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-rw-r--r--Game/Code/Screens/UScreenName.pas137
-rw-r--r--Game/Code/Screens/UScreenPartyPlayer.pas137
2 files changed, 202 insertions, 72 deletions
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas
index 1b90c570..0d98e944 100644
--- a/Game/Code/Screens/UScreenName.pas
+++ b/Game/Code/Screens/UScreenName.pas
@@ -22,10 +22,15 @@ uses UGraphic, UMain, UIni, UTexture;
function TScreenName.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
I: integer;
+SDL_ModState: Word;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
+
+ SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
+
case PressedKey of
SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
begin
@@ -34,53 +39,113 @@ begin
// Templates for Names Mod
SDLK_F1:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[0];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[0] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[0];
+ end;
SDLK_F2:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[1];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[1] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[1];
+ end;
SDLK_F3:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[2];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[2] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[2];
+ end;
SDLK_F4:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[3];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[3] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[3];
+ end;
SDLK_F5:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[4];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[4] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[4];
+ end;
SDLK_F6:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[5];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[5] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[5];
+ end;
SDLK_F7:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[6];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[6] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[6];
+ end;
SDLK_F8:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[7];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[7] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[7];
+ end;
SDLK_F9:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[8];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[8] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[8];
+ end;
SDLK_F10:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[9];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[9] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[9];
+ end;
SDLK_F11:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[10];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[10] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[10];
+ end;
SDLK_F12:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[11] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
+ end;
SDLK_BACKSPACE:
diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas
index e8607470..d6859775 100644
--- a/Game/Code/Screens/UScreenPartyPlayer.pas
+++ b/Game/Code/Screens/UScreenPartyPlayer.pas
@@ -39,6 +39,7 @@ uses UGraphic, UMain, UIni, UTexture, UParty;
function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
I, J: integer;
+ SDL_ModState: Word;
procedure IntNext;
begin
repeat
@@ -54,6 +55,10 @@ var
begin
Result := true;
If (PressedDown) Then
+
+ SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
+
begin // Key Down
case PressedKey of
SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
@@ -63,53 +68,113 @@ begin
// Templates for Names Mod
SDLK_F1:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[0];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[0] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[0];
+ end;
SDLK_F2:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[1];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[1] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[1];
+ end;
SDLK_F3:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[2];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[2] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[2];
+ end;
SDLK_F4:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[3];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[3] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[3];
+ end;
SDLK_F5:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[4];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[4] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[4];
+ end;
SDLK_F6:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[5];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[5] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[5];
+ end;
SDLK_F7:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[6];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[6] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[6];
+ end;
SDLK_F8:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[7];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[7] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[7];
+ end;
SDLK_F9:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[8];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[8] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[8];
+ end;
SDLK_F10:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[9];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[9] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[9];
+ end;
SDLK_F11:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[10];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[10] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[10];
+ end;
SDLK_F12:
- begin
- Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
- end;
+ if (SDL_ModState = KMOD_LALT) then
+ begin
+ Ini.NameTemplate[11] := Button[Interaction].Text[0].Text;
+ end
+ else
+ begin
+ Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
+ end;
SDLK_BACKSPACE:
begin