs.Song[I].Main do
begin
Inc (I);
- if (I > high(catsongs.Song)) then
- I := low(catsongs.Song);
+ if (I > High(catsongs.Song)) then
+ I := Low(catsongs.Song);
end;
Interaction := I;
@@ -655,8 +656,8 @@ begin
if catsongs.Song[I].Main then
Inc(I2);
Dec (I);
- if (I < low(catsongs.Song)) then
- I := high(catsongs.Song);
+ if (I < Low(catsongs.Song)) then
+ I := High(catsongs.Song);
end;
Interaction := I;
@@ -737,6 +738,26 @@ begin
end; // if (PressedDown)
end;
+function TScreenSong.ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean;
+begin
+ Result := true;
+
+ if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then
+ //if RightMbESC is set, send ESC keypress
+ Result:=ParseInput(SDLK_ESCAPE, #0, true);
+
+ //song scrolling with mousewheel
+ if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then
+ ParseInput(SDLK_RIGHT, #0, true);
+
+ if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then
+ ParseInput(SDLK_LEFT, #0, true);
+
+ //LMB anywhere starts
+ if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
+ ParseInput(SDLK_RETURN, #0, true);
+end;
+
constructor TScreenSong.Create;
var
i: integer;
@@ -1312,7 +1333,7 @@ begin
else
begin
//Change Pos of all Buttons
- for B := low(Button) to high(Button) do
+ for B := Low(Button) to High(Button) do
begin
Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
if Button[B].Visible then //Only Change Pos for Visible Buttons
@@ -1701,41 +1722,40 @@ var
I, I2: integer;
begin
case PlaylistMan.Mode of
- smNormal: //All Songs Just Select Random Song
+ smNormal: // all songs just select random song
begin
- //When Tabs are activated then use Tab Method
+ // when tabs are activated then use tab method
if (Ini.TabsAtStartup = 1) then
begin
repeat
- I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
+ I2 := Low(CatSongs.Song) + Random(High(CatSongs.Song) + 1 - Low(CatSongs.Song));
until CatSongs.Song[I2].Main = false;
- //Search Cat
- for I := I2 downto low(CatSongs.Song) do
+ // search cat
+ for I := I2 downto Low(CatSongs.Song) do
begin
if CatSongs.Song[I].Main then
break;
end;
- //In I ist jetzt die Kategorie in I2 der Song
- //I is the CatNum, I2 is the No of the Song within this Cat
+ // I is the cat number, I2 is the no of the song within this cat
- //Choose Cat
+ // choose cat
CatSongs.ShowCategoryList;
- //Show Cat in Top Left Mod
- ShowCatTL (I);
+ // show cat in top left mod
+ ShowCatTL(I);
CatSongs.ClickCategoryButton(I);
SelectNext;
- //Choose Song
- SkipTo(I2-I);
+ // choose song
+ SkipTo(I2 - I);
end
- //When Tabs are deactivated use easy Method
+ // when tabs are deactivated use easy method
else
SkipTo(Random(CatSongs.VisibleSongs));
end;
- smPartyMode: //One Category Select Category and Select Random Song
+ smPartyMode: // one category select category and select random song
begin
CatSongs.ShowCategoryList;
CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList);
@@ -1746,7 +1766,7 @@ begin
SkipTo(Random(CatSongs.VisibleSongs));
end;
- smPlaylistRandom: //Playlist: Select Playlist and Select Random Song
+ smPlaylistRandom: // playlist: select playlist and select random song
begin
PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
@@ -1846,19 +1866,19 @@ begin
//Set Visibility of Party Statics and Text
Visible := (Mode = smPartyMode);
- for I := 0 to high(StaticParty) do
+ for I := 0 to High(StaticParty) do
Static[StaticParty[I]].Visible := Visible;
- for I := 0 to high(TextParty) do
+ for I := 0 to High(TextParty) do
Text[TextParty[I]].Visible := Visible;
//Set Visibility of Non Party Statics and Text
Visible := not Visible;
- for I := 0 to high(StaticNonParty) do
+ for I := 0 to High(StaticNonParty) do
Static[StaticNonParty[I]].Visible := Visible;
- for I := 0 to high(TextNonParty) do
+ for I := 0 to High(TextNonParty) do
Text[TextNonParty[I]].Visible := Visible;
end;
diff --git a/cmake/src/screens/UScreenTop5.pas b/cmake/src/screens/UScreenTop5.pas
index 23405ebb..1013a9b5 100644
--- a/cmake/src/screens/UScreenTop5.pas
+++ b/cmake/src/screens/UScreenTop5.pas
@@ -57,6 +57,7 @@ type
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
+ function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; override;
procedure onShow; override;
function Draw: boolean; override;
end;
@@ -69,10 +70,12 @@ uses
UIni,
UNote;
-function TScreenTop5.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
+function TScreenTop5.ParseInput(PressedKey: cardinal;
+ CharCode: WideChar;
+ PressedDown: boolean): boolean;
begin
Result := true;
- if (PressedDown) then
+ if PressedDown then
begin
// check normal keys
case WideCharUpperCase(CharCode)[1] of
@@ -103,6 +106,16 @@ begin
end;
end;
+function TScreenTop5.ParseMouse(MouseButton: integer;
+ BtnDown: boolean;
+ X, Y: integer): boolean;
+begin
+ Result := true;
+ if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
+ //left-click anywhere sends return
+ ParseInput(SDLK_RETURN, #0, true);
+end;
+
constructor TScreenTop5.Create;
var
I: integer;
@@ -111,18 +124,16 @@ begin
LoadFromTheme(Theme.Top5);
- TextLevel := AddText(Theme.Top5.TextLevel);
+ TextLevel := AddText(Theme.Top5.TextLevel);
TextArtistTitle := AddText(Theme.Top5.TextArtistTitle);
for I := 0 to 4 do
- StaticNumber[I+1] := AddStatic( Theme.Top5.StaticNumber[I] );
-
- for I := 0 to 4 do
- TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]);
- for I := 0 to 4 do
- TextName[I+1] := AddText(Theme.Top5.TextName[I]);
- for I := 0 to 4 do
- TextScore[I+1] := AddText(Theme.Top5.TextScore[I]);
+ begin
+ StaticNumber[I+1] := AddStatic(Theme.Top5.StaticNumber[I]);
+ TextNumber[I+1] := AddText (Theme.Top5.TextNumber[I]);
+ TextName[I+1] := AddText (Theme.Top5.TextName[I]);
+ TextScore[I+1] := AddText (Theme.Top5.TextScore[I]);
+ end;
end;
@@ -159,7 +170,7 @@ begin
Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score);
end;
- for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do
+ for I := Length(CurrentSong.Score[Ini.Difficulty]) + 1 to 5 do
begin
Static[StaticNumber[I]].Visible := false;
Text[TextNumber[I]].Visible := false;
diff --git a/cmake/src/ultrastardx.dpr b/cmake/src/ultrastardx.dpr
index fb07d66a..11796cfa 100644
--- a/cmake/src/ultrastardx.dpr
+++ b/cmake/src/ultrastardx.dpr
@@ -200,6 +200,7 @@ uses
USingNotes in 'base\USingNotes.pas',
UPath in 'base\UPath.pas',
UNote in 'base\UNote.pas',
+ UBeatTimer in 'base\UBeatTimer.pas',
//------------------------------
//Includes - Plugin Support
diff --git a/cmake/test/test001.pas b/cmake/test/test001.pas
new file mode 100644
index 00000000..c9ba266f
--- /dev/null
+++ b/cmake/test/test001.pas
@@ -0,0 +1,86 @@
+program test001;
+
+{
+This program tests the function glext_ExtensionSupported from unit glext.
+}
+
+uses
+ SysUtils,
+ SDL in '../src/lib/JEDI-SDL/SDL/Pas/sdl.pas',
+ moduleloader in '../src/lib/JEDI-SDL/SDL/Pas/moduleloader.pas',
+ gl in '../src/lib/JEDI-SDL/OpenGL/Pas/gl.pas',
+ glext in '../src/lib/JEDI-SDL/OpenGL/Pas/glext.pas';
+
+const
+ s1: pchar = '';
+ s2: pchar = 'ext';
+ s3: pchar = ' ext';
+ s4: pchar = ' ext ';
+ s5: pchar = 'kkshf kjsfh ext';
+ s6: pchar = 'fakh sajhf ext jskdhf';
+ s7: pchar = 'ext jshf';
+ s8: pchar = 'sdkjfh ksjhext sjdha';
+ s9: pchar = 'sdkjfh ksjh extsjdha';
+ s10: pchar = 'sdkjfh ksjhextsjdha';
+ s11: pchar = 'sd kjf jdha';
+
+ e1: pchar = '';
+ e2: pchar = 'ext';
+ e3: pchar = 'GL_ARB_window_pos';
+
+ SCREEN_WIDTH = 640;
+ SCREEN_HEIGHT = 480;
+ SCREEN_BPP = 16;
+
+var
+ surface: PSDL_Surface;
+ videoFlags: integer;
+ testFailed: boolean;
+
+procedure treatTestFailure(testNumber: integer, var testFailed: boolean);
+begin
+ writeln;
+ write ('test001, ', testNumber, ': failed');
+ testFailed := true;
+end;
+
+begin
+ write ('test001: Start ... ');
+ testFailed := false;
+
+// initialize SDL and OpenGL for the use of glGetString(GL_EXTENSIONS)
+// within glext_ExtensionSupported.
+
+ SDL_Init( SDL_INIT_VIDEO);
+
+// the flags to pass to SDL_SetVideoMode
+ videoFlags := SDL_OPENGL;
+
+// get a SDL surface
+ surface := SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, videoFlags);
+
+// Initialization finished
+
+ if glext_ExtensionSupported(e1, s1) then treatTestFailure( 1, testFailed);
+ if glext_ExtensionSupported(e1, s2) then treatTestFailure( 2, testFailed);
+ if glext_ExtensionSupported(e2, s1) then treatTestFailure( 3, testFailed);
+ if not glext_ExtensionSupported(e2, s2) then treatTestFailure( 4, testFailed);
+ if not glext_ExtensionSupported(e2, s3) then treatTestFailure( 5, testFailed);
+ if not glext_ExtensionSupported(e2, s4) then treatTestFailure( 6, testFailed);
+ if not glext_ExtensionSupported(e2, s5) then treatTestFailure( 7, testFailed);
+ if not glext_ExtensionSupported(e2, s6) then treatTestFailure( 8, testFailed);
+ if not glext_ExtensionSupported(e2, s7) then treatTestFailure( 9, testFailed);
+ if glext_ExtensionSupported(e2, s8) then treatTestFailure(10, testFailed);
+ if glext_ExtensionSupported(e2, s9) then treatTestFailure(11, testFailed);
+ if glext_ExtensionSupported(e2, s10) then treatTestFailure(12, testFailed);
+ if glext_ExtensionSupported(e2, s11) then treatTestFailure(13, testFailed);
+ if not glext_ExtensionSupported(e3, s1) then treatTestFailure(14, testFailed);
+
+ if testFailed then
+ begin
+ writeln;
+ writeln ('test001: End');
+ end
+ else
+ writeln ('End');
+end. \ No newline at end of file